OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@TheClownIsKing said:
Pretty much.
It honestly reminds me of the uproar when old Ruin was changed. I.e. it highlighted just how many players were dependent on it, and thus had formed bad habits while playing killer.
This thing with BL is exactly the same thing. History repeating.
It was kinda funny at the beginning but it's pretty surprising how many people got so upset about an experiement
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@Raz_ said:
Bloodlust experiment or Badham experiment im confused.. do you also get 90% of the time Badham? did they increased the odds for badham or what is actually going on
I definetely had some times where i would get badham over and over again.Pretty annoying not gonna lie
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@MadLordJack said:
So... Wow. Never knew how much Bloodlust affected that one single map. I figured that Midwich would be the worst hit because, well, the hold-W, but nope. I figured wrong.
(I had a SWF party ask me to chase them in certain areas and I found out that a lot of them are infinites or entity-blockers without Bloodlust)
I swear,the house of pain,that yellow house with the window to the side downstairs and the suuuper long fences offer some really fun and engaging gameplay :]
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1768939#Comment_1768939
It increases them though (for survivor at least). PC players play both killer and survivor a somewhat similar amount. Console players almost all play survivor and very little killer.
This has the effect of raising survivor queue times and decreasing killer queue times. I can now find a killer game almost instantly but it will take sometimes 10+ min to find a survivor lobby.
It just depends on your region.
For example:
Before crossplay killer queues were instant and survivors queues were pretty long but now both queues are pretty fast for me
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1768924#Comment_1768924
I was going to yell at you until I read the "(i)" part lol, not all console players are bad. It's just that when you're used to it, mouse and keyboard is better. Console players learned how to play in a different style to pc players. Funny enough, when I play with crossplay off pallets don't go down as fast as people say they do against console players. I think it's the fear of how much better pc players set up is so pallets go down faster.
I can assure you it's because it's so damn eaay to get to high ranks and stay there as survivor.Not because of your better hardware or mouse and keybord
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1768926#Comment_1768926
Removing crossplay would balance queue times more and solve the issue. Idk if there's another solution.
Crossplay was implemented to improve queue times in the first place
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1768462#Comment_1768462
Strong enough to use over Ruin or BBQ or Undying?
In my opinion yes.
And the thing with ruin+undying and BBQ is that the player actually has to make informed decisions in order to get a use out of them which wouldn't be the case with that beast of prey rework.
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@gibblywibblywoo said:
Passive perk. No red stain. More chaser points. Boom. Actually useful. No 2 or 3 unnecessary triggers like Surge or other perks. Useable for pretty much any killer to get some use out of.
Completely removing the red stain sounds a bit too strong imo
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@Orion said:
Activate it with a button press and give it a cooldown.
That would be the best change imo.
I would actually use it if it worked like that
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1768389#Comment_1768389
Xbox One X is last gen. Xbox One is last last gen. Yet both are considered under the "Xbox" platform. Series X is just the next more powerful console after the X. If Microsoft was doing new platforms, then Xbox One and Xbox One X would be required to enable crossplay to play together. And if Xbox One/Xbox One X aren't required to enable crossplay to play with Xbox Series X on ANY other game but DBD, then that suggests that the developers should have no issue grouping Xbox Series X players with Xbox One/Xbox One X players.
THEY ARE ALL THE XBOX PLATFORM. One should not be required to enable crossplay to play with someone on the same platform.
Maybe there's a certain kind of crossplay enabled by default on those games that puts you together with all xbox players?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1768374#Comment_1768374
Yes let's invalidate a complaint because there are so many other complaints.
Stay on topic please.
It's not about invalidating your complaint.I just wanted to point out that it seems unlikely that the devs will change the way how they implemented crossplay.I suppose there was a certain reasoning why they implemented crossplay this way.
-Do i think that you shouldn't have to use crossplay to play with your own plattform?
Sure,i guess it makes sense.
Do i think they will put any ressources towards changing it?
Absolutely not.
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@thesuicidefox said:
I'm remaking this post because this is still a problem.
Let me make this abundantly clear: This thread is not about why I or anyone would want to have crossplay on or off. It is about being denied an optional feature that is negatively affecting my experience with the game. I would appreciate if this time around the mods actually tried to keep everyone on the topic, that topic being that I am forced into crossplay on Xbox Series X when I would like to turn it off.
