OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@HellDescent said:
Any tips? I couldn't get to work. I'm just sliding lol. I saw Nea in my game. Does it matter if it's make or female survivor
It only works on female survivors,unfortunately :/
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@yobuddd said:
And I love it!
If you haven’t discovered it yet, just play survivor and barely push your movement stick ever so slightly. Your character’s feet will go crazy and it’s a real hoot to dance around like that with others!
Though I don’t know for sure, I can’t imagine this works for PC players as for them, you either push the “go” button or you don’t, there’s no slight nudging.
I agree,
i would be extremely sad if they would ever fix that
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1797235#Comment_1797235
Exactly No Killer should even take this much, not even as much work as Freddy to get good at the game. Especially when Survivor is learning how to hold m1 on gens, and run at pallets - then equip an ontorage of second chance perks, and you are considered "the best". The imbalance is disgusting, and the entire reason why this game has such terrible balance choices.
If the majority of Survivors knew how to play the game right, Freddy wouldn't be even doing half as good as he is.
Playing survivor might be easier than killer but it's not as easy as many people claim to be.
Which your second point pretty much proves.The majority of survivors you encounter aren't really good at the game.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1797063#Comment_1797063
So people who don't have thousands of hours should not have an access to killers who can compete with genrush, organized swf and bad map design? Everyone should go through the same process as with the nurse now? How does it make it balanced? There are casuals in the game who don't have that kind of time to invest in the game.
Well,there aren't many bs maps left for killers (Haddonfield,Fractured Cowshed,maybe The Game),thanks to the map reworks.
Also,legit genrush and sweat squads barely exist.It's super rare to encounter that.
I think what @hillbillyclaudmain69 meant was that strong killers should require a good amount of time and effort to learn (e.g nurse,oni,blight etc.),which i agree with.
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@Dabihwow said:
So should I get them
Look at some gameplay and then decide if the gameplay seems fun for you.
I would maybe wait with it till the hotfix though because there are quite a few annoying and game breaking bugs with them right now
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1796557#Comment_1796557
No. It was supposed to be later in this rift.
Pretty sure they wanted to add the claudette skin to the next rift and gave us the ace skin instead
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@Mister_xD said:
artwork team =/= programming team
You could post that a million times here in the forum and people would still try to bring that up
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@Elena said:
In all seriousness I barely get tunnelled in my games despite the constant complaints about it on these forums.
Same,maybe we're just lucky i guess
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1795673#Comment_1795673
Like mories and keys were about to be changed.
I think we both know that the devs are just veeeeeeeeeerrrryyyy slow at balancing.
I suppose we can see a change at the latest in 6 or 9 months .
But at least it's on their radar ᕕ( ᐛ )ᕗ
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@chieften333 said:
To me it seems like the problem with survivor bloodpoints is that they have to go out of their way to earn them.
The killer just does what they normally do, though some of their powers prove to be a detriment in the deviousness category.
The biggest problem for survivor bloodpoint gain is that there are barely any ways to get points in the survival category
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Please adjust his turn speed in a way that he's more manageable on console.
He's got the same problem on console like oni did in my opinion
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@Warcrafter4 said:
I think people are caught up on the fact that he's easy to play as that's irrelevant to how strong he is.
The game would and probably still will die if we had no easy to learn but good killers just look at the (Nearly dead)Arena shooter genre for what happens when you have no easy to learn characters.
For his balance:The main thing I'd hope they would test first on freddy is just removing his passive generator slowdown add-ons as they are simply 2 extra slowdown perks in his build letting him overcap the normal slowdown perk cap of 4.
If that isn't enough I'd double his initial sleep timer and if needed increase the clock's sleep timer to two minutes to try to force freddy to get hits if he wants to use his dream projection a lot early into the game.
I disagree,there's nothing wrong with characters that are easy to pick up and learn,but in my opinion strong killers should always take a lot of skill to learn.
I don't really like that you get the same amount of raw strength like hag,oni,blight (killers that take a lot of time) just by playing freddy (required almost no time to learn)
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1795546#Comment_1795546
They don't matter. I only ever got this game because I liked Nightmare on Elm Street. Sure I don't only play Freddy now, but I don't want to see him made back into the original Freddy again, simply because Survivors don't want to put the same amount of time learning the game like I did.
We just gonna have to wait for them to announce the adjustments.
I agree that he doesn't really need huge changes.Some changes and adjustments should be fine.
Also,i hope they change his addons to something more fun and unique.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1795556#Comment_1795556
because it could be downright trash like 50% of the killer Iri addons
plus it lessens the chances of getting Iri Head.. that alone = not a buff
Well,Iri head is gonna get changed anyway.
Rightfully so
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795494#Comment_1795494
Perhaps..but I'm not seeing that happening here...look what happened to Billy as a not nerf
I would agree that the overheat mechanic wasn't needed on billy.But he's still in a decent spot power level wise.
On the other side however all the other changes made killers waaay better than they used to be or at least only a bit harder to play (e.g spirit and nurse)
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@Hektic3000 said:
Nerfing freddy again is really dumb. This man was garbage for about 2 years because survivors complained about him before. So after more survivor complaining we're going to go through the same thing again.....really? Its like what happened with pyramid head, first he looses his ability to see his cages(which is his power so why cant he see them), then he gets slowed down after using his power because survivors dont like to guess when all killers do is have to guess.
Pyramid Heads ability to see the aura of the cages got removed becauae a LOT of people just hardcore tunneled with him,leaving survivors with very little counterplay in that situation.
His second change that was actually a hugge buff for PH.The 0.5 second longer delay is barely noticeable but the reduced penalty on using Punishment of the Damned however is.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1794904#Comment_1794904
Killer shouldn't be miserable to do well in..thats not fair
Sure,they shouldn't,but in my opinion strong killers should always be harder to learn (e.g blight,nurse,hag,oni etc.).
Which isn't the case with freddy,obviously.
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@TruffleTurtle said:
Why is it since day 1 of this patch that every time somebody uses dead hard my game just freezes. Its annoying. And too common. Im just really annoyed with the amount of things that make the console experience worse and worse each patch
Welcome to the console experience :^)
That has been in the game for quite a long time.
It's kinda inconsistent too.Sometimes dead hard and sprint burst freezes my game for a second and sometimes it doesn't
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@Chechia said:
Just watch this. It really hurts my heart to see this.
@chieften333 said:
What in the Kentucky fried [BAD WORD] are those hit boxes?!
Now Blight isn't alone anymore when it comes down to wonky object hitboxes :')
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As far as i know,it's only possible with female survivors on a controller.
You shuffle step by moving the left stick slightly in any direction
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@coppersly said:
Million threads on how/why we could do it. Best one I've seen it just eliminate perk tiers.
Less text clutter, easier to understand, and less grind x3. Win win win.
It would also make developing perks easier because they wouldn't have to think about 3 different versions.
But i guess we won't see any significant changes anytime soon (probably 9 or 12+ months) considering how they haven't any plans for it at all.
Such a shame,because the grind is one of the main issues for newer players.
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@MadLordJack said:
Freddy is disgustingly easy for how strong he is. It doesn't really take any skill to slap down a snare and hit someone, it doesn't take any skill to have a secondary power that could pretty much be renamed "free map pressure," it doesn't take any skill to do anything Freddy does. That's why people are sick of him. That's why people want him nerfed. He's like Spirit, using denial as a weapon, but even easier because you can just slap on some music and not really pay attention and still 4k the majority of your trials. Trust me, I've done it. And I am not a good killer.
That's not to say I hate easy killers, I just don't think they should be extremely strong killers as well.
It's kinda insane how much freddy gets for free.
His base kit is overloaded (one of the best map mobility in the game,very strong chase power,free stall because survivors need to wake up every minute,free tracking if they wake up through failing skill checks,free anti BT mechanics)
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@Hopesfall said:
it's just an endless cycle of killer nerfs.. it's quite obvious, once they finish gutting one killer, they move on to the next that whiny survivor mains cry about
Nurse -> Spirit -> Doc (backfired) -> Freddy -> Blight (compound21) -> Billy -> PH -> Freddy
and after that it'll be DS or Spirit or maybe 3 people will complain about Myers and he'll get an "addon sweep"
game's a joke
Uhh,all of those killers are still very strong though?
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I was actually a plague main for a bit in the past,but i just can't play her anymore just because she feels so clunky and awkward to play compared to all the other killers.
My main problem with her is getting to the corrupted fontains.It always feels like a massive time waste getting these if they aren't somewhat near the middle of the map which often times isn't the case.
Now they buffed her by giving her a corrupted fontain at the start but that doesn't help me in any way if that fontain is sitting in a random corner of the map.
I wish she would be able to get her corrupt purge from corrupted fontains similiar like freddy teleports to gens meaning she would look in the direction of a fontain and starts to channel her purge from it.She would get extremely slowed down while doing so (similiar to doctor with his static blast) and wouldn't be able to cancel this action.
That would probably make her waaay more fun to play as.
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@azame said:
https://clips.twitch.tv/BigSpotlessMallardThunBeast
Clip speaks for itself but pc blight is nasty as hell.
WHAT???
He was able to completely turn around in one dash????????
Man,pretty sad that that won't be possible on console :(
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Possibly fix for the worst FPS drops :D
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@NomiNomad said:
Ah, I saw that reload animation as a possible auto-reload, but I may be wrong. Either way, it definitely will be interesting to see what happens.
I think that could be the animation for switching between the antidote and tonic
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1791266#Comment_1791266
Yeah, I know Legion is broken, but I went against a Legion that WASN'T broken. Completely, utterly normal. I was wondering if anyone else had, too, or if that Legion was just super duper lucky and got so bugged they cancelled each other out
It might just be that the bug just has a very high chance to appear.Your legion was just really lucky i guess
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1791245#Comment_1791245
There's no need for a question mark it 100% is worse
But it's fine just don't run into the map-wide dead zone 7head
BHVR with that peak map balancing at it again
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@GoodBoyKaru said:
Yes let me just conserve all of these pallets...
https://us.v-cdn.net/6030815/uploads/2IYF781YRBD7/20201203-082328.jpg
https://forum.deadbydaylight.com/en/discussion/comment/1790776#Comment_1790776
See above.
Image credit @PillsStealer on Twitter.
Oh my,seems like wretched shop is even worse than it was before?
If yes,then that's an achievement right there
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@MadLordJack said:
Y'all are the real heroes here, playing these very, umm, unique killers despite all of their... uniqueness.
I've been having fun. I know it isn't easy, but I hope all of you are as well.
Honestly,i just couldn't stop laughing the first time i played them.Everything about them is so ridiculous and stupid.
Jumping on survivors from half the map,survivors just ganging up on me and kicking the crap out of me.
I love it.
Though it's pretty damn annoying to get stuck in the ground as victor for like the 10th time >:(
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You don't get the additional bloodpoints from BBQ on the twins (Don't know if this is happening with other killers too).
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@azame said:
Twins needs a nerf. Its day one but hear me out. For some stupid reason victor has an extended horizontal hitbox. This allows him to get so many undeserving hits and making dodging near impossible.
You have to cush him to get him away but how can you even dodge him? Nothings safe against victor it feels like another deathslinger to be completely honest.
I had Hope's for this chapter but twins is pretty boring. They camp really well so its hag,deathslinger, and a little of t1 myers.
I'll give it another shot though. I could be wrong but as of this moment I fully believe they need to reduce Victor's hitbox dodging is scuffed.
I'm gonna guess that it's honestly latency + the extremely fast speed at which he pounces.
You should test his hitboxes by pouncing on a standing survivor in a KYF.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1788355#Comment_1788355
Yea definitely nerfing his speed would be the best thing to do because currently his insane speed can negate pretty much any loops effect.
Also you can actually hit ppl in lockers if you just pounce at the locker. Idk if that's a bug or intended.
That's a bug.Not intended
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1787694#Comment_1787694
I want to be able to practice SOMETHING at least. If the survivors are being merciless and the game is over in mere minutes, I’m not able to get a feel for anything.
If you want,we could practice a bit in KYF
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1787908#Comment_1787908
Oh you'd be surprised most of my friends have quit dbd and the 3 that haven't im convinced secretly hate me
Aww,sorry to hear that :(
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Nah,he's really really loud and i think it's rather easy to keep track of him
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@GoodBoyKaru said:
This isn't major but I haven't seen anyone else mention it; the 4th year anniversary flashlights & medkits have lost their confetti.
BHVR has finally crossed the line.This unacceptable
Also,it seems there's a bug that shows Pyramidhead animation (him dragging his sword across the floor) while he isn't actually using it (no trails appearing behind him) from survivor POV.Not sure how it looks from the pyramidheads FOV
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1788162#Comment_1788162
Yeah, but is that confirmed working or is it bugged? Both times I ran around with a screaming undead gremlin on my back for about five minutes and I forgot to ask in the post-game chat
It might be that you have to call him back manually and some killers just didn't figure that out
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@[Deleted User] said:
I've been stuck in the ground 3 games in a row as Victor completely unable to move or do anything. Do you have a QA process at all? Why even have a PTB? I can say with confidence that I'm not spending actual money on DLC at release going forward. As a huge fan of the game, it's really sad.
It's super simple:
Because they were always able to get away with it.Why should they try to deliver new content in a finished state if they get their money anyway and can "fix" it later on?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1788031#Comment_1788031
I haven't played as the killer yet, but what I can say is that the Victors that hit me are the ones that go for animation locked hits lr close-range hits. For close range they back up and wait for me to lock myself into a juke like Billy or Huntress. I don't know if that helps, but another thing I've found is that the hitbox is kind of like Blight's lethal Rush - short, but wide.
And I totally agree with the punishment thing, I just stick to a teammate like glue and even if Victor downs one of us the other one punts him out of existence. Well played, have a foot. And I'm usually running WGLF for bloodpoints, so... fair and balanced gameplay.
Side question for anyone reading this, do you have the option to recall Victor when I kidnap him? I've done it twice today and both times Charlotte just ran around being m1 killer.
It seems like you have to wait for about 45 seconds before you get victor back (if anyone kidnaps him)
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@OldHunterLight said:
11 hooks but couldn't get adept on twins even when everything else was irri?
3 survivors died on 3rd hook, 1 died on 2nd.
Yeah,i heard that the devout emblem is bugged (at least on the twins)
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It seems like you don't get any extra points from BBQ (At least on the twins;not sure about the other killers)
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@Ghouled_Mojo said:
Is anyone else not getting post game points from BBQ and Chili?
Yes,i was super confused why i've got so less points in the last few games.
Is it only on the twins or did you experience this bug on otger killers too?
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1787116#Comment_1787116
Your contribution to the list is appreciated, I was going to ask in another thread, but is it okay if I make you my official meme dealer?
I got you covered homie 😤
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-If you switch to victor,there's a chance that your FOV will be at something like a 45 degree angle for a short amount of time.
-victor can actually attack you through lockers
-There are situations where victor just kinda floats near the survivor he should be attached to
-The same thing can happen on charlotte too.You just see him floating around in your FOV
-Legion stays at 4.6 m/s movement speed (even in his frenzy)
-It seems like you can kinda see your own scratchmarks very faintly sometimes without using fixated
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@MPGamer18 said:
All last gen hardware isn't powerful enough to handle the game. Never was. That includes the Pro and the X. Even more so now with the map reworks.
While my PC handles this game just fine, it still eats up a lot of my GPU resources for some reason. But on PS5, it runs silky smooth and locked to 60fps while looking clean and crisp in 4K. I would think the Series X looks just as good. You need to upgrade your hardware when stock is there as it isn't going to get any better.
It absolutely isn't a hardware issue.
I can play really great looking games like good of war or the witcher without ANY frame drops.
Even games like overwatch that have a LOT of effects and abilities happening on your screen at the same time doesn't drop frames.
It's just non existent optimization.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1786798#Comment_1786798
Of all the updates I've been through in dead by daylight, this has to be the single worst one I've experienced.
Some new bugs have been found, Apparently sometimes shack pallets can't be broken, and hillbillies chainsaw randomly overheats.
Nah, 4.3.1 aka Dead by Powerpoint presentation was waaaay worse (for PS4)
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@elasticheart said:
Remember when we were promised to have a 60FPS optimization? It aint happening chief.
It's so sad that they can't even fix these damn frame drops you get from sloppy,noed,bloodlust etc. after 2 YEARS.
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Probably where optimization and the change for the early game is :^)
On a serious note,they are still working on it but we have absolutely no information how long it will take them to finish it.
And believe me their first attempt at MMR was an absolute dumpster fire.Matchmaking was even worse than it already is(Which was quite the achievement tbh).


