Orion
Orion
About
- Username
- Orion
- Joined
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Comments
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/356656#Comment_356656
I like this idea but we should wait for disconnecting to be pointed out by devs as breaking the rules (go read the eula). If you want to break the rules then you should revoke the agreement and see how far that gets you.
It is breaking the rules, which is why if you do it too much, you get banned.
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/356656#Comment_356656
Good idea. Then killer lobbies can go from 10 min to 1hr. :)
Killer lobbies are instantaneous.
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Yes.
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@annoyed_feng said:
Please remove this perk from the game.
As a killer you feel you are at a disadvantage if you don't pick it and as a survivor it feels really unfair not to say "infuriating" when the killer hasn't been able to kill a single survivor throughout the match and suddenly with noed they are able to turn the whole thing around.
I don't care if rank ones who think it is super easy to avoid. I'm forever stuck in the mid ranks and this thing is a plague for "solo queuers" like me.
Break the totems. If the killer is as bad as you say, then you should have no problem breaking the totems.
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Spawns at N+1 generators repaired, N being the number of survivors still on the map, regardless of how they left it. Opens when only one survivor remains on the map.
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There's only one solution: everyone should play the Legion until all the DCers get banned.
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@bannerlemur said:
https://forum.deadbydaylight.com/en/discussion/comment/356276#Comment_356276
The blacklists? Sorry I know nothing about that. I have only been playing DbD for about 4 months and never heard of them.
So you, newbie, think you know more than people who've been playing since the game was launched?
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Computer says no.
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I lost the characters I had and I've no patience to check the chart and find every character again. Doc is feeling the same way. This will be up to someone with more patience than us, I'm afraid.
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@Poweas said:
@Orion and @Dragonredking are you sure that's Urdu? I speak Urdu since I'm a muslim actually and that does not sound like Urdu at all to me.
Well, if anything, it's Google Translate's version of Urdu.
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@Evp said:
https://forum.deadbydaylight.com/en/discussion/comment/354761#Comment_354761
Or, if you are a killer and see flashlights you do not wish to deal with, alter your load out to accommodate for Franklin's or Lightborn.
You, as a killer, have the opportunity to change these things. You can not get angry they exist if the game gives you ways to deal with them.
You do understand what "hide" means, right?
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Here's a funny one I forgot to mention. I was playing the Pig with my insta-down build (MYC, Haunted Ground, NOED, Rancor) and burned a Cypress Memento Mori (figured I could get the obsession with Rancor, then Mori some other poor bastard). The last guy was the obsession, who got hit with double double damage (NOED+Rancor), and then double mori'd (Cypress+Rancor). Pretty sure that erased his save file.
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Let them go, obviously. Did you expect anything else?
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@Watery said:
Isn’t it some branch of Babylonian?
Yes. Mesopotamia was, after all, the birthplace of civilization.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/355695#Comment_355695
I’m actually in the process of translating The Plague’s mori voice line. It seems that her chant is somewhat based on ancient Akkadian, the language used in Babylon, Mesopotamia. I’ll make a post soon to share anything I find.
But the plate in the temple is Sumerian, not Akkadian. Also, check the Lore sub-forum, there's already a thread there on the subject of the Plague's language.
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What about Nu-
If I want less frustrating games. Other killers are either too slow or easily looped. Before you say Nurse I am on console and don't like her.Oh.
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Are Adiris's voice lines when attacking and performing the memento mori animation based on a real language, or are they just gibberish?
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The Entity.
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I checked it, it's around 11.5264%.
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IIRC it's something like 11.52%, but I'm not sure.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/355655#Comment_355655
Bite me (~~-w-)~~
Just kidding, but I have no idea otherwise.
I explained it in my first comment. Unhooks follow a binomial distribution. I even provided a handy tool to calculate the probability.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/355608#Comment_355608
I'm saying the grand total is a 12%. But that 12 is divided by three, giving you 4% each attempt.
That's still not how it works.
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Peanits, IIRC, said that it's not primarily about the hitboxes, but rather the fact that survivors and killers accelerate at the same rate, and so it takes killers longer to reach their top speed. This is not to say that there isn't an issue, but the solution to this problem is quite clear: make it so both survivors and killers reach top speed at the same time. The math should be very easy to do.
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4% per attempt, 3 attempts, and it follows a binomial distribution. P(X>=1) is roughly 11.5%.
You can use this online tool to calculate it: https://stattrek.com/online-calculator/binomial.aspx
Or you can do it by hand following the equation that can be found here: https://en.wikipedia.org/wiki/Binomial_distribution
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I repaired two generators by myself after juking a (noob) Nurse to the point she gave up on chasing me at the start. That's after someone DC'd and another guy suicided on the hook. The hatch would've been my just reward... if I'd found it.
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Yes. Very rarely is there something in the Shrine that could actually be of use to me.
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I just had a game with a noob Nurse. One guy DC'd right away, and another had No Mither (he didn't live long). It was basically just a Bill and me. I juked the Nurse for quite some time, to the point that she eventually gave up on the chase and went to find Bill. Long story short, Bill died due to his #########-ups and my #########-ups, and I was alone, injured, and without Self-Care.
Only one generator had been repaired (by me), but another was almost done (also by me). I was on the verge of completing it when Premonition triggered. My plan was to sneak into the basement next to me, thinking she'd never search it. Unfortunately, that master plan was thwarted by a skill check, of all things.
See, if I missed it by letting go of the generator, it'd confirm that I was at the generator, and I would be unable to sneak away. If I hit it, I'd have a chance at finding the hatch, but I'd have to run. I decided to go with option B, but she got a lucky(?) blink and hooked me. RIP Orion, GG.
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I think she needs a little something more to be put in a decent spot, but the overall design of everything in the DLC is fantastic and every single person who worked on it deserves recognition and praise.
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@DwikeyMain84 said:
https://forum.deadbydaylight.com/en/discussion/comment/355354#Comment_355354
what if they could implement 5 gens for rank 10-20 and 6 gens for rank 1-9? @Orion
As I explained, the number would have to be 7 or greater, since 4, 5, or 6 generators have the same minimum repair time (assuming only one survivor per generator, which is what usually happens). Regardless, adding more generators is not a solution.
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@DexyIV said:
https://forum.deadbydaylight.com/en/discussion/comment/355342#Comment_355342
Killers dodge lobbies for similar reasons too though. Too many toolboxes, medkits, flashlights, SWF. That drives up queue times as well. Takes me quite a while to get into games sometimes even if i'm playing with only one friend.
But killers do not abuse it to the extent survivors did. When I say they "broke lobbies", I mean that literally. They glitched lobbies with their constant joining and leaving.
SWF is unbalanced, period. You know it, they know it, the devs know it, we all know it. The game was not made with voice comms in mind. Many SWF are also toxic. I don't blame people for not wanting to play with SWF in their lobbies, on either side. I myself have recently felt compelled to dodge 3+ SWF when I want to play stealth/trap-based killers, because SWF makes their stealth/traps completely worthless garbage.
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@The_Manlet said:
https://forum.deadbydaylight.com/en/discussion/comment/349316#Comment_349316
Silent Hill would fit nicely in DbD, but I don't think Konami cares about their properties enough to even pimp them out.
If you give them enough money, Konami will suck your dick. They'd go for it.
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@DwikeyMain84 said:
would changing the amount of gens make a difference? like having to repair 6 gens instead of 5 and having 8 on the map instead of 7?
Nope. Right now, you can have 3 survivors working on generators at any given time, assuming the one guy being chased knows how to exploit hitboxes, I mean loop, and the killer (character) can't counter that exploit, I mean perfectly legitimate tactic. This means that 5 generators can be repaired in two sets (3+2). 6 generators, likewise, can be repaired in two sets (3+3), so the minimum time is unchanged. If the number of generators is not a multiple of the number of survivors on them, then the repair time is unchanged.
On the other hand, if you increase the number of generators, you're screwing over the newbies. It's too much for them to handle. Adding more generators is simply not going to work.
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Yes, please. I don't care if they're basic and only repair generators and try to run away, but we need something to actually be able to test the game. Outside KYF, I am unable to get a full lobby on either side after the first few hours of the PTB.
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@DexyIV said:
https://forum.deadbydaylight.com/en/discussion/comment/355035#Comment_355035
What did they do?
Dodged relentlessly for absurd reasons (perks, add-ons, killers played, etc.) and broke lobbies constantly because of it, driving up queue times for everyone else.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/354858#Comment_354858
tell me how to win a chase immediately off hook when the next pallet is 20m away and the killer is 10m away. if a killer wants u dead he will get u dead. this isn't 2016 lol
Tell me how you got on the hook in the first place. I'm assuming your vulturous teammates didn't put you there.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/354999#Comment_354999
Again Distressing walk back and forth over one section of map like Gideons since it'd work like Doctors thought walls/floor/ceilings. All you'd need to do is stay in the middle and move back and forth and profit.
It doesn't have to be based on TR (and probably shouldn't). It could be based on distance instead.
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@NathanExplosion said:
"this whole "killer isn't fair" is a [BAD WORD] hysterical joke at this point and you crybabies don't know what unbalanced is, I wish the devs would take it back to the old DBD for one day to let you see what true unfairness was with recovering exhaustion, infinites, no entity window blocks, sabo making the trapper powerless by the traps being permanently broken"
I'm here since release.
I was there and saw all the bullshits you listed.
You know what's funny ?
There already were peoples like you defending them in a desperate attempt to keep their crushes.
Like right now with SWF.
Complaining about lobby dodging, asking for punishments... while totally dismissing/ignoring the reasons that cause it.
You can't fix anything while ignoring the symptoms.
Except if the disease is SWF.
Seconded. I was there as well, 3
000years ago, and survivors have been singing the same song since the game was launched. Nothing has changed in that regard. -
Dude, there are dozens of discussions on the subject.
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I'm at a loss. Other than "DINGIR", which is the first character (the one that looks like an asterisk, means "God"), this seems like gibberish. @Patricia Can you confirm if the tablet in the temple is translatable?
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@TheBean said:
What is the ranking system ranking?.... People seem to think it is about skill.
What is wrong with a player, who hasn't played in 2 seasons coming back after resets and has over 1000 hour of progression on their account, coming back in and playing at rank 19 or 20? They aren't new.. but hey I don't see the issue /s
Are you saying people don't get rusty?
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Report them. This is not acceptable.
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I already suggested that they just spoof a save file with every character at level 15 and all perks at tier 3 to be used as a master save file for everyone on the PTB.
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@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/354983#Comment_354983
And with the influx of problems killers are causing by not playing the game as intended wouldn't you agree they deserve that right revoked? Especially now that they've had the opportunity to abuse it 2-3 times longer than survivors ever did at this point and it's a serious problem causing veteran members to leave the game.
[shrug]
I don't have the stats, only anecdotes. What I do know is that survivors were abusing it to the overall detriment of the game on a massive scale. If killers are doing it to the extent that survivors were doing it - and note that anecdotes, while entertaining, are not the same as hard data - then yes, they should have that ability revoked.
EDIT: I want to note, however, that removing the names is not addressing the reason why killers dodge, and without addressing the issue, it will just make killers leave.
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Yes, please.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/354978#Comment_354978
I cant decide who I want to play against. Can I have this option too? I mean, Killers have it.
Survivors used to have it, but they already showed they don't deserve it.
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@NeonWildSurge said:
Have you played on PTB? You'll clearly see that it still does.
I have, and in my experiments, the person without DS was the one who started out as the obsession twice in a row. DS now has no impact on whether or not you become the obsession at the start of the trial.
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@Eveline said:
It actually does. At least on ps4 pro. Never had any problems.
I don't have a PS4, but I've had more problems on console than on PC, and due to the nature of consoles, I can't even verify what's wrong. If the developers don't acknowledge the problems and don't update, I'm completely #########.
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@Eveline said:
It's not more simple than turning the console on and playing and never having any problems nor requirements to do anything else and make something working properly.
Yeah, it is, because no game works perfectly on all consoles 100% of the time.
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@Eveline said:
I play on console because I always preffered it over pc. Not because I think it's better but more simple.
I play on PC because it's better, simpler, and more useful. To each their own.