Nebula
Nebula
About
- Username
- Nebula
- Joined
- Visits
- 2,156
- Last Active
Comments
-
@ShamelessPigMain said:
To clarify, I mean that people are treating Wraith like how they did to Freddy. I'm not saying he's that strong. And why they're saying that makes a little more sense than it may seem.
People complained about Freddy because his blood puddles seemed like brute-force anti-looping power. Slowing survivors down for looping around a puddle was a bit lacking in nuance. I'm not saying it was that effective, but it was boring as hell, since it just means you drop the pallet a loop earlier. His generator teleportation was a bit annoying since it required little setup, unlike Demogorgon. He seemed cheap, in essence, that his power was just Clown but better and discount demogorgon combined.
People complain about the new Wraith because better invisibility and higher speed while cloaking means that he's able to catch survivors off-guard very quickly. Whereas you can hear the terror radius of other killers, and see them approaching you so you can run the other direction in anticipation, Wraith can get very close to you and catch you out of position, where you can't anticipate his approach and make it to a loop safely. The post uncloaking lunge also can come off as a bit extra. He's already up-close and personal, and giving him that extra lunge is just adding insult to injury, not to mention that he can use it at certain loops, which means you either camp the pallet in anticipation of which side he's going to lunge from or get hit. Plus, even if you do catch him preemptively, his increased movement speed means that he can just follow you cloaked until he's breathing down your neck, uncloak, and then use that post-uncloaking speed boost to screw you over at whatever loop you find.
Slightly besides the point, the reason Wraith got the post-uncloak lunge made basekit is because his clunky invisibility gave survivors too much of a head start. That was before he was given better invisibility and higher speed via the latest buffs. But now, it seems to some like a vestigial organ of a past time that's not congruous with his current features. It was meant to be a band-aid fix then, but now they've gone ahead with corrective surgery and left the band-aid. Why not reduce his uncloaking time, increase his uncloaking movement speed, and reduce the lunge?
I think this would be a good change.
Like you said having the increased movement speed while cloaked along with increased invisibility and increased lunge feels a bit much when playing as and against him
-
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2244074#Comment_2244074
I've found that in general (I'm not referring to any of you here, I'm not specifying anybody at all because I don't remember names), killer mains feel protective of the Wraith because he was allegedly bottom of the barrel terrible before this recent buff, even though they also argue that the buff was hardly anything and that the Wraith is now only "barely B or C tier", etc. It's a bit hyperbolic.
That said, a lot of survivor mains (including myself) have sometimes been hyperbolic about how godlike the Wraith feels now. I've laid out my reasons for why the character is cheap (I mean it speaks for itself really, the character is super fast, almost completely invisible, all but silent, no longer has to use the bell which was the one warning you had to get up and run, and can lunge super fast from cloaking to hit you). It all seems like a bit much. People make similar arguments against the Spirit constantly and there's often little or no argument. But I guess the Wraith was dismissed by a large portion of the community once better killers came along, and not many people want to admit that now that he's been buffed, he's incredibly cheap.
Others can agree with me and that's fine, I'm not changing my mind and I don't aim to change anyone else's. I write this post not to argue, but to encourage you not to. The people who think that Wraith is fine or poor will continue to think so, and that's their prerogative. You and I can think differently, which is our prerogative. There's support on both sides so don't take it personally.
I honestly feel like I can just turn my brain off and go easy mode when I play wraith.
Im not a great killer by any means but wraith is by far the easiest killer to play now with the most potential. His map pressure is rather insane, and his lunge....
I don’t want to say that he’s oppressive as I’ve had quite a few games against him and as him where his weaknesses can become very apparent, but when played in the hit and run style, he feels extremely strong.
-
@BuddhaBing said:
https://forum.deadbydaylight.com/en/discussion/comment/2243944#Comment_2243944
Then they should post in the feedback section rather than throwing the game. Iri hear got nerfed when enough people said something.
If someone's playing in a game where strong add-ons and items exist, they shouldn't be surprised when people use those add-ons. The difference is the person using the add-ons is trying to play the game. People giving up when they see those add-ons are trying to play a twisted version of the game that follows their personal rules.
Posting in the feedback section really does not do anything. If you go on the front page you can see a 25 page long thread of hundreds of people all complaining about the same issue with no response from a developer.
Not to mention they completely missed the mark on the Iri Head nerf. People’s problem with that add on was that it ruined personal experiences, nothing is stopping the Huntress from breathing down your neck, one hitting you, then simply reloading.
