OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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YEEEEESSSS,NOW I CAN PLAY KILLER AND NOT GET SCREWED OVER FROM THE FPS DROPS THAT BLOODLUST CAUSES :D
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1760146#Comment_1760146
Soul guard is not Meta, and Iron will is only ok. That makes 6... Should I tell you all the Killer perks that are Meta?
I would definetely say that soul guard is meta considering the ruin+undying meta right now.
Also you heavily underestimate iron will.It's a really good perk
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I would rather like to see new perks that encourage fun and new playstyles than straight up top tier meta perks
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@MrLimonka said:
I communicate via fax. Do I get a medal?
Yes,we'll send it to you via fax
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Well,undying CAN be ridiculous.
It might make Ruin last longer but it's still a heavily RNG dependent combo.
You get maps like Autohaven or Coldwind and your totems are pretty much gone already.You can also be just unlucky like me and almost always get your Undying found first.
The only maps that are really really good for totems are Badham,The Game,Lerys,Dead Dawg Saloon and Hawkins.The rest is pretty manageable
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Who needs discord if you can just use this instead?:
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1759711#Comment_1759711
Anythings a dildo if you're brave enough
I'm gonna laugh really hard if you get jailed for this lol
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Sometimes it's just hilarious watching your teammates being stupid.
My favourite moment from last week was watching a meg trying to get the killers attention by clicking her flashlight at him,then gets downed after like 10 seconds and immediately disconnected.
Solo queue is honestly comedy gold sometimes.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/207068/iron-will-doesnt-work-if-youre-slugged
It doesn’t work when you’re slugged.
The only perk that reduces noise in the dying state is No Mither, which reduces grunts by half.
Oh really?
Never knew No Mither would affect the grunts of pain in the dying state too.
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Uhh,i almost never see people complaining about Bubba.
Pretty sure most people prefer a bubba over a freddy,spirit or deathslinger any day
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@yobuddd said:
I swear, she pops in behind me all the time to hit or grab, and there’s no static sound whatsoever! Post-match, her add-ons are nothing special. PS4 btw
Yes,i had the same problem like you (also on PS4).
But it seems to be a suuuper rare bug.Only had it like 1 or 2 times
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@Crowman said:
The best way to get Left for Dead achievement would be to 99 the last gen and wait for the killer to kill the 3rd survivor then pop it before the killer has a chance to close the hatch. Wake Up would also probably help to open the exit gate faster. It might be best to get a group of people willing to help you with it.
I did this achievement before the EGC was added to the game.
To add to that:
-You can use resilience,wake up and spine chill (up to 30% faster exit gates)
-Pick The Game as map.Almost all killers have a super hard time definding those exit gates.
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@OctaviusK said:
All I'm adding is the ability for a damaged gen to chain Surges effect to the next gen 32 meters close to it. So lets say you affect one gen, that gen then applies surges affect to all other gens withen a 32 meter radius or whatever level the perk is on.
This allows surge to be a much better perk. In small maps you can damage each gen and get regression.
This also works in bigger maps,although to a lesser extent. You can damage way more gens.
If this were in then the cooldown can stay.
Your suggestion sound way too strong on small maps.
Just remove the basic attack requirement and maybe bump the regression up to 10%.
That's the only buff surge needs,imo.
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Fortnite dance or we riot
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1758620#Comment_1758620
They've passed it on to the team and are looking into it. In the mean time you should buy a PC/Next Gen.
I hate this first sentence so much
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1758597#Comment_1758597
"Don't worry guys it's coming! When, you ask?
S O O N"
*Soon™
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@chieften333 said:
So far it's looking like only next gen is getting optimization.
So are those of us on ps4 and xbox one not getting anything?
We shouldn't have to buy a 600 dollar console just to get optimization that should have existed in the first place.
I don't even care about the 60 FPS anymore but is it really that hard to fix those stupid frame drops at the very least?
So infuriating how many chases/games i've lost because i got hit by sloppy/noed/freddy,got bloodlust,someone dead harded/opened a chest etc.
How are we still dealing with crap like this after 4 years? >:(
https://youtu.be/W1TlMcbNT4s -
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1758437#Comment_1758437
Well, you describe the major thing that the DBD community wants - rewards without effort.