Just to reiterate, I can have any reason I want to turn off crossplay, it doesn't matter what the reason is when we are talking about the excluding a particular group of players from using of an optional feature. The point is that this optional feature is not an option for me. I was shamed and bullied in my previous thread, which a mod did nothing to actually address (who can sit there and say they did all they want, but when you jump on the "well just tell us why" bandwagon you are just helping to shaming someone for wanting to play the game how they want while also invalidating their feelings about being denied use of an optional feature).
Here is short version of the story: I was lucky enough to get a Xbox Series X on launch. Yay for me. Low and behold, DBD was straight up unplayable for about 4 days because the game would constantly crash in menus. BHVR "fixed" this by doing something such that enabling crossplay prevents the game from crashing. Essentially, I am being FORCED to play with crossplay as an Xbox Series X owner. There is no option to turn it off, because by turning it off the game doesn't function. I literally sit in a lobby searching for games FOREVER. Not even getting matched with other Series X owners, it doesn't matter how long I wait.
And just to make it clear, once again, IDGAF why you play with crossplay on. That's cool you want it for whatever reason, well I want to play with it off. But I cannot. PERIOD END OF STORY. It doesn't matter why, I want to play with ONLY Xbox players. However, as someone that now plays on Series X I cannot do this. If I turn off crossplay I literally cannot play the game. This is what this topic is about. It is NOT about whether or not you want crossplay. It's about being denied an optional feature of the game. Sorry if this sound repetitive but I really can't stand how people reacted to my previous thread.
"Oh but you are actually on a different platform."
No I actually am not. I am on Xbox. No other game in my library requires me to turn on crossplay to play with other Xbox players (some games crossplay doesn't even exist). Whether they are on Series X or One, I can play every other game I own with them, no need to turn on crossplay. That means that Series X and One ARE the same platform, albeit different generations of consoles. This isn't 1996 anymore. A new generation does not have to mean an entirely new platform that is incompatible with the previous generation. Microsoft has been very clear since they introduced the Xbox One that the idea of "new gen new platform" is dead. Series X and One are both the same platform. One is just a more powerful console, that's it. BHVR has every bit of control over this and can easily pair me with other Xbox players if I were to turn off crossplay. Just like every other game is doing right now.
I'm hoping that deep down this is a bug and they will eventually fix this. But the wording of the "fix" Tweet was so vague that it actually seems like they aren't even going to do anything about this further. Which is a problem, because it means I, a consumer, am being denied an feature that is optional to literally everyone else (well I heard this is a problem on PS5 as well). That sounds like discrimination with extra steps to me.
BHVR, when are you going to fix this? When am I going to be able to turn off crossplay and play with just Xbox players? When am I going to be given the agency over my online experience that literally the entirety of the DBD community has but I don't?
If this thread goes the way of the last I'll just take that as a big middle finger from BHVR and, well, we will cross that bridge when we get to it.
Sorry but the devs aren't even able to optimize their game or adding accessibilty options like a colorblind mode after so many years and those things seriously affect the game experience.
I seriously doubt BHVR will do that considering how they choose to ignore even more important issues.
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254 Yaku-Yoke Talisman for my Oni.
119 batteries on claudette.
I always prioritize getting my survivors and killers P3 full perks so i don't have super high addon numbers on my characters
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@SweetTerror said:
While it's cool that this is happening, it's also frustrating because this was one of the more common complaints for those that tested the blight in the ptb. If only BHVR weren't in such a rush to release content and actually fix and polish what needs fixing.
There are a lot of things too that the devs will be fixing over time with the Twins, but instead of delaying the content they're still rushing it out the door. It's so damn frustrating.
Same,make it 3 chapters a year instead of 4 so they don't have to rush new content like they obviously have to right now.
I'm pretty sure everyone prefers quality over quantity.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1765405#Comment_1765405
I'm not a developer but I really don't see how it's gonna be THAT much work to just shift a camera and viewmodel upwards. Unless they're using an extremely wonky system for making viewmodels it can't take them that long to fix right? I'm kinda curious to know how they do these first person anims though so I can better understand why it's a lot of work. Would also give me some insight into why Billy's camera and anims are so scuffed. But I don't think they can share that info.
We are talking about the same devs that took like 1 or 2 weeks just to fix the 4th anniversary cake offerings :]
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Devs balancing decisions in a nutshell:
Neither of these perks needs a nerf.Especially coup de grace >:(
Looks like Gearhead all over again
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@MasterGrit said:
I think we can expect it on next mid chapter or the twins patch if lucky.
@Stibfa said:
Blights camera is like in his stomach, it makes it very hard to track survivors on maps like the swamp and the farm maps. I know that the devs have said that it will be changed but does anyone know when it might be changed?
