Peasant
Peasant
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- Peasant
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@Vietfox said:
IRL you can jump fast even when standing still. Just imagine yourself in front of a pallet and you'll get it.
It's fine the way it isIRL the killer would stop a falling pallet with their hand and then stare at the survivor and shake their head.
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@PigMainBigBrain said:
@Peasant said:
@Bravo0413 said:
This is weakI would take the time to learn each killer's unique playstyle and strengths and weaknesses but when I can use a strategy that works universally why should I?
"Adepth camping cannibal"
No one has any reason to be mad at that tbh.....
The best part is, I was using only his base perks for the achievement. This means I always had a TR.
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@not_Queen said:
As @Peanits mentionned, nothing has been announced.
But I am curious, what would you like to see in a DbD Halloween event?I think it's safe to say the community would love either _another _ Bloodhunt or perhaps a Halloween themed variant of the mystery boxes, sort of like what happened during the Christmas event.
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Well given that Dead by Daylight is a horror game they'd be remiss to not bring back the old Halloween menu and music.
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I mean, they do technically give you Monday and Friday so it's not just during the weekend.
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@mcNuggets said:
This is nonsense, lol.This won't fix #########, nor change anything regarding looping.
I beg to differ, I imagine that it will give survivors less of a window to vault safely meaning that a baited vault can result in a hit where the late vault will result in a grab. It will encourage survivors to drop a pallet and keep moving.
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Honestly though, if you can't fast vault a window when next to it why should pallets be any different?
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@Bravo0413 said:
This is weakI would take the time to learn each killer's unique playstyle and strengths and weaknesses but when I can use a strategy that works universally why should I?
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So I believe I have witnessed Lagswitching in the following video and I believe that it would serve as a fine example of lag switching for those unaware. The only problem is that I'm unaware if I actually saw lag switching so if someone could confirm this for me I'd appreciate it.
https://www.youtube.com/watch?v=xEHzAvpy0S4
The clip with the lag switch starts at 0:39 -
@FinLadd said:
Peasant said:@FinLadd said:
Peasant said:
... For unlocking achievements. I don't know if people weren't trying or if people were just new but in just barely two hours using camping and tunneling I got Adept Hillbilly, Adept, Cannibal, and Adept Hag in one day. I understand that it can be even stronger with specialized builds, but using just the default unique perks for each killer nets gains when you can camp right.
You done fukked up bro... Brace yourself
Oh dear, I mentioned how two mildly annoying strategies are effective on a handful of killers with just their unique perks, oh the humanity.
I see your point and i get it but here on the DBD forums are pretty savage people so You should be prepared for the rip and tear comments lol
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@FinLadd said:
Peasant said:... For unlocking achievements.
I don't know if people weren't trying or if people were just new but in just barely two hours using camping and tunneling I got Adept Hillbilly, Adept, Cannibal, and Adept Hag in one day.
I understand that it can be even stronger with specialized builds, but using just the default unique perks for each killer nets gains when you can camp right.
You done fukked up bro... Brace yourself
Oh dear, I mentioned how two mildly annoying strategies are effective on a handful of killers with just their unique perks, oh the humanity.
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@Orion said:
@Peasant said:
Regardless of what you click through, there's a rather high chance that you will be directed to Noob3 and Ochido's channels relatively quickly. This is how new players see our game, two toxic cretins that have been banned, but the noobs don't know that.On a side note, I find it funny that two of the more well-known Youtubers; Jacksepticeye, and Markiplier both demonstrate a fondness for camping(Markiplier) and Tunneling(Jacksepticeye).
Support small streamers if you don't like toxic ones. I always hear this complaint that streamers are toxic, but then nobody supports small non-toxic streamers. You keep watching their videos, giving them free advertisement through word of mouth, and so on.
If toxic is what pays off more easily than the alternatives, that's what most people are gonna do.
I try to watch non-toxic small streamers. However, due to Youtube's algorithm even if 1000 people started supporting non-toxic channels the algorithm would still recommend the toxic channels because of their compilations.
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@Sarief said:
@Peasant said:
Regardless of what you click through, there's a rather high chance that you will be directed to Noob3 and Ochido's channels relatively quickly. This is how new players see our game, two toxic cretins that have been banned, but the noobs don't know that.On a side note, I find it funny that two of the more well-known Youtubers; Jacksepticeye, and Markiplier both demonstrate a fondness for camping(Markiplier) and Tunneling(Jacksepticeye).
So you just promote youtubers you like by telling someone else is "worst thing ever"? rly dud?
ps: I have no problem with Noob3, watch his videos and never see him toxic, although he always mentions it
you have some problem?Eh, I'm just disappointed that Youtube recommends Ochido who is loud, toxic, and annoying to new players instead of Tyde Time, for example (who despite complaining, a lot) gives overall sound advice and makes good guides.
I apologize for grouping Noob3 in with Ochido as a toxic cretin. I personally don't watch his content but I do recall that he committed ban evasion multiple times which isn't exactly a shining recommendation. Though I suppose he's no AngryPug.
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@Tsulan said:
Orion said:@PhantomMask20763 said:
That sounds like a great idea!!! So like the father you are from the hook the faster the progression is? I also think that if a survivor is hooked and the killer is far gens should go considerably slower
That's the gist of it - go past a certain radius, and the Entity progression is faster and speeds up more the further you are from the hook. This would put pressure on the Survivors to rescue, as opposed to putting pressure on the Killer to prevent rescues and reward Killers for leaving the hook.
Survivors don't want the killer to stop camping. They want the devs to punish camping. There's a difference.
Devs gave us BBQ. Yet survivors hate it and convinced the devs to nerf the aura reading.
Since it's bad when the killer leaves the hook to get someone else.They want the killer to feel even more pressure. Make it as unenjoyable as possible to play the killer. Because in their twisted minds, that's a good thing. Killers should regret playing the killer. At least according to them.
When I initially started playing Dead by Daylight I had thought that I'd only play as a survivor. After all, "Only a psychopath, would get enjoyment from murdering a bunch of strangers!" Then I learned about the Daily Rituals and how they don't care which side you picked and give you "challenges" for whomever. After a while, I started to enjoy killer and in the present day, I play killer a fair amount, somedays I play more killer than survivor. While I had my epiphany ("Respect the killers as they just want to play the game just like you") I highly doubt the majority of other survivors have had the same epiphany.
The main reason for this is just a fault of the genre. I look at Youtube and one trend in the horror genre you'll see real quick is that everyone hates the monsters. In Slender the Arrival nearly every Youtuber I watched swore excessively at the Proxy upon encountering it and this is a trend that can be seen across most horror games. To be fair, in most of those scenarios the monster is just emotionless bits of code that don't hear or feel and simply absorb the hate. Dead by Daylight is different in this regard as the monster is a living, breathing player that hears the anger and feels the hate. Yet despite this fact, people still dump salt upon killer mains purely because they can. I can't blame the survivor mains really. When you search Dead by Daylight on Youtube you will be met with a number of different videos. Regardless of what you click through, there's a rather high chance that you will be directed to Noob3 and Ochido's channels relatively quickly. This is how new players see our game, two toxic cretins that have been banned, but the noobs don't know that.
On a side note, I find it funny that two of the more well-known Youtubers; Jacksepticeye, and Markiplier both demonstrate a fondness for camping(Markiplier) and Tunneling(Jacksepticeye).
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@ManfredTheCrab This is a great idea! Pallet vaults and window vaults need to have more consistency to encourage better chases.
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@WalterWh1te said:
@PeasantI read the rules very attentively. However, I do not see how repeatedly pressing the crouch button or saying "ez game" "trash killer" is a violation of those rules and a banworthy action. #########-talking is part of games. bans for griefing if it is detectable and proven? Sure. Banning for hate speech or straight up insults. No Doubt. But banning for "Toxic Behaviour" is just illusional.
Your comment contains a paradox. You support banning proven griefing, and direct insults of players and yet dislike the banning of toxic behavior. In my eyes, those actions are toxic behavior. In my original post while I did suggest banning t-baggers it was never for this action alone. I stated that they had to do something else, such as smack talk the killer or others in the post-game. I have nothing wrong with t-bagging honestly as I can have so many different connotations. If you t-bag the killer after dropping a pallet then it's a taunt. If you t-bag after running over to an ally then it's a greeting. If you t-bag after trapping an ally then it's toxic. Due to the variety of emotions and expressions that t-bagging is used in, I believe that it is impractical to ban players on t-bagging alone. That is why I listed the rules above and what's bannable. T-bagging has so much varied meanings that it is essentially an add-on to an offense. Essentially, if t-bagging is the worst you've done then that's fine. However, once you pair it with insults or hacks then you officially cross the line into ban land.
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Well Steam reporting is fairly simple, just go to their profile and click on the down arrow next to their name.