But then people complain about the challenges being too easy :(
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@Tactless_Ninja said:
I think one issue it has is even if you Prestige a character, it has no bearing on anything else in the game. Your player level doesn't get a boost. You don't get any other accolades or xp bonuses. Just a few cosmetic pieces.
While that alone may be all you wanted, in every other game I've played, it usually has a few extra perks to make it feel worthwhile for all the carrot and stick you've done. Warframe just throws things at you for each master rank. Payday 2 has loads of cosmetics and bonuses.
If they followed that model, I mean, one game perk off the top of my head is permanently increased bloodpoint reserves. That's something useable and often requested. Maybe an extra 10% discount on cosmetics for P3'ing a character? Extra daily challenges?
I think it would be cool to see a 5% discount on everything in your bloodweb per prestige level or something like that.
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@furret534 said:
I'm going to trigger everyone and say that The Game is the best, and I'm saying that unironically.
The Game is absolutely awful.It's just safe pallet city.There's barely any real mindgames you can do on this map.
Super boring for both sides imo
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1757127#Comment_1757127
The least they can do is increase it to 2 million. You're not gonna max anything out in 2020 with that. In fact you'll barely have any perks.
They will still not do that.
The devs are extremely cautious about everything regarding the grind.And they want you to spend a LOT of time playing and unlocking the new content.
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@TragicSolitude said:
My default is Iron Will, Unbreakable, Borrowed Time, and an interchangeable fourth perk which could be Soul Guard, Tenacity, Plunderer's, WGLF, or something else, depends on my mood.
Of course, my perk loadout can change entirely if I'm trying to do a challenge or if I feel like doing something specific, like a chest build with Plunderer's, Ace in the Hole, and Pharmacy or Unbreakable. I may start to use Left Behind as the fourth perk in that build, because I'm tired of finding a key but not the hatch. Oh my god I hate how I never find the hatch when I have a key.
SAME
I never find the damn hatch when i happen to get one in the match.
But when i play killer,survivor get so lucky with the hatch spawn sometimes :(
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I've been using We're gonna Live Forever,Dead Hard,Unbreakable and Borrowed Time a lot lately
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I wanna see some more blue here (like the blue from neas tic tac teal punk cut head)
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They won't do that because the devs don't want everyone to immediately max out the new characters at release.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/206814/truthully-how-good-bad-is-clowns-performance
I can’t speak on his performance because I don’t bother with keeping track of the released stats on this topic.
But I do periodically watch streams and pretty much see the same mistakes made with Clown over and over again, which would explain why many don’t do well with him, or form the opinion that he’s bad.
Truth be told, once it’s understood how to use the gas to either herd survivors where you want them, or place it in FRONT of their path, Clown becomes incredibly oppressive during a chase, and survivors go down very quickly, even at full health.
This is why Clown lacks other types of pressure. Getting more than one survivor downed in a brief period of time creates all the pressure Clown needs.
Throwing bottles DIRECTLY at survivors has a place in the game, but far too many players do this over and over, usually either missing entirely or it lands behind the survivor, having the survivor afflicted with the briefest amount of gas.
It’ll be interesting to see what’s planned for Clown, because I think he only needs to most minor of tweaks to his existing kit. With how experienced I am with Clown I really can see Clown accidentally becoming overpowered if they’re not careful with what changes they implement. I have suspicions the devs already know this too: that Clown could accidentally become overpowered, and it’s why they’ve taken so long to implement any changes, other than that one change to his brief slowdown he used to have when he threw a bottle.
I'm reaaaally interested how your clown gameplay looks like.
Would it be possible to show some videos of you playing him?There isn't really much high tier clown content out there as far as i know.
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@Dwight_Fairfield said:
https://us.v-cdn.net/6030815/uploads/XPLYJNGNXKY9/kill-red-rank-2020.jpg
That's the stats they put out for him in the red ranks. Kill rates are at the top, pick rates are on the bottom.
The stats are pretty useless.We can't really use them because there are so many important factors that are missing (Moris,hook suicides,DCs etc.)
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1756985#Comment_1756985
Wouldn't the time to experiment with their look be in the realms PTB?
I imagine that it wouldn't be just changing the look of them but also their break animations from different materials they would use (wood,stone,metal etc.).
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He's got a decent chase ability,but he lacks mobility like most killers do and that hurts him pretty hard.