A lot of people have realized that their complaints about this game will go largely unheard, so instead of going on the forums to complain about it, a majority of people will just give up and move onto the next game.
-
@BuddhaBing said:
https://forum.deadbydaylight.com/en/discussion/comment/2243891#Comment_2243891
So running anything strong is "deliberately trying to take the enjoyment out of the other sides"? Is there some sort of label in the blood web on these addons and perks? "WARNING: WILL RUIN OTHER PLAYER'S EXPERIENCE. WE PUT THESE ADDONS IN AS A TEST, IF YOU ARE USING THEM, YOU FAILED AND ARE A BAD PERSON".
Maybe that would be helpful.
The way I see it is, "this player is using something I don't feel like dealing with. Screw my teammates, I'm not playing". And that is what you're trying to defend here. Just want to make that clear.
I really don't get how saying people shouldn't throw games is a controversial opinion.
Just to point out here, I agree with you that you shouldn’t give up just because something isn’t going your way, but there are things in this game that deliberately take away the enjoyment out of the other sides experience.
Huntress bringing Iri Head, survivors bringing BNPs or keys, certain map offerings such as Hawkins or Strode keys.
Like OP was saying, don’t be surprised if people don’t want to play along with your pre-assembled power trip.
-
@Laluzi said:
I don't see why survivors shouldn't give up if the game is clearly unwinnable and there's no worthwhile experience to be had in it. Or would you rather have people swapping between lockers for thirty minutes because it's the only way to maybe get out of the scenario alive?
If survivors giving up is boring for the killer - it's pretty hypocritical to claim one side's fun matters when that principle clearly didn't go the other way around.
Exactly. You worded this way better than I did.
-
@BuddhaBing said:
https://forum.deadbydaylight.com/en/discussion/comment/2243871#Comment_2243871
It's a defense of unsportsmanlike behavior which is something I don't think people should be trying to spread.
Why does my post upset you so much?
I wouldn’t call it unsportsmanlike to “give up”if one side is deliberately trying to take the enjoyment out of the other sides.
Like when old moris were a thing and killers could literally take a player out of the game within a minute. Why would the remaining three survivors keep trying? It’s a waste of time for all people, in my opinion it’s much better for everyone to just move onto the next game
-
@BuddhaBing said:
As long as you can find a reason that it wasn't your fault you lost, that's all that matters right? How could you be competing with killers who bring addons when an honorable person such as yourself never uses addons or items? I'm assuming that's how you're playing anyway because otherwise you're a total hypocrite and it's hard to imagine finding one of those here.
Why did this post upset you so much?
He acknowledges both sides here. No one wants to play when one side is going all out with what they bring and the other side is just looking to enjoy themselves. He’s not saying that you can’t bring these things but he’s simply saying don’t be surprised if the other side doesn’t want to play.
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2243234#Comment_2243234
Who needs comms when you can have your game freeze instead to tell you the perks players are using. Freeze when hit? Sloppy. Freeze not long after? Survivor is still in chase and has DH equipped.
I legit feel bad when I run dead hard as survivor or sloppy butcher as killer because the amount of times I’ve completely lost someone or been downed due to these two perks is quite insane
-
I personally find Pyramid Head the most enjoyable.
Hitting people (or sometimes multiple) through walls is so satisfying, and using I’m all Ears with him can catch a bunch of people off guard if they wait at a corner
-
@Mew said:
there is 100% a map flavor of the day and BHVR cant tell me otherwise
yesterday i played on temple of purgation 6 times in a row
Hard agree, and I don’t understand why there is. There’s what, like 35 maps now? Why not just make it completely random? I don’t understand why I have to get Yamaoka 4 times in a row, I just want to at least play on a different realm
-
This is actually beyond frustrating at this point. I love this game so much but I’m literally getting pushed away from it because it’s legit becoming unplayable. The only thing I can think of at this point is starting a change.org petition LMAO
-
@malloymk said:
The grind is the reason I don't pester my real life friends to buy the game. I also, bring it up as a deterrent when my friends ask if they should buy it.
It's too bad, because the game is obviously a lot of fun too, but I can't ever recommend it to people I actually like.
Same. I’ve had multiple people watch me play this game and go “this looks pretty fun, should I get it?” And it’s sad that I have to bring up so many negatives to keep them from getting their hopes up (queue times, grind, matchmaking, bugs, etc.)
