NekoGamerX
NekoGamerX
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- NekoGamerX
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Comments
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3180846#Comment_3180846
💀 Auto didact is one of the few perks that actually hinders you instead of helping you in 80% of matches. At least self care is only wasting one persons time.
that not sandbagging it someone who buy the game and using a perk that was given to them
no one got a right to treat other like crap for using a perk if it was that bad it wouldn't be in the game.
people have the right to use which ever perk someone want to use.
btw if used right it help near end of the game
I never used the perk but how people are acting in this thread I may start using the perk for the hell of it now
see what you started I hope more use it.
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3179919#Comment_3179919
ok now I know I'm wasting my time please don't sandbag your solo queue teammates
using a perk is sandbag now
people need to get a life
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3179746#Comment_3179746
If they are all on death hook except you who didn’t get hook once (because you use them as meat shields), how do you call that ? Sometimes all the survivors have to take turn so the team can win.
you got to be kidding me
no where does it say he was using them as meat shields,also maybe he good at out chasing the killer who knows.
but I'm solo and I end up do 2 gens by mself some time and do safe rescues take hits for survivors I don't know and out run the killer for 2 gens and after all that I'm sometime never get hooked.
but sometime when after doing all that good stuff gens,totems,safe rescues if I do get hooked I get left behind after saving all they butts.
this (all the survivors have to take turn so the team can win) sounds like BS people making up to justified them acting like jerks.
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@Murgleïs said:
Looks like you were farming them, unhook and healing while staying away of the killer heat. Also not doing any generator, so I can understand why they were mad.
And maybe that dude had resilience or was 99’.
how you know he was not doing gens? from video we can't see that,we also can't see how Op was saving people.
either way don't give the right to do what those survivor did I hope they get banned.
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@kizuati said:
Okay,but the fact you're starting your "solo queue is full of trolls" with "I run autodidact" is hilarious.
Yes,run the meme perk that favors the killer 99% of the time 😈 So strong
what is it about them using autodidact? I don't get it,how the hell does it favor killers?
only people who play this game just trolls...
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@Kweh said:
Running auto is already trolling. Kinda deserved.
how running Autodidact trolling? and running any perk trolling🙄
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it is party game! not esports game.
to unbalanced and random.
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just add BBQ and WGLF bonus bp back.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3170490#Comment_3170490
+50% killer incentive (and probably raising to +100% later this evening) speaks a different language, oh my favorite mad lad. <3
my killer never get 50% or 100% incentive ever.
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Increasing the penalty time will just make more people quit or play less but I feel the player base trying to killer the game anyways so whatever.
I stopped playing killer because the wait times are crazy.
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how Myers do this?
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are both side really try to get the other side to quit? is the main goal to this game is to kill it?
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yea it bad really bad
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should of been 500 auric cells
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I don't think Amazon picks what outfit show up.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3134825#Comment_3134825
No one is making you level to 100
yes and no but as we lvl we are forced to prestige not like old system where we can choose not to keep lvling up
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it worse because it is it only good if you want perks easyly why make us lvl to 100?
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i'm done with it 3 days ago.
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@Pepsidot said:
Could be that they gave out rift fragments and there may not be an pop up for it (Especially if you've already finished the rift).
it be waste for me I'm at 70 right now.
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i got nothing.
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we get less BP gain after matches now too which makes the grind feel even worst.
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good they having an event right now right?
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I never look at profiles see how much time someone got in game,I mean what the point?
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3126739#Comment_3126739
You realize you can turn crossplay off right
yea doing so make waiting for either role take forever.
killer already takes forever with crossplay on so yea.
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game a buggy mess
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my survivor are always instant but killer take up to 10 to 15 min up till 7:30PM between 10Pm that case killer take 3 to 5 min
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wow it shows it's aura now you still think it Op? I don't even see it used anymore
I mean do bones?
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plz tell me this is a joke post?
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3126237#Comment_3126237
First, dont derail the thread with pointless whataboutism, we are talking about a new perk that may become meta in response to a rampant strategy used by Killers, we are not debating Killers getting tilted by tbaging or their ineptitude on applying pressure to stop the gens, make your own thread if you want to talk about that.