At 33:35
https://youtu.be/Je06f1lkgxoBasically,the devs are aware that blights POV is a little lower than it should be but fixing that will require a ton of work because they have to change all the animations for the first person view for that and they have to fix other things before that unfortunately (e.g animations for the new killer).
So i expect maaaybe this mid chapter or even the next chapter (after charlotte and victor).
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@GoodBoyKaru said:
Let's not forget our good D friend Groaning Storehouse, spawning a double pallet right outside the window because the literal infinite wasn't strong enough! :D
I hate the main building so much.Super fun how survivors can chain those 2 windows :D
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This video doesn't help you to prove your point at all.
Judging from the video,you seem to be pretty inexperienced (you made quire a few mistakes in the video) while the steve was a decent player.
You should play with higher sensitivity and learn how to go around loops as tight as possible or else you give survivors free distance
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1764421#Comment_1764421
You can't deny the fact that putting a post in feedback is essentially just killing it.
A couple of my posts have been put there and since then, no comments from any one.
It's not their fault if people rarely use the feedback section.
The mods are just doing their jobs
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The mods just do what they are supposed to do:
Moderating this forum
One part of this job is to move threads that were posted in the wrong subforum to the right one.
And from what i see,a LOT of people are posting their threads in the "general discussion" section instead of the feedback subforum.
The mods are definetely not trying to get rid of any criticism towards the devs (as long as people stay respectful and don't just insult them,obviously).
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Can we switch?
I only get dead hard gamers
Sincerely,your blight main ಥ_ಥ
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You could say BHVR gave it the coup de grâce
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@Raccoon said:
How were the values higher than anticipated when they are the ones that set the values @_@ ?
Just BHVR things 🤷♂️
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1763296#Comment_1763296
Reminder that they thought gearhead was too strong in its PTB state and the active timer was reduced by 10 seconds. Coup de grace must have looked game breaking to them in comparison.
Devs are so hit or miss with their balance changes.Sometimes they are really good and then we get gearhead and coup de grace nerfs ಠ_ಠ
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@chieften333 said:
I've recently come back from a break after getting extremely [BAD WORD] with the game.
Currently stuck in red ranks and I'm extremely rusty when it comes to playing killer.
What are the best ways to avoid getting tilted besides not playing the game?
Honestly,just set yourself different goals in your matches other than 4k everytime (e.g focusing on bloodpoints,learning different killers etc.)
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The twin changes are absolutely amazing and make me feel way more excited for the killer.
But why the hell do the devs think that Coup de Grace could be too strong????
The PTB version was already super extra meme tier :]
The fact that the increased search speed from appraisal only applies after opening the chest is ok but i absolutely don't like the change that you can only use 1 token per chest.
What people also forget is that the scratched coin and the cut coin offering makes it impossible to use all of your tokens which is pretty stupid.
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@Yamaoka said:
I'm hoping for more instadown killers. Maybe one with a flamethrower. 🤔
*scared ps4 FPS noises*
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@BigTimeGamer said:
I never thought I would read a post about WGLF being an issue
Now we've seen it all i guess
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@NomiNomad said:
You missed unbreakable. Getting up is way too op >:(
Nah,No Mither is even worse.
The survivor can pick themself up multiple times
No counterplay at all.Should be nerfed,honestly
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@Mr_Madness said:
Its either me or his hit box is a bit.....off.
I try to bounce off a wall to either side but for some reason it counts as a slam so I keep slamming on the same object.
When I try to slam against a rock I just glide across it.
I am just wondering if its just me or everyone has the same problem since been practicing Blight with controller for a week with friends in custom [Cause I get red ranks and I am rank 16 and don't feel like being tilted]
So far doing pretty well with some what mind gaming and doubling back but only thing I have a problem is slamming into another direction that is not straight across but more of a diagonal.
Just for your information.The collision of some objects regarding blights rush are bugged right now.
Most objects are fine,however some of them like certain trees,rocks or cars have super wonky collision hitboxes that let you slide past them instead of slamming into them
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@SeannyD115 said:
I don't understand why so many people are against bloodlust being temporarily removed. To me it means no more fps drops while in a chase.
Same,bloodlust being removed for this weekend will be heaven for console killers like me that get their hits robbed from bloddlust FPS drops all the damn time :D
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You don't have to give any reasons at all.If you don't enjoy the game anymore then take a break and move on to other things that you enjoy.
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Suuuuuure,people definetely gonna die on purpose this weekend to nerf/remove bloodlust.
