NekoGamerX
NekoGamerX
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@buffcoyote said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436694#Comment_3436694
Deja Vu has not and will never be meta, it is still a situational information perk. If a Killer is 3-genning and somebody is running Deja Vu? Great. You still have to do those gens. The survivors will still have to strategize and coordinate as a team, which is extremely hard with solo queue teammates. They are lowering the effectiveness of this unfun tactic, not removing it.
yea all I'm facing are solo why every 6 matches I get 1k or 0k and get 4k after those 6 matches back to the try hard solo survivors/
again if survivors like chases so much why you get gens done under 6 mins,6 mins or even 12 min if it good game not enough time chase every survivor get 12 hooks before all gens are done.
so survivors wanting chases is bull they just want an easier game more so then they already have.
I play play both side and yes survivor is the more easy kick back role even in solo which is the only way I play.
yes as survivor some time I wont make it out but survivor are not meant to make it out every match.
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@NoHookDC said:
Killers:
- Can't Slug (According to Survivors, who demand basekit Unbreakable; Slugging is BM, and anything toxic should be removed! Also, it wastes Survivor's time, and that's just wrong!)
- Can't tunnel. (It's unfair to knock someone out of the game before THEY decide to leave!)
- Can't camp/confirm kills.
- Are expected. Nay, almost FORCED, to 12 hook.
- Had gen regression perks nerfed.
- Can't 3-Gen, or it's their fault. Even if Survivors 3-gen themselves; It's the Killer's fault.
- Should get teleported and stunned if the killer 'BMs' by hitting a Survivor on the hook. Yes, this is easy to abuse, but that's the point.
Survivors:
- Get new genrush perks.
- Can play in a 4-Man SWF that gives them +50 free perks.
- If they 3-Gen; It's the Killer's fault.
- Claim the game is 'Basically over' at 5 gens, and expect NoED and other endgame perks to be nerfed accordingly.
- Seriously; They keep getting genrush perks, yet point to the +10 seconds on each gen as if it was some amazing change.
- T-bag. (It's not BM! Get thicker skin, Killers! The game should not be changed because you're angry!)
- Can wait in the exit gates to t-bag. But it's fine to waste Killer time instead of leaving. Also; it's not BM because Killers need to cope. BM only exists if it makes Survivors angry.
No wonder this game is hemorrhaging Killers; We're literally not allowed to win anymore, because literally anything we do is 'toxic'. 🙃
pretty much how survivors like waiting in lobby for hours when all killers quit or those like me just play survivor but if the wait time to long I wouldn't bother.
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funny survivors want chases but after chasing one survivors 3 gens are done and by time you chase/down/hook the 2nd survivor all gens are done after this no more chases.
so does survivor want chases or gen sim?
because after this buff to Déjà Vu all gens be done by time you get your first hook.
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@sulaiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432623#Comment_3432623
no, but he can against solos, which are about half of their matches, since all solo matches are just above 50% of all matches.
If you want to balance for a 3k against 4swf, then you have no idea what balance means, or can you give any reason to play solo survivor, when a 4swf can only expect to get one player out on average?
But ok, i´ve seen enough posts from you to know you are not interested in balance, just your advantage.
I don't even think there 50% solo anymore I'm 100% sure most are 2swf and 3swf at this point.
this game will never be 100% balance on either side.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431292#Comment_3431292
What I will say is the second people call the game a DBD killer, and treat it like a DBD killer, they doom it from the start. Friday was the only real competition we've ever had, and it died because of a lawsuit. VHS, Predator Hunting Grounds, Prop Hunt, Deathgarden, etc. All praised as DBD killers, all died within a year.
Deathgarden made by Behaviour Interactive so i don't think don't be a dbd killer.
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@Remedicist said:
Makes sense to me. Same with when survivors that are unhooked bodyblock the killer. I'd imagine the survivor would know the risks of these actions already though.
that the one time I tunnel the most I mean if you get unhooked and you body block me trying to hit the unhooker you going back on hook..
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I still use David and I still see a lot of them as killer.
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420703#Comment_3420703
when i say playing normally im referring to just chasing, those killers in that regard are not normal.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420702#Comment_3420702
anti loop isnt whats hated, anti choice is (artist, dredge, knight, etc) anti loop is enjoyed by most (huntress, billy, blight w/o op addons, etc)
I've seen a lot of you posted in this thread and it sounds like you want a killer who will just chase one person no matter if he catches you or not.
you know killers don't like chasing one person just to lose 4 gens pretty much losing the game.
also unless killers are AI were not playing for survivors fun.