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@Judgement It saddens me that you had to deal with such toxicity. I advise you try using @ followed by a moderator's name to call one directly. Try @Peanits
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To the OP, you need to remember that temporary bans can become permanent bans, it just takes time. The temporary bans for lagswitchers is to avoid perma banning someone with bad internet.
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Democracy? I think you're referring to Freedom of Speech as voting has nothing to do with toxicity. Even then, your Freedom of Speech is limited. For example, you are not permitted to yell "Fire!" in a crowded theatre. So the community banning people after they tell others that they are worthless ("trash") or to end their lives ("#########") is perfectly acceptable. Also, I understand that people swear, heck I do it sometimes. I have stated above that I only aim to ban malicious/toxic individuals that have a habit/reputation of being disrespectful. I understand that even the best players will rage after a rough game and that's okay. However, if a player is repeatedly seen swearing and insulting players at every turn while griefing their allies, they will be reported.Acroyear said:You can't ban half of the players and you can't order to people not be salty, angry or toxic. Where's your democracy spirit? LUL
Just ask for "mute all chat" or just "mute" specific ppl. It will help IF you can't just ignore that. Seem you have to be Superman to ignore chat and just push "leave" button... and hide ur profile, right?
Trying to make pony-island is just silly. -
This just sounds like old Shadowborn.
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@Vietfox said:
Killers: nerf SC
Scroll of truth: down them before they can fully heal themselves
Killers: NYEHHHPS: too lazy to make the meme, plus i'm using the cellphone.

I've got your back. -
The Wood Chipper:

Vaults will be mildly annoying (Fire Up will help a little)
But you will shred through pallets like a machine! -
Just a few simple memes about/for those special survivors.










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@Bravo0413 said:
Fix camping!! 🙄🙄........... 😅😏
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And you guys said Hex: Third Seal was worthless.
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@apropos said:
TL;DR In personality type theory, the greatest conflicts are found primarily in one of four dimensions of personality; those that want good experiences, and those that want to explore what's possible. People who want good experiences tend to want games to be easier, whereas people who want to explore things like more challenging environments, there's more possibility there. According to statistics, there are more people on earth with the personality dimension that favors good experiences, and unfortunately, industry caters to them, it's where the money is. Guess which personality type favors the survivors? It ends up working out though, as the game is made easier for the people who want good experiences, the explorative types are given greater challenges. So the game ends up not losing any of it's population due to this imbalance.I've always found this topic really interesting, so I'm going to elaborate on this more below.
So, if we look at Jung's archetypes for answers to the cause for all this toxicity, we can find them there. A lot of people are more familiar with the archetypes than they realize, especially if they've ever taken a personality test. Some people might know them as, the myers-briggs MBTI, socionics type theory, or the big 5 which is given more credence in the science community than the MBTI is. Anyways, digging into these theories, reveals that most conflict is generated by poor communication along one dimension of personality, the dimension of perception.
This dimension is affected by whether the person is motivated by internal forces or external forces, but to keep it simple, this dimension of perception can be generalized and divided into two types:
one type is referred to as the "sensing types" they care about 'what is', and they're motivated to give, as well as have, good/enjoyable experiences; they look for what reality is currently telling them; they listen to people with credentials, and trust factual information.
the other being the 'intuitive types," they care about 'what is possible', and are motivated towards influencing change; what people want isn't as important as what works; they trust their understanding of something over facts and authorities on subjects, they like what's abstract.
To be fair, intuitive types are often times the instigators of arguments as sensing types are inherently driven toward making the majority happy, whereas intuitive types believe in weighted averages, i.e. small populations deserve to be happy too.
The conflicts between these two types tend to go like this:
- Sensing type: "My friends and I arent enjoy the experience that we're having, something isn't right, someone please change this?"
- Intuitive type: "But if that's changed, things will just be easier, not more enjoyable. Maybe if you looked at the situation differently, maybe as a learning experience, you might enjoy it then."
- Sensing type: "But that's not enjoyable to me or anyone I know, what's the point if im not having a good time?"
- Intuitive type: "Well it's not about you enjoying yourself all of the time, and maybe you need to try hanging out with some new people, you know, broaden your horizons!"
- Sensing type: "You're not even listening to me, how can you expect me to change what I enjoy? That's like torture, it's evil! you're so toxic!"
- Intuitive type: "Whatever, you're just not trying hard enough, you're the toxic one!"