Those 3 people will massively skew their data
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"people shouting nerf and buff after 1 match...."
Yeah,that's the forum experience right there.
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Oh i'm definetely gonna play killer because in that time i won't get screwed over from bloodlust FPS drops for the 135566435th time :D
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I'm just gonna copy&paste my comment on another thread.
People don't realize how garbage this perk really is:
-You only have 3 perks till the endgame
-Game could end before the last gen got repaired,meaning it was absolutely useless
-The survivor you were chasing,when the last gen was repaired,could have been injured/in a deathzone,which makes the perk also useless
-Survivors could cleanse all the totems and deny you Noed
There a lot stronger and more consistent perks to use than noed.And if teams die to noed then that's on them
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People don't realize how garbage this perk really is:
-You only have 3 perks till the endgame
-Game could end before the last gen got repaired,meaning it was absolutely useless
-The survivor you were chasing,when the last gen was repaired,could have been injured/in a deathzone,which makes the perk also useless
-Survivors could cleanse all the totems and deny you Noed
There a lot stronger and more consistent perks to use than noed.And if teams die to noed then that's on them
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@EvilJoshy said:
I was just thinking. With the devs turning off bloodlust to see how the game performs without it. What if we turned off DS for just one weekend? Can you imagine the amount of review bombing? I bet there would be no shortage of killer players that weekend lmao
Nobody would want to play survivor that weekend lol
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Killer:
BBQ,Enduring,Spirit Fury,Bamboozle,PGTW,Corrupt Intervention,Ruin,Undying,Sloppy Butcher,Discordance,Noed,Infectious Fright,STBFL
Survivor:
Sprint burst,Dead Hard,Adrenaline,Borrowed Time,Soul Guard,Unbreakable,WGLF,Decisive Strike,Iron Will,Resilience,Spine Chill,Object of Obsession
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1760444#Comment_1760444
Oh my god that is so true, every time Bloodlust tiers up it's at the worst time so I miss a hit and/or drop so many frames that the survivor literally disappears and the chase is just over, I have no idea where they went. I can't count the number of times I've complained about it on these forums.
Same for me.Can't count how many chases/games i've lost because of bloodlust frame drops.
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You get a fat frame drop everytime you get bloodlust 1 on console,which makes you miss sooo many hits it's infuriating.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1760463#Comment_1760463
I'm guessing framedrops when getting bloodlust?
You bet
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@Exerlin said:
hi I know that everyone cares a lot about my opinion as the Prestigious Forum Member that I am /s
Personally, I'm really looking forward to the experiment. I know for a fact that unsafe loops are going to become a lot more fair for the survivors, and not much is going to change I think? Just less cheese from the killer's (or my, since I'm going to be playing killer throughout the experiment) side of things.
Also, if this goes well, I bet we can see a lot more of the same style of loops we get in Badham in other maps
I honestly never expected that they would do something like this.
But it is very much appreciated.One of the main problems i have with the devs is that they are taking sooo much time to test some balance changes.It's only ever for the new chapter and mid chapter ptb.Which just isn't enough at all imo
Also,console killers won't get robbed by frame drops from bloodlust.So that's a huge plus for us :D
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Console killers know what i mean:
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@Yamaoka said:
Maybe that means Beast Of Prey will finally get the buff it deserves by giving you Undetectable while a chase is active! Yeah no I'm not serious but I'd actually give it a shot if the perk did that.
Pretend to chase someone then quickly walk to a near-by gen... Hmm... 🤔 Yeah... That could be something.
I always wanted Beast of Prey to remove your red stain by pressing a button for x amount of seconds.
That would make this perk so much better and would allow for some great synergies (Maybe with something like I'm all Ears?)
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*Huge buff for console killers
:D
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1760238#Comment_1760238
My first thought was console killers won't have to deal with atleast one type of fps drop this weekend. 😂
Honestly,the FPS drop from bloodlust is the absolutely worst one from all,because you pretty much always get it at the WORST possible time making the chase i have way longer than it should be and can even lose me the game.
That's why i always wanted an option to disable bloodlust,because it only screws me over >:(
This weekend will be so good as console killer :D
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1760265#Comment_1760265
i also cant tell if you missed the joke but im glad your fps will be marginally better <3
I get the joke, but i'm just happy that i'm not gonna lose chases or even games because i just had to get bloodlust in the exact moment i was trying to hit a survivor and making me miss because of the frame drop :D
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I don't care.
Finally i can play killer without getting srewed over by the frame drops from bloodlust :D