-
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238349#Comment_2238349
I have pretty much everything unlocked on Xbox, but I'll be switching to PC very soon. The grind is gonna be insane. 😫
Wow. I wish you luck in your endeavors sir 😅
Here’s to hoping they add cross progression at some point in the future
Going to be really refreshing getting good frames and less drops for sure though!
-
@kucerka said:
These challenges are just so...meh...not to mention they take extra time to finish...Like unhooking 20 survivors, #########?
It’s challenges like these that make my question if they regularly play their game
-
@Almo said:
They're blue!
https://us.v-cdn.net/6030815/uploads/KX0DJ3IB2NV7/image.png
(Work in progress, actual color may be different upon release)
Is there an ETA for when these are being added?
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2238192#Comment_2238192
Then you're part of the problem.
I love watching hypocrites in action.
Especially considering this dude started being aggressive first but blames it on everyone else
-
@Kalec84 said:
Are the devs going tondo something about the grind needed to get all the perks right now?
I mean, i have all killers p3 and almost full perks, but i startednin 2016, so i dint feel the problem, but i can easly see ir when look at my friends account who just started playing... i mean this is a scary amount of grind just to get all killer to level 50 and all the perks (not to mention prestige) and even more for survivors since there are even more perka for them...
Are devs working on something to make it easier?
Man I hope so.
So many people on this forum have thrown out some great ideas for helping reduce the grind for new players that would definitely help with player retention (I’ve had two friends quit because they couldn’t stand the grind for the perks they wanted), but BHVR seems to adamant about keeping the “bloodpoint economy” in check.
Taking away perk tiers, having frequent bloodhunt events, removing BP caps in game, etc.
They seem to be worried about how the community will treat the new players coming in from RE, but I don’t think they ever stopped to think about how they’re treating them. No one wants to grind 20 hours to get one or two perks unlocked for a build they want.
Not to mention that the best way to farm bloodpoints in this game is hidden behind a DLC wall...
-
@Krunga said:
https://forum.deadbydaylight.com/en/discussion/comment/2236831#Comment_2236831
Yes I can totally use my red stain to mindgame when they can see over almost every loop, yes
Why does the red stain matter at loops that they can see over anyways?
And there’s quite a fair number of loops that you cannot see over
-
Pigs stun noise for sure
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2236233#Comment_2236233
You know, I never understood this "bloodpoint economy" thingy. I mean, the 2017 Blood Feast was more than enough to break it, yet they did it regardless.
If they’re not going to bring bloodhunts back the least they could do is up the in game bloodpoint caps.
The ridiculous grind of this game is a huge turnoff to new players, and with the new RE chapter supposedly bringing thousands of new players, I’d be shocked if the retention rate was high
-
They either need to remove them or make bloodhunts way more common
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2235445#Comment_2235445
Nope. He only loses against good survivors, which are more rare than good Nurses.
I don’t understand your argument of what you consider “viable”.
By your own definition they could legit insert a 115 killer with no power, and he’d be considered viable because you can stomp bad survivors?
-
Deep wounds on console where the screen is already dark makes me strain my eyes harder than ever before
-
@aliquis said:
Your argument is that survivor in general, and DH, should not be nerfed, because survivor perks suck. That is not true, i listed 5 very strong perks, there are plenty more that are good, some in combination (spine chill with resilience for example to make a vault build).
You either have no idea what you are talking about or are a troll.
While I agree with you, nerfing everything on both sides is not the correct course of action IMO. This game should take some notes from games like Supersmash bros and for honor, bring balance by buffing things at the bottom and only slightly tweak the things at the top.
-
That’s because the majority of console players turn cross-play off
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2230740#Comment_2230740
Says he's not going to do anything, continues to try and do something. cringe
😂. I said I’m not going to argue the dead hard topic with you, because I’ve seen you blatantly disregard valid points from multiple people and try to shove words back in their mouth.
And you’re in no place to talk about “cringe”, every reply in this thread from you has been “cringe”.
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2230730#Comment_2230730
Until someone comes to me with an argument that is actually relevant and logical, I'll continue to disregard them. What are you going to do about it?
Im not going to do anything because you’re acting like a child.
I can tell you’re one of those “change my mind” guys that will never think about accepting the other side of an argument and instead just try to belittle the other side to make yourself look better.
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2230673#Comment_2230673
There is no debate to be scared of. But good job trying to "tough talk" me on the DBD forums, broseph. Sit down. And stay down.
all you’ve done on this thread is try to “tough talk” people. Like sit down and stay down? Lmao.
-
@CreