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NekoGamerX

NekoGamerX

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NekoGamerX
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  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108067#Comment_3108067

    Yea you can't to the lockers right by the hook but you can to the next ones available that are close, don't get me wrong there's nothing wrong with tunneling but it's quite comical hearing "the survivors made me do it" from alot of people, na if someone is planning on tunneling then that's what they'll do anyway and it's not like the survivors can hijack OPs kb&m and force him to tunnel he chose to do it but like i said it is what it is nothing wrong with that

    yea it all on the killer I play both side and if you unhook in my face I try go for the unhook er.

  • bloodpoints thing what pissing me off

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108032#Comment_3108032

    Yeah, I just can't wrap my head around the need to take away the bonus blood points. If this whole patch was meant to reduce the grind, then why nerf BBQ and WGLF? And upon hearing that the incentives are two patches away, then why not activate double blood points until it's turned on, or better yet, reinstate BBQ and WGLF back to what it used to be?

    because they think grinding keeps people playing but that not all it works we play because it fun or meant to be fun after this update it not.

  • @Dogma_loki said:

    Meh. A lot of killers just go far away from the hook so survivors go for the save and then run/teleport back to the hook to try for easy downs. I had a Dredge match last night and this dude would hook people by lockers and instantly teleport back before survivors could even get an unhook.

    don't know how he did that when lockers are block if a survivor hooked near it.

  • because dev like as grinding for some reason I mean I had every character to p3 just not the new killer or survivor now it don't matter cause now I have to get to 100 lessen the grind by making us grind more.

    with BBQ and WGLF bonus gone it up hill grind

    oh but we get all perks Yay but good luck getting good item or add on.

    whole thing bad joke

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3105533#Comment_3105533

    70%?

    Says...who?

    That hasn't been my experience, at all. At least half of my games have a full or partial SWF in them.

    Nobody is getting camped 'every other game'. Yes, camping needs a look, but it's a difficult fix to get right.

    Yes, I'd like to see solos get a buff, but I don't know if communication is the issue. Coordination is the issue, but you can't give that artificially. That all said - this is a game best played in a group. There are tons of tools to find groups. Is it such a bad idea to nudge people towards groups?

    https://forum.deadbydaylight.com/en/discussion/comment/3105266#Comment_3105266

    PR will get nerfed again - it's numbers are a bit out of whack with the changes. I wish they'd nerfed the numbers from the start and kept the scream - it gave the perk so much character.

    https://forum.deadbydaylight.com/en/discussion/comment/3105027#Comment_3105027

    I think it'd be a fair amount of work - for what I'm almost certain will be minimal gains. Because communication doesn't mean coordination.

    https://forum.deadbydaylight.com/en/discussion/comment/3105139#Comment_3105139

    Interesting. I'm finding the game less boring on both factions.

    https://forum.deadbydaylight.com/en/discussion/comment/3105072#Comment_3105072

    1. Define 'bad behavior'. I don't know what you mean here.
    2. I'm not saying that killer balance hasn't improved over time. I'm saying that even when I started in 2020, it was dire. Especially since killers had zero matchmaking protections at the time.
    3. What power did killers have available to them (outside of quickly fixed bugs) equivalent to team-wide permanent wallhacks?
    4. I can tell that you don't handle change well :) It's...something you'll have to learn though.
    5. I 'call out' people I disagree with, when I see specific, unprovoked examples.
    6. Here's the thing. It's not nice to say, but there isn't much you can do to help solos that won't make the SWF matchup worse. You can't artificially give people coordination or the same mindset. I'm not trying to be nasty - just realistic.
    7. Which posts? Be specific (as in, which specific posts are you talking about here?).
    8. Yes, people will have to learn to play around Thana. This will be difficult in solo. Unless you want to totally rework the perk, I don't want any more killers or perks nerfed because of solo - until we've at least tried some bandaids to help solos communicate. Legion will mean healing each other and splitting. Plague will mean overcleansing.
    9. What 'rise' of camping and tunneling? These have always been around and have always sucked.
    10. A few buggaboos aside, I think this patch was a huge leap in the right direction.
    11. MMR absolutely does work. It's not perfect, but compared to before - as an intermediate player - it was night and day how many more 'close' matches I was getting. Ranks, with the endless smurfing, monthly resets etc. were a bloody nightmare.

