Orion
Orion
About
- Username
- Orion
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Comments
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@artist said:
its crazy how some perks are unusable at tier 1 while with others that's all you need. when I get adrenaline 1 im like hell yeah! and then I get botany 1 and I'm like :(
Which is the point of these changes, but since they affect killer perks, there's a massive outcry.
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Definitely.
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The language in the golden tablet I mentioned has been tentatively identified as Akkadian cuneiform, which was the written language of Babylon. Translation efforts are underway.
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@LCGaster said:
I think they are moving towards removing perk tiers. Many perks now have some numbers shared among all tiers.
I think that they are slowly implementing this, so that it will seem normal when they remove perk tiers, there are always new perks and in the future there will be more non teachable perks, all perks having only one tier would reduce the grind a lot.
Same here. Even if that's not what they're going for, at the very least, perks are now becoming useful on all tiers.
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@PwnyFish said:
https://forum.deadbydaylight.com/en/discussion/comment/352988#Comment_352988
Really? Survivors were upset that killers were playing for kills? That doesnt make much sense.
I can see the issue with the tunneling, since its pretty effective for getting kills. Its honestly a tricky game for making a fair a proper ranking system.
You haven't played this game very long, have you?
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@Entità said:
https://forum.deadbydaylight.com/en/discussion/comment/351736#Comment_351736
Dear @Skarkio, two logical fallacies in a single post: the injustices committed by some survivors against you do not justify those of some killers against other survivors (tu quoque); I've never talked about bannable offences, but to ruin the adversary's game experience (straw man). On the rest, I reply to you and to Wolf74 together: read below, please.
https://forum.deadbydaylight.com/en/discussion/comment/351765#Comment_351765
Dear @Wolf74, the question is not to die or die first: two results that I accept as part of the game, unpleasant, but physiological. What I find horrible is the facecamping (now punished more severely by the developers) and the tunneling (the new DS puts a patch), because essentially prevent the survivor not to win, but to play: the survivor must make gens, go looking for totems, searching chests, use or exchange items, heal, hide from the killer, deceive or evade him... If this happens, I enjoy it, because I'm using the potential that the game offers, if, instead, my game becomes the simulation of a salami hanging from a butchery hook, with the eventual struggling to block some legs of the Entity, and nothing else, or I come down ten seconds after the unhook, I'm not playing: I'm literally wasting my time. You talk about the killer's efficient strategy, you say he needs to get some survivors out of the way as soon as possible. I ask you a sincere question: do you apply the same criteria when the survivors do eternal loops or gen rushes? The survivors' purpose is to come out alive: to keep the killer busy for five minutes of unsuccessful pursuit and to quickly repair all the gens are exactly two excellent strategies to maximize the chances of victory. Curiously, the forum is full of killer mains who complain about these strategies. And you're the first to complain about the hatch, or am I wrong?
Your description of the psychopathic serial killer is very inspired and I greatly appreciate it, but one detail escapes you: nobody would choose to face such a threat in real life; as for the game, no one would choose to face such a threat if he did not have the fair chance to have fun. If a survivor complains of facecamping or tunneling, or a killer complains about eternal loops or gen rushes, responding that they are excellent strategies is short-sighted: the frustrated player will change role, with lengthening matchmaking times, or will change videogame. If you like to be a killer, you have to convince four other people to play survivors: telling them that they will have to spend the whole game hanging on the hook without doing anything is not a convincing argument, it does not excite the interest a little. Would you accept to be a killer if they told you that you would have to spin like a top, without killing anyone, while the gens light up in a flash? Not even for a dream, be honest.
https://forum.deadbydaylight.com/en/discussion/comment/351787#Comment_351787
No, @Orion I'm not asking anything so complicated: I ask players to be anonymous until the trial ends, to have no revenges, no toxic behaviours against specific people, and more fun for all.
Only survivors were abusing the information to the point that it had to be taken away from them. By your own logic, this is punishing killers for something survivors did.
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Never used Remember Me, but I'll grant you STBFL. My admittedly convoluted point was that the obsession perks that are actually not completely worthless trash aren't affected by this change.
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Which killer obsession perks were good, exactly?
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@PwnyFish said:
https://forum.deadbydaylight.com/en/discussion/comment/352908#Comment_352908
really? Cant remember that. What was the reason it didnt work?
Mainly, survivors were upset that killers were playing for kills, and killers were bored of having to tunnel/camp every trial.
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/352971#Comment_352971
Seems balanced.
Indeed. You just have to play Nurse and be a god at it if you want to rank up.
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/352940#Comment_352940
So it is not possible to pip as a killer now?
Of course it is. You just have to allow free unhooks and hook everyone three times. You also have to pray that the survivors don't DC, because there's no compensation for that. Oh, and you can't lose chases, so you have to tunnel everyone.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/352915#Comment_352915
Oh ok. Does that mean not every jungle jym has two pallets? I mean a minimum of 8 pallets isn't that much,or? Why would it cause jungle jyms to have 2 pallets?
It had to do with the way pallets are distributed. First, spots without double pallets are filled, then more are added until the map has the required number of pallets. If you've taken physics or chemistry, it's similar to how electrons are distributed in the various orbitals.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/352912#Comment_352912
Too bad that you cant buy killer add-ons with survivor-salt :/
That sounds like a nice change, though. Every toxic message from survivors in the post-game chat translates to +1000 BP to the killer, and vice-versa.
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@Hoodied said:
Maori
Do you speak it? Can you translate?
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@ad19970 said:
Wait is this actually an intended change? Like it's not in the patch notes. I wanted to come back to this game maybe after some time but if jungle jyms honestly have two pallets again I'll rather just forget about that. What kind of joke is that?
It is in the patch notes. They increased the minimum number of pallets and reduced the distance between them on one of the maps.
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The written language on the golden plates in the temple is cuneiform. I don't know if we know what it sounds like when spoken, but that could be it.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352898#Comment_352898
Yes, winning a chase is not easy thingy, depends on many factors
I often use bond to lead the killer to my team so I can escape, 50% effective but trollish
Yeah, that's not winning the chase per se, that's just the killer deciding you're not worth the effort.
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It's 5 seconds.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352892#Comment_352892
If ur better than truetalent I wanna see ur streams to learn skillz
Probably not. I'm average at best, maybe not even that. However, the fact remains that you were unable to win the chase.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352883#Comment_352883
oh great lord show us ur top-tier skills in some streamin~
I never said I was top-tier, though I did manage to systematically dodge a Nurse who'd deranked (had BBQ, Whispers, and a bunch of other crap at tier III).
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352875#Comment_352875
I did a crazy long loop and got tunneled the whole match till last gen, then got downed and punished like 50 times after the match ended with my team escaping
That's what happens when you can't win chases. Maybe you should get better at chases.
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Gen stopper: Corrupt Intervention, Overcharge, Pop Goes The Weasel, Thanatophobia.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352868#Comment_352868
nope I want to prevent that useless torture of facecamping
But you said that killers (the players) shouldn't have any way of expressing themselves because it breaks role immersion. Simultaneously, you think survivors should be able to do it, because reasons. You also say that killers (the characters) are not human in the usual sense of the word, but they should be punished for acting in that way?
Make up your mind. Apply the same logic to both scenarios.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352863#Comment_352863
nope I also t-bag but I would rather prefer to have emojies instead like middle finger, clapping, taunt or laugh
So you're saying hitting survivors on the hook shouldn't be punishable?
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352857#Comment_352857
I cant imagine killer with emojis
That would make them reasonabily humans, not psychos without feelings
So you're saying teabagging should be punishable, since it's done by #########?
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/352846#Comment_352846
T-baggin is another story
It comes from teh frustration by having just 2 emojis (point & come here) to express emotions
Killers have zero, so by your own logic, this is a non-issue.
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This is going to be abused, by the way. Survivors already abuse the aim assist by sticking close to hooked survivors.
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@Eveline said:
What if they hit you by accident?
This. The aim assist almost always prioritizes hooked survivors over everything else.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/352693#Comment_352693
Now are you referring to just a quick "love tap" after hooking you toxic? Or are you referring to the tenderizer style hook beating?
The latter. Hitting once used to be done to shut up the survivor (the scream was quite loud and long), but hitting repeatedly is toxic.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/352684#Comment_352684
In that case why didn't PlayStation add this feature charge $5 for it 10 years ago when Xbox was?
There seems to be more going on here. Why would steam/nintendo pass on this?
Do you have any idea of the backlash associated with forcing people to pay for a feature that's been free up until now? It's different when you add the feature afterward (or on a new platform) and make people pay for it. If you do that, then people will feel as if they're paying for the development of said feature, no matter how simple it was to actually make.
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This is completely wrong.
The Plague is a woman.
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@Warlock_2020 said:
I'm predicting a higher dc/suicide rate vs Legion.
So nothing's gonna change?
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128 meters is effectively infinite. There is no map big enough for it to not be infinite. This was just changing the wording to be more consistent across all perks.
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@Utna said:
There a lot of threads about the new DS, but none with someone stating the actual changes. Can someone explain them to me, or post a link so I can inform myself ?
It's only active for 60 seconds after you've been unhooked, but activates with the pick-up animation (no dribbling is possible). Also, once you use it, you become the Obsession.
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@deadbydaylightfan said:
So the plague is an anti vacs kid
Not at all. Those don't live long enough.
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@CeeJaylx said:
So if I'm the last survivor and the killer downs me, you're telling me that I won't get to use my DS because it's only activated after I'm hooked. How is that fair? This is just like having Deliverance and never been thrown hook until the end. You don't get the opportunity to get your second chance. Automatic kill for the killer.
Your second chance was never being hooked until the end. If you played that well, you don't need DS.
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@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/352633#Comment_352633
Exactly what I said earlier, DS is now a wasted perk slot because any killer worth their salt doesn't play that way and it's gonna be one of those noob rank perks that you quit seeing at high ranks because people will know better
Good. Second chance perks should only be for noobs in the first place.
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@Laakeri said:
https://forum.deadbydaylight.com/en/discussion/comment/352686#Comment_352686
People actually play vs Legions? Every game I face Legion everyone including me just dc's.
Indeed, some people still have self-respect and don't ######### over everyone else.
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Hitting on the hook. That's the only thing I consider toxic (at least of everything that's happened to me).
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/352665#Comment_352665
That is/was the Xbox system as well.
So i think only Nintendo lets you change your name for free.
I wonder why name changing is so hard on consoles?...
It's not, but people will pay for it, so they charge you. Welcome to capitalism.
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@Yamaoka said:
Why does Tru3's opinion matter so much for some people? He used to say Leatherface was the weakest killer in the game now he says he's a solid killer. Tru3 is just human so his opinion about killers is dependant on his personal success with the killer in question.
Because some people seem to believe popularity correlates with wisdom and intelligence.
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@RoMainPuppy said:
@Dustin I always try to max the perks I care about, which can be a pain sometimes with bloodwebs being as random as they are. I just don't understand the point of having tiers if there's little functional difference between them. . What's the point of going past Self Care 1 if all it does is boost medkit healing? What's the point of grinding for BBQ 3 if BBQ 1 will do just as well but earn you less BP? I'd be fine with less of a grind tbh, so I guess my point is they should either make Tiers matter or do away with Tiers all together.
The system you suggest is a good one, and I'd honestly appreciate something like that over the stupid RNG mess that is current Bloodwebs. How would prestiging factor into this?
Because tiers only become relevant if the main effect is present on all tiers. What would be the point of SC 1 and 2 if only SC 3 allowed you to heal yourself?
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@Jonathanskilz said:
https://forum.deadbydaylight.com/en/discussion/comment/352663#Comment_352663
dont respond unless you have an opinion on the change....
Even though you don't get to dictate that, I thought my opinion, while implicit, was pretty clear: the perk isn't useless.
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If you think it's useless, you're free to stop using it.
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@RWoodrow said:
https://forum.deadbydaylight.com/en/discussion/comment/352526#Comment_352526
I stand corrected. Thank you for the information AlphaJackson. I wonder how they got around Sony's "no ptb" stance though. Maybe Sony softened their stance? Very interesting.
The same way anyone gets around Sony's "no ___" stance: money.
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/352618#Comment_352618
I still disagree, I think those perks are worth running at lower tiers. I understand wanting them to be stronger, but I still enjoy using them and think it’s fun to play with the lower tier perks.
It's not about power, it's about consistency. Tell me what's the fun in never getting any use out of a perk because you need to grind it all the way to tier III before it's actually useful. These perks are not being buffed, they're being made consistent across all tiers. You may have fun playing with useless perks, but most people want things to actually matter.
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/352605#Comment_352605
Quoting one perk doesn’t prove your point, and I don’t even use noed.
But that is my point - many perks are only significant on tier III.
Look at Ruin. Do you think affecting just two survivors is significant? Now you've got two survivors looking for the totem, while the rest can work on generators without a care in the world.
Look at Devour Hope. Tier I requires that you get five tokens to be useful. When's the last time anyone's gotten five tokens with Devour Hope? I got it once, because the totem was hidden away in a corner of the map and nobody found it until I did. However, when I actually managed to use it, it was destroyed.
Look at BBQ. Tier I only informs you of survivors that are 52 meters away. Do you have any idea how big that is? That's over half the map away. Not to mention the bonus BP is 15%. You might as well just not use it.
How many more examples until my point is proven, exactly?
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/352555#Comment_352555
I have to disagree, i think killer perks are enjoyable on more then just the 3rd tier.
Really, you think NOED I and II were useful before the main effect (exposing all survivors) was made consistent?
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@RoMainPuppy said:
But what's the point of having tiers then? If each one doesn't get progressively better somehow? Aside from the BP modifier?
Like Self Care has a similar issue (has for a long while), as do other perks now. There's really not a HUGE reason to get any Tier past one because the effect you want most is the same across all Tiers.
Imagine if Self-Care only allowed you to heal yourself on tier III. Would you say that made tiers I and II more relevant, or completely worthless garbage?
That's how a lot of killer perks are now - the main effect of the perk, the effect you actually want the perk for, is only available at tier III, making tiers I and II useless. How things are now is what's making tiers irrelevant.
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@TheRealHansGruber said:
https://forum.deadbydaylight.com/en/discussion/comment/352112#Comment_352112
Nah i think its definitely possible. Between the symbols and actual written phrases i think its possible. I probably couldn't do it but someone out there will.
I tried and (maybe) made some progress, but nobody seems interested in actually translating it. That's why I stopped.