Is previous gen going to get any optimization?

So far it's looking like only next gen is getting optimization.

So are those of us on ps4 and xbox one not getting anything?

We shouldn't have to buy a 600 dollar console just to get optimization that should have existed in the first place.

Comments

  • because the game was not stable on those platforms and the issues were easy to identify and fix.

    why would they not prioritise that?

  • @AChaoticKiller said:

    because the game was not stable on those platforms and the issues were easy to identify and fix.

    why would they not prioritise that?

    Because previous gen has been having consistent framerate issues when anything occurs in a match since dead by daylight came out. Which you'd think would have been fixed after four years on the same consoles.

    As far as the glaring issues on next gen they already fixed that. But the framrate issue is essentially not present on any next gen console.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758359#Comment_1758359

    Because previous gen has been having consistent framerate issues when anything occurs in a match since dead by daylight came out. Which you'd think would have been fixed after four years on the same consoles.

    the next gen consoles have better performance obviously. It's easier to improve the games performance for them.

    the devs can't just wave a magical wand and boom they can improve performance for everyone without having to mess with like everything first without breaking the game.

    what your asking is a lot easier said than done when your limited to what the platform can do.

  • Hopefully they do but I'm doubtful they will. PS4 was unplayable and took weeks to fix during an event - nothing was given to those players to compensate for the inconvenience, couldn't even enter the auric cell giveaway. New Xbox, that doesn't even have that big of a player base because limited amount available at launch, were given log in BP bonus to compensate. Just the fact they jump on giving log in bonus to next gen players but not previous I think is telling how much they care about previous gen.

  • @bm33 said:

    Hopefully they do but I'm doubtful they will. PS4 was unplayable and took weeks to fix during an event - nothing was given to those players to compensate for the inconvenience, couldn't even enter the auric cell giveaway. New Xbox, that doesn't even have that big of a player base because limited amount available at launch, were given log in BP bonus to compensate. Just the fact they jump on giving log in bonus to next gen players but not previous I think is telling how much they care about previous gen.

    dude the game was unplayable for a ton of those players on the new xbox, why would we get anything for not having any problems and no a crash a day isn't a major problem.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758374#Comment_1758374

    the next gen consoles have better performance obviously. It's easier to improve the games performance for them.

    the devs can't just wave a magical wand and boom they can improve performance for everyone without having to mess with like everything first without breaking the game.

    what your asking is a lot easier said than done when your limited to what the platform can do.

    Both previous gen consoles can run Red Dead Redemption 2 no problem. If they can run that game without issue, then they should be able to make DBD run without issue.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758377#Comment_1758377

    Both previous gen consoles can run Red Dead Redemption 2 no problem. If they can run that game without issue, then they should be able to make DBD run without issue.

    omg they were made literally years after dbd came out on xbox and such.

    its not easy at all to reconfigure an entire system to be optimal every time they slightly improve a platform

    the devs literally have to mess with THOUSANDS of lines of code, if you haven't done programing you wouldn't fully understand the scale of changes and bug testing needed to do what you want and now they have to make sure it works on multiple platforms each with their own performance issues and such so there is no standardising the code to fit each platform.

    its one of the reasons in the update logs we have separate ones for each platform.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758378#Comment_1758378

    dude the game was unplayable for a ton of those players on the new xbox, why would we get anything for not having any problems and no a crash a day isn't a major problem.

    When PS4 was unplayable they acknowledged it and had to put through a patch to fix, it wasn't just a crash a day.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758382#Comment_1758382

    When PS4 was unplayable they acknowledged it and had to put through a patch to fix, it wasn't just a crash a day.

    i mean there have been a ton of things like that in the past so i'm unsure as to what you are specifically talking about.

    the rewards and such like daily logins for the recent events are fairly new so if it's before that then i don't know what to tell you.

    as a company it is a better choice to compensate players from a new area in the game so they stick around. can't really blame them for doing this as it's a good move to keep players from there around.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758384#Comment_1758384

    omg they were made literally years after dbd came out on xbox and such.

    its not easy at all to reconfigure an entire system to be optimal every time they slightly improve a platform

    the devs literally have to mess with THOUSANDS of lines of code, if you haven't done programing you wouldn't fully understand the scale of changes and bug testing needed to do what you want and now they have to make sure it works on multiple platforms each with their own performance issues and such so there is no standardising the code to fit each platform.

    its one of the reasons in the update logs we have separate ones for each platform.