    70% sounds about right or you think the long killer wait times always been there before this patch and 4 man team doesn't always happen mostly partial 2 man or 3 man with either 1 or 2 solo.

    how you know who was swf group? you can't tell from in game and some 4 man group normally are messing around.

    what you said (Is it such a bad idea to nudge people towards groups?)

    I say yes some people don't want to chat with someone they don't know.

    solo is how the game should be played not knowing what your teammate are doing where the killer is meant to be scary which at this point it not.

    after this patch I'm sure your getting a lot of 4 man SWF now after the long wait for a match.

    but really the only thing that I hated the most about this patch was everything to do with the bloodweb and BP gain after a match

    after a match killer or survivor it don't feel worth it.

    because they didn't fix the grind they made it worse.

    edit btw the 'rise' of camping and tunneling it the 90sec gens on top of speed buff killers got to they basekit and the buff to alot of slow down perks which make camping and tunneling much much easier and that the rise of camping and tunneling.

    killer just don't want to see it only see survivors bad with out deadhard that also they don't want they buffs taken away.

    why they don't think the changes are big deal.

  • @CyberRoninX said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104732#Comment_3104732

    Problem with balancing around SWF is that before the update killers were playing 70% of their games against soloq and now those people are leaving the game because its such a miserable experience. Now as a killer most of my games are against SWF and I can still normally secure 2k which is a win in my book but most killers don't think this is a win and want more. Why would anyone want to stick around if they are going to be tunneled or camped almost every game or just watch a mediocre killer get an easy 4k. The devs need to figure out a way to give soloq a buff while making sure that SWF doesn't get one. One of the biggest issues with soloq is a lack of communication, something the devs have known about for quite some time and still have done nothing about. I'm not sure if giving a ping system or comms in game would fix all the issues but it would definitely help.

    someone who understands why I said solo should get a 5th perk slot not swf

    @NekoGamerX said:

    I posted this in another thread but don't said if good idea or not so

    I think an easy fix to solo would be if your solo you get a 5th perk slot but only for solo and only for aura perks, but if your in a group of 2,3 or 4 the 5th slot is gray out can't use it

    the 5th slot can only be use for aura perks and you can only pick one

    so Bond Kindred or Empathy I think there are other aura perks but those are the 3 best I think

    I'm sure most would use kindred for that slot

    I don't know if the dev be able to pull that off but I feel it would work

    what you guys think?

    my thread but how dev do thing I don't know.

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/comment/3105417#Comment_3105417

    All I'm proving is that you think this is some kind of war where only one side is to blame.

    But well...

    @kjolnir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3105438#Comment_3105438

    🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

    are you should your both adult?

    your both acting like children

  • @DBD78 said:

    Probably is but it's not funny, so they should stop making jokes like this

    game a joke not good one

    I do feel like the dev trying to see how many messed up thing they can do till everyone quits.

  • either put back the BP bonus onto BBQ/WGLF or make the bonus basekit either way I'm not playing anymore means they not getting anymore of my money

    so glad I didn't buy the rift

    who ever thought this was good idea must been sitting on the brains.

  • this game a mess they can't wont fix.

    they just want mess it up more see how long till the game dead.

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106832#Comment_3106832

    Survivor queue times are still instant, for me at least. And according to Steam charts the number of total players has remained steady which tends to show the longer killer queue times are due to people finally feeling the killer role is fun again so they switched back.

    So overall it's not looking bad for BHVR. Survivors, which are the largest group, get faster games which means they'll probably be more likely to spend $$$. Killers have longer queues but overall it's more enjoyable now, meaning killers will also be more likely to spend $$$.

    well with fast Q solo survivor but more tunneling and camping

    long killer Q but people dc/dying on first hook making the wait time long then the match it self

    they not getting $$$ from me.

  • @Garboface said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106974#Comment_3106974

    By buffing killers, yes. Most of the tunneling is due to overpowered mic players. Stronger killers will eventually make it so tunneling is unnecessary, although some will never get it as they play exclusively to make people mad.

    you know not everyone swf on discord or in chat room with them.

    they already buffed killer guess what tunneling and camping got worse why you think killer Q are so long they going to get long as time go by enjoy.

