OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
- Visits
- 7,668
- Last Active
Comments
-
Haddonfield was always extremely survivor sided
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1781882#Comment_1781882
McCote is right, I don't see why the balance team wouldn't listen to that statement.
Hmm,now that i remember that incident that got insta flashlights immediately nerfed then there might be hope
https://youtu.be/R98e-Y4Lu8w -
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1781827#Comment_1781827
It is worth mentioning that McCote pointed out that the stats don't tell you how it feels to go against something.
Or something along those lines. But he did correct the other guy on OoO.
Not that much unfortunately,because the dev that said object is fine is part of the balance team and McCote isn't.
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1781797#Comment_1781797
I'm not too torn up about coup de grâce, it was a niche perk even in the PTB. But yeah, still a pretty wierd nerf.
It's the mentality that nerfing an already extremely underpowered perk is ok what really concerns me about their future balance decisions.
-
@chieften333 said:
I'm sure most survivors know the pain of being tunneled or camped. When you tell others about it, they tell you to run Decisive strike, or borrowed time.
Most killers can tell you how much it sucks for games to be finished in less than five minutes. People will tell you to run PGTW, thanatophobia, and a handful of other perks to slow the game down.
Another band-aid that has been in use for years now is bloodlust. With the recent experiment showing how some maps still have a long way to go in regards to balance.
These things have covering up core issues of the game that have been around for a long time. As it stands BHVR have forced themselves into a corner. They can either address the core issues, but this would entail a major overhaul of the base game and offending perks. Or, keep using perks and bloodlust to compensate for unbalanced mechanics.
With the aforementioned blood lust experiment, BHVR is showing that they are starting to rip the band-aids off. As well as some map reworks balancing the loops (thank god for the ormond overhaul)
They are moving in a promising direction. But I hope they look more into perk balance, and eventually address the main issues.
Yeah,and then they want to nerf coup de grâce lol
The devs are always switching between great balance decisions and really weird ones
-
@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1781651#Comment_1781651
See that's the problem with killer! You turned the game around because survivor's made major mistakes not because you played well
Being able to recognize those mistakes and punish them is an important part of your skill.
Don't downplay that.Not everybody is able to do that.
-
@BabyCameron10 said:
Just out of curiosity, since survivor queue times are long like before, What prevents you from playing killer?
For me it would have to be that at least 2 gens pop, usually around the first chase and I always seem to go against “good survivors.” It’s funny to me because when I play survivor (Solo) I always get the potatoes.
Also, this might sound weird but, How come most killers don’t feel threatening/scary? I always felt that the killer should have the upper hand. I really do think they need to give killers something to slow down the game by basekit. Maybe, after hooking every survivor once, all gens cannot be worked on for a certain amount of time, idk, something like that or give survivors an extra objective.
They should also look into the exit gates. I usually accept my loss after the 5th Gen gets done, I try my best to not play scummy but if I haven’t gotten a kill by the last gen, you bet your sweet ass I am going to camp the next person I hook. I noticed for you to at least to decently well as killer, you have to play sorta scummy. Slugging is a big one that killers have to do to slow the game down, this is another reason why I don’t usually play killer, what is yours?
I would like to add that i've seen a LOT of games on both sides where me or other killers were able to completely turn the game around because survivors were too confident and made major mistakes
-
They are already super overwhelmed with the 2 game modes we have.
I don't see them adding a new game mode anytime soon
-
Happens pretty frequently to me as well.
I think the reason for that is (at least on PS4) that the button to activate the instaheal is the same button for running.So when i try heal with the medkit but get interrupted,i try to run away and accidentally use the insta heal.
-
Adrenaline is like any other second chance perks very powerful and potentially game changing but also quite situational.
Spine Chill is more versatile and consistent than adrenaline.
-
We would need mouse and keyboard support too,considering how damn slow writing on console is
-
@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1780210#Comment_1780210
Crotus Penn Asylum. Literally the only god loop remaining in the game.
My votes for Ormond. Looking forward to the rework.
You forgot the window in the back of the main building on mothers dwelling
-
@The_Bootie_Gorgon said:
The BP gain on both sides needs to be revisited. The number of perks is going to keep growing...
I would rather see them add some more options to get points in the survival category and removing perk tiers.
