OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
- Visits
- 7,668
- Last Active
Comments
-
@shalo said:
Survivors were pretty meta, apart from the random self-care in there.
https://us.v-cdn.net/6030815/uploads/9PO3W10EA7LK/4minute.jpg
Always post the gameplay too.Just showing the endscreen isn't doing anything
-
@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1774790#Comment_1774790
I don't like that mentality. That's like saying "I'm ok with losing every game while the survivors walk all over me as long as I get some points so I can.....keep losing with whatever those points got me"
I rarely run BBQ. But when I do; many times the first person will die, and I will have 1 BBQ stack. And I always giggle to myself about that. That game is a perfect example of why. The Dwight probably could have run him for 4-5 gens if he played the god window better. I also noticed how he was seen vaulting it again later in the video. That's exactly the kind of person you should not feel bad about camping or tunneling, because that's exactly the kind of survivor who will be running you through every god-window in the game if they could.
When I load into a map like Springwood, and see a survivor, and the first thing they do is beeline to the house of pain; I think to myself "I'm killing this guy on first hook if I can"
Your first part kinda reminds me of ninjas copypasta and it's hilarious:
The phrase “it’s just a game” is such a weak mindset. You are ok with what happened, losing, imperfection of a craft. When you stop getting angry after losing, you’ve lost twice. There’s always something to learn, and always room for improvement, never settle.
-
@APoipleTurtle said:
Alright, here's a couple perk changes that I'd like to see:
Unnerving Presence:
- Current effect - Reduces size of skillchecks by 40/50/60% and increases their frequency by 10% for survivors in the terror radius.
- Additions - Removes "Great" skillcheck zones and inflicts an additional 3% regression penalty on failed healing and repair skillchecks. Effects would linger for 5 seconds after the survivor is no longer within the terror radius.
Babysitter:
- Current effect - Hides a rescued survivor's scratches & blood trail for 4/6/8 seconds, reveals the killers aura to you for 4 seconds, and shows your aura to the killer for 4 seconds.
- Additions - The rescuer gains the Endurance status effect for 4 seconds after unhooking a survivor.
- Removals - I'd take away the rescuer's ability to see the killer's aura in exchange for getting the second half of Old-BT's effect.
I don't really like your idea for babysitter.Combo it with BT and you can rush hooks super easily without any punishment
-
Just give me anything that isn't an indoor map :]
-
@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1774934#Comment_1774934
Hear me out... shirtless everyone!! I'm thirsty for a cutesy Meg cosmetic to pair with her pink skirt, so maybe her ugly sweater will be cute enough lol. And yes, more PH thirst please, he's mega caked up and those muscles 😩
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1774948#Comment_1774948
Shirtless every man for me. Am gay for a lot of them tbh but if people want shirtless rat- I mean shirtless Meg all power to them
Pyramid Head can rail me whenever
🚓🚓
-
@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1775011#Comment_1775011
Well for starters Lithe and Balanced are situational so they are not better. The only real contender is Sprint Burst. Also take into account I like sprint burst more and use it more. The problem with dead hard is that you can do everything right as a killer and they will still be able to get another loop again with DH. THERE IS NO COUNTERPLAY. You could use SB or DH depending on your playstyle. SB lets you get a head start and sometimes even makes the killer not try and chase you. The problems with DH is that it just robs a good play from the killer that otherwise wouldve gotten the hit. And it gets even more unfair when every chase you have this happens when everyone is running DH (there is a reason it is the post popular exhaustion perk).
To add to that,if i see someone sprint bursting to a very strong tile then i can just choose to leave the person and chase someone else or catch them off guard a bit later while their sprint burst is still on cooldown.
This isn't the case with dead hard
-
@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1774895#Comment_1774895
From what ik (I may be wrong I heard it a whole ago) that the only thing they were doing do Dead Hard was to make it more consistantly somehow where it would bug out. I may be wrong but I swear I heard them say that on a dev stream
Correct,they are reworking the code from dead hard to make it more consistent with dedicated servers
-
Dead hard is easily a perk that i hate THE most.
Whenever i do a really good mindgame or use my power really well (e.g blight) the survivor just taps a button and bam,you get nothing.