  • tho are old be in the game for years

  • Incentives still disabled after no fix to the BP gain after matches

    like put the BP bonus back on wgtlf and bqq or make that bonus basekit for both survivors and killers as of right now I not enjoying the game and the grind sucks.

  • this patch was a disaster not only because of tunneling and camping being a lot stronger or because of the buff to killer basekit and they slowdown perks and nerfs to a lot of survivor perk ruining solo

    but to the grind feels a lot worse with bbq/wgtlf nerf after a match in survivor or killer don't feel like I get much in BP anymore even in killer role feel like I get nothing even when I 3k or 4k with survivor really feel like nothing.

    with the long killer Q I just not feeling like playing anymore grind to much I mean we have all the perks now Yay but add on good one hard to come by now.

    game is sucking now.

  • how long are killer queues now?

  • @Shroompy said:

    or how about...

    a chat wheel and ping system

    want it to be immersive still? Have the Survivors speak in their native language. Say a Survivor pings a generator, some where on the screen it would say (Yui, repairing Generator 50%). And if youre close enough you would hear Yui say in Japanese: "Repairing Generator here!"

    SWF would barely have a use for this, Solo Q on the other hand would benefit from it greatly

    that work too.

  • what is with all the Shark code?

  • @LittleBigSunset said:

    https://forum.deadbydaylight.com/en/discussion/338124/idea-to-fix-solo-that-dont-buff-swf

    I feel like a better solution balance wise is to just make one of the perks you'd run in this fifth slot basekit. Like Kindred, for example.

    @threeQuinn said:

    They should make Kindred base kit for like 5-10s from the survivor being hooked

    Kindred being base kit would help but would they do it not sure they may not do my idea either knowing dev.

    @Rudjohns said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102412#Comment_3102412

    Yeah, I do it too sometimes. You get invited to play together with people you know and can plan stuff on the ingame chat. Not all "swf" use comms everytime.

    i know some don't use the chat but a lot do when they play swf.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102781#Comment_3102781

    You are literally not reading what I am writing, I cannot help you.

    i read it i understand but it don't sound right so not going to bother.

    so have good day.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102401#Comment_3102401

    The game is balanced around SWFs, that is exactly why killers where buffed. It's why dead hard was nerfed. You have survivor and killer mmr. You don't have swf and soloQ mmr. There's a reason the totem pole has been SWF->Killer->SoloQ.

    If you don't understand the need to turn your losses into hatches to climb the mmr ladder at this point, there really isn't anything more I can do to help.

    you can't climb the mmr ladder getting hatch you MMR does not go up or down when you get hatch.

    they don't balanced around SWFs if that's true they added voice chat or text chat a long time ago but you keep thinking what you want to think.

  • I don't know I play both side and killer a lot easier I mean on dude.

    cool thing tho you'll know who was swf group at in of the game who ever not using the 5th slot you know they were swf,you just not know size of group.

  • @drsoontm said:

    You are trying to fix the lack of coordination, and that's probably the right move. The devs are already busy doing that, albeit with additional information on the screen (I vaguely remember, it may change anyway).

    Giving a fifth perk though would be quite OP. And, assuming groups of three are almost as strong as groups of four, what do you do for groups of two?

    groups of two it be the same I feel 5th slot should only be for solo

    additional information on screen would help too

    like I said this just an idea don't know if the dev could pull it off anyways with out mess up the game more.

  • the 5th perk slot should only be for solo if you having hard time with swf no chat I say start chatting with them.

  • @Seraphor said:

    What about when I play with friends but don't use voice comms? How do I get my fifth perk slot then?

    you wouldn't

    why play with friend not chat?

    on the solo playing with friends with no chat I done it wouldn't need the 5th perk slot because I trust my friend know what they doing.

    I'm mean times I play swf even with out chat feels broken.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102331#Comment_3102331

    You. Are. Wrong.

    Selfish perks give you hatch when you'd otherwise not get gate, preventing you from losing any MMR gains you've managed to accrue.

    I don't know how you keep casually glazing over this without actually processing it. Climbing MMR is a battle of attrition. Every single game counts, not just the convenient ones where the gates look within reach.

