NoOneKnowsNova
NoOneKnowsNova
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- NoOneKnowsNova
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@Mandy said:
There's been a lot of feedback with regards to the different flags that there could be, we have taken this feedback back to the team so they are aware that people really want more representation as well.
@Majestic_Herman I hope that things continue to improve for your sister and I think your story perfectly sums up how important representation is.
I'm really glad to hear this ^^
Just out of curiosity, will these other flags (if they're ever made) be released at random times or sometime around June similar to the charm we got recently?
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If they explicitly keep on hitting the charm could it be a bannable offence...?
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@BarbecueiChilli said:
lgbt is for lesbian gays bisexual and trans so I don't see the point of trans flag
Is there any harm in more representation?
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A Jeff Panda/Grizzly Bear onesie bc he'd look cute af in it.
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I'd love, if one step at a time, we got more flags for representation. The trans flag would be a great addition to dbd and I hope they do make it soon, although I wouldnt rush them on it as we're making steps in the right direction. There is a certain one I'd like myself, although I'm not too open on it and I'm not sure if most people would recognise it and the flag (Unlike the LGBTQ+ flag and the Trans Flag).
Also I'm glad you support your sister and she deserves all the support in the world and I'm glad some of your family also reacted well to it ^^
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Glad to see the No. 1 Clown main back ^^
Regarding the post, I'm excited for it. I love the map as I love RE2, Leon and Jill both have some good perks, Nemesis looks fun to play and he has some good perks too.
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If I'm ever playing survivor, I'll nearly always use Spinechill, Iron Will, Dead Hard and Decisive Strike.
Spinechill provides so much value against every killer so to me its a must pick.
Iron Will and Dead Hard both extend the chase by a lot if the killer cant insta down.
DS counters tunneling to an extent.
As for killer, my current mains are Blight and Billy, with a bit of Clown.
On Blight I use BBQ, Infectious, STBFL and PGTW.
On Billy I use BBQ, Infectious, Enduring and Ruin.
On Clown I use PGTW, STBFL, BBQ and Devour Hope.
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I think this would lead to people farming for bp every match rather than trying to play properly...
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2220667#Comment_2220667
How can huntress like this map she rdy a hatchette the survivor enter a room and lose LOS.
Trickster is a bad killer and he suffer the same problem i said about huntress.
Billy is not really played anymore but like i said you just need to enter a room when he charge his chainsaw and just like that you counter him
If you cant see the trapper trap i think you need some glasses
Im not a huge nurse player but most of the video of the main nurse i have seen all said that hawkings is the worst map for her i think i will believe a 5k hours nurse player over my 100 hours nurse XD
Blight i did not play him enough to give a fair opinion. I believe that oni is good in that map because he dont get ######### when a survivor enter a room while he use is power.
I think hes trying to say that they're bad on the map, hence the map needs the change. Not that they're good on the map.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2220946#Comment_2220946
Again, which rocks are bothering you and why? Even if the fall isn't enough to hinder them (and it doesn't take much) the Killer dropping from above still has an optimal hit box.
I want to add onto this, some rocks you can climb (or could climb) are literally on a loop, meaning that if the killer goes up on it the survivors cant loop around that rock anymore as the killer can just drop down from it if they get near the pallet.
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Thanks for making this dude ^^ I appreciate you being dedicated to doing this each time!
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Kinda off topic (and a hot take too) but if someone thinks Small Game is a counter to Noed itself (Doesnt apply to other hex perks) then logically you must find all exhaustion perks fine due to the existence of Huntress Add ons aswell as Mindbreaker and Blood Echo.
In other words, it's not healthy to promote using one perk to counter another perk, because you get stuff like this. It's the same way you shouldnt need to use a perk just to counter a certain killer (which is very rarely used in arguements). Definitely on the controversial side like you Pigmain but to me you're right.
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@Avignon said:
https://forum.deadbydaylight.com/en/discussion/comment/2210759#Comment_2210759
If they switch last second to a key with an offering .... depending on how disrepectful they act in the first chase that person is getting AT LEAST tunelled, possibly face camped.
I will very rarely tunnel, but if I get the choice between them and someone else, they are getting chased at every opportunity.
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If they’re switching to a key with a hatch offering then to me it is.