-
@TicTac said:
I saw this post where someone played legion and all gens were down in 4 minutes. He shared his gameplay.
The comments in this thread are full of helpful tips especially for OPs exact skill level.
I think this way is the fastest way to improve and more people should do it. This game really lacks a good tutorial.
Reviewing my gameplay myself helped me a lot, but i think with the help of others you improve faster.
One very important ability you need to learn in order to improve is being able to spot your own mistakes.
So as you said,posting your gameplay here from games that were really hard can help you to improve on that
-
@ALostPuppy said:
Let's hope the rework is more engaging and fun for both sides. Although considering their other reworks, they only seem to get one side right...except Leatherface, actually. I find him pretty fun overall now, they did a good job with him.
I think the killer that's gonna get the "full rework" treatment is Legion. And God I hope I'm right and they remove this abomination from the game and make them better.
I would say that doctor is also pretty ok for both sides.Not too strong and not too weak (Except that the mending timer doesn't stop when recovering from madness 3 🙄)
-
I absolutely hate how dark macmillan is at times.
The copy&paste type of grass looks bad and it also makes 0 sounds whatsoever.
The groaning storehouse is absolutely dumb considering how easy it is to chain those two windows in the main building
-
@AggressiveFTW said:
I think experiments in this game can become a very important thing to do. Before the Bloodlust experiment, we always said what we thought would happen if they implemented or changed something, but with experiments, we can actually see what WOULD happen instead of just predicting and saying "This will happen if we do this, end of discussion".
Buffing Solo Queue and nerfing SWF has been a popular thing to discuss on the forums for a very long time now, I think for example, what would determine if having a totem counter would be too strong would be if we actually got a PTB to test it and give feedback to the devs if it really was too OP.
What are your thoughts about having an experiment about this?
Solo queue:
Add icons that display what each survivors is doing right now (being chased,repairing a gen,destroying a totem etc.)
Add a different map wide sound effect whenever a dull totem gets cleansed
SWF doesn't need a nerf if we just bring solo queue closer to SWF level and buff killers accordingly if needed
-
@Mooks said:
They announced it in the anniversary stream and never gave further info.
i guess MMR, everything crossplatform, graphical and map reworks and hit detection have higher priority atm.
Well,actually it's:
-
Well,i'm just gonna buy the DLC with money as usual
-
Welcome to the forum ^^
-
In theory it should be like this:
You play trapper (movement speed is 4,6 m/s),while survivors run at 4 m/s.Which means you catch up at 0,6 m/s
4,6 m/s - 4m/s = 0,6 m/s
10m : 0,6 m/s = 16,67s
If the survivor starts 10m ahead of you then it would take you about 16,67 seconds to catch up right next to them
You have to assume though that both of you are running in a straight line and that bloodlust isn't considered here as well.
-
@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1773007#Comment_1773007
Lol nice ad homiem, unfortunately your sophistry convinced nobody.
Nice wingardium leviosa
-
@BigBrainMegMain said:
Clown and Spirit.
Clown, I don't know why, give me Nurse, give me Freddy, I do so well against them but against Clown I die.
Spirit is an obvious one.
- Pick Spirit.
- Shut Brain.
- Profit.
Same,playing against Spirit is absolutely awful.
Bonus points if you are on a swamp map or red forest.
-
People in this thead be like:
-
@Ghouled_Mojo said:
How does their terror radius work? I see insidious having a use on them if she keeps the terror radius active while victor is running about.
Not gonna work,because the devs want to implement a map wide audio queue once you switch between them
-
@Asssblasster625 said:
I swear I e seen at least 4 today from the same 2 people it’s like their competing against each other.
Really annoying,especially because they be like "It'S nOt BaIt" and sooo many people fall for them.
-
@JoeyBob said:
It's too easy to end up in a 3 gen. There should be 8 gens, not 7.
DJ Khaled: Another one
-
@brokedownpalace said:
I see that the section has 26 discussions but when I click on it I just see Peanits' guidelines.
It wouldn't be BHVR if there weren't any technical difficulties
-
Come on.I've seen better bait posts
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1772436#Comment_1772436
https://forum.deadbydaylight.com/en/discussion/comment/1772428#Comment_1772428
https://forum.deadbydaylight.com/en/discussion/comment/1772507#Comment_1772507
Would you want more or less of this perks? Do you think they are unfair or not?