    Your SWF problems are indeed personal, sorry buddy, if you wanted to SWF you'd find a way.

    finding a SWF group shouldn't be an opinion since the game is not meant to be balanced around swf and since dev said they never adding voice chat to the game it never be balanced around swf.

    also Selfish perks that give you hatch your MMR wont go down tho will it go up and if your just dying or getting hatch your MMR will just keep going down,so I don't know what your on about.....

    like I said finding a SWF group shouldn't be an opinion since the game is not meant to be balanced around swf I feel it needs repeating.

  • @Sludge said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102073#Comment_3102073

    Just look at these numbers:

    0.3 hit cooldown reduction

    0.2 speed boost reduction

    0.26 pallet break reduction

    2.5 gen kick regression

    0.2 gen kick speed reduction

    Wow so broken.

    with all that on top of the gen defend perks yes it broken more on some killer then other but still broken.

    I know killer want to keep they broken toy I mean survivor had there but be real about this this patch was good and bad tho who play both sides knows why.

  • @EntitySpawn said:

    Excluding the following:

    • Camping
    • Tunneling
    • Bad teammates in solo Q (not doing gens, cant loop etc.)

    Because all the complaints always go to to these aspects when these have always been apart of the game...

    Yes camping and tunneling need to be addressed, and solo Q will always be bad because the SBMM system sucks...

    So what exactly is the issue? Longer gens? Because all killers did was swap gen regression to longer gens to have the same outcome..

    DH nerf? DS nerf? While I hate the DS nerf you shouldn't feel the need to rin it (I understand why DS has all been on my build) but that goes into the tunneling issue again and not the actual patch.

    forgot the basekit buffs to Killers what makes camping and tunneling much easier now,also they nerf a lot of gen regression perks but buff other gen regression perks so the new 90sec gens on top of using 3 or 4 gen regression perk

    doing the math makes camping and tunneling hell of a lot easier ruining any fun a survivor could have.

    btw killer mains not all survivors are SWF...

    but after this patch sure your seeing a lot more swf now

    enjoying your killer Q wait time tho?

  • why killer keep forget they got a basekit buffs to Killers

    but it just deadhard this deadhard that some people didn't use the dam perk.

  • @Killing_Time said:

    Dude, the only major nerf really was dead hard and 10s on gens. Git gud

    and killer speed boost and less cooldown on using you M1 weapon

    why killer main forget that?

    wasn't just deadhard and the 10Sec on gens get over yourself

  • I hate it that all killer main are like this .I hated deadhard too but killer main need to remember that not all survivor are in swf group,but all this update did was push survivor into quiting or making a swf group.

    like you don't find it odd killer Q have got way longer after this update


    remember if you got an easy 4k game most likely it was 4 solo or maybe you used 3 or 4 slow down perks and camped and tunnel which way easy to do now.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/3100991#Comment_3100991

    What?!?

    Every complaint MUST be related to you no longer being carried by Dead Hard!

    /s

    funny because I never used Dead Hard when I had to for challenge I sucked at using it.

    or this like a joke post?

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3100991#Comment_3100991

    Your three teammates were likely using dead hard. Even if you weren't the one using it, you are still likely affected by it's nerf to how prevalent the perk was.

    so I was being carry by a perk I never use ok😒

    or it could be that solo sucks and camping and tunneling was a thing before the patch now after the patch solo sucks more and camping and tunneling is a lot easier now.

  • I think an easy fix to solo would be if your solo you get a 5th perk slot but only for solo and only for aura perks, but if your in a group of 2,3 or 4 5th slot gray out

    the 5th slot can only be use for aura perks and you can only pick one

    what you guys think?

  • @AndyKuky said:

    Survivors grew too used to their DH crutch. It’s very reminiscent of when BHVR killed Ruin and a lot of killer mains got upset and claimed it would destroy the game.

    Turns out it was just fine and killers just needed time to adjust. Survivors just have to learn to play without a massive DH crutch.

    what about the survivors(like my self) who didn't use deadhard or any of the meta perks but still having hard time after this patch?

  • @Marigoria said:

    BBQ is fine as it is. They just need to add the bloodpoint bonus back.

    this need to happen

    bring back to WGTLF too.