Really they both have good points, however, resolving them becomes more difficult when we also have to consider what each person sees as important objective or subjective information; feeling types wanna talk about emotions, thinking types wanna talk about logic and rationale. So, there's a lot to understand to truly empathize with one another, but it's possible
What's interesting, too, is that each personality type has access to all of the same cognitive functions, i.e. all intuitive types have a sensing side, and all sensing types have an intuitive side, but, because neither type uses those other perspectives as often as their primary perspectives, they tend to see the other side as contradictory and negative. Hence the disagreements and fighting.
What makes resolving the issues even harder, too, is that about 70% of the population is comprised of sensing types, creating a bias toward their ways of thinking, which might even convince sensors that their ways of thinking are right - majority rules! No? An example of this can be seen in the video game industry; World of Warcraft was one of the first video games geared toward sensing types, that and almost every cell phone game. The success of these games convinced the video game industry that there's a ######### ton of money to be made by simply creating 'good experiences,' hence the entire industry shifting towards easy gameplay and loot crates/boxes. Finally, because the survivor archetype really fits a sensing personality type the best, we will continue to see the game developed in the favor of survivors - that's where the money is. And the intuitive types? They will continue taking on the challenge of these changes.
I have nothing wrong with all survivors wanting a good experience. I only have a problem when their good experience is derived from an immense bad experience for another player.
For example, say all 4 survivors escape, even when the killer tried very hard to kill them. As long as everyone is cordial and kind I am perfectly fine with this. However, if a killer works their hardest and is met with taunting all game only to lose spectacularly at the very end I fail to see the need for hate speech and excessive vulgarity after the match. The killer already lost and is probably not feeling too hot, there's no need to kick a man when he's down, eh? Now if the killer instigates the survivors with aggression post-game that's a whole different story. However, more often then not we're seeing someone work hard, only to fail and be verbally abused for doing their job. Such behavior disheartens me and therefore I aim to rise above it and crush it underfoot with the decent members of the community walking alongside me. You want to have fun by winning? That's all good. You want to have fun from bullying? We have a problem.
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@MegaWaffle said:
@KiraElijah said:
NOED nurseNOED, Insidious and wait inside an unopened exit gate. A fairly old gimmick but still widely unknown.
I'm not sure it's no unknown as it is unexpected. The strategy requires you to let the survivors repair generators and also manage to sneak out of the map.
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They leave over time, here's the wiki link: https://deadbydaylight.gamepedia.com/Crows#Stillness_Crows
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@George_Soros said:
Teabagging is ok though. It pisses me off, but that's the point. And honestly, even a few "F*** you" after the game is manageable. Just move on to your next game.
I think the best advice above is don't report everything you dislike. Camping, tunneling, looping, teabagging, flashlights, sabotage... these are all parts of the game. Deal with it. Cheating, lagswitching, and I guess at least the most extreme trash talk, yeah these are the things we have to get rid off, but they are actually not that common.
DC-s (and hook suicides): this is the big one I think. Really, if you can't bear defeat, just go play some single player game.I can tolerate T-Bagging and understand it's purpose, but one survivor constantly t-bagging everyone and openly and directly insulting one or more players after a trial is intolerable if it becomes a habit. Key point: Malicious acts becoming a habit.
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Just start doing things. About 20-30 seconds of interactions will get them off of you.
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To quote the Community Manager:
SOON
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@Vietfox said:
The same expectation falls to killers. Survivors using "certain perks" is perfectly fine.^ Especially this, should be reminded once per week.
I must confess, in the past, I have slugged and camped a handful of Decisive Strike users out of personal distaste for the perk. I stopped doing this shortly after I started doing this because I realized that it's an unlockable perk for a reason, if the developers have accepted it then I will accept it as well (grudgingly).
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@jiminie said:
My young self needs guidance, show me my wrongs and lead me to a better life, please
@Peasant said:
@jiminie said:
But I like being a toxic [BAD WORD]...Toxic behavior is bannable. Continued toxicity will not be tolerated.
(I understand if you have the odd bad day/game, but steady/continued malicious intent towards undeserving players will result in your ability to enjoy a BHVR service being voided.)I don't want to be like this, but that's how it is, I have to be the toxic one so others are forgiven, so they can escape the trial and live their life
There's nothing wrong with you looping. But if you T-Bag after every pallet stun and leave hate speech in the post-game chat I cannot save you from the hammer.
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@jiminie said:
But I like being a toxic [BAD WORD]...Toxic behavior is bannable. Continued toxicity will not be tolerated.
