Orion
Orion
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- Orion
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@OniKobayashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1393015#Comment_1393015
Aren't we all? Everyone has a line.
No, we're not.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1391599#Comment_1391599
Wonder Woman was not a "woke" movie. "Woke" movies try to shove an agenda down your throat. Wonder Woman did not. It was a great movie about a badass woman kicking ass and taking names.
That's not what I heard before its release. People always seem to forget that there was major outcry about how Wonder Woman was an "SJW film" and whatnot. Even so, it doesn't address the major point, which is that the exceptions to the "get woke, go broke" slogan are dismissed as just being part of franchises that are "too big to fail".
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@ASurvkillivorer said:
I'm in the US and everyone had decent ping that match. It never appeared to actually lag. The person who healed me even saw the same weirdness go down.
If someone is using a VPN their ping will appear normal, since it's the ping from the game's server to the VPN.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/166210/was-this-hacking
Since it’s console no not hacks just a bug most likely
Consoles have cheaters too, you know. It's a myth that you can't hack on console.
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How, pray tell, would he use the chainsaw then, if he's slowed while revving it and would be slower than survivors while using it?
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Bioshock chapter should have either a Big Daddy or Big Sister (I'm more partial toward the latter, but I understand the former is more iconic), IMO.
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I completely ignore the existence of DS and just do my best to kill survivors as quickly and efficiently as possible. However, I've started to actively go out of my way to never hook the same survivor twice in a row if no DS is present. I consider it incentive for survivors to stop using DS.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1392070#Comment_1392070
i know it own Konami i played silent hill before i know how Konami can be just wondering if that statementcame from BHVR or someone random on facebook.
It's just a logical conclusion, IMO, though I think a CM did confirm it.
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@tariousx said:
https://forum.deadbydaylight.com/en/discussion/comment/1392064#Comment_1392064
It is not a 1v1 game. It is 1v4 and I think people always forget that.
Yes, I know. On the other hand, if the skill gap is big enough, you can effectively 1v1 the killer. A rank 4 should've easily been able to steamroll a rank 12, if both players were at the ranks that reflected their skill.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1391446#Comment_1391446
did BHVR say this just some one on fb?
Silent Hill is owned by Konami and we've been told before that the reason licensed characters don't get many cosmetics is because they're licensed and everything needs to be approved by the license holder. It's why, for example, prestige outfits for licensed characters have a few droplets of blood compared to the original characters'.
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@tariousx said:
https://forum.deadbydaylight.com/en/discussion/comment/1392023#Comment_1392023
Whats to communicate?
And why would this warrant positivity?
Waiting 15 min at times for games then only getting matched with folks way outside your skill and rank is not fun. Not at all. It's very irritating and makes people not want to play the game. The absolute opposite of whats needed.
Arguably the fact that OP was killed by a rank 12 killer proves that either the rank 12 killer is much better, or that the OP shouldn't be at rank 4.
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I used Dead Hard as my only David perk while getting a crown for him. I had no problems using this perk, including a dodge that was so last-second, everything froze for a moment as if the servers were trying to decide if I'd actually dodged the hit or not.
My guess is that your connections are just unstable and you get random lag spikes.
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Because killers are supposed to have the upper hand in a 1v1.
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Report them and move on. Never engage with those people, they're not even worth the energy it takes to think of a reply.
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Kudos, OP, for actually trying to understand the other player's motivations for once. If everyone did that (and reported the #########), we'd have a much better game.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389675#Comment_1389675
The gameplay is little to no different then the first and the storytelling is absolute garbage and the only reason why its a success is because of its name, same reason why NFL and NBA games are a succes... people have been looking forward to TLOU2 and yes it is a massive let down IMO everyone who've I've seen played the has hated it.
It's funny how this excuse comes up every single time a supposedly "woke" product becomes incredibly popular and makes a ######### ton of money instead of "going broke" (Captain Marvel, Wonder Woman, etc.), yet it doesn't seem to apply to other equally famous franchises like Ghostbusters, which people were also looking forward to because the first one was a great movie. Maybe it's just that there's a loud minority that doesn't like certain things in movies and video games, but the silent majority can recognize a good story when they see one.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1389657#Comment_1389657
This.