That would be the perfect change imo
-
@Dav33d9454 said:
Is spine chill, sprint burst, kindred, and iron will a nice class set up? I’ve only been playing for a little while now and I’ve found myself where I need spine chill it’s a must but not sure about the other three any suggestions or should I stay the same. Btw just got up to rank 8 with this class setup!
A pretty solid build for playing as a solo survivor
-
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1779936#Comment_1779936
What would be the point tho? Just to be toxic and forever clicky click?
To clicky click at my teammates,play detective or give me an option to finally see something on badham for example
-
I absolutely love the stupid/funny interactions between survivors and killers
-
I would love a brown flashlight that has umlimited charges but can't blind the killer.
Would be my favourite item in the game
-
@Withered8 said:
I think the biggest problem is getting all the perks on even one character because of the increasing number of perks and characters. The perk system was well designed for when there were less killers but it doesn't work too well these days. I'm fine with perk tiers but being able to get more perks in level 50 bloodwebs would be nice. Items and that are fine though i've almost got too many of those.
I disagree.
Removing perk tiers would be the best step imo.
It would drastically cut down unnecessary grind in this game and would make it waaaay easier for the devs to design new perks because now they won't have to think of 3 different versions for a perk.
I could also imagine that it makes it much easier to fix perks that are bugged.
This game being so insanely grindy is the number 1 reasons why i would never recommend this game to other people.
-
@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1778498#Comment_1778498
More perks should be viable on Killer. More Addons should be viable on all Killers. There shouldn't be "low tier" Killers. The fact that there is proves my point. I literally go against SWF back to back to back, especially since cross platform happened. Even more people got on the game because they are able to play with friends easier. And before "Well you can beat strong 4man survivors so then it must be balanced". I put a ridiculous amount of time and effort into learning every single aspect of the game to get that good as Killer. I put barely any effort into Survivor. My issue with the game is that players shouldn't put that much effort into a Casual game to play it causally, and I should have put more effort into survivor - I shouldn't be able to completely stomp red rank Killers like I do as survivor. Then while players are trying to voice this very clear issue, we have people like you who just jump on pretending to be "nice" and "positive" when all you are really doing is trying to dimiss the issue so it doesn't get solved, so that the game continues to be easy for Survivor and a sweat fest for Killer.
Same as before, get out of here with dismissive comments, and lying to dismiss a serious problem in the game.
I'm pretty sure that all PvP games have low tier characters.Sure,designing every character in a way that would make them viable is obviously the aim but very rarely,if at all,the case.
All PvP games are competitive.That's just how it is.Sure you can play with a more casual mindset but games obviously get harder if you verse players with a more competitive mindset.
Sure there's toxicity (like in every multiplayer game ever,not that it makes it ok),but there's not really much the devs can do about that except maybe people that start to insult you.
Yes there are still unbalanced aspects in this game but it's definetely waaaaay better than it used to be and the devs are working on balance (albeit being very slow at it and doing some questionable decisions sometimes like coupe de grâce/gearhead nerf ).
And i don't know what killers you are facing but being good at survivor really isn't that easy as some people may believe.It might be easier than killer but that's about it (Also,there's a ton of pretty bad players at red ranks,so there's that too).
Playing killer will always be stressful,because you have absolutely nobody to rely on as opposed to survivors
-
@Ghoste said:
If they nerfed Dead Hard, everyone would migrate to Sprint Burst. Pick your poison I guess.
I rather see everybody using sprint burst and being able to choose if i'll chase them or catch them off guard a bit later when it's still on cooldown.
Sprint burst just gives survivors a headstart and won't affect the actual chase itself (unless they 99 it but that's pretty rare to see).That means i can go for good mindgames and power plays without having to force a dead hard first.
-
It's actually Infectious Fright.
If it doesn't show you anybody when downing a survivor then you can pick them up just fine.
-
@Pipefish said:
People talk about using detectives hunch or small game to cleanse quickly but no one considers soul guard. Being able to get off the ground is huge. It robs killers of a lot of slugging potential. So I am curious to see if any players have tried it and what were the results ? 🤔
It can be very powerful,but it's pretty situational.
I would rather choose items and perks that would help me getting rid of both hexes as fast as possible.
-
@DarKaron said:
The problem people have comes down to the fact that until you get that down on someone, nobody knows NOED is in effect, and you can turn a 0-1k game into a 4k at the drop of a hat just because Survivors "did their objective".