I would rather not have more perks that immediately force a change to your playstyle just for the fact that they exist.
-
@GeordieKiller said:
The most common one is DS,UB,BT,SG and the new one that is coming Power struggle
Killer atm is NOED and Undying
I would add Spirit Fury if the killer has enduring
-
@Chilli_man2400 said:
I’m trying to ask a question but it’s not working i click on the ask question button and it says a problem has occurred. BTW are The Twins coming out today? Or no if not I’m happy at least there delaying it so they can add the locker thing.
The 18th chapter should release next week on the 1st december
-
It's a tie between:
Optimization
Maybe try to fix at least the frame drops after over 2 years 🙄
And the grind
Just remove the damn perk tiers.They are outdated considering the amount of perks we have in this game now and only hinder creative perk design
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1771981#Comment_1771981
This reminds me of my Mike back on Xbox that had over 250 ebony moris. Always meant to use them one day.
Yeah,i got like over 1000 Moris on my killers.Wish i could trade them for BP offerings though because i almost never use them :/
-
@JawsIsTheNextKiller said:
Here is a much better method: Join the lobby holding the key, just before it locks in, do the old switcheroo and unequip the key.
Killer wastes a Mori!
You would look like this if you would seriously try that:
-
@ILoveDemo said:
We need a reason for pepole to Play solo instand of swf soooo what is good enough to bring pepole out of swf?
Easy, just let solo Players see the Killer they go against. Is this unfair? No because one solo Player can't carry his Team. And also Killers can see survivor items so it's only fair I guess.
Nah,there are a lot better buffs to solo survivor that you could do than this
-
@brokedownpalace said:
Ez pz lemon squeezy. Last 3 games I've brought a key (mainly because I like the add on that let's you see the obsession) and last 3 games Franklin's was used.
BONUS: If you equip the aforementioned add on, it will force an obsession even if no one is using DS, thus the killer will be hesitant to tunnel or will slug, allowing a teammate to pick you up or for you to use Unbreakable.
Everyone and their mother just equips a mori in my case :(
-
@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1771154#Comment_1771154
Eh given the devs track record of suddenly changing directions and also removing Doctor's iri king exhaustion effect long before doing any of those...
Who really knows but I do feel like the exhaustion add-on is one of the things that helps keeps the clown semi relevant and special as he is the only killer in the game with an AoE exhaustion perk denial now that Doctor lost his.
It would be funny though if he lost the add-on but a 10 second exhaustion debuff became baseline on his bottles though.
Baseline exhaustion debuff would be pretty broken,imo
-
@Ryan489x said:
I was talking with some people about the new Spider-Man game and they said something about it being $50 and it's ONLY 20 hrs long. So they thought it should be cheaper. I got the version that comes with the Spider-Man remaster so I could play both games. Are people looking for a 70 hr game for $50 or what?
that's pretty good for a action adventure game.
I mostly just wait for the games i want to become cheaper.
Not many games today are worth the full price imo.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1771095#Comment_1771095
Doc wasn’t harmed by that change though. He can already deny pallet drops and vaulting, and madness causes survivors to waste LOADS of time.
But survivors can still somehow dead hard his shock.
And i don't know,maybe his rework will be that good that he doesn't need this addon anymore
-
I have absolutely no idea about the addons but i just hope they will be super fun and encourage different playstyles like blights addons do
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1771069#Comment_1771069
He won’t. Maybe reduce its severity. But it won’t go. Clowns only means of pressure is ending chases fast. Thus exhaustion perks hurt Clown a little more than other killers that have other means of pressure or distraction.
So Solvent Jug won’t go. They just might reduce it from 30 seconds seeing as there is also now Mindbreaker and Blood Echo also available.
Well there's a possibility that it could go.Doctors exhaustion addons got changed with his rework as well
-
I don't know why but sometimes stupid ideas like these just work.
Sincerely your basement chest defending leatherface
-
@oh_0k said:
Spirits skin should just be Oni only covered in a couple bandages
I would pay top dollar for that
Would probably earn them enough money for Dead by Daylight 2 lol
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1771008#Comment_1771008
You mean they would have to do the thing they said they were going to do but immediately threw away for the very first legendary killer skin with zero explanation?