Its the most successful selling PlayStation game ever.
Oh yeah, apparently people only buy games they hate...
And it had been established Ellie is same sex attracted LONG LONG before this game came out.
Hell, they were even trying to get Ellen Paige to play the character in the first game, an out lesbian.
But I heard "get woke, go broke". If it rhymes, it can't be wrong. 🙄
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@ShrekTheThird69 said:
https://forum.deadbydaylight.com/en/discussion/165999/to-the-team
I cant understand why people defend companies with their representation pandering. In reality the company does not care about you they only want your money, and the whole representation crap is about driving up sales by appealing to a specific audience. And the best part is you cant criticize them about it or your a homophobic white supremacist.
In reality the company does not care about you they only want your money, and the whole representation crap is about driving up sales by appealing to a specific audience.
Yes, that's how capitalism works. Companies do things to appeal to specific audiences to drive up sales and make money.
And the best part is you cant criticize them about it or your a homophobic white supremacist.
No, but it's just that when you have a problem with LGBT pandering and not heterosexual pandering, it does seem a little weird. No idea where white supremacy comes into play, but OK.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389707#Comment_1389707
Same, "equal representation" is good imo but companies need to find ways to not shove agenda down our throats.
What agenda is being shoved down our throats?
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@DaFireSquirtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1389293#Comment_1389293
Star breeze.com. The publisher for dbd back in 2017. That's where I got that figure from. But back to the point I made originally. We shouldn't have to wait months or years for something that could have been fixed ages ago if the devs actually listened to us when we tell them. Matchmaking is broken. But if there track record with listening to the community is any indication it'll probably be 2023 by the time they fix it. We were complaining about god pallets and loops since the game started and look how long that took to get rid of some of them since they decided to make midwitch completely broken in terms of balance and still haven't fixed every maps size issue. It's like they've learnt nothing from previous map issues. They choose to get the license for silent hill so don't say they were probably restricted in terms of what they could have done.
Can you post an actual, direct link to the part where they mention the profit?
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@ins0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1391509#Comment_1391509
You had 5 instances where you hammered that guy, asking him for proof like he's some sort of Wall Street player that knows people and can provide insider information to you. You also kept downplaying the amount of profit YOU think the developer is making, without you yourself providing any proof..that's kind of hypocritical of you, don't you think?
I've worked in the "business" and can tell you that they don't have that high of an upkeep, considering their monetization plan, current game design, the fact they are publishing it themselves and how well the game is doing. Most of their money is going to server costs, IPs and to the design team to make better cosmetics.
I don't want to start an argument and then get to involved in it to stop and go back and forth for years, since ti doesn't make a lick of difference in the end since neither of us have any say in how things evolve but please take a few moments to think how their monetization model is affecting the game - how they need to make sure that the licensed killers and survivors add something with enough impact to the game that it makes ppl buy the DLC but not that impactful that it makes the free and/ or unlicensed chars obsolete.
Balancing around this alone must be a nightmare and having business reasonings behind nerfs or buffs added to a killer or to a perk is not a good idea in the slightest.
I didn't make any claim about their profit, so what exactly am I supposed to provide proof of?
Again, I said nothing about my opinions on legendary skins or even the monetization in this thread, so I would appreciate it if you kept that in mind when replying to me.
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@ins0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389293#Comment_1389293
I'm sorry but you have a very reductive view and I think that's on purpose. I see the number of posts you have and I think you've been around for a long time now so you might have drank the cool-aid too much to see (or want to see) what's in front of you.
