OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@PB_TORCHer said:
https://forum.deadbydaylight.com/en/discussion/comment/1635251#Comment_1635251
Where's your proof???
Splitting the playerbase in any way would always make queue times longer.There's no need to prove that.
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They mentioned in their latest Q&A that we get a bunch of perk changes this mid chapter update
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@Aven_Fallen said:
You want long queue times? Because thats how you get them.
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@shalo said:
Can anyone explain why this didn't hit the unhooker, anyone at all.
You need to keep in mind hat hitboxes from survivors while unhooking are suuuper wonky.
You pretty much have to directly face the unhooker in order to hit him or else you either hit the hooked person or,my personal favourite,nothing :D
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Just add the ability to get stacks from healing too.
Getting 4 tokens for WGLF should be just as easy as BBQ&Chili
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1631868#Comment_1631868
Slow down the pallet hit and watch it one more time I didnt throw it becuase unknown he would lunge early therefore missing and me getting another loop.
Also the whole game he had delayed stuns meaning he had high ping. 0 latency may be impossible but why cant I see the killers ping so I can dodge that.
Those hits never happen2d on player to player which btw we should go back to because not only could you see the killers ping they actually had to hit you.
Game was much healthier back then in terms of latency.
I think the only thing the devs really need to do,besides hit validation,is to either implement a ping lock or make it possible to see the killers ping again (i have no idea why they even removed that because what does it matter if my ping is great but the killers ping is far worse and is gonna hit me through anything regardless?)
Also,unfair hits were a thing on player to player connection.Why else do you think a large part of the community wanted dedicated servers?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1631843#Comment_1631843
So you are telling me taking like 3 steps through the window and the blade not even touching me is fair. Delusional I suppose. Then again you are the same guy that said that nea falling and still going down was a fair hit.
I looked at the clips again and yeah that window hit looked really weird.
The hit at the pallet however didn't looked too bad.
I never said that hits like these are fair but having a game with 0 latency is impossible.
So even with good hit validation you will see some strange hits regardless
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@azame said:
Hey bvhr when is hit validation coming :)
https://xboxclips.co/azame-san/2b56c296-c72d-4274-aa06-fe3bfbe8ec65
https://xboxclips.co/azame-san/03215aa8-0c2d-4c07-8adb-dd849ad4e3f5
I miss when killers actually had to hit you hit with their blade to do damage. Either ping lock it or ban vpns it's that simple. Better yet show us the killers ping so I can dodge high lobbies. Same games btw
Those hits really didn't look that bad.That's just latency.
Also,isn't hit validation supposed to only eliminate extreme edge cases?
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1631559#Comment_1631559
Not worth dedicating 3 perk slots to gen regression though; since in reality only 1 of them is going to be in play at any time (ruin or pop).
I honestly haven't been liking ruin + undying too much without a map offering. I have still had the combo die extremely fast on the older maps due to the exposed totem locations.
Since every killer is spamming it, I have also been seeing a ton more small game / rainbow maps being brought into my trials. Just 1 rainbow map means ruin + undying will be gone within a minute or so into the game.
Tinkerer is good, but I find it to be a bit overrated on M1 killers? You get the notification, drop whatever you are doing, go over and collect just a basic attack most of the time. Compared to killers like Billy / Leatherface who can use the tinkerer proc to get an instant down.
Pop / Thanatophobia / Tinkerer is the superior version of the combo if you feel you can get downs fast enough to run it. Thanta / Dying Light are the only perks in the game that actually give you more time to reach the tinkerer procs.
Why would you ever use Thana as killer other than legion and plague?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1631576#Comment_1631576
Ah So its not good on doc?
This build can be good on any killer but in my opinion doctor lacks the map pressure and mobility to really take advantage of that
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@supersonic853 said:
With the addition of undying i wanted to try to go for a new doctor build idk how many people main doc but i think this is pretty good. Undying Ruin Pop And tinkerer. Doctor i don't think needs tracking with his power and i can keep gens regressing by making people insane so they don't work on gens. Tinkerer and pop i can just use when ruin and undying do eventually go if they do. Idk about tinkerer though thinking if theres another better perk i could use.