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Although I doubt I will have a good day, I'll try ^^
Hope you have an amazing day too ❤
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@Moundshroud said:
Well let's all be honest here, the challenge is a setup. I like Jund just fine, but of course that 1v1 starting at the hatch was going to be a nightmare to counter play. :) The thing is those aren't the conditions in an actual game. If we are refining his argument to say there is zero counter play against a Star Player in a 1v1 Loop situation where the Killer starts with you already in her sights, that is a much more narrow argument than simply saying Spirit has no counter play.
The best counter play to Spirit is good evasion, i.e. stealth and attrition. This challenge end runs that option. :)
First of all, like @odra said, stealth is practically the counter to every Spirit other than Doc, not an individual counter.
Second of all, it becomes much harder to stealth when she can be right on you much faster than other killers while also being able to hear you easier if Stridor is being used, which most do.
Finally, if we want to talk about this challenge to be realistic to the "conditions in an actual game" half the pallets would have to be used bc you'll never know what pallets your team will use or you will know but they just wont be available, and Scott would be able to use perks.
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I'll admit he didn't do too bad in his last chase, but like Scott said that was partially to do with pre dropping pallets which isnt really a counter.
Kudos do the guy for taking on a challenge, although it only strengthens my opinion on Spirit.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2209005#Comment_2209005
Rly? I can't even remember the last time I played againts him :D
I've played a total of 2 survivor games in the last month (beforehand Ghostface was common) and both of these games were Ghostfaces who tend to be toxic and these two lived up to that expectation.
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Damn I wish I faced Ghostface as little as you do.
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If the exit gates weren't blocked then maybe I'd agree to this, but because of that suggestion I'm against it.
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Definitely a rank 1 killer, I can consistently 3k/4k with a lot of killers.
As for survivor, I'd say somewhere in the purples.
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I play Spirit when I'm in a ######### mood or have been on a poor run of games so I can have an easy one.
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I was supposed to chose other ;-;
What I was going to say, even though I dont play survivor much anymore, is for the gap between solo survs and swf to be reduced.
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Changes from month to month but as of now I'm playing Blight a ton.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2206681#Comment_2206681
Oh okay, thanks for respondind brother, any tips how to practice him and stuff?
If you're just starting, spend a few matches just zooming around the map with your chainsaw, not focusing on hitting anyone with your chainsaw, it let's you get the feel for it. Once you get used to it, start only using your chainsaw and never use your M1 (unless the survivor is already injured or something similar) this allows you to yet again get the feel of how to hit your chainsaw when you're right behind the survivor.
After that, you can hit survivors as much as you want with or without your chainsaw. You'll learn when it's a good move to use your chainsaw and when it's a good move to use your weapon instead.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2206666#Comment_2206666
Good thing is i dont use addons, ever lol, what sens. you use? Why people consider that Oni is better than Billy?
I use max sensitivity which naturally helps a lot with flicks.
Also, people consider Oni better than Billy as, while he has to gain his power, once he does get his power he gains a serious amount of momentum after downing one or two survivors. Billy's power cant be used at a lot loops while Onis can be used at most loops to some extent.
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I play Billy occasionally on console and to me he definitely is viable.
The main tip (which is regardless of console or pc) is to not overuse your chainsaw, otherwise you won't have it in chase or you wont be able to rotate around the map quickly.
Flicking is possible just a bit harder, you can still turn at normal speed for the first bit of your dash which allows you to make 90 degrees turns very quick at the start, often catching survivors out. This does take a small bit of learning but isnt too hard.
The main perks that work well on Billy are BBQ, Whispers, Ruin (and undying if you want it), Pop, Enduring, Infectious, Tinkerer (To an extent), Monitor (also to an extent) and even Bamboozle depending on your playstyle. My current build is BBQ, Enduring, Ruin and Infectious, however Pop often replaces Ruin depending on my mood.
Finally, Billy is playable without add ons, and I wouldnt reccomend using any as they can mess with your muscle memory.
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Someone who says gg on console
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@[Deleted User] said:
Wraith S tier? Deathslinger on the same tier of trash like Trickster and Legion? Doctor and Plague above Huntress?
Anyway, here's mine. Feel free to discuss if you want it.
https://us.v-cdn.net/6030815/uploads/SIPKU8MEG2SY/my-image-282-29.png
The more on the left, the stronger they are.
Other than Blight being better than Spirit and Billy not being A tier, that's a fairly accurate tier list to me.