I can only link this clip that I saw a few days ago and I don't have any pure revenue numbers (I don't think you can even get those unless the company is publicly traded or they shared it themselves) but it doesn't take a forensic accountant to see that this company is money hungry and has implemented more and more practices to fatten their bottom line, to the expense of customers and all the while neglecting real investments into making the game better and enhancing the quality of the product.
https://www.youtube.com/watch?v=7QW6_qIooyU
I'm new to the game and have kept my distance from DbD since I always thought it was a sub-par product that aimed at being a cash grab. The only reason I got it was because it was free to play on Steam and then I ended up buying it because I played a few games with a friend which I really enjoyed and then the first few games I had on killer were EXTREMELY enjoyable. The problems only came after I actually forked money for the game and started going more in-depth into it and its flaws. I watched a lot of youtube tutorials and gameplay from Otzdarva, IamTofu, Tru3Talent, Dowsey, etc and saw that if I wanted to have any chance at being competitive, I needed to put even more money into the game.
Initially I had gotten the game and Leatherface DLC because everyone said BBQ&Chili is too good to not get straight up and that it will help me farm BP which are the main thing to be interested in since they run the gameplay economy of the game by unlocking bloodwebs, leveling characters and obtaining power. BP gain is pretty bad considering everything is hidden behind it - for the average person playing, it will take an extremely long time to get characters leveled/ get addons andsee any meaningful progress through the game and you have to realize that not everyone can game 15h a day to grind and satisfy this greedy appetite that the developer seems to induce.
After I had Leatherface and leveled him to 35 to get BBQ, I realized that I needed more and more killers, either for perks (clown for PGTW and Bamboozle) or because they were really good and on top of that they also had BiS perks (plague for CI, Inf Fright). I went and got clown, plague and myers dlc next. Notice that I bought 2 heroes which could noramlly be unlocked via in-game mechanics (iridescent Shards) in plague and clown because iridescent shard gain in game is a joke - and I know, I know - if you play, you eventually make enough to unlock everything (at least the unlicensed killers/ survivors) but how long is "playing enough"? that's the real question here.
You need many thousands of hours to get enough shards to unlock the characters you would need to be competitive RIGHT NOW. I would have to play subpar builds for a VERY LONG time and be extremely hampered by not putting more money into the game. Up to a point, that's fine - supporting the game you enjoy and the company in order to develop more and make the game better. The problem is that they don't seem concerned at all with making the game better, they just care about PR and drip-feeding its customer base into sticking around.
If you want to get a cosmetic ensemble, you need to pay at least 10 euro - each character has several outfits and the cheaper ones are extremely ugly and for some mid tier ones, you would have to pay over 20k Iridescent Shards if you wanted to get them. Everything is centered around getting as much $$$ as possible. Is this value for money? paying thousands of euros to unlock everything? you can do that for free in Overwatch and in other similar games, too.
Moving past the cosmetic aspect and returning to the DLCs - on Steam, if you wanted to unlock all of them right now, it would cost you ~90euro. That's with most of the DLCs being 50% off so in full, you would need to pay closer to 200euro to unlock the "full" game. That's going way past AAA level range for a game that has bugs out the ass and an atrocious matchmaking system, where technically all you do is run around a map (different maps) and doing the SAME thing over and over again. This is an oversimplification but consider everything that goes into a AAA game - voice acting, gameplay design, level design, QA, marketing, market testing, etc, etc.
That didn't happen here and from the get go, they were making bank. If you think this company isn't making bank, you are a fool. It was never more popular than it is today and they are baiting IPs to get you to pay every 3 months for an incredibly low amount of content (1 map, 1 killer and 1 survivor).
Now comes the even more egregious part - after you do pay all that money, you still don't get access to the full game because you need to still grind each one to unlock perks, get addons to help, prestige the chars (for cosmetic which are way way WAY below those on the cash shop in terms of quality and effects) and all that is done so you can then move on to another char and do it all over again, with even more variables in terms of drops (teachables).