Meanwhile, the argument for years was "Do bones", and neither side gives any leeway to this day.
Honestly if the killer turns a 0k into a 4k only because of noed then the survivors made MAJOR mistakes.
All it should (not argueing how fair this is) do is secure you another kill.Anything beyond that is on the survivors.
-
@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1777334#Comment_1777334
And that's the point. Not every game should be a sweat fest for Killer. When they already take a break - the first game they come back to shouldn't be a 4 man SWF that just treats them like #########. This is the current state of the game. Then these Killers go "Hey guys, toxicity, and unbalance in this game is a problem" and every. Single. Time. They are told "just take a break". Well enough is enough with breaks. The breaks are not working. The problem persists, and the problem needs to be fixed. At first it was just a "positive response" and outlook, but now it's just dismissing the biggest problem in Dead by Daylight and that is that Killer is too stressful to play, and you should have fun with the role, not have it like a job.
Absolutely disagree.
OP made a lot of big mistakes in this game.It would have gone different otherwise.
Perk build wasn't optimal and he/she didn't use good addons too.Plus OP was playing a low tier killer as well.
Also,it's not really often that you go against really strong groups.Most are pretty manageable given you are decent at the game
-
@AhoyWolf said:
I hate the new offerings, they just make the bloodweb grindier.
Community: BHVR can you please improve this awful grind,please?
BHVR:Nah,have some more garbage offerings lmao
-
@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1777813#Comment_1777813
- You can use it an unlimited number of times (due to a bug, but one that wasn't mentioned as a "known issue" in either the PTB notes or the "Design" dev post).
- The only condition for using FF+PS is that you go down under a pallet and they can't pick you up immediately. If somebody is hovering around you when you go down, the killer's options are (A) chase the guy off before picking you up and getting Power Struggled, since it really takes no time at all, or (B) pick you up quickly and have a normal pallet save happen. The only counter to that is BLOOD FAVOR, and if your only hope is something that weak...
- Using FF+PS can be run alongside DS Unbreakable. It has disgusting synergy with both DS and Unbreakable, meaning a build of DS+Unbreakable+FF+PS is entirely valid and completely overpowered.
People forget another perk that counters power struggle:
Infectious Fright.
It's already a meta perk on a few killer and also helps you snowballing
-
@DaKnight said:
Trash tier. If you were winning with it, you could have won without it. It barely does anything until the game is almost won, doesn't effect the obsession, and gives the obsession free botany knowledge.
I miss the old dying light + remember me. That was such a toxic build yet hilarious at the same time.
Agree,it's just a "win more" perk.It barely makes a difference
-
@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1774997#Comment_1774997
When ppl dead hard against a blight tho more often than not they just get m1d after becauese of his short cooldown. Also you can easily bait out deadhard with blight.
Most of the time i can't really bait out the dead hard because they would reach a window or pallet otherwise.
It's just very frustrating to go against.You can't really go for cool mindgames or power usages once they are injured because you always have to force their dead hard first.
I don't really care about any other survivor perk honestly (Even DS + Unbreakable) but dead hard.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1777282#Comment_1777282
I never denied that spirit is strong and bullshit. I've played against and as her many times and same goes for nurse. You're right on pretty much everything. But I'll still defend certain killers like cowboy, demon, spirit against bhvr's tweaks because they more often than not make the killer boring and/or nerfed.
Pretty much never seen people complaining about oni.
Only about the scalped topknot addon
-
@CornHub said:
I'd say doc, but at this point literally every killer is easy bp farm with BBQ and a yellow or rarer bp offering.
*confused plague noises*
-
@gibblywibblywoo said:
Where did "spireh" come from? I keep seeing it.
It's from Tru3talent
-
Legion is probably the easiest killer to farm points with.
Blight is good but is pretty hard to play
-
@immortalls96 said:
Shes already got it if your smart enough to use it..strider can be dabated but yhats the perk not spirit..plus tbh iron will exists as well
What consistent counterplay does she have then?
