Fix Game Pls

Comments

  • What great communication you’ve given to the dev team.

    I love how positive you are. 😍😍

  • @LethalPugy said:

    What great communication you’ve given to the dev team.

    I love how positive you are. 😍😍

    How are you supposed to be positive about something like this?

  • @LethalPugy said:

    What great communication you’ve given to the dev team.

    I love how positive you are. 😍😍

    Whats to communicate?

    And why would this warrant positivity?

    Waiting 15 min at times for games then only getting matched with folks way outside your skill and rank is not fun. Not at all. It's very irritating and makes people not want to play the game. The absolute opposite of whats needed.

  • @tariousx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1392023#Comment_1392023

    Whats to communicate?

    And why would this warrant positivity?

    Waiting 15 min at times for games then only getting matched with folks way outside your skill and rank is not fun. Not at all. It's very irritating and makes people not want to play the game. The absolute opposite of whats needed.

    Arguably the fact that OP was killed by a rank 12 killer proves that either the rank 12 killer is much better, or that the OP shouldn't be at rank 4.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1392060#Comment_1392060

    Arguably the fact that OP was killed by a rank 12 killer proves that either the rank 12 killer is much better, or that the OP shouldn't be at rank 4.

    It is not a 1v1 game. It is 1v4 and I think people always forget that.

  • So? Does it matters?

  • @tariousx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1392064#Comment_1392064

    It is not a 1v1 game. It is 1v4 and I think people always forget that.

    Yes, I know. On the other hand, if the skill gap is big enough, you can effectively 1v1 the killer. A rank 4 should've easily been able to steamroll a rank 12, if both players were at the ranks that reflected their skill.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1392088#Comment_1392088

    Yes, I know. On the other hand, if the skill gap is big enough, you can effectively 1v1 the killer. A rank 4 should've easily been able to steamroll a rank 12, if both players were at the ranks that reflected their skill.

    Regardless on if that's true,the point is, matchmaking needs fixed. But "Tale as old as time, Song as old as rhyme"...

  • Okay one

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/927/HH691ZWG6DKH.png

    We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.  

    https://us.v-cdn.net/6030815/uploads/793/ZSC8B6CPRDCP.png

    Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.  

    This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks. 

    To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches. 

     

    Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes: 

    • If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose. 
    • If your rating is lower than your opponent(s), your rating will increase more if you win and drop less if you lose. 

    This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly. 

    In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature. 

     

    Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”. 

    Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times. 

    The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.  

     

    The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers. 

    When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being. 

    We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward. 

    Two

    Devs said this should be ready on June. Let's hope they were right.

    Three

    You died to a rank 12 at rank 4, yikes. No offence but, uh, yikes.

    Four

    The game is the most popular it's ever been. Not quite dead.

  • Positivity for what? This ######### being busted like this since 2019, which is what finally caused me to stop playing?

    Still waiting for their prophesied Hidden MMR fix.

    And communicate what to the devs? That their ######### is still broken and has been since 2019? If they don't know it by now, they need to find new jobs. Like maybe at Walmart.

  • Capture1.PNG Capture2.PNG Capture3.PNG

    Hei devs, just dropping these 3 turds in here, kkthzbye.

  • @GoodBoyKaru said:

    Okay one

    https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes

    Two

    Devs said this should be ready on June. Let's hope they were right.

    Three

    You died to a rank 12 at rank 4, yikes. No offence but, uh, yikes.

    Four

    The game is the most popular it's ever been. Not quite dead.

    Yeah because rank 4 means you are good..

  • It should mean you're better than a rank 12. I know I'm rank 1 and nowhere near good at the game, died in like 3 minutes vs Scorpionz, but that's cause I usually face rank 4 killers and better. There's an 11 rank difference there.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1392961#Comment_1392961

    Killer had more BP than any of you. How did that happen if he was standing still for (at least) 4 minutes?

    Did you ever heard of proxi? He wasnt staying still, my dear teammates came near the hook, got cought, somebody came to unhook, he came back at the unhooked survivor, repeat this every time and you have a proxi camper, simple story, not to mention that i rushed the basement once for 2 stacks and remained there to heal after i got unhooked and he came back immediatly. I didnt give a ######### about him, i just wanted my missions and that resulted in my death. Dont give me that ######### with rank 12 rank 4, i have seen ranks 15 playing better than ranks 1 in 1.9k hours

  • @FixDBDPls said:

    https://forum.deadbydaylight.com/en/discussion/comment/1393035#Comment_1393035

    Did you ever heard of proxi? He wasnt staying still, my dear teammates came near the hook, got cought, somebody came to unhook, he came back at the unhooked survivor, repeat this every time and you have a proxi camper, simple story, not to mention that i rushed the basement once for 2 stacks and remained there to heal after i got unhooked and he came back immediatly. I didnt give a ######### about him, i just wanted my missions and that resulted in my death. Dont give me that ######### with rank 12 rank 4, i have seen ranks 15 playing better than ranks 1 in 1.9k hours

    So your team fed; say that, then, don't blame the killer. Anyway, it sounds like you made multiple mistakes. You can't just rush headlong if you want to complete challenges. You especially can't ignore the killer's presence. Finally, this situation will hopefully be prevented with the new MMR system.

    PS: It's "proxy", and that's not what it means at all.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1392975#Comment_1392975

    Blendette main? When I'm not playing Thicc Bricc, Bunny Feng, Sailor Twift, or BigManDave yeah I do play Blendette. That doesn't mean I camp hatch tho- usually I die first because killers like to focus me.

    These killers being rank 4+ though, not rank 12.

    What would we do without people like you to carry our games, too bad i see a decent teammate once in like 10-15 games when i actually play this crap

  • This post helps my theory. This Game was made Survivor sided and still survival sided