The Rift and the Tome are also pretty bad and are made in such a way that requires you to play an ungodly amount of time, in order to unlock everything and only the most dedicated will reach the end, get everything and also get the money back so they can buy the next one. That shouldn't be the case, it shouldn't feel like a chore to slush through the Tome to unlock stuff and it shouldn't feel like work - you should be incentivized to do it because the rewards are extremely cool or you get other things in return. Some of the entries are impossible to do, even..unless you spend more money aka character specific challenges, things that require a specific setup and addons, etc, etc. Why would a new player buy the Tome if they can't even do it?
These are my thoughts, as a very new player, in regards to the game and the company behind it. I'm sure their intentions were good when they started out but to say they aren't milking this for all its worth atm is just being blind to the truth or speaking from a position of priviledge (having everything unlocked, having an ungodly amount of time invested into the game which in turn changes your viewpoints and mental process when rationalizing things).
Look at what happened with the event that's running atm - the game's FOURTH anniversary, a time when everything is ramping up, more ppl are playing the game than ever and the game seems to be at its peak. This should be a momentous occasion for the game and the team behind it, a very proud moment where they should be looking at every opportunity to give something back to the community, to the playerbase that made this game a success. What did they do? they changed the loading screen slightly with some random quotes from a few ppl in the development team, they added an ugly ass crown in-game (THAT YOU HAVE TO GRIND TO EARN ON EVERY CHAR, nice celebration) and they added a cake addon that's supposed to give you a STACKABLE xp buff that doesn't work still.
It's the same cake from last year, with a minor tweak to its %xp from 103 to 104 and yet, it doesn't work. Really? you believe this wasn't intentional? stackable cakes = more xp for everyone = more cakes = more xp = easier BP unlocks = less grind. If you think this wasn't intentional and that they only addressed it when the community really came up in arms about it, you are very innocent indeed.
The crown can't even be used as it's butt ugly and it makes your char easier to spot. You should take the way they thought to approach this momentous occasion as further proof that all they care about is monetization and increasing their bottom line.
Now, I'm sure a lot of ppl will jump 10 feet in the air and become defensive, come here and berate me and saying I have no clue what I'm talking about..look for anything and everything to justify their time/ money spent in the game, etc, etc. This will however not change the facts and wearing horse blinders doesn't help anyone. If you don't cry "wolf" you will get eaten and especially in today's day and age, the wolf is pretty much always at the door, waiting.
The MMR situation won't be fixed fast, the cosmetic situation won't be fixed fast, the BP issues won't be fixed fast, pricing in general won't be fixed..unless people speak about it and make them fix these issues. As long as you get people white-knighting for the company and refusing to see all the bad #########, you won't see any meaningful change and the game will slowly become more bloated with crap and turn away more ppl, either through word of mouth or through the amount of money that needs to be invested, just to start having fun.
I'm literally just asking someone who made a statement for proof of that statement. That's it. I said nothing about my opinions on the price of cosmetics or legendary skins.
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@Fitzerino said:
https://forum.deadbydaylight.com/en/discussion/comment/1385393#Comment_1385393
The link's missing 2 chars. I'm bad with wiki edits and kinda new so won't change it but ya.
I changed it.
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@EvilJoshy said:
Yeah when I solo I run kindred for this reason and randoms still do what you listed. It really bothers me about all these threads complaining about campers. It only works if the survivors allow it. Heaven forbid they turn that magnifying glass on themselves and see what's wrong with them.
I'm trying to get the crowns on all characters and the majority of my survivors are level 1 because I abhor grinding and just got what I wanted from the Shrine. I literally just had one perk.
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/1389911#Comment_1389911
I personally dislike playing with/against stealth-based survivors because that almost guaranteed you or someone else on your team is going to get tunneled because the killer has a hard time finding others.
You're basically ensuring someone else, as well as the killer, doesn't have any fun.
It's why a lot of people bring Moris against Blendettes. Nobody likes stealthy survivors.