(I understand if you have the odd bad day/game, but steady/continued malicious intent towards undeserving players will result in your ability to enjoy a BHVR service being voided.) -
@MegaWaffle said:
You have my support, so long as I don't have to starve myself or do any sort of physical labor....honestly the less I have to do the better!All you have to do is report toxic players with evidence to back it up, that's it!
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@Tsulan said:
powerbats said:@Master said:
@Tsulan said:
This should answer your question.
Always funny when marth uncloaks the "balance" of DBD
Yes because Marth is a good representative of the DBD community average gameplay. Oh and 4 top gamers worldwide on voice comms already having discussed pre game what they're going to do.
Uhmm... I don't want to belittle marth, BUT there are survivor mains, that are 10 times better than anyone of his team is. Marth is a killer main, so are his friends. They are very good at what they do, but there are survivor mains which can loop you for 5 gens without breaking a sweat. This means, that others can do the same things and even better.
Survivors said, those things are not possible. Gen rushes are a myth, bla bla. Then marth showed how it is indeed possible. Now they turned to "no one plays like this"
But the fact is, that there are swf deathsquads which play like this.
So it's not only marth and his friends.The really sad part about Marth's efforts is that he unintentionally teaches survivor mains new strategies making every survivor stronger with each video. For example, I used to think that having multiple people on a generator would cause total repairs to happen faster. Marth showed us that by splitting up we can get three generators done at the very start if someone loops the killer. Now more people know about and do this sort of thing.
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The "Broken Key" is a powerful item with the right add-ons. The Broken Key's purpose is to read Auras. Just add on either a token or an amber alongside a pearl or cord of your choice and it's a great tool. In a pinch, you can use a Broken Key + Gold Token + Prayer Beads to essentially create a substitute Bond if your bloodweb has been cruel. Not to mention that the amber reveals the killer's aura without revealing your own, unlike Object of Obsession.
Overall the Broken key is a solid item with great potential, you just have to know how to use it.
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@Giche We must gather more support and demonstrate our community to other toxic games.
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@Canextro said:
NoOne said:>
I don't ACTUALLY do it! That map is actually #########... It's so funny though, truly
But I like Gideon's Meat Plant . . .

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The devs just need to nerf Self-care. Right now it is more efficient for two injured survivors to heal themselves via Self-care then it is to heal each other. Once it is made more efficient to heal each other some balance will be restored. I say we make Self-care longer or slower.
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@BACKSTABBER said:
2nd DBD should reward toxicity and hate to better unburden, or at least include this game mode:- VR and distance-based mic communication with killer and survivors
- louder and more persistent shouting at others gives BP
- smashing many keyboard keys faster wiggle out
- more gore and fight-back by the survivors
- more action, running faster by tapping, more AI stuff, more brutality and strategy
if DBD doesn't go on that direction, I may run my Game when I get the funds
@BACKSTABBER Whether or not you're aware of this fact the behavior you are describing is griefing and is punishable of a temporary ban.
"LIST OF BANNABLE OFFENSES - TEMPORARY BAN
Griefing: Intentional gameplay abuse
Working with the opposite team to gain an advantage or grief teammates
Targeting specific users repeatedly in order to ruin their game experience
Holding the game hostage"I encourage you to stop promoting such behavior, even as a joke.
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Who will stand with me?!
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@xmenfanatic said:
@RSB said:
Missing maps? Also please, no more swamp...There was a Lake map for the swamp that wasn’t released. I think that would be cool.
I wonder if the map would be essentially a donut. The middle is an impassible lake and both sides have to basically run in circles over and around fallen trees and debris. The shack would either be on one side, or in the middle of the lake connected by four bridges.
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I mean, you could always not get caught.
In all seriousness survivors are getting buffs in the patch that is coming:
Soon
So if you could wait until after that, you may be pleasantly surprised.
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I personally would go on an anti toxicity crusade.
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@redsopine1 As long as you aren't standing within 16 meters of a hook (or the staircase in this case) I think you'll be alright. On a side note, what killer do you main?
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@Boss said:
@Peasant said:
If hearing over the music is proving difficult, might I recommend you invest some bloodpoints into Sally Smithson? Her first unique perk "Stridor" (https://deadbydaylight.gamepedia.com/Stridor) makes survivors louder when running away or hiding, injured or nor injured.Also, if the fear of Iron Will being used to counter play Stridor is too great, then simply grab Whispers (https://deadbydaylight.gamepedia.com/Whispers) when you get the chance. [You don't need to necessarily be able to hear whispers you just need to be able to see the icon light up.]

The sad thing is, I wasn't kidding.
https://youtu.be/1ElnFTNPOhE