  • @TheWheelOfCheese said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095582#Comment_3095582

    Not since 6.1.0. When you buy a perk in the shrine it is immediately given to all characters at tier 1. Tiers 2 and 3 show up in bloodwebs after that. If you buy it twice in the shrine it is given to everyone at T2, and if you buy it a third time it is given to everyone at T3.

    that is so dumb they really didn't reduce jack.

    I think the dev want everyone to quit vets and new players...

    @Neprašheart said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096405#Comment_3096405

    Although they're reduced it, that's just the first part - Not the final result.

    Yes, they've reduced the grind a bit, but they've also heavily decreased the bloodpoint gain. The change is so huge, that you'll barely get over ~33% of a level 50 bloodweb per a match, while it was still possible to get more than one level 50 bloodweb with past WGLF or BBQ.

    In the end, this means a heavily increased grind with add-ons, offerings, and items of decreased quality aswell.

    @Beatricks said:

    They need us to play the game more, so they want the grind, but they also want to appear super nice, so they claim they reduce the grind while doing the exact opposite.


    dev must think we all dumb wow.

  • game should live so long....

  • i think the game is at it end i never think that because the game always comes back but this feel different.

  • how long are killer Q time now?

  • game messed up i don't know why anyone plays anymore who killer enjoying the long q times.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/336997/stop-blaming-dh

    Everyone knows Dead Hard was nerfed. But guess what? Quite a few people didn't use the god forsaken perk.

    That's not even my biggest issue with the asinine 'SurVivOrS caN'T plAy wIthOut DEad HarD!'.

    It's that the plethora of other buffs killers got are completely ignored just to make some whiny statement about Dead Hard.

    someone who gets it

    we all know deadhard was nerf but don't forget all the other survivor nerfs like DS and selfcare,then there all tho buff killer got but they never talk about.

  • @EvilSerje said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087892#Comment_3087892

    Bro, my survivor MMR technically couldn't be any lower with amount of deaths I have and had. And all perks I'm using stayed the same, unchanged.

    Did you even read or it's just weak taunting attempt? :)

    Killer main who only play one side think all survivor used the meta perks that got nerfed,I play both side only meta perk I use before the update was spinechill and BBQC.

    but all killer who only play killer think all survivors are swf who used all the broken meta perks,why they bring up deadhard nerf every dam time but they don't bring up the speed boost they got and the hit with they weapon cool down buff or the 10% to gens and the buff to a lot of they gen defend perks they want to keep they buff because they can handle SWF better and they don't care about Solo.

    people who play both roles understand this patch was good and bad all this patch did was push people into playing with friends or quitting.

    btw dead hard I never used it before the update and I still don't use it

  • this whole conspiracy got all of hand remember this video game a party game at that people need to get a grip.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088445#Comment_3088445

    This game is not built around SWFs, it's built around solo Q.

    yes but they buffed killer because of SWF so you also don't know what your talking about

    what I see is a lot of killer are on power trip after this buff and don't mind killing weaker survivors(solo) as long they got the power handle SWF but in the end they are more solo then SWF why you think your wait time so long? I want to play killer I can't because I'm not waiting 7 to 8 min for a match where a survivor most likely going to DC because they not having fun.

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088470#Comment_3088470

    Survivor icons are fine if the killer is given access to those icons too.

    Remember that giving extra information to survivors only just makes SWF even more unbalanced, because some SWFs don't use voice communication, so they would benefit from the extra information.

    given access to those icons to killers would be overpowered you know it and most if not all SWF play on voice chat

    the extra information does not make SWF more stronger or unbalanced

    SWF by default is stronger or unbalanced because they already have that extra information not many play SWF with out voice chat don't know where you got that from.

    so I'm 100% sure you don't play survivor so good day not talking to you anymore because you don't know what your talking about.

  • @PatchNoir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088509#Comment_3088509

    you are not wrong in pointing the tunneling and gen times. The new gen time is good against SWF but against Solos its a bit too much, camping isnt a problem when 5 gens are powered, but should be dealt during the trial, DS could still be 5 seconds since it does not activate in endgame.

    I hope the devs adress the solo experience in the next patches, and create better ways to mitigate the hard camping

    DS nerf was overkill and i play both sides but update was good but also to much to fast.

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