It's kinda hard to imagine what they could do to help him without making him too oppresive
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@eiredrake said:
So near the steamboat thing in the swamp map... I keep hearing this really weird garbled noise. Almost sounds like radio static or something. What is that?
Would help if you could provide a video clip of it
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His chase music
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@[Deleted User] said:
Does giving props actually do anything? I do it from time to time but I have no idea if it matters.
Nope,pretty much useless.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1755943#Comment_1755943
Giving me this information was a mistake on your part >:)
Auf Wiedersehen 👋😂
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Would be great.
Then we would have at least some way to compliment others even without endgame chat.
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@brokedownpalace said:
Prestige is cringey in this game. Worthless. Oh you get bloody clothes? All that gets you is dodged more often. And if you're a prestiged Claudette main then it's assumed you're a troll.
Or a tryhard
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1756175#Comment_1756175
It's because "whataboutism" runs rampant on the forums. Mention moris "what about keys?" Camping "What about SWF?" And vice versa.
Yep,it happens every damn time :]
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@Aven_Fallen said:
Devs were talking about Prestige Rewards, but no information were given so far. I think it will be something really minor so that people who stockpiled Add Ons or Items on their Characters dont feel forced to lose it.
I can imagine it being Charms which show the Prestige Level of the Character so that other players can see that you prestiged the Character without having to use the Bloody Cosmetics.
In general, I dont think that prestiging wastes so much BPs. The amount is pretty small compared to getting all Perks on a Character.
Believe me,prestiging wastes a LOT of bloodpoints.
It takes about 4.500.000 bloodpoints to get to prestige 3 level 50 (considering your character was level 50 already).
About 1.500.000 bloodpoints more points and you could have gotten all the perks on that character instead.
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@NomiNomad said:
A huge part of it, as Scott Jund mentioned in a video, is both sides hugely lack empathy for the other. Why should a survivor main care if the killer gets looped all game, or plays well but loses to a full team using DS/UB? They had fun, so "GGEZ baby killer"
Why would a killer main care if a Solo Q is hell, and some perks make it that much worse? Only "entitled survivor mains" cry about losing. They got a 4K, they has fun, they totally earned it. All Survivors are just "entitled". People just need more empathy, but with the anonymity of online games I don't see it happening. That's just my two cents though.
I agree.You rarely see people acknowledging the problems of the other sides.
It's all "You're just bad the game.Git gud"
Super annoying to see and this kind of mentality just prevents any meaningful discussion.
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@Aven_Fallen said:
Its a problem of the Rank Reset. Players dont get set back at all, if you were Rank 4 before Rank reset, you get set back 1 Rank, which is not even a Reset.
Before, you had quite good games during the first 3 weeks after Rank Reset, close before Rank Reset you had worse games, because the not so good players ended up in Red Ranks. Now they are Red Rank basically instantly.
This goes for both sides, the number of bad Survivors and bad Killers increased a lot over the past months.
And what was the reason for the change of the Rank Reset? Because players who dont play much cannot achieve the same things like players who play more. Yep. That was the reason. Something which is the case in every Onlinegame. Great, eh?
Yeah,the change to rank reset was one of the most stupid and pointless changes they've done so far.
Now it's so incredibly easy to get to high ranks and stay there.
Dead by Daylight is the only game i've seen so far that makes it that easy to get to the "Highest Level/Rank"
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At the very least the killer wastes 30+ or 45+ seconds without using their power to get you,which is still a lot of time that you gave your team to do gens,imo.
But of course,bloodlust needs to be removed,i agree.But we have to balance every map and their loops first before we can do that.
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@notameatybassriff98 said:
One of the most unfortunate sides of Dead by Daylight is the fact that hypocrisy runs rampant. A major side of the hypocrisy is of perk loadouts and certain builds such as Ruin/Undying BBQ/Pop Goes the Weasel and Decisive Strike/Unbreakable. Usually these perks are some of the most used and can be abused. But what appalls me alot is the fact that a Killer or Survivor will use one of these perk builds and then criticize the other side for using something equally as powerful. I do think that in fact it is wrong to complain about one side but then use equally powerful perks as listed above. if you do complain about one of these builds and then use another equally powerful build, you yourself are a hypocrite and I think that you you should get another Hobby
This Forum in a nutshell sometimes:
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@Zani22 said:
Man I was looking real forward to when power struggle was coming my ass was ready prepping the end fury ready so I could laugh evilly as those that think they would have escaped instead meet the cold floor again with a even harder hit of the fact that they wasted the pallet now.
