The Plague’s TR should be infectious; the more often you get sick, the faster you get broken

That would be so cool. Kind of similar to Doctor, survivors in her radius would slowly start to get sicker and sicker. Then the Plague could be another killer that could make use of terror radius perks.

I also think it would be really cool if her purge wore down survivor immunity and so the more they cleanse, the faster it will take her to break them, and/or the longer things they interact with become infected.

Comments

  • This would be awesome, it would further enforce the aspect of The Plague, right now she is not infectious AT ALL, it takes too much effort to spread this ok debuff. But if you naturally slowly got infected through the TR and puking made it go up it would be like Doctor yes but it would also make her more of a plague killer.

    If they keep the insta heal fountains though the Survivors would be cleansing and thereby healing all the time.

  • In fact, poisonous smoke that emanates from the censer should cover the TR range, to make it more “real”. We would be playing at 5 fps but why not?

  • Make her able to infect Survivors within TR for x seconds after Vile Purge, or while charging Vile Puge, perhaps? But don’t turn her into Doctor 2.0. She’s already Huntress 2.0.

  • @Judgement said:

    Make her able to infect Survivors within TR for x seconds after Vile Purge, or while charging Vile Puge, perhaps? But don’t turn her into Doctor 2.0. She’s already Huntress 2.0.

    That sounds much more balanced

  • That would be so cool. Kind of similar to Doctor, survivors in her radius would slowly start to get sicker and sicker.

    I feel like it would be cheap to instantly infect a survivor who walks into your terror radius BUT I think it would be cool if you get infected faster while in it (when not in a chase).

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/50769/the-plague-s-tr-should-be-infectious-the-more-often-you-get-sick-the-faster-you-get-broken

    I feel like it would be cheap to instantly infect a survivor who walks into your terror radius BUT I think it would be cool if you get infected faster while in it (when not in a chase).

    I’m not saying survivors get instantly infected but if they’re in her terror radius they should get more sick, at first slowly, but the longer they’re ahem EXPOSED to her radius (especially to her), the sickness meter gets faster and faster until broken and fully infected.

  • Distressing says hi and yes please to that idea, throw in a small map cough Gideons cough and she just walks back and forth through the middle.

  • Quick input, I would picture rather than becoming infected straight away, would become infected after say 10-20 seconds of being in her TR, at which point they would be inflicted with the infection; then as you said become more infected faster. Turning Plague from a Btech Huntress into a good Doctor, Huntress hybrid.

  • No because as soon as she approached you in TR range she could then just walk away while you need to go cleanse.

    This would only be balanced if the infection decreased outside of TR like the Doctor's madness.

  • @The_Crusader said:

    No because as soon as she approached you in TR range she could then just walk away while you need to go cleanse.

    This would only be balanced if the infection decreased outside of TR like the Doctor's madness.

    No, not really. It would not be instant. But if you were in her range for 20 seconds, yeah you might be sick.

  • @Gorgonia said:

    In fact, poisonous smoke that emanates from the censer should cover the TR range, to make it more “real”. We would be playing at 5 fps but why not?

    Actually... her censer contains some sorts herbs, spices and fruits used as a perfume to cover her smell of sickness.

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/354880#Comment_354880

    No, not really. It would not be instant. But if you were in her range for 20 seconds, yeah you might be sick.

    Again Distressing walk back and forth over one section of map like Gideons since it'd work like Doctors thought walls/floor/ceilings. All you'd need to do is stay in the middle and move back and forth and profit.


    I also forgot throw in Whispers, Spies, her gen perk and you can basically do nothing and get everyone vomiting before they can even do anything.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/354999#Comment_354999

    Again Distressing walk back and forth over one section of map like Gideons since it'd work like Doctors thought walls/floor/ceilings. All you'd need to do is stay in the middle and move back and forth and profit.

    It doesn't have to be based on TR (and probably shouldn't). It could be based on distance instead.