You can't go wrong with the Undying,Ruin and Tinkerer combo on any killer.Although this combo performs better on killers with high map pressure/mobility.
Same with Pop and Corrupt Intervention.
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@ToxicMyers said:
I want to keep playing this game but it gets boring nearly every match. You chased a survivor for more than thirty seconds because you are an m1 killer? unlucky now 3 gens are almost done and by the time you down them you are down to 2 gens. It also doesn't help when i have no one to help me improve so every one of my matches are just 4 man escapes. its boring as hell. Why do i need a ######### perk to band aid fix issues in this game. It doesn't even help im using a killer who starts off at 105% meaning if i go to the wrong gen i basically already lost. Literally idk how to ######### do anything and when i have no one to help it makes this game boring. Seriously how do you make a game where you need to dedicate so much time into it just to have a chance. Like i do not have anything to help me at all.
Fellow friends to help- no they are all survivor mains who complain when a killer plays efficiently
Perks- no because i didn't know this game was pay to win because almost all good killer perks are either behind pay wall or you need to spend a ######### ton amount of time trying to get 9k shards
Killers- same reason i gave for perks, only killers that are free (ps4) that i know of who can win without any dlc perks are huntress, and nurse.
I mean all i really want is infectious and corrupt to actually have a chance to use my skill and not a 3 minute game because i chose to play a killer that actually sounded cool. I wasted 30 ######### dollars on this ######### game that i regret massively and could've spent on other things that would positively impact my life.
And the community is so ######### toxic. Like god damn can yall stop ######### bickering at each other like dogs fighting over a bone so we can actually deal with real issues. It seems like this community is 2 children fighting while the devs in the form of parents try to please both sides. Its ridiculous. I might just delete this game because its not fun in its current state.
And survivor is not as tormenting on the mind but its still boring as hell. Especially when you have to deal with ######### teammates just to try to rank up. Its like if you threw an 8 year old in a group of babies and try to actually deal with it. Its nigh impossible.
So the non toxic part of this wonderful community, i ask 3 things
A- ######### am i supposed to do to "pressure" with myers without corrupt
B-why is this community so toxic
C-should i stop playing this game permanently
You should record a really hard match you had as another discussion.
This way we could help you to find all the mistakes you made in this match and give you better tips based on what mistakes were made.
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Either Clown or Pyramid Head,but i would be more excited for Myers.
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@azame said:
Titles says it all we cant have a consistent weekly bug fix. So many bugs out right now. Notably the DS and hook bug. Some others like the movement bug for console that teleports you when using a flashlights and glitches when you spin.
This much money and yet you have all these bugs. Why wasnt the code fixed before the game became extremely popular you had the chance and neglected to fix this spaghetti code. How does adding a new killer and survivor break hooks!?!
My 2 cents stay hydrated.
I'm no expert myself,but fixing bugs really doesn't sound easy at all.
There just seem to be a lot of complicated bugs (like the ones you mentioned) that just take a lot of time to actually get fixed.Their spaghetti code probably doesn't make that easier.
Also,i think they couldn't fix their code beforehand because they never imagined to get this big and when they realized it it was probably too late.
Also also that's just the way bugs are.You change a thing and something else completely unrelated gets broken.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/discussion/comment/1628642#Comment_1628642
" going against a killer you have to go Hmm what perks do they have."...Eh, not so much. Most of the time, 3 Perks are pretty obvious, only Perk Number 4 might be a surprise. Depends on the Killer tho.
And well:
"And wouldn’t you get bored seeing the same 4 perks on each survivor?"
I dont care that much. I run the same Build since a long time and I will not change it. For what should I change it? To get tunneled immediatly when not using DS? Before I realized how scummy most Killers play, I used No Mither or just Perks which I thought were cool. Now I just use the strong stuff. And I doubt that I change it, since Killers wont change their Loadouts or playstyles.
But I also dont complain about what the other side is running. (Except maybe for stuff like running 4 Slowdown-Perks aka "I cannot apply pressure")
So why is it wrong now to play with 4 slowdown perks?
Gives the killer more time to kill all survivors and it's pretty much the counterpart to survivors stacking second chance perks to waste more of the killers time.
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Yes,it does.
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@Ihatelife said:
https://forum.deadbydaylight.com/discussion/comment/1627550#Comment_1627550
Sorry Mandy, but It's definitely possible to do that. Yandere dev added a guy with special glasses that can express his emotions at any moment. Even the newbie developer can do that.
You are comparing apples to oranges at that point.
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@Godot said:
https://forum.deadbydaylight.com/discussion/comment/1627508#Comment_1627508
https://forum.deadbydaylight.com/discussion/comment/1627532#Comment_1627532
They can always remake it without making it a spaghetti. Is that not possible? I'm asking because I'm no coder myself.
I'm not an expert too but i think they would have to remake that game completely in order to deal with this extreme spaghetti code.
It is possible yeah,but that would probably cost way too many ressources considering they kinda have to create a new game.
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I think that even peole that are really good at coding and programming would struggle a lot with this game.
Yeah,but i don't see that happening ever.
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@Justalittlepeeck said:
So, I was watching last Q&A section and I stumbled upon this:
https://www.twitch.tv/videos/737094054 (52:35)
They are saying, that the dynamic skin feature, suggested by the Never Stop Slashing creator was wanted, but they were unable to do that because of "technical limitations".
A dynamic skins feature.
A skin that would change the way it looks during the game when certain events happen.
A skin that changes its model when killer does something.
does that sound familiar to you?
Yeah, right, Oni. Whose EVERY body and mask skin is DYNAMIC and changes its ENTIRE model when Oni enters his ability.
Why does the Oni have that feature then, if you are unable to implement it because of "technical limitations"? Or maybe making the mask change TEXTURES is ENTIRELY different from replacing the ENTIRE MODEL of a character?
What technical limitation didn't allow you to do the same with Legion?
Or the potato code is so bad, that you were unable to implement an ALREADY EXISTING feature for the other killer?
I would guess it's because the devs designed Oni with that feature in mind so maybe it would be too difficult to do on other killers?
Also,it's not because the skin is free.Look at their legendary skins.They are 15$ and weren't able to add anything special to them aswell.
Also also,they took like 3 or 4 years to figure out a way to make the hood and jacket from Bunny Feng work.
So why should anyone of you be surprised that they couldn't do this feature for that legion skin?
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@[Deleted User] said:
Maybe bring back the moonlight offerings, those made the matches really fun
I guess you never played against 4 Blendettes with the darkest moonlight and more fog on macmillan?
No thanks,i'd rather not
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/discussion/comment/1626751#Comment_1626751
Oni is fun to play against until you get slugged to death 😆 that was pretty much my last three oni matches.
I rather get slugged to death against an oni than to play against a spirit,deathslinger or freddy :]
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@imagine said:
Can the Pig make sharp turns? If not, I'm convinced that the Blight is a killer with lots of potential
Yes she can freely move in her dash
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@Maelstrom10 said:
May we have an inkling of what those perks might be devs? i've been decending beyond curious into madness, that we might be getting a buff to we're going to live forever, fixated, or even gearhead!
what perks would people most like to see buffed though? put one in the comments! not really wanting to talk about nerfs, as people could argue that for the longest time, but just... Buffs! making weaker links in builds strong :D
Monstrous Shrine,please.
At least all the other perks were used in challenges or for adept trophys at some point
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@dugman said:
Shroud of Separation is the one that comes to mind that can actively hurt you. The last thing you want is all four survivors spread around the map working on four different gens. They are much more time efficient if they do that and it becomes that much harder to pressure them as a group.
The Reagants and Coins are more neutral, they're not necessarily "bad" to use but their benefit, if any, is pretty negligable.
Technically with certain killers you may want to avoid using certain specific realm selection offerings I suppose.
Yeah,the Shroud of Seperation is pretty much a "Plz genrush me" offering
Worst killer offering ever.
Same thing for the Shroud of Binding for survivors.
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So,i have heard that looking down before hooking should help.
Seemed like it helped me
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@Pulsar said:
https://forum.deadbydaylight.com/discussion/comment/1626720#Comment_1626720
He definitely can't flick, nor can he turn very well. The FPS just piles on.
Regardless, it has been a long time since I've seen a Console Oni, which is a shame, since I actually like him and his design.
I played a lot of Oni before all these bugs made him super frustrating to play >:(
And i can say that you can very easily flick up to 90°.
His turning is pretty much the same on console too.
But yeah,i miss some good oni matches too,but most people rather like playing freddy,spirit,deathslinger etc.
Such a shame because oni is so fun to play against :(
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I would rather not waste that amount of blood points for a cosmetic.
Just go for the skins in the archives and the shop.There are plenty of great looking skins.
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@Pulsar said:
I think he'll be just like Oni. Popular on PC, but awful on Console.
I haven't seen a Console Oni in months.
Hmm,but Oni on console isn't really much different from PC though.
The only thing that is annoying are the bad FPS.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/discussion/comment/1625829#Comment_1625829
I can confirm that searching a chest DOES in fact affect all players in the game. It happens more often than not actually. Sure it shouldn't affect every but it DOES.
It's kinda funny that you can always tell as a killer when a survivor gets an item from a chest due to that FPS drop.
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@Mandy said:
I know it's not sarcastic @GoodBoyKaru no worries about that. I can't see though how someone else searching a chest would affect your inputs to the struggle, even if it dropped their fps (the person who was looting the chest) it should have no effect on the person on the hooks game.
I've got a couple of people who play on Xbox so I'm checking with them as well to see if they've heard about it because I know it's not a bug report that I've ever seen etc.
I can definetely say that this is happening on PS4 too.
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@Orion said:
Here's my rationale:
If DS is in play, the killer cannot afford to let it activate in the end-game, because that's just a guaranteed escape. Therefore, the killer must force DS to activate earlier, and the only way to do that is to pick up a survivor within 60 seconds of them being unhooked.
What do you think? Does DS cause more "tunneling"*?
*For the sake of this discussion, assume "tunneling" means that a survivor was picked up by the killer within 60 seconds of said survivor being unhooked.
EDIT: And no, I'm not saying that "tunneling" would go away if DS were removed. I'm saying what I actually wrote, don't try to extrapolate or assume anything else.
Honestly,DS only causes me to tunnel more if i get DS'ed even though that guy was fully healed and already working on a gen again or i already hooked like 10 different people before.
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@Zagrid said:
Why even put the cosmetic in the game if its one drawing factor for players is the changing mask. When you are too lazy to program the changing mask?
https://us.v-cdn.net/6030815/uploads/P0E2GZDX3A9S/20200915-184429.jpg
This is just a lie. They are actually just blatantly lying to us now expecting us to believe whatever they say.
No, a cosmetic change depending on the state of the character is possible. Unreal engine has the capability for it. Many games have cosmetics entirely based around them changing or moving.
Not only that but I can prove they are just too lazy to do it themselves.
There are cosmetics in the game that already change when the character does something. Heck one character in the game is entirely based around that very thing. His name?
Oni.
Oni is proof that this is a lie and they are either too lazy or too greedy to make his mask change.
BHVR, don't lie to us at the very least. Just say that making it would be too expensive for the time required instead of trying to pass of the BS that it isnt possible.
I would have paid good money for that cosmetic too, but now. Who is gonna care.
The only one who should care is Amacky, the guy who made the cosmetic. He put all the effort into making the video and the different mask states, only to have it get put in the game in a Great Value, knock off brand state.
You really can't know how hard it would be for the devs to create that mask.I mean,just look at the Bunny Feng cosmetic.It took them like 3 or 4 years to add this skin into the game because they had a hard time finding a way to seperate the hood and the jacket.
Also,i don't think you can compare this issue with Oni.I'm no expert but i could imagine that it's doable on Oni because he was designed with that in mind,Legion however wasn't.
