NekoGamerX
NekoGamerX
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@Exxodus21 said:
This would just be abused to block players that beat you or people that don't play the way others want them to (i.e. a survivor that that waits for you to die on your last hook so they can find hatch instead of trading and both of you dieing).
pretty much this.
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I don't blame anyone wanting to quit I like to but to some like myself this game like a drug.
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dev like releasing skins so I don't see why not.
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@not_Queef said:
https://forum.deadbydaylight.com/en/discussion/comment/3118889#Comment_3118889
Status effects are designed to inform the players that they are affected by that particular mechanic.
With NOED (and Devour Hope), survivors are technically "Exposed" from the moment the perk activates, but they are only informed of this fact when somebody gets hit. This is likely a hangover from the way these perks originally worked, back before they were changed to use the Exposed status effect (they used to just say "hitting a survivor puts them into the dying state").
Imagine Haunted Grounds, Make Your Choice, Starstruck etc., if they didn't tell you that you are Exposed until you're on the floor. That would suck pretty big balls IMO.
I think NOED (and Devour Hope) don't tell you till someone been hit because if it told you right away survivor just be looking for it and hide till they found it make the perk totally useless then it already is.
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@kizuati said:
they cant killswtich depip'ing pretty sure.
also depips are a problem? how? i easily got to iri 1 with killer and managed to get survivor iri 1 eventually despite my solo matches beind scorched earth,
how much time it take you?how many hours a day did it take you?
like some said some have jobs a family you know life outside this dam game.
btw grades are time played so we really putting in negative time? I mean really we need to think
and grades and crappy MM are different things.
I mean I feel some still think the grade have something to do with matchmaking which it doesn't.
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@lemonsway said:
Personally i don't think you should remove De-Piping. It sucks to De-Pip when you're close to progressing especially if you get tunneled or Camped BUT Without De-Piping every game is a FREE PARTICIPATION AWARD!
That's a BIG NO! NO ONE should get awarded free stuff when it comes to progression. If you're only De-Piping from being prematurely retired from matches then that means you're doing fine when that doesn't happen. IF you find yourself in a frequent Tunneling or Camping situation then bring some Perk to avoid it, bring DS, OTR or Tracking Perks so you can avoid the killer and not enter chases.
You already can't tell your MMR, it's either really high really fast or really low really fast. Piping and Grades is the only sense of progression the game has. If you remove De-Piping then you break that Sense of Progression. Removing that means MMR is the only thing you can gauge how well you do but MMR fluctuates so much and so fast that it isn't reliable. IF you want to make MMR be accurate then you need to gain very little MMR per match so that you can have a sense of progression over time. Small increases of difficulty over time are a much better representation of progress and skill than high MMR gains from single matches. All high gains of MMR do is accentuate a fluctuation of MMR, you win, you lose, you win, you lose, this way Matchmkaing is constantly working based on fluctuating numbers, every match feels random AF and if you're not using SWF to control the flucatuation of MMR then that means Matchmaking is SUPER CHAOTIC with a random mix of high and low MMRs and you're probably facing a Mid level MMR killer.
We all know it means nothing, Iridescent 1 doesn't make you the best player but you need to keep the Illusion that it matters otherwise there'd be no reason to attempt to do well, especially when it's easier to just do bad to lower MMR and keep your Grade...
The Piping System serves the purpose of telling players what they were doing during the match and how much of it they did. IF you remove the negative aspect of the System, De-Piping, then you're telling to every single player that it doesn't matter if they do BAD because they can't lose progress...
IT's not fair that all of a sudden De-Piping stops existing, that would mean any new players will only get handed free progress where everyone else had to grind.
This is a situation that already got touched, Prestiging characters now instantly reward you with their Perks without needing to go through the Bloodweb. IT's good for Veteran players since those already put in all the work so when Wesker comes, for example, they only need to Prestige Wesker for his Perks and then everyone else gets those Perks too.
You can't just say screw De-Piping without thinking of the Progression system as a whole, that's a mistake. It's a mistake comparable to what what BHVR with overnerfing Survivors in this Update. Killers didn't need a triple chase buff: faster weapon swipe, faster kicks and nerf to survivors distance when hit. It's a triple buff for killers that wasn't well thought out, and they've still kept STBFL the exact same, so you're basicly at 10 stacks of STBFL instead of 8 because of the faster base kit swipe...
That's an oversight that needs course correction. Another oversight of this is, how killers work. Clown is Super Opressive right now, he can spam bottles to slow you down while he does everything faster. His reload is faster, he kicks faster, he makes good use of STBFL and his bottles slow down survivors alot, there's absolutly nothing you can do against a Clown right now.
it should be FREE PARTICIPATION AWARD! because this game is not skill based at all it random what could happen to you in any match that goes for both killer and survivor.
I mean it dam BP too not like we get free skins or dam charms for hitting grade 1 it BP and it already big grind right now anyways.
that all this game is big grind because we all know they didn't fix the grind but made it worse.
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@MaxIsBased said:
https://forum.deadbydaylight.com/en/discussion/comment/3117096#Comment_3117096
It's already based on skill, I pipped before even when my teammates were suffering from Alzheimer's because I am not completely brain dead, Also I guess that BHVR said it wasn't based on skill just to appease you lmao. If you can pip frequently due to being good at the game which I certainly do then play time shouldn't even be an issue. I guess you have 1 full time 8 hour job and some other part time one since you can't even spend at least 1 hour on the game you like everyday consistently. 4 hours was in reference to it not being much to spend on the game per day. But I guess you can't play for multiple day's straight somehow. I guess you are the busiest man in the entire DBD community.
it not based on skill grades and the match making are different thing grades is time played so why depip, like this person said
@bm33 said:
Negative pips shouldn't be a thing anymore. Just have 0, +1, and +2 pips. Grades aren't used for matchmaking, devs have even said "just represents time played" - well I'm not putting in negative time in a match so why am I getting negative pips?
grades is time played were not putting in negative time in a match so why are we depipping?
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@MaxIsBased said:
https://forum.deadbydaylight.com/en/discussion/comment/3113747#Comment_3113747
Ranks are literally just bloodpoints and i regularly get 20-30k bloodpoints a match (with barely an outliers) which is an average of 25k and most matches last like 10-20 minutes, average of 15 minutes. If i had 4 hours to play i would get on average 400k bloodpoints each in those 4 hours. This is barely even close to a problem and the only thing that you are doing is crying about it like this is rainbow six siege or cs:go.
You can quite literally get 1m bloodpoints in 10 hours of playing the game if you don't suck.
Moral of the story: Git gud.
There's really no reason to bother removing it.
All ranks grant bloodpoints so i find it fair to have a de-pipping mechanic to prevent anyone not good at the game from getting 1 mil which they can get in 10 hours anyway.
I have no idea where you got the idea that bp gain is at an all-time low. Back in the day i would barely get even close to 20k and if i did it's because either the killer got dunked on or i got dunked on or i brought a bp offering.
with the BP bonus gone from WGTLF and BBQ&C the BP gain is low right now unless it over we getting 1.5 BP bonus but ones that gone it low so I know think you know what your talking about.
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@RinsDoormat said:
"Grades are purely a measurement of playtime now"
"Ok, so remove depipping"
"Nooo, that would remove the challenge in grades!"
In reality, we all know that the rewards are part of the sadistic enforced "Reduced" grind, and that depipping is a part of that so it would be removed. The devs NEVER respond to these requests except to gaslight with more 'it's just playtime' stuff.
someone understands were not all brain dead here.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3112084#Comment_3112084
You'd be wrong with that guarantee. I play mostly SoloQ and getting to Iridescent IV is a breeze and that's enough for 700k BP on the 13th if I don't make it higher. When I actually do get Iri I as a SoloQ I feel like I've actually earned something.
Getting Killer Iri I is much easier.
Do you think you should just get a free 2 million BP every month on the 13th? Or should you have to earn it like the rest of us?
@toxik_survivor said:
Pls pls pls pls pls make getting to iri 1 harder. And I'm not joking. Getting to iri one should be as hard as getting to grand champion in rocket league. Iri 1 is too easy and dosnt feel like an accomplishment. Depiping is fine, they made a good change where you can't de-rank and that's good how it is. Be grateful.
But I do get where you coming from especially cause u depip when you get facecamped
you two didn't accomplish or earn anything you just burned your time grinding that all,this game to random to think it some kind esport tournament game.
it meant as party game for people who like horror movie scary thing which sadly this game not scary.
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@ByeByeQ said:
Gaining grades in DbD is laughably easy, you cannot lose a grade by depipping and the rewards for getting high grade are really good. Depipping is a minor hindrance.
Play more a git gud.