Oh. Oh, those poor developers.
You have to know that BHVR is a small indie studio.It's only natural that they can't do everything at once :((((((
I'm definetely not salty about the unfinished and glorified purple skin for my boi oni that they try to sell us as """"legendary skin"""".Nope not at all 🙄 -
They could totally sell that as legendary skins,but they would have to change the voices for that though
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1770626#Comment_1770626
Isn’t that what I was saying?
No,i'm special :((((
Definetely not just skimmed the previous posts -
@Mooks said:
Bloodlust was introduce to counter strong loops before all the map reworks and other balance changes. It is present in every match and the devs want to see the effect of it compared to when it’s not active.
DS can be monitored pretty well because there are plenty of survs not using it all the time. They can already see the effect of the perk on the matches and are probably fine with it.
keep in mind they have to think about all ranks and skill levels, and DS (on its own) is not as strong as many people say it is. You have to bring looping skills and possibly other perks to make it as strong perk.
Bloodlust was introduced as a band aid fix to combat infinites and insanely strong loops.
The devs just wanted to test if the map reworks are good enough to warrant the removal of bloodlust.
And comparing bloodlust with DS is comparing apples with oranges.One thing has nothing to do with the other one
-
@C3Tooth said:
I like how new Killers have multiple action in their basekit (especially Oni, PH) make them more than just pressing M2 to use power. As rework Freddy & Doctor gave them 2nd ability.
I would like to see Killers rework will have more ability rather than just raw buff. Here is my list
Hold M2 to ready to throw bottle. Click M1 to high throw the bottle. Or Release M2 to roll the bottle, +30% max range and speed compared to throwing.
https://us.v-cdn.net/6030815/uploads/I4EU700P9N57/image.png
2nd ability One: Clap bottles. If Clown has 2 or more bottles, he can clap them to make big gas cloud that +75% bigger larger radius
https://us.v-cdn.net/6030815/uploads/GNKE8DEVSCLC/image.png
2nd ability Two: Sniff bottle. Clown can use a bottle to sniff and gain 5% haste for 20sec.
https://us.v-cdn.net/6030815/uploads/NAQ54N7PCIUI/image.png
2nd ability Three: Balloon. Clown can tie a Balloon on a dying survivor, makes them easier to track later.
If survivor not untie the Balloon, they are easier to be seen.
Success hit or hooking survivor will cause it exploded (so this ability requires slugging). Survivor can self-untie Balloon for 8sec, or another survivor helps untie Balloon for 4sec, Balloon will also exploded after and cause noise noti to Clown.
Absolutely love your ideas.Finally some really creative and realistic suggestions.
I would like to ask what the use of rolling his bottles is instead of just throwing them.
Also,i think the idea to increase his movement speed with bottles sounds too strong when you combine it with the slowdown of his regular bottles.Maybe he needs to switch the bottles similiar to how doctor had to change his stance before the rework.That way he could have some new form of mobility
-
Hag is definetely one of the killers in the game that needs a LOT of skill to play optimal.
-She has some gimmicks to her power that you need to take advantage of (e.g camera swing when triggering her traps)
-You need a LOT of knowledge about the pathing of survivors
-You have to know how to trap every tile
-Similiar to the trapper a good hag needs to herd survivors into her web of traps
-
I just hope that the rework/buff will make clown better but also more engaging to play against
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1769841#Comment_1769841
Some people are legit acting like its permanent and wasn't for one weekend.
Don't forget that the devs are survivor sided ☝️
-
@gibblywibblywoo said:
Don't worry, within the week we'll be back to nerf NOED/DS threads and "devs don't care about us" posts.
I already miss them 😢
-
@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/208118/the-forum-experience-in-the-last-few-days
Also about camping, tunnelling, slugging.
That's standard procedure though
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1769733#Comment_1769733
And the kitchen window in the two-story house, and the window at the end of the hall on the second floor when the nearby doorway to the balcony is either blocked or a window, or the pallets at the corners of the houses that genuinely become infinite loops all the way around the house (but they're pallets, so...)
Better delete the whole map tbh lol