But then I was informed enduring actually only affects "normal pallet stuns not saves or power struggle" sure spirit fury still works but that's not the point.
The perk litteraly says affects all pallet stuns by 50% no fineprint saying saves do not count. Like if is this is intended why does its description not reflect that. Why must you make me suffer
Maybe I am overreacting but how would you react im actually curious and main question is should enduring actually affect all pallet stuns or at the least have its description reflect its true nature?.
Well,the stun from a pallet save doesn't come from the dropped pallet itself but from the survivor getting of your shoulder (which is not affected by enduring,obviously).
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@chieften333 said:
Y'all think he'll get chase music?
Completely forgot about that.
Yes of course he will get a new chase music.I'm already excited how it sounds like (Please not as terrible as doctors).
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@NivlacACE said:
I have played for [inordinate amount of time] and I am completely fed up with [mundane easily avoidable problem]. I can’t believe the devs would ever do something so stupid, how could they ever allow [mundane problem] to be in the game for so long. I am so frustrated with the problems in this game that I played it for [four digit number] hours but now it’s not fun anymore!
Because I never got enough attention as a child I am now telling you that after [four digit playtime] I am completely burnt out with this crap game until [mundane problem] is fixed!
High quality 💩post 🥇
Love it
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@GoodBoyKaru said:
Look at this.
https://us.v-cdn.net/6030815/uploads/XDG2HTSJZ0GZ/image.png
Quick and Quiet.
It's so OP, it let me get 32,000 points by itself. Q&Q needs a nerf BHVR, the cooldown should be 80 seconds minimum! Honestly, these legacy perks like Bond, Empathy, and Calm Spirit really need nerfs, they're so OP compared to current day perks!
Forget OOO. Forget DS. BHVR, please nerf Quick and Quiet.
(for anyone wondering, btw, my name translates to "Useless Squirrel", you just can't see the last part of Eichhörnchen :p)
It can't be OP.Otherwise WIJUSA would have escaped too.
Confess,you got carried by your "Fresh Crispleaf Amaranth" offering
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1754582#Comment_1754582
I started in February on PC. You can use shards on the shrine, complete all the Tome challenges, and live it up during the blood point events and easily max out multiple characters.
The game could do better at explaining how to get bloodpoints, but there are a ton of methods to.
Sure,the grind might not be a big problem to dedicated players but casual players have a really hard time with the grind
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@TheButcher said:
It has been already too tedious to unlock all the Survivor or Killer perks on a single character, while at the same time trying to get P3 which is nothing but some bloody cosmetics not even worth the 800'000+ Bloodpoints a prestiege level - a year ago, but now with new chapters coming out so quickly. It has become even more tedious, and even more of a waste of bloodpoints to level characters. The Archives has been a nice pick up, and so has the events that we more often have now - as well as rewards for contribution/matience/social media . Though even with those we are still finding that getting bloodpoints to level the characters we want to be too strenuous.
I think it's time, or in the near future - for another Bloodweb rework.
I think it could be easily solved with a simple solution. Just remove Prestiege Levels. You get the bloody outfit for a character when you level them to level 50 the first time. Though that doesn't solve the problem of how fast you can unlock all the perks on a character. I also advise that you stop the entity from taking other perks from the bloodweb when you consume a perk. So you have at least a chance to consume 3-4 perks on a single page. Another good idea is reduce the amount of nodes on a single page, so you can complete a page faster and get to consume more perk nodes faster.
Any other ideas?
👏REMOVE👏THE👏DAMN👏PERK👏TIERS👏
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@[Deleted User] said:
Probably an unpopular opinion, but I really like the current system. It encourages me to use perks that I otherwise wouldn't and find new synergies. If people always had their favorite strong perks unlocked that's all most people would run. Most would see no reason to branch out and try new things, which is unfortunate, because the variety in perks is one of the things that keeps the game interesting.
Yeah,but there are probably a lot of people too that do want to try new perks and builds but have a hard time doing so because of the grind
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@Steel_Eyed said:
🤷♂️ I think it is fine as is. I’m proud of my P3 killers with five pages of purple perks.
Yeah,tell that to the people that just started to play the game :]
The grind is pretty much THE biggest reason why i can't recommend this game to other people.