Pretty much every spirit uses stridor and being forced to use a certain perk in order to have a chance against a killer is bad design
-
DEAD HARD
I don't care about DS + Unbreakable
-
@GoodBoyKaru said:
Issue with this is consoles regularly unironically crash like that in loading because the game is amazingly optimised
Yes,but we get DC penalties anyway when the game just decides to crash for no reason
-
@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1776829#Comment_1776829
I haven’t seen her at all, it really bothers me because I genuinely wanted to see what it was like facing a great Nurse. Since I’m on console they never really existed and now that cross-play is a thing, shes reworked/nerfed and NOW I WILL NEVER GET TO FACE A GREAT NURSE.
(Sorry, I got a little emotional there)
;/
Oh boy have i seen some great nurse already since crossplay (i'm console too).
And i can tell you,you're just gonna get deleted in like 2 seconds.It's insane.
But i can respect that,because i know that the nurse invested a huge amount of time to be this good.
Unlike other killers >.>
-
@Unicorn said:
I miss facing Nurses ;/
I don't know why but i've seen quite a big spike in nurse players lately.Super weird
-
@mrnolikey said:
So I usually play oni however I’ve found myself at a slight stop I can’t think of anyway to improve but I know there’s something I can do I’m just not experienced enough so I’m wondering if anybody knows of a way I can improve with oni (btw I suck at snowballing which is really bad seen as though this character is based on this)
Provide some gameplay from matches you had a lot of trouble with and we could help you by pointing out your mistakes and give you tips what you should work on
-
@Lyfe said:
https://forum.deadbydaylight.com/en/discussion/comment/1776633#Comment_1776633
She makes footstep sounds but that doesn't matter at all since you can't do anything with that information.
I hear her footsteps approaching. Cool. Now I can walk and get hit or run and get hit.
Yeah i know,it's similiar to her breathing bug she had.
It only really helped against bad spirits.
-
@tj0108 said:
https://forum.deadbydaylight.com/en/discussion/comment/1776631#Comment_1776631
or the usual "JuSt SlAp oN IrOn WiLl" argument when stridor exists. lets not forget you can still be heard breathing, grass moving, footsteps, scratch marks ect.
Shouldnt need a perk just to counter one killer, thats like people saying "Put on well make it to counter oni" or sum shi
Yeah,i would say it's pretty bad design that 1 perk kinda hard counters a killer but is required to have some kind of chance against this killer
-
@MadLordJack said:
Have you ever actually tried to break all 5 totems? Personally? While playing solo? With no way of knowing what your team is doing? Without dedicating an entire build to breaking totems? Or getting under a teammates feet?
I would say it's very map dependent.
Maps like Autohaven,Macmillan and Coldwind are easy but any indoor map or saloon is pretty awful.
-
@Aven_Fallen said:
Dont you know? The counterplay are completely skillbased mindgames! Where the Spirit knows all the time where you are, while you dont know where she is. Great, eh? Just use Iron Will, 5head. Its not like it gets countered completely by Stridor. :^)
On a side note, does she have footsteps when phasing? Luckily I dont get many Spirits anymore.
But I am pretty sure that she will get Nerfs. There is no way that Billy gets a Nerf but Spirit remains as she is forever. Good DBD-Streamers, even Killer Mains, say that she is not ok. Not that this matters that much to BHVR, but I highly doubt that nothing will happen. (It will take a while, tho)
I'm pretty sure she does have footstep sounds when she's pretty close to you.
-
I really really hope she's gonna get some real counterplay.
People,be like "JuSt WaLk" but then there are sounds when you move grass,slowly vault a pallet + swamp and red forest maps as well :]
-
Confess @TruffleTurtle,
you are just sent by BHVR
-
They would have to actually make them feel like a legendary skin that is worth the 15€.
That means at least some of the following:
-different voiceacting
-new animations
-new visual effects
-new visual for the killer power if possible
-
@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1775765#Comment_1775765
Lol, this is great. I have never seen someone try to imply ebony mori's favor the survivor.
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1775765#Comment_1775765
Except if someone is mori’d the game goes from a 4v1 to a 3v1
instead of 3 people on gens it’s two
instead of 3 people able to save, it’s 2, 1 when the killer goes to the other guy on BBQ
etc.
Pretty sure that that's a copy pasta
-
When you work on a gen and suddenly get exposed from a ghostface out of nowhere
-
Nothing is scarier than going against a good huntress on an open map.Hatchets are flying left and right the whole game
-
Praise the Ace \(*.*)/
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1775463#Comment_1775463
Its the endgame screen from the gameplay in the first post
Wupps i'm an idiot