    So was dead by daylight. Both the ps4 and xbox one released in 2013. Dbd released in 2016. I admit, I know next to nothing about coding.

    But they havn't done any major optimization since release. They promised console optimization two years ago, and in that time have done essentially nothing.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758377#Comment_1758377

    See, you say that, but the devs committed to reaching 60 FPS on all supported platforms. This game also just isn't pretty enough for it to be unreasonable for something like a PS4 to have a stable frame rate. It's a PC issue too btw. The recommended GPU for this game is a GTX 760 (minimum is a GTX 460). There is not a chance that a GTX 760 could maintain 60 FPS even on low.

    Not saying it's easy, but they've had years and they've made promises. They need to prioritize this.

    i understand that hell im one of the players that was hopeful for this since im on xbox but they have so much on their plates that you can't blame them for this taking so long.

    dbd has always had major issues, unless they hire some better or more people increasing performance without breaking their game as they constantly update it with new stuff is extremely hard.

    edit: i wouldn't be surprised if they gave up on it tbh, they haven't been the best with decisions in the past year or so. for them as long as it runs good enough to play they will prioritize new content over improving the base game if they cross paths.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758394#Comment_1758394

    i mean there have been a ton of things like that in the past so i'm unsure as to what you are specifically talking about.

    the rewards and such like daily logins for the recent events are fairly new so if it's before that then i don't know what to tell you.

    as a company it is a better choice to compensate players from a new area in the game so they stick around. can't really blame them for doing this as it's a good move to keep players from there around.

    I said it was the event in my first comment. The beginning of this year's Halloween event into start of the current rift PS4 was unplayable for weeks and they offered 0 compensation to PS4 players to make up for the lost play time for both the event and rift. New Xbox players are given a 600k BP bonus for the current issues they had.

    Any platform that is made unplayable should receive compensation. It's messed up they jumped on giving next gen that has a smaller player base compensation and not previous gen with the larger base. Not compensating something as simple as BP to previous gen just adds to the list of examples of previous gen being a last thought for the devs.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758399#Comment_1758399

    I said it was the event in my first comment. The beginning of this year's Halloween event into start of the current rift PS4 was unplayable for weeks and they offered 0 compensation to PS4 players to make up for the lost play time for both the event and rift. New Xbox players are given a 600k BP bonus for the current issues they had.

    Any platform that is made unplayable should receive compensation. It's messed up they jumped on giving next gen that has a smaller player base compensation and not previous gen with the larger base. Not compensating something as simple as BP to previous gen just adds to the list of examples of previous gen being a last thought for the devs.

    i'm just talking from a neutral perspective, i can understand why that's upsetting but that was their decision.

    it's not that they are forgetting about us it's just them trying not to have a bad impression on the new generation of console. They already got you and me and everyone else under their thumb so why kinder to us more.

    don't get me wrong i understand that it is unfair to you but i also understand why they did that. it's also not like we can't say they won't do that for previous generation platforms in the future if there is a major issue.

  • They aren't going to optimize the older consoles. I'm switching to the Xbox Series X as soon as I can get my hands on one. Everywhere is still out of stock at the moment. 😫

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758429#Comment_1758429

    i'm just talking from a neutral perspective, i can understand why that's upsetting but that was their decision.

    it's not that they are forgetting about us it's just them trying not to have a bad impression on the new generation of console. They already got you and me and everyone else under their thumb so why kinder to us more.

    don't get me wrong i understand that it is unfair to you but i also understand why they did that. it's also not like we can't say they won't do that for previous generation platforms in the future if there is a major issue.

    I understand why they compensated next gen, compensating them isn't the problem. The problem is that attitude they have towards previous gen - they're "under thumb" so why bother?

    It's not about it being unfair it's that it's another example added to the list of them not caring about previous gens. If they won't do something as simple as giving previous gen some extra BP after the game was unplayable for an extended period of time (including during event and rift) why would they put effort into any sort of optimization?

  • @chieften333 said:

    So far it's looking like only next gen is getting optimization.

    So are those of us on ps4 and xbox one not getting anything?

    We shouldn't have to buy a 600 dollar console just to get optimization that should have existed in the first place.

    I don't even care about the 60 FPS anymore but is it really that hard to fix those stupid frame drops at the very least?