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I only play her when I'm in a ######### mood and my games have been going bad, and when I do I dont hold back.
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Aslong as no one disagrees that Jeff is the best guy in dbd we wont have any trouble with each other.
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The most flexible perk that under the right hands can be devastating for killers. All other perks have certain requirements while this perk just has the requirement of being injured.
Additionally, Vigil needs a buff and maybe lithe.
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Dont want to be that guy, but both are issues. Spirit is an extremely strong killer with extremely strong add ons.
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Maybe the community isnt as toxic as people make it, but those people who are toxic leave their mark.
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2204942#Comment_2204942
https://forum.deadbydaylight.com/en/discussion/comment/2204944#Comment_2204944
Yknow something tells me this isnt a serious tier list guys 😂
Yeah you might be right, I dont see Clown in S tier.
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Freddy and PH in S tier + Hag above Spirit...?
Interesting...
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Both sides are like this. Did you not see how some (Not all) killer mains acted about the j flick?
Additionally how would you go about nerfing survs...?
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While Devour is the most fun, Ruin is undoubtedly the best.
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@BarbecueiChilli said:
https://forum.deadbydaylight.com/en/discussion/comment/2203978#Comment_2203978
that's why I said idk how about decreasing offerings, also you didn't said why this would end negative. Nerfs for hex perks?
To me it would be a negative as it increases your chances of getting a bad spawn. Let’s say there are 15 totem spawns on the map, two are good and the rest are average or bad. While using an offering to increase your chances if getting one of those two is a positive, using this offering decreases your chances of it being a hex totem, especially that there was already the chance of the totem spawning in game originally which could’ve happened without the offering.
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2203700#Comment_2203700
You really don't know what you're talking about.
As a killer who still plays Billy often, he’s right.
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Other than the existence of Noed, to me this would end up negative for the killer in the end.
Additionally a reduction in totems could cause huge problems with people using hex builds with haunted grounds.
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Some might be controversial but I'll briefly explain each tier.
Ghostface - I've never faced a nice one and to me he's the most toxic in the game by far.
S - Almost always toxic and tryhards, will often tell you how bad you are post match if you die and will claim all of you were a swf if they dont get a 4k or 3k with a hatch escape.
A - Almost always toxic with the exception of some memers. Killers playstyle itself is toxic regardless of the user.
B - 50/50 if they're toxic or not, many of their playstyles revolve around toxic or unfun moves which is what separates them from C tier.
C - Not much nicer than B tier, but the way the killer plays is much more fun to face.
D - Demo is a good boy.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2201132#Comment_2201132
Nah this video shows how much god pallets and good loop areas survivors have. This all loops enough for buy time for your team to finish gens. And that is insane.
That would be true if the killer was playing someone better, or even with perks and using their power. But this is simply a 115 killer doing nothing.
If I've got an unloaded gun and someone has a knife and we're fighting somewhere that benefits hand to hand combat but a loaded gun would still help, in the end they win in a fight, does that mean my gun is bad and that a knife is better in all situations? Or shouldve I brought something better and actually have used the damn thing?
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I'm gonna say both yes and no. For prestiging you get a pretty cool cosmetic (pretty debatable on some characters) and an ever so slight increase in rarer things. You'll have to prestige eventually once you've bought everything else you want putting you back at the start of the bring for getting all the perks you want.
On the other side, prestiging is a fairly big grind and its understandable if people want to spend their bloodpoints on more favourable things (such as teachables on other survivors).
I think both opinions are right in this scenarios.
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I'm kinda on a break...between April's rank reset and May's rank reset I only played 1 game, and since then I've only played another 5 or 6 just to test out Blight on controller (which I love) and a few Billy matches.
Otherwise, other games just seem more relaxing and fun at the moment. They don't bring out my competitive side as often nor do they annoy me as often when something goes wrong.
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Although I do think it needs some sort of buffs, this is definitely not the one I'd like as this makes the perk basically the same as it was before.
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Technically its phrased right, the only thing is, like you said, its misleading. To me the scream is enough to clarify what it does, although I wish it was a bit more clear to newer players.
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A bit late to this one (I'm getting less and less active by the day it seems) but I'm glad to see another one of these made ^^
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Is this the start of Tony's story arc in which he becomes a better person?
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If this is it you’re a genius dude