Everyone is free to learn to play stealthily if they don't like being chased. If not, don't worry, I'll be there to rescue them from the hook.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1390445#Comment_1390445
Explain how ds,unbreakable,bt, and SPINE CHILL are crutches. Ik killer mains love to complain about those three but spine chill now you are just nit picking. DS and unbreakable are needed to even have fun playing this game tunneling and camping is far to common to not run this perk combo. If killers didn't do that then survivors wouldn't need that perk combo. Borrowed time you just wanna tunnel its painfully obvious man nobody complains about bt unless they want to go after the recently hooked survivor.
- DS is a crutch for when you can't avoid the killer for 60 seconds after being unhooked.
- BT is a crutch for when you can't perform safe unhooks.
- Unbreakable is a crutch for when you can't win chases.
- Spine Chill is a crutch for when you can't counter stealth killers.
All perks are crutches. They either help you deal with things you wouldn't be able to deal with on your own (see above), or provide boosts to your abilities you wouldn't otherwise have (for example, Alert).
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@shanny_boi said:
https://forum.deadbydaylight.com/en/discussion/comment/1390666#Comment_1390666
So why have QnA if they're just not going to give a definite answer? They provide no valuable information from the dev streams I've seen. :/
If you don't have the exact answers for our questions, then don't host a stream to waste our time.
How would they have definite answers to things they hadn't definitely considered? Moreover, who's to say they even can answer the questions, given that things like NDAs are standard practice?
For the record, my question was answered, as were many others. If yours wasn't, then say that instead of claiming they didn't answer anything.
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No. Steam has no such feature.
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As soon as you cleanse all the totems, yes.
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"Ignored" would imply that they need buffs. They don't.
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Seems it took a long time to load "Player independent shop data" (about 20 seconds). After a restart, they were back.
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Always report those people to help us help them find a different game.
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It's "Kobe", after Kobe Bryant, a basketball player.
Killers respect it by observing it and marveling at the occurrence. Once the respect is done, you go back on the hook.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1389905#Comment_1389905
He only has the outfit he showed up in! Nothing else. Not even a crown... 😞
NVM, I thought maybe he had a bathing suit outfit that I didn't know about and totally wouldn't purchase.
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@xTalon32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389864#Comment_1389864
Yeah, as soon as I started playing stealthy my survival rate went up by leaps and bounds. Especially as a solo player.
And doctor is my favorite killer to play survivor against, mainly because he flips how you need to play upside down.
I'm glad to see another stealth aficionado. I was beginning to think all survivors had bought into the idea that you absolutely cannot survive unless you loop.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1389840#Comment_1389840
Yeah, she probably used her silks. I guess she has some compassion after all?? But still, what did Quentin do to displeased her???
I'm not familiar with cosmetics. What happened with Quentin's?
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@xTalon32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389845#Comment_1389845
Probably because unlike most survivors, you play stealthy for the most part.
Indeed. I repair gens, unhook, heal, and break totems, all without being seen. Unless it's the Doctor.
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Yes. Minus the "killer always knows where you are" bit. I'm usually the last one to be hooked.
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I think She just creates the outfits the same way She created the realms - from the minds of the killers and survivors. Then there are the Auric Cells, which you can apparently use to make anything in Her realm, if you know how.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1389791#Comment_1389791
Thats odd because they sure did try when they gave out exclusives and people grilled them and they didnt but only to come back around and give them out i see the intent if you cant idk what else to tell you bud it was 100% there.
Like I said, we'll have to agree to disagree. You think someone rethinking their position based on new events, evidence, arguments, etc. is "lying". I don't.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1389774#Comment_1389774
Saying something is exclusive and wont come back speaks for itself they lied period. With this logic you would think legacy would have been given out to oh wait thats right........
If you think "lying" is "changing your mind at any point in time", then yes, they "lied". And if you think that, we'll just have to agree to disagree, because, to me, "lying" implies intent. They had no intention of giving out the event cosmetics, but then ######### happened.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1389742#Comment_1389742
They didn't reassess anything they gave them out because some people lost them sorry if you lost them but people also lost legacy and what were those people told????????????
Basically sorry about it we wont do anything about it at all but yet event cosmetics were given out for what reason then? Does giving them out not alienate them? If you say no i 100% disagree with you i earned those cosmetics just like those who played the event to those who lost them well unlucky they shouldn't have been given out period but behavior back peddled you can't defend them doing it they gave their word to again go back on it.
At the end of the day the devs word no longer means anything you can pay some guy with a great voice to loudly say timed exclusive all you want but we all know they'll be given out next year anyways its better they keep it real then continue in this fantasy land that these cosmetics are exclusive because between me and you we know the truth.
- They made a decision, which was to have the cosmetics be exclusive.
- Then ######### hit the fan and a ton of people lost the cosmetics.
- They reassessed their decision and came to the conclusion that giving them away was the better option.
This is how people should operate. Your decisions shouldn't be rigid and independent of the circumstances, you should change your mind when presented with new information that invalidates your previous decisions.
You say that their ability to recognize that the situation has changed means their word doesn't mean anything any more. I say that makes them better than the billions who think you're not allowed to change your mind for any reason and call you a hypocrite and/or a liar if you do.
Can you imagine if businesses operated like this, never backing down from a bad decision regardless of what happened? Google would've gone bankrupt by now after all their failed business ventures.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1389731#Comment_1389731
Okay so you are saying you are allowed to basically tell someone that something will remain exclusive and then go out and do the opposite and give them out okay cool you are defending back peddling good to know.
No, I'm saying that the situation changed, so they reassessed their statement. That's what normal people do (or should do, anyway).
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1389722#Comment_1389722
Yeah they did say exclusive in the trailer it is a timed event. Point being you can't take anything behavior says seriously anymore they have lost credit the community can't trust them when it comes to this anymore they said the others were exclusive and look what they did im calling it now they'll give these out by the end of the year.
People are allowed to change their minds based on the circumstances. That doesn't mean they lied to you before.
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Nope.
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@Anti_Social said:
can we change this to how the event doesn't work since you eyeballed the cakes <.<
I'm not a dev.
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That's hilarious. Overconfidence is the #1 killer, followed by griefing and sandbagging.
I did that once with a Jane who didn't realize I had NOED because I also had DH, which they'd destroyed after the gates were powered. There was also a Dwight who was smart enough to leave. I would've loved to get him, but alas, it just wasn't meant to be.
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@DaFireSquirtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1389269#Comment_1389269
Dead by daylight made 66 million in profit in 2017. That's not revenue. That's profit. I've literally just said that. And since the games only gotten bigger that profit will to no matter any running costs. But ok let's forget the money side of stuff let's talk about the obvious cash grab I just spoke about which you've completely ignored again. Legendary skins cost 15 pounds over here. That's more then the silent hill chapter which had one new killer and survivor. Defend that.
You said that, yes. I'm waiting for a source for that statement. I could just as easily make the claim that they run at a loss. When you can do that, I'll blow your mind regarding legendary skins.
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@Peanits said:
That's what the bloodweb looked like back during the winter event. How you managed to get it in a new bloodweb just now is beyond me, though. I haven't seen anything like that before.
That explains why I hadn't seen it. I didn't play it at the time.
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@DaFireSquirtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1389237#Comment_1389237
Yeah but your avoiding the point I made. If they were making the much money back then before behaviour was even the publisher. It's no longer an indie game. They have 650 employees and all that surplus money that they keep. And since you mentioned paying for licenses That's something we have no knowledge on how there handled they could be paid for or done completely differently therefore it isn't a valid argument. I don't want to say Oh they only care about money not about balance but with their latest actions and how stubborn they've been with community feedback especially regarding less content more bug fixes or rework matchmaking etc. It's hard to think otherwise. And now there charging more then a licenced chapter for legendary skins that don't even have their own voice actors despite being marketed as their own characters. It's a disgusting cash grab. There's no point being stubborn and defending them because then we won't get a better quality game, we will just get a bunch more overpriced cosmetic and licenses to attract more people and money.
You've made no point until you can actually establish how much profit they have. It's easy to look at revenue and say "Oh, they must be swimming in money", but companies have running costs.