Second, spam clicking flashlights got changed so it cant be done anymore and tbagging doesnt give the Survivors any kind of advantage, there is no reason to counter something that doesnt have any impact on game mechanics, its like countering the Killer nodding while carrying someone.
Third, genrushing gets countered with stalling perks and with Killers leaving the hook to search for other Survivors so they can ramp up the pressure, if you dont understand how this two things counter genrushing you need to git gud.
when and how was spam clicking flashlights got changed?
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@Veinslay said:
Hmm let's see...
One could play completely fair, never tunneling or camping, lose because of it, and get teabagged at the exit gates and told gg ez unalive yourself
OR
The killer could hard tunnel out a weak link, greatly improve his chances of winning, and then get teabagged and told gg ez unalive yourself
I know which one I would choose to do
you know not all survivors are jerks doesn't mean you must always play like a jerk cycle continues.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/3123409#Comment_3123409
Well, yeah. You should git gud.
Getting good isn't just about how well you play the mechanics of the game and your skills when you play it. It's also about strategy.
You understand how an asymmetrical game works, right? Individual survivors are weaker than the killer, but the killer is stronger than any individual survivor. So if you base your entire playstyle around getting the killer to focus all of his attention on your survivor character for the majority of the game, is it any surprise that you died? If you're going to be the Jesus Christ of the team and sacrifice yourself to the killer so that everyone else may have everlasting gen time, good chance you'll end up crucified.
Camping after the gens are done, especially if you have 0K, isn't even widely considered a scummy move.
I'll say that this is still an effective playstyle overall. Your team won. Killer got a 1K. I fell for someone who did this yesterday, with similar results, and I was kicking myself all day about it. Lots of SWFs have one player dedicated to this, and it's usually best to just ignore them.
If you looped the killer for four gens and everyone else escaped, mission accomplished. That's what your role was supposed be. If you don't like dying, maybe don't play that role. It's effective, but it has a very high lethality rate for the individual survivor.
you act like we have a choice in the role we play in survivor.lol
in solo we don't have a choice not like a lot random going to help another random tho it does happen but not often.
edit
like to add sure that person who got chase for 4 gens depip and less points then the other survivors now everyone who say it skill issue keep saying it a team game but we don't get points as a team.
like the person being chased maybe even camped matter how close the killer is sure get points for every gen done also people sure get more points doing gen when someone is in chase.
I mean this is a team game but points don't treat it like one.
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@NerfedFreddy said:
Imagine queue times after project w release. Im not gonna play survivor.
Wesker main btw
when it hit Qtime going to be an hour for killer I'm sure
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3119360#Comment_3119360
Everyone knows in-game currency is worth more than real world currency.
yea but it not even auric cells or Iridescent Shards it dam blood points.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3119378#Comment_3119378
https://forum.deadbydaylight.com/en/discussion/333463/community-help-me-creating-a-quality-of-life-list#latest here the link, dont have to though completely optional
And yeah I'm not a fan of it, luckily I never prestiged anyone and straight after the patch everyone was p6 so I got all perks and prestige cosmetics. But I'd definitely love the ability to sell stuff even at a smaller value, so much BP is wasted on stuff I'll never use or be able to use them all (the thousands of brown BP offerings for example lol)
posted my idea will it happen how dev are I don't think so were going to have 1000 of offering,add on,items
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with the new grind which is worse imo but we get to keep all are offering,add on,items.we should be able to sell the crappy offering,add on,items we never use.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3119392#Comment_3119392
Because some people play with cross play off and suffer from a smaller pool of potential players.
no it on and on ps4 that matter sure it don't but only time I can play killer it at night survivor pretty much anytime.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3119341#Comment_3119341
Are you playing with cross play on? I´ve never seen killer queues of more than 10 minutes, with the exception of that one event that required survivors to play killer for vials.
yes cross play is on why?
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@BadZilla said:
I always had instant survivor queue matches but killer took too long before the update 3-5 mins but now it takes 10-15 min to even play killer..
this how my are you in the US?
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3119369#Comment_3119369
Impossible, if you are in America and connect to Europe or Asia servers you are going to have around 250-350 ms minimum, probably even more.
true but queue times suck and it different for any servers
but really no even sure how the servers work because I got Asia in my lobby how that happen if I'm in the US?
