OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@Ryan489x said:
There's no issues on PS5 on that front
Of course there aren't any issues on those consoles.
We are talking about last gen consoles (Ps4,xbox one and switch)
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1786825#Comment_1786825
he got guted since rework, his addons are useless except for the paint brush what do you mean? he used to be way stronger, now he is way behind the top killers like nurse and spirit, piramid head and maybe hag.
Uh what?
Freddy is actually a top tier killer
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1786762#Comment_1786762
I did not go against many Twins on the Live Server so far (3 in total, which speaks for itself, since normally, when a new Killer is released, I go against them the whole evening), and neither of them were doing much else than camping. I only noticed the questionable Hitbox of Victor since at one point he smashed against the wall and still downed me.
I mean, a ton of people also said that players will just tunnel all the time with pyramid head.But from what i've seen that isn't really the case
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@dspaceman20 said:
Its so frustrating to play the game and my frame rate drops when ever the killer hits me with sloppy butcher. I end up getting down a lot because of it. Its even more frustrating when sloppy butcher is ran nearly all the time in red ranks. I can't tell if it's me or the game, can you please fix this? This has been a big problem for a long time now.
Good luck,we've been waiting over 2 years for that but i guess getting a next gen console is optimization enough for them :')
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I can't imagine that the devs are at fault for this,because they seem to genuinely care about this game.
I rather think that the higher ups are at fault and forcing them to push out content at an unreasonable pace
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Got an exclusive snapshot from BHVRs office
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1786554#Comment_1786554
I feel that way too. I have seen the devs' livestreams and from what I can tell, they seem like cool peeps. They clearly love their game. However I just don't understand why they keep doing what they do and I think that they are just doing what they are told.
I'm like 100% sure that the devs aren't at fault for this.Almost all of them seem like very determined and passionate developers that really want this game to be great.
I can only imagine it being something like the higher ups that force them to push out content at a unreasonable pace
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Kinda bad timing,considering how much of a dumpster fire this update is,but glad to have you back nonetheless :)
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Yes,it's 16 seconds when you get healed by another and 8 if the person has WGLF
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Yeah,they looked pretty awful in the trailer not gonna lie
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785753#Comment_1785753
Not gonna lie, I thought the same thing.
( ͡° ͜ʖ ͡°)
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( ͡° ͜ʖ ͡°)
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@horrortale_sans said:
https://forum.deadbydaylight.com/en/discussion/comment/1785541#Comment_1785541
stop with the hate
You need to improve your trolling skill,mate.
He/She just explained what is happening in this update
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@horrortale_sans said:
https://forum.deadbydaylight.com/en/discussion/comment/1785541#Comment_1785541
so what
play another game if its so bad
Guess we found Mathieu Cotes second account lmao
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@Mandy said:
Can you restart your console and then do a manual search of the store to get the update please?
One of my friends even deleted the game and reinstalled it but still didn't get the update
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1782910#Comment_1782910
Dang I wanted to do it.
Gotta be faster next time buddy ;)
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1785029#Comment_1785029
Yes, exactly. Last years Winter Chapter was also quite messy (the Oni-Chapter). Might really be a sign to go to 3 Chapters/year or something like that.
I doubt that the executives at BHVR would allow that,unfortunately
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@Aven_Fallen said:
Some of those were already known issues on the PTB. Some others are new.
I really dont want to throw ######### at the Devs, but what is the point of a PTB when the same Bugs which were on the PTB (and already known) are not fixed until the Patch goes live? I wrote it a few months ago, at this point, you can just do a PTB on Tuesday and release the Chapter on Friday in the same week.
A main reason for prolonging the PTB by 1 week (3 weeks instead of 2 weeks) was to fix issues...
Don't forget that they didn't want to focus on events much last year so that they could have more time for working on the game
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@AggressiveFTW said:
The current killer perk combo Undying + Ruin is so boring in many ways, we need a changed meta asap (at least imo). I believe the devs shouldn't be afraid of making too powerful perks, cause if they are too OP in the PTBs, they can just nerf them after receiving the community's feedback.
What are your thoughts on this?
They already did that with coup de grâce ;)
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Fractured Cowshed and Disturbed Ward are waaaaaaaaaaay worse.
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@zoozoom6 said:
her spray is well known to have really funky collision to the point where sometimes i will just the hit on a healthy survivor hear it it hit them hear them cough once and they still arent infected.
she's least picked killer for a reason.
she's jank and weak.
Kind of similiar to clown.If they are at the very edge of your gas they'll scream but don't get slowed down.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1784022#Comment_1784022
That's if the pallet isn't dropped. If it is dropped, then unless the loop is incredibly short, he doesn't have enough time to pull you around with his chain for the hit.
If the loop is so short where he can pull you around, then it's just a very unsafe loop and he's better off just going for the M1.
You actually can,even if the pallet is dropped.You just need to get a good angle
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1783966#Comment_1783966
No, this is incorrect. He had a Lullaby while survivors were awake, and a 24m TR for asleep survivors
Damn it,i'm dumb💀
I only remember that perks like coulrophobia worked on awake survivors.
But i guess that was because Oblivious wasn't in the game at that time
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1784006#Comment_1784006
My hours have nothing to do with this conversation.
Deathslinger can only ''negate pallets'' when the loop is so short to the point where any basic killer can just walk around and hit you. Huntress can hit you over the pallet and loop if it's short enough, deathslinger cannot.
The core argument is still that Huntress is just like deathslinger, hold your weapon and get free distance into a hit.
Deathslinger can get you on a lot of the common low wall loops you'll find on mcmillan or autohaven
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1783990#Comment_1783990
Except she holds it and your forced to dodge side to side repeatedly in an attempt to dodge, so you're not getting any distance whatsoever. If you walk forward straight instead, she gets a free hit.
No matter what, if there isn't any nearby cover or loops with high cover, the Huntress just has to hold her hatchet, gain distance and gets a free hit. It's not as bad as Deathslinger's instant scope on you, but at least he doesn't negate pallets entirely.
If you aren't nearby any covers or loops you are dead no matter what killer you face anyway.
Pallets with huntress are just 50/50.She either throws a hatchet or she M1s you
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1783966#Comment_1783966
Really? Wow, it's been so long I can't even keep track.
I remember it was funny seeing survivors who were clueless about Freddy's gameplay going into the basement, and I'm just watching their auras like, "Wow." But at the same time any survivor who knew what they were doing was a pain. I turn a corner, they're cleansing my hex, and they know how much time they have left before they fall asleep so they're not worried enough to run off before they destroy the thing in my face. And playing against him, I had so much time during which I knew I was untouchable during any match, and if my stealth failed I knew immediately because I'd start to fall asleep.
He was such a mixed bag. But that's just my personal experience.
Ehh,i never really used any hex perks on him except noed sometimes.
But yeah,going against good survivors was always pretty awful,but there were some really fun times too with him
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1783972#Comment_1783972
Well shoot. I wasn’t planning on buying but now Imma gonna have to reconsider. Thanks for confirming.
No problem :)
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Nope.
Huntress has to ready her hatchet first and get it to max charge (if the hatchet isn't max charge then it makes it easier to dodge).This already gives the survivor quite a bit of time to react.
Also,she can't do it the whole time because she's losing distance while holding her hatchet deathslinger however even gains distance on you because he doesn't need to hold his gun all the time in order to shoot you.
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@HealsBadMan said:
I wanna try to get the Myers Evil Incarnate achievement (kill all Survivors by your hand) and all the vids I saw used Tombstone addons. Can I get the achievement using a mori and/or perks that let me mori (Devour Hope, Rancor, etc.)?
I'm pretty sure that you have to kill them with the addons.
Perks and offerings don't count towards the achievement.
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@Steel_Eyed said:
I saw on the DBD news that there is a visual error with the store listing and prices, but it appears that the error (as written) is with the outfits not displaying the thirty percent discount. However, it does appear individual pieces of cosmetics have a thirty percent discount. Can anyone confirm this is accurate and not part of the visual store error reported in the news?
That is correct.
All cosmetics that were released before blights chapter are 30% off
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1783946#Comment_1783946
I thought old Freddy was the opposite of current Freddy, so he had a lullaby instead of a TR when the survivor was awake?
Nope,it was exactly the same.
Awake survivors had terror radius and sleeping survivors heard the lullaby
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Yes,i discovered him like a year before or so.
Really great and fun animated shorts :)
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@Healthore77992 said:
Old Freddy was weaker than Clown, i don't want to wait 7 seconds so I could hit survivor, I don't miss survivors healing in front of my face when i can't literally do anything. New Freddy is fine.
It was pretty fun watching survivors trying to heal in your face when you had coulrophobia
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1783883#Comment_1783883
Ah, I make a wonderful community fool. Watch me jingle in my dunce uniform. Jingle jingle.
Don't worry,i learned what a deadzone is on a controller just yesterday (Despite me playing on a controller for over 10 years 👀)
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@megswifey said:
Sorry if this is dumb, I'm new to playing games, but I thought that the controller sensitivity helped with that? I am actually planning on running a little test to up the sensitivity, that way I can attempt more 360s that actually register lol!
Increased sensitivity only helps you to turn faster.
OP is asking for an option to adjust how much you need to move your analog stick in order to get a response
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@MadLordJack said:
I think the Devs should randomly buff and nerf perks out of the blue every week just to shift the meta wildly in random directions and accidentally create insane mechanics that last mere days before vanishing into the void, but I revel in confusion and disorder so maybe don't listen to me.
I'm waiting for the day people complain about Monstrous Shrine and This is not happening being OP
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@Jay_Whyask said:
The best way to buff second wind is to remove the prerequisite, have the perk activate once you are unhooked. Think about it, you can only get unhooked twice in one match, you can only use second wind twice. It's not even that strong, even when you take away the prerequisite it's still not that strong.
I would also cut the healing time from 32 to 16 seconds.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1782850#Comment_1782850
Jungle gym into jungle gym into safe filler into main building into safe filler into jungle gym into jungle gym into safe filler into Shack into safe filler into cow tree into all gens done 🙃
Gotta love those super interactive loops,don't we 😉
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Surge
If they could finally get rid of this stupid basic attack requirement.
Same goes for knockout (imagine designing a perk for a killer that doesn't synergize with his power)
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@piggypablo said:
It would be helpful, but not overpowered to all killers if BBQ was base kit. Survivors have many ways to negate it when the perk is used (distortion, lockers) it feels like it is just wasting a slot. No nerfs should be made to it in order to be a part of the base kit, it's fine as is.
I would rather like the point multiplier from BBQ and WGLF basekit
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/1782248#Comment_1782248
I guess, but why NOT allocate resources to a bug thats existed for 3 years on a popular killer?
Just shows their priority I guess? idk. Definitely not voting them for any award whatsoever.
I guess they are already overwhelmed with the new content that they are pushing out too fast.Just look at the twins
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@Killbutton said:
There's something to be said about taking a break from DBD for a bit- I've been far less stressed. I highly recommend taking a break from the game, especially to killer mains, as while the game is faily balanced at the moment it's in its most aggravating state for killers. At least, in my opinions.
Unfortunately, taking a break has had a rather peculiar side effect: I want to play more, but every time I load up the game I think about all the hassle the game's design/toxic community has given me and end up turning to a different game. Like, I love the game's premise, and playing Killer is fun, but damn it's tedious.
🎵I must've called a thousand times...🎵
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@TheClownIsKing said:
I mean what problems?
Seriously. What problems are so large in this game they need a dramatic fix to the base game?
-Optimization
-Stale meta (a LOT of perks need some serious buffs)
-The grind is absolutely awful and the main reason why i wouldn't recommend this game to anyone
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1782871#Comment_1782871
Funny you mention SWF because a lot of them will call me SWF quite a few times if it doesn't go well for them even though I always play solo
Yeah,that's a common excuse
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@Marigoria said:
Lately I've been going against a few killers who get really offended if even a gen gets done, calling it "genrushing".
If you are chasing a survivor for long enough and a gen gets done, how is it genrushing? To survive, the only thing survivors need to do is open the gates and leave, which only get powered if you do gens.
Should we start just going up to you a give you a free down? Maybe suicide on hook so you get a free kill? I seriously don't understand the "genrush" mentality.
Survivors are supposed to do gens to survive, killers don't need to facecamp/nod/hit on hook to get a kill (if you need to face camp to get a single kill, be my guest I guess?).
Doing gens shouldn't be seen as a personal attack to you, or as survivors being toxic, to a point you feel the need to BM.
Quite a few killers get offended if they don't stomp the survivors and call them out for "genrushing" or being a SWF but also fail to see their own mistakes that led to their loss.
Same for some survivors that always think that slugging,camping or tunneling was the reason they've lost and not the mistakes they've made.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1782839#Comment_1782839
That's a decent amount of effort for a response on the forums.
You deserve this upvote oni XD
Always a pleasure <3
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1782839#Comment_1782839
I mean.... he's not wrong in a way...
Technically the truth
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1782404#Comment_1782404
Some farm maps are annoying like haddonfield. Atleast cowshed. But i guess as original realm they will be reworked before haddonfield.
Temple of purgation can have some unmindgameable loops close together in the middle and its a big map.
Oh boy,
The amount of strong loops that fractured cowshed spawns next to each other is absolute bs
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@chieften333 said:
1:4
Peak comedy
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-Getting good at nurse
-Getting all my survivors and killers on P3 + full perks.I'm almost done,only Cheryl needs another 4 million blood points