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@Bard said:
https://forum.deadbydaylight.com/discussion/comment/1624318#Comment_1624318
It would still be very useful, but only if you don't use it expecting to get a 5 second stun.
If you want to DS the killer and get value out of it, all you have to do is go down next to a tile.
Uuh,no?
2 seconds stun time is absolutely nothing.I've seen killers being able to down them again in like basically no time at all.
You would have to be lucky enough to be really really close to a window/pallet in order to not get downed again immediately.
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A 2 second stun makes this perk absolutely useless.
Just make it a true anti-tunneling perk.
This way it could punish tunneling easier and would remove stupid situations like recently unhooked survivors being able to repair a gen in your face or even more annoying getting D-stricked after hooking 10 different people :]
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Yep,i get Red Forest way more than i would like to :]
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Waiting for a fix.
We should get a hotfix at tuesday
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@Onyx_Blue said:
This is a literal game breaking bug. It can lose killers the match purely by how inconveniant it is wasting time dropping and attempting to hook.
If this bug persists in the game for longer than 2 weeks, the playerbase should raise some serious question marks about the Devs priorities.
And we better not see a cosmetic release before this fix (doesn't matter if the departments/teams are different, something that draws in money should not supercede game life/health.
FIX IT.
We will see a hotfix at tuesday.
Yeah,that bug does not only happen when trying to hook survivors,it also happens when you try to vault windows or kick pallets.Really fun stuff :D
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@TheClownIsKing said:
Why exactly is this considered OP?
Many killers have aura reading add ons, and none of those are considered OP.
Blight still needs to hit the revealed survivors for it to be of any use.
The amount of free info you get from this addon is insane.
16m aura reading for 6 seconds whenever you slam into someting + using anything to counter the aura reading (using certain perks or hiding in the locker) is useless because the scoring event will still tell you when someone is around,even if you can't see any auras.
This addon is pretty much like having a waaaaay much better I'm All Ears without a cooldown.It really isn't ok in it's current form.
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I guess that would be cool but your bloodweb would be sooooooo extremely cluttered that it will be almost impossible to get the items,addons and offerings you want
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@timbologna said:
There's already animations set in place for the conditions that effect the killer. I'm not sure why pixelated helmet animations to reflect these status effects aren't doable. You'd just have to edit the model frame by frame to create a new animation. Burdensome? Entirely. Impossible? Not nearly.
Well,they never said it would be impossible.
Also,i'm not sure why you would think that this would be so easy to do.It took them like 3 or 4 years just to make the Bunny Feng skin work,sooo.....
Disappointing yes, but obvious.
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He's pretty fun,but he also is the only killer that forces me to play with really high sensitivity in order to turn better.
Which is a problem because after a few games my thumbs start to hurt pretty bad because of that.
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@GrimmReaper said:
https://us.v-cdn.net/6030815/uploads/FXLMTWW93ML0/ps-messages-20200913-140210.jpg
Can't teabag me at the gate if I do a 1000 IQ play and reverse the roles and become the toxic survivor teabagging at the gate.
Should have played Ghostface.He got more TPS (Teabags per second)
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When they figure out a way to not get that hacked for the 4th time
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Demogorgon would like to have a word with you
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Try to set your sensitivity on 100.Anything below that would make the turning pretty hard.
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Give him a shark fin.
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Got all trophies too except some of the new chapter.
The most annoying trophies in my opinion were:
-"Skilled Huntress" (Downing 100 survivors from at least 24m with a hatchet is sooo hard,especially on console.Took me years to get it)
-"Left for Dead" (I only got it because of a friendly Demo on Ormond.This trophy is just next to impossible to get)
Other than that,the trophies were relatively easy to get.
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Yeah,i get red forest quite often too :]
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@gunslingers_potatoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1617957#Comment_1617957
They like the idea of adding more unique details to legedaries, like different voice, maybe even new sound effects as they stated in the dev q&a so maybe in the future we'll see this mask having different expressions, but who knows?
I know,but the question is when would that ever be,like all the other things they would love to add?