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3119353#Comment_3119353
Oh that's fair lol, I'm more of the "sweaty" one DH perfectly as the killer swings but I mainly used it because everyone else did and I wasnt gonna make both roles harder for myself
But yeah I'd like a better SBMM, escapes dont show skill at all and I'd even argue kills arent the best either. And yeah I dont get why the grind is still bad, gonna take awhile to get p6 wesker. I made a whole quality of life post if you wanna comment on it any changes you want (if the devs ever look at it) got some nice changes suggested in there from me and others
maybe just link me
the grind what killing me right now on playing I had all killers and survivors P3 with some I put point in after I P3 lvl 50 them just feels like I wasted a lot of BP now tho I have all perks Yay tho on some I already had all perks.
they need to let us sale back some of the crappy offering item and add on we never use now.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3119320#Comment_3119320
Well then we must play in totally different servers even if we are in the same region because I havent had queues as Survivor in Europe for several months while as Killer during morning and evening had, sometimes they were short, a few seconds only and sometimes they were around 2 minutes or so.
ok that this point I wish they mix the US and Europe servers maybe fix the queue times for both roles.
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do dev think BP is real money something?
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I think 50 or 51
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3119322#Comment_3119322
Oh I always use DH, still do lol.
But yeah alot of changes made no sense like DS,Pharmacy and even the bloodlust changes.
For the most part it was good though, some perks was definitely gutted like ruin or DS but there are definitely people over reacting about it. I'd argue it's the most balanced it has been overall but some base issues still remain like bad teammates (sbmm issue) and tunneling (no punishment/reward to discourage it)
no I'm David main hate the perk I was one that would deadhard into wall not worked for me but I also don't like Exhausted perks why I don't use them.
they fix the MM and BP gain and the emblem system pipping de pipping I be happy
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3119297#Comment_3119297
Playerbase increased roughly by 2-4k people on steam. If those were all killers. Then killer queues would be much, much longer. Speaking about 20+ minutes of queue.
On some days i have a survivor queue of up to 30 seconds.
Now parting from your first comment. When survivors had queues of 5+ minutes. Did all killers leave?
not sure about killer quit sure some did I play both sides
but between the hours I gave I have 5 to 6 min wait time other time killer wait time like 15 to 18 min at that part I give up go to solo survivor hell.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3119299#Comment_3119299
They just don't mention those because it's just easier to say survivors are bad because they cant use dead hard anymore.
If they don't acknowledge all the other buffs killer got basekit, it makes them feel better at the game then they actually are.
someone who never used deadhard it was needed nerf and buff killer got was great but solo need something anything
like kindred basekit that maybe doesn't show killer but shows who going for save something.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3119299#Comment_3119299
He means the game plays the same, while gens take longer and killers will use slowdown it results in basically the same outcome as 80second gens with the old gen regression.
Biggest changes was the DH and DS (because no one runs it anymore). I would say tunneling is an issue same as badly matched games but that's not a patch issue
I never used deadhard and only used DS sometime almost never but deadhard was a needed nerf and DS not working for endgame was good but 3sec stun was over nerf for DS hell selfcare nerf was also dumb.
I mean which this patch there was a lot of good changes but also a lot of dumb ones
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@ThiccBudhha said:
If THIS was enough to go from loving the game to not wanting to play it, I honestly believe you were lying to yourself and you should be thanking the patch for allowing you to come to your senses and move on. The game BARELY changed, bro. These were minimalist meta shifts.
true but other then 90sec gen and killer basekit buffs(why do people keep forgetting about that)
but what killing it for me is the new grind and the less PB gain.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3119274#Comment_3119274
I need help with that. Because the active playerbase increased.
did it only increase for killers because only time I can play killer is at 7:30pm which Qtimes take about 5 to 6 min not bad but not great but any time in the morning till around 7:30pm killer Q take forever where survivor Q are instant no matter the time.
btw like it matter I'm in US SoCal
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pretty much killer sided update and survivor quit and no bloodpoint bonus on are perks and the bloodpoint gain sucks now.