    So infuriating how many chases/games i've lost because i got hit by sloppy/noed/freddy,got bloodlust,someone dead harded/opened a chest etc.

    How are we still dealing with crap like this after 4 years? >:(

    https://youtu.be/W1TlMcbNT4s


  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758384#Comment_1758384

    omg they were made literally years after dbd came out on xbox and such.

    its not easy at all to reconfigure an entire system to be optimal every time they slightly improve a platform

    the devs literally have to mess with THOUSANDS of lines of code, if you haven't done programing you wouldn't fully understand the scale of changes and bug testing needed to do what you want and now they have to make sure it works on multiple platforms each with their own performance issues and such so there is no standardising the code to fit each platform.

    its one of the reasons in the update logs we have separate ones for each platform.

    @not_Queen said:

    Over the past six months, we have allocated strike teams with the mission of improving the overall health of the game. As announced last December, we have developers working on a new matchmaking algorithm which we are actively testing and are almost ready to deploy. We are also targeting to migrate the game to dedicated servers by the end of summer 2019.

    This blog post is meant to update you on the efforts put on optimization, which aim to enhance the overall game’s performance.

    When we first released Dead by Daylight back in 2016, we targeted 30 FPS on our minimum spec. Up until recently, we optimized the game in bursts; for the console launch and before releasing a new Killer. We are now ready to set a new performance target: Dead by daylight will run at 60 FPS on PlayStation 4, Xbox One, and minimum spec PCs.

    Reaching 60 FPS on Dead by Daylight is not an easy task. It is a multifaceted iterative process that started six months ago and will be ongoing for months. Our strike team of programmers dedicated to optimizing the game has their hands deep into the game code. To summarize, optimization improves the frame rate by using less CPU and GPU cycles to update and render the world faster without any apparent loss of quality.

    See below for a high-level view of our optimization roadmap.

    STEP 1: UPDATE TO UNREAL ENGINE 4.20

    Target: Chapter 10 and incremental changes with every engine update (update to 4.21 is planned for chapter 11)

    The engine update was a necessity to move forward with the optimization process.

    All the Unreal engine features below gives us additional tools and means to enhance the performance of the game: the new Apex integration (dynamic mesh simulation), RHI/Render thread split, Epic’s mesh reduction tool & improved animation thread tooling are just a few examples.

    STEP 2: CPU, GPU AND CONTEXTUAL OPTIMIZATIONS

    Target: Chapter 11 and ongoing

    This is the core of the work to improve the performance and the game’s frame rate.
    There are many opportunities for optimization, but here are the three main pillars overarching our efforts:

    CPU optimizations: improving the game’s baseline systems

    This is where the game world is simulated (interactions, character navigation, perks and powers). We will be converting our slowest gameplay blueprints to C++ which should, in specific cases, run ten to two hundred times faster. We are also moving from a tick-based system to an event-based-system. A tick-based system is much more demanding, as it constantly pokes the CPU to know when to trigger an action, while an event-based system can enable an event only when necessary and therefore reduce the stress on the CPU.

    GPU Optimizations: Overall Graphic Optimizations

    The GPU is where the game world is rendered into an image which is then drawn on the screen. The optimization actions listed below mainly affect the game’s visual representation. The objective is to render the world faster without sacrificing quality. We will be updating our anti-aliasing system to TXAA and moving the SSAO to a compute shader, simplify our shadow pass, optimize character outlines, improve LODs, slim render passes, bake more lights, use imposter rendering for specific objects (trees, grass) and more.

    Contextual Optimizations: Performance Spikes for Specific Actions

    We are working on optimizations that pay at any given time when you play (as mentioned above under GPU/CPU) but we also know there are specific actions and/or Killers that will need extra optimization. These are problematic cases where we see major hitches in performance. Here are a few examples: multiple characters moving in close quarters, specific Killer slow down, perks combination, etc.

    STEP 3: UPDATING OUR GUIDELINES AND PROCESSES

    Target: Chapter 12 and ongoing

    While we optimize the existing gameplay and graphic systems, we develop better tools and methods to implement new features. When we have a new process figured out, it is documented and shared with our development team who can then apply these learnings for the creation of new content.

    Our objective is to offer a better performance on all platforms, making the game look smoother and the controls more reactive. Still, doing such majors changes all at once (game engine update and rewriting game code) is bound to briefly disrupt things and require some adaptation time. We hope you understand that this is a transition period and an investment to improve the game.

    Don’t hesitate to share your feedback on our forums or social media if you encounter an issue. Our objective is to keep you updated on our progress in the coming months. The upcoming Dead by Daylight anniversary will be a great timing to give you additional visibility on our progress.

    See you in the fog,
    The Dead by Daylight team

    March 2019 this dev update and roadmap outlined a detailed plan to bring low end PCs and consoles to 60fps.

    We’re coming up to 2 years later and they don’t mention this anymore, they haven’t said they stopped working on it or it was impossible.

    Last we heard this was the update we were getting over time and now a lot of us feel like mugs for supporting the game over all the years expecting something like this and then being thrown away after taking so long that a new generation of hardware is out.

    People have every reason to be expecting these things that we were told to look forward to, and people have ever reason to be upset and disappointed to be told to suck it up and just buy a new console because they never did what they said they were doing with the old consoles.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/206959/is-previous-gen-going-to-get-any-optimization

    I don't even care about the 60 FPS anymore but is it really that hard to fix those stupid frame drops at the very least?

    So infuriating how many chases/games i've lost because i got hit by sloppy/noed/freddy,got bloodlust,someone dead harded/opened a chest etc.

    How are we still dealing with crap like this after 4 years? >:(

    https://youtu.be/W1TlMcbNT4s

    Same here, I've lost so many chases because the game decided it wanted to die the moment I lunge at the survivor.

  • If this were happening, it would have happened by now. There's just not a lot of financial incentive for bhvr to proceed with this.

    Map reworks seem to be priority right now. Largely because old autohaven is sooo ps4 and 2021 is sooo ps5/x.

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758390#Comment_1758390

    https://forum.deadbydaylight.com/en/discussion/49456/status-update-optimization

    March 2019 this dev update and roadmap outlined a detailed plan to bring low end PCs and consoles to 60fps.

    We’re coming up to 2 years later and they don’t mention this anymore, they haven’t said they stopped working on it or it was impossible.

    Last we heard this was the update we were getting over time and now a lot of us feel like mugs for supporting the game over all the years expecting something like this and then being thrown away after taking so long that a new generation of hardware is out.

    People have every reason to be expecting these things that we were told to look forward to, and people have ever reason to be upset and disappointed to be told to suck it up and just buy a new console because they never did what they said they were doing with the old consoles.

    After all the crap they've put us through this year, and especially after that [BAD WORD] show that they called an event. I'm finding it hard to have any patience when it comes to BHVR.

    And since you pointed out the date on that update, it is really looking bad on their end. They claim that graphic updates to the maps will help with the framerate issues. But some of those redone maps make the issues even worse.

    I've gotten to the stage where I've lost hope in this game. It could be so much better, but the devs consistently fail to meet expectations.

  • @53nation said:

    If this were happening, it would have happened by now. There's just not a lot of financial incentive for bhvr to proceed with this.

    Map reworks seem to be priority right now. Largely because old autohaven is sooo ps4 and 2021 is sooo ps5/x.

    Even some of the map reworks make the framerate issues worse. Which I find incredibly funny since they claimed the graphic reworks would help with it.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758597#Comment_1758597

    "Don't worry guys it's coming! When, you ask?

    S O O N"

    They've passed it on to the team and are looking into it. In the mean time you should buy a PC/Next Gen.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758620#Comment_1758620

    They've passed it on to the team and are looking into it. In the mean time you should buy a PC/Next Gen.

    I hate this first sentence so much

  • I think the devs are just hoping it’ll fix itself.

  • All Xbox1x's like mine were made unplayable with the insta-overheat problem when the Blight patch came out. So we couldn't play the game for a week until the following patch. And of course no compensation.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758374#Comment_1758374

    the next gen consoles have better performance obviously. It's easier to improve the games performance for them.

    the devs can't just wave a magical wand and boom they can improve performance for everyone without having to mess with like everything first without breaking the game.

    what your asking is a lot easier said than done when your limited to what the platform can do.

    Not sure if you've seen it but theres multiplayer games with a bigger scope and smaller teams than DBD that blow it out of the water in terms of optimisation. There are people with top of the range PCs that can't hit 120fps in 1080 but can hit 120 4K in other games.