I hate the word git gud at least say get good moron also in solo to get pips is hard and if your in swf it easy you could be carried by your buddy.
in solo you could be 1 pip away from grading up then you end up getting 3 or 4 bad game you be back to needing 4 to 5 pips again
I feel unless you dc we shouldn't depip at all if the grade are time play not part of dumb SBMM which don't work.
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isn't this meant to happen? like when survivors do thing when hurt they drop more blood orbs....
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Trickster
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Self care should go back and DS should go back to 5 sec.
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like 1 out 5 matches
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no it shouldn't be a hex anymore or remove the self deactivation and it stay a hex.
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@Tsulan said:
Survivors biggest enemy: other survivors
true I was in a game where me and this feng min were the last two either of us been hooked I finally got downed and hooked all she did was stand near one of the doors drop and pick up her item till I die.at this point I was rooting for the killer who closed hatch and got her.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3118729#Comment_3118729
I finished my Survivor rift challenges yesterday and started on the Killer challenges. All of my killer queues were nearly instant. Didn’t have to wait more than 10 seconds to find a lobby.
lucky you
for me I have to wait till 7:30pm to get 3 to 5 min killer Q other times it takes forever and survivors are instant.
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funny how many say don't Q up and play if your going to DC or stop DC your bad you should uninstall,because of how many DC I see if every DCer I see quit today there be no game. lol
and there almost is no game or you think the long killer Q time showed up out of no where?
sucks the long q for killers make me have to play survivor more and with the BP bonus gone from my perks the game don't feel fun anymore and it mostly the grind tho solo still sucks.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3116830#Comment_3116830
THAT is what bothers me most about this update. Not enough people talk about it. #GrilledSurvivors and #NotQuiteYolo need their BP bonuses restored...
yea it what bothers me the most too.
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@ZVom said:
https://forum.deadbydaylight.com/en/discussion/comment/3116832#Comment_3116832
the grind is not less at all. These bonuses should be basekit + we should get incentives. Then we would have true grind reduction everyone is asking for.
yea pretty much I mean I had all survivors and killers p3 and now I have to grind to 100? like bs.
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@Nicholas said:
He's right; the conversion is capped at nine prestige levels, so anyone with a more significant investment in a character would lose that. On PTB, maxed-out chars were P11 L50, so basically P12. The system only factored in perk tiers; some players have chars that exceed P3 L50 many times over and have 100s of items but are still capped at P9. The 3x bonus was excellent for the masses, but the people with significant investments got the short end of the stick. I don't understand the issue in giving those people P11 or higher to reflect respect and honor their investment in the game.
this is true I have all killers and survivors p3 L50 before the update but Michael Myers and David are like my main mains and I P3 them a long time ago and I know I went over in BP after they both hit P3 L50.
I sure if the BP count was right Michael Myers and David be like p50 if not higher.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3114955#Comment_3114955
They are not replacements for the bonus BP on BBQ/WGLF - they're purely there for matchmaking, there's nothing hidden about "making up for something" in the slightest.
why can't the dev make the bonus from BBQ and WGLF basekit? I mean the grind is not that much less.
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So much for less the grinding.
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btw ds suck more now
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yea 1.5 yay better then nothing.
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ok thanks
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3112025#Comment_3112025
Yea. That how it should (and will soon) work.
not getting it till then but can I get link to the jake outfitz?
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how this game is we shouldn't depip it to random of a game to depip.
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so if I buy it on steam I can use the code on ps4?
have not got the game yet
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with the BBQ&C bonus got no matter if the still use the perk or not there rise in camping because killer don't have reason go for someone else.
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with the worse grind ever yes I play a lot less now.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3111802#Comment_3111802
the box counts as an item for hoarder.
ah ok.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3108685#Comment_3108685
Which begs the question, why do people keep wanting to balance around Nurse and Blight? "X perk is too strong!" Why? "Because it's oppressive on Nurse!" We saw this with Spirit and Freddy as well. With Pinhead, you literally had people wanting to nerf Hoarder. Why can't we just be fine with certain perks having synergy with certain killers?
what did Hoarder do for Pinhead?
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MMR just don't work
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@AngryHobo2 said:
Dead by Daylight is usually not this toxic. These kind of events are outliers. Most killers just try to kill for their grade rewards and do so efficiently. The "slug multiple people to death" is a rare occurrence, for me at least.
I been seeing it a lot more now don't know why.
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yea if you get down fast it is a buff.
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@INoLuv said:
https://forum.deadbydaylight.com/en/discussion/comment/3110987#Comment_3110987
Kindred always has use, especially if more than one survivor uses it. My matches with survivor (99%) are lost because of how braindead and bad some survivors on the match are, or even when i do a blunder, survivor matches are hard because of survivors themselves. Kindred is a 10/10 amd VERY underrated, everyone is allergic to it amd never uses it, altough they whine about wanting it basekit. The build i use is: SP, Kindread, prove thyself and dark sense/deliverance, this last perk can be exchanged for other one. Again: Everyone is allergic to kindred it seems like.
I used it ones and when the killer wasn't camping no one came to get me just doing gens like he was
it got it place a lot time it waste because of your teammates so it either win win or lose lose with it in solo why people want it basekit so even when no come help you it don't feel like wasted slot sometimes
all this update did was pushed people into play with friends more
I'm sure killers are facing alot more 3 man and 4 man groups now.
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@MadEyePopo said:
As soon as BBQ was changed (removal of Chili bloodpoints), didn't everyone notice there was a major upswing in camping? Like, I mean to disgusting levels.
The carrot and the stick.
The carrot was removed for killers to go for what @Ghoste calls the alternate win condition offered by BBQ & Chili.
Now if you remove the carrot, it must either be replaced with another carrot (it wasn't) or a Stick, to give a punishing slap to killer players every time they camp.
Yes, I acknowledge BBQ has half-decent value now even without the bloodpoint stacks, but it rarely finds room in my build anymore.
this is true one of the big reason camping is much bigger now I mean why go for someone else no more BP bonus for doing soo.
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just make the dam bonus from tho perks basekit what the big deal I like think hear from any dev on here but most been silent about it.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3111020#Comment_3111020
Bringing any perk which deactivates upon performing a "conspicuous action" so OtR, dead hard, DS now gives you 50 survival points whenever you tap a gen or totem or something
ok that odd good to know but odd bug.
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happen to me too.
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@rvzrvzrvz said:
Solo q is still bad for me my escape rate is too low, I've read that players are adapting but I don't see it in my games, can't say I'm having fun no. I'm abusing the tap gen bug so I don't need to escape anyway
what is tap gen bug?
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@YOURFRIEND said:
If you wanna make a thread complaining about killers playing killer, make a thread about that. What's hatch got to do with it?
it about kilelr slugging for the 4k so the last survivor doesn't get hatch.
nothing to do with killers play killer.
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@INoLuv said:
https://forum.deadbydaylight.com/en/discussion/comment/3110971#Comment_3110971
I am not a killer main, i started playing killer, i play mostly survivor and YES, old dead hard WAS a crutch and the most used perks, does not matter if you used or not. The core of what i said is: Survivors are allergic to kindred, they should use it like they did woth old dead hard. Simple.
well not going use kindred when it help sometime but other time it wont do anything.
don't say survivor solo is easy just because we aren't using one perk ever match with in a way swf get for free.
solo not easy no matter how many time someone say it or think it.
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@Lyonic said:
.. Daily Rituals.
I only play killer and don't understand why I have to get quests for survivors i never play and only have because they came with the killer.
I love the idea of the unique challenges that make you play killer in a unique way.
Why not have a tickbox where I can select which roles I play?
mostly get killer one not survivor and I play both roles 50/50
thing like the game messed up.
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@INoLuv said:
Survivor escape rate would increase dramatically if the survivor playerbase used kindred in the same way that they used the crutch old dead hard, but no, they are allergic to kindred, they prefer to whine. Survivor side is not weak at all.
like some have said some of us never used the perk(deadhard) before or after this update.
you killers need to get over deadhard it dead it can't hurt you anymore.
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@Adjatha said:
Trying to get items and addons has become massively inefficient and it costs WAY more bp to get greens and above.
No matter how you feel about perks, the grind has been overwhelming INCREASED for the things that you lose after each match. And since perks are one-and-done, the overhaul is a colossal failure in the long-term.
That is, assuming the new prestige system was made to reduce the grind.
Which it plainly was not.
Keep on grinding (but now with no BBQ/WGLF).
colossal failure is an understatement
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gaining BP now sucks fixed the grind yea right.
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grind sucks I had every character p3 some p3 for a long time was still lvl up some after p3 now I have to get to 100 what waste of BP