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417303#Comment_3417303
#5 just playing like a normal person
oook whats playing like a normal person?
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@killeriseasy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415724#Comment_3415724
Yeah buts easy and fun for the casual killer, not the casual survivor. That's the difference.
not really how fast gens go it not fun for then M1 killer and M1 casual killer
I have no way to defend gens before my first hook 2 to 3 gens are done
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@killeriseasy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415114#Comment_3415114
Killers with deadlock, hex ruin, nurses calling and jolt and or scrooge hookers etc are absolutely killing it against casual players. We aren't that good at looping.
hope you know and other know killers are casual players too.
there 4 survivors to 1 killer too so yea....
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this game boring joke.
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killer not easy gens get done way to fast and no way for killer to defend them othe rthn deadlock.....
someone just made a thread on nerfing deadlock.🙄
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@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413963#Comment_3413963
I bought the perks with shards but not the characters. Maybe that still counts as supporting the chapter or not but I not gonna sit there and buy trash characters and support a terrible chapter
I didn't even buy the perks I just don't care
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they put her and the survivors in tome because I'm sure the chapter didn't sale well tho I skip tho challenges where I have to use tho characters.
tho you still buy with shards but I'm not wasting my shards.
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i don' care anymore i played a lot less now.
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just add killer bots already no one going want play killer soon anyways.
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@hailxsatanxeveryxday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399115#Comment_3399115
It's an achievement that requires survivors to cooperate in order for you to get it. Hopping in a locker against a Myers who's clearly going for this is achievement is about trying to deny them the achievement, not trying to survive.
It's hardly a broken addon, anyway. The amount of time required to get it going combined with its speed penalty makes it useless for anything but getting the achievement.
this what I been saying they just deny me the achievement not like they live anyway if I slug them.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399186#Comment_3399186
Not stepping on the trail or crouch walking over it.
oh ok when I play they always step in it I place it when in chase so yea why I wasn't getting it.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399178#Comment_3399178
The problem is with Myers you can play smart and not feed him. Some other fool feeds him and you can pay the price. You actually have control when it comes to Pig, Sadako and PH.
I’m not actually arguing against Myers ability to insta kill. I’m arguing against the comparison with the other mentioned killers.
like to how survivors have control over PH? because they can only remove being tormented if I send one to a cage which if I was trying kill all of them I would send to cage or if they save someone from a cage which I wouldn't send anyone to a cage.
they could kill them self on hook or DC but that like being petty like with myers with lockers.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399143#Comment_3399143
That's not an equivalent comparison.
Tombstone requires a considerable time investment that can cost Myers the game. It's a gamble and even more so when you don't use tuft of hair to have infinite tier 3 which is a near assured throw. OG moris require no more time investment than a standard chase. There was no build up, no risk reward and I don't get why people make this comparison knowing that.
Actually broken addons are things like multi blink addons from Nurse, Spirit's old addons, etc. Stuff that legit makes dealing with the killer unstoppable. Myers on the other hand is very stoppable considering unless you're just feeding him stalk you can play and entire game and stand a good chance of winning.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399142#Comment_3399142
Final Judgement and Stare kills that fully in the control of the survivors. You will almost never get either of them to happen and they are built into their powers.
I mean I feel survivors shouldn't have that much control over a killer but whatever.
but with PH it still easier with Sadako not easy but easier then myers.
with PH I can keep tormented survivors tormented by hooking them normally till they hit the 3rd hook theen kill them way easier then myers.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399163#Comment_3399163
But you still have to get them to their third hook state. No difference if you had a mori.
well if you read my other posts I said I still hook survivors when I trying for this achievement and if I lost get one kill I move on what get to me is the people who know they lost when I get to EW3 with 2 or 3 gen up and I killed 2 or 3 survivors maybe end up closing the hatch yet they still jump in locker like they still going to survive.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399153#Comment_3399153
PH can only kill on Death Hook if the survivor got themselves tormented.
Survivors can remove Sadako's condemnation. Same with pig traps.
All of the above killers have some form of interactivity and need to still commit to chases in order to get the killer. Myers does not.
The addons are from an old era of the game.
and it easy get a survivor tormented on they 3rd hook I can kill all 4 survivors with PH easily,with myer it not easy I would mind if the add on were for 3rd hook survivors but it not.
edit if that happen then he should be able to kill in locker and on the ground
let act like survivors don't have way broken add on and items here.
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399143#Comment_3399143
You do realize how long it takes to get to tier three with both ultra rares right? It takes forever. That's why it isn't broken. Tombstone Piece is much easier to get off.
Tombstone Piece is much easier to get off if you want one out not easy if you want all 4
survivors just petty want the game handed to them like it already is.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399149#Comment_3399149
It taking long doesn't stop it from being unhealthy for the game. Both tombstone addons simply need changes.
Sadako and pyramid head can kill with out add on so?
I mean when I trying for the achievement I still hook survivors hope they don't kill them self on hook before I get to 3
not that unhealthy for the game when survivors can easily get all gens done before I can get EW3
sounds like all survivors want easy fix gen sim with 3 hook states so they can escape with they friends every match.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399138#Comment_3399138
It is a broken addon. Being able to bypass all hook states for an instant kill is just not healthy for the game. There's a reason old Moris don't exist anymore.
you have any idea how long it takes to get to evil within with that add on or the two add on I use it's the survivors fault for letting me get to that point and I think it fair how long it takes.
I mean I had games where I use tho add on and get 1 kill because all gens are done and I get less mad about it
it the cases where you know you lost when there 2 or 3 gens left when I get to that point.
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399115#Comment_3399115
It's not broken though? Tombstone Piece is but that's not what the OP is talking about.
I don't know why that more broken Tombstone Piece never worked for me I always kill someone who I could of got more Stalk from,I mean it drains the power of Evil Within III, resetting it to Evil Within II.
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I mean Sadako and pyramid head can kill with out add on and with out the BS.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399118#Comment_3399118
The only one being sore is you. It's an achievement and survivors don't have to let you get an achievement.
@EmmaFrostyEyes said:
Yes blame survivors for not enjoying playing against a bs addon
I mean survivor don't have to let me get it shouldn't be up to them and when I try for it I use Judith's Tombstone and Fragrant Tuft of Hair and if any used tho together they know take a long time and some time all gens are done I get 1 kill I move on it fine to me but if I get there with 2 or 3 gens left it not my fault it the survivors fault.
that why just bleed you all out I guess be slugged more fun.
@Nazzzak said:
I will always give a Tombstone kill to Myers when I see he's got it but I won't do it immediately. I still want bp and a pip. So yeah I'll fight it for the first half. The ones who are left last and hiding in a locker, well, I'm not surprised. This is the 'I'm not responsible for anyone else's fun' community. People just like to be petty. They certainly don't owe you a kill but a standoff has to be worse than just dying.
see this I understand more
you think they want to be killed move on not slugged.
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@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399062#Comment_3399062
myers is already good scary killer, you dont need those addons. toxic players use them
tho try for the achievement like me
btw thank I wanted make a thread going to now
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I love how most so to killers (you probably just aren't as good as you think and these people are just better than you.) yea right survivors are better because playing killer and playing survivor like two different games.
also love people saying why are you playing an m1 killer play with blight,nurse or spirit...... like what the point in having all these killers then?
this game a joke sometimes.
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why do I always feel like everyone on the forums are full of it.
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@coolgue1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/371796/camping-tunnelling
they need to penalize it so every time the game is considered a camped game the player can only plays survivor until the timer runs out the timer would get considerably worse as they waited for the timer to expire and proceed to play another camp game the timer would then exceed double the amount up until after 50 time you can't play killer on that ip anymore simple and fair face camping till death hook is greffing also the game would notify you that you were indeed camping so you can keep track of how close you are to getting banned from playing killer and camping is only necessary when all gens are done that is the only time also the system would consider camping if a survivor is stand x amount of meters away from the hooked survivor
you must love waiting in lobby more then play because if that happen they be no killers playing and the game would finally die.
but maybe that the goal of survivors to kill this game...
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I don't think nerfing healing going to stop the genrushing I feel it going get a lot worst.
but hey maybe survivors will like waiting in lobby for 15 to 30 min for a match.
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hide under a killers feet is not Intended game design....
I feet like if survivors are under the killer they should get damaged
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why didn't ruin get a change like it not being a hex anymore.
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@kill4escape4win said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375306#Comment_3375306
yes his kit need a rework/update, but the post is all about using what he has now to it's full potential.
I like his kit but I'm afraid if the dev rework/update his kiit they mess it up some how.
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@oxygen said:
I'd be fine with adding a lever in the basement that immediately ejects all living survivors. Make a funny animation for it and everything where the entity scoops them up no matter where on the map they are and just throws them out the gate.
And at the same time let survivors crawl to a hook and put themselves on it when the conditions are right. Ta-da, both the big Pointless Endgame Timewasters now have a way for players to put an end to it without the "consent" of the other side (mostly relevant for survivors of course, if a killer doesn't want to hook them they can do nothing about it meanwhile angling the camera towards a gate and pressing W / pushing left stick forwards tends to make survivors leave)
can we plz have this idea?
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@feffrey said:
When I play dead by daylight I want to feel a chance that I can win not a "oh it's this killer and they're gonna run this let me DC real quick" type of feeling. I do not run meta perks as a survivor or killer not that you need perks as killer to win just go perkless.
Survivors on the other hand have to make little to no mistake and be perfectly coordinated to do anything with little to no perk variety. If you take a look at their perks you'll see they do the samething but worse than the next perk only giving you a few options.
Killers on the other hand have room for mistake and can completely fail in the start of the game doing nothing then instant win end game and even be rewarded for losing. They've builds to counter everything a survivor has and dictate how every match Speed is set. They're the power role
you can easy go perkless as survivor not killer.
I like to see you play killer perkless...
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I want them to fix the long screams on hook.
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survivors don't care about killers fun so why should killers care about survivors fun?
let be real here chasing as killer is only fun if said killer can handle the chase and end it fast,most killers can't handle it why it not fun.
how fast gens can go is why killers camp,tunnel,slug and 3gen there just not enough time to chase all 4 survivors and spread out 12 hooks before all gens are done.
that not counting after chasing downing them and carry to hook then the time to find new survivor....
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@brokedownpalace said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369321#Comment_3369321
As a survivor, please hit us. I can't stand the screams lol
I will till but to normal.
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@HarlockTaliesin said:
It needs to stop. I don't hit survivors on the hook, but since the change I've had to just to shut them up. Too loud, too piercing, too long. Revert them or add options to the game to adjust them.
yea they need to go back the way they were or I'm going always hit on hook shut them up..
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355801#Comment_3355801
The problem is, it's almost always brought up in the context of M1 Killers. "If it takes too long, go after someone else".
But it's taking too long because they don't have the tools to do anything about it. And then when they go after someone else, it's gambling entirely on finding a potato, because it'll be the exact same thing at another loop. If the too long on the first chase wasn't so long it's already enough to end the game--and since chases need to be 30-45s to stand much chance anyway, 30s before going after someone else and another 30s there could already be decisive.
That's not a time management problem, that's a balance problem.
yea I'm should all who say (You can just go after someone else) don't play M1 killer just the M2 killers
I mean are survivors sure they like chases? because feel like they like pressing M1 on a gen and getting all 5 gens done as fast they can.
normal match for me I chase 1 survivor down them hook them and 3 gens are done I find someone else and chase and all gens are done and opens open.
so are you sure survivor like chases?
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killer don't like chasing because gens go to fast that's fact.
survivors want to be chased get rid of gens.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355887#Comment_3355887
Source?
That would be unfortunate. Just another way this game is antagonistic to new players.
there no Source far I know but they haven't re released them only the full set been re released no single-pieces
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the perk is going to be useless just going go back to PR and DMS.
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354227#Comment_3354227
Agreed! Still nice that you can apply it to multiple gens, and more importantly that the devs did listen! ^^
yea we have that that something.
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@Phantom_ said:
I don't understand why they had to go so extreme with the nerf in the first place. They could've kept it as it was but just applied the incapacitated effect to gens only. That was survivors could still mend/heal/do totems or whatever. But not rush gens.
yea was just thinking this incapacitated effect( gens only) meaning you and mend/heal/do totems/ and unlock chest you know all survivors 2nd objective.
because we know survivors need a 2nd objective.
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without the incapacitated effect nothing stop survivors getting the gen done,incapacitated effect should of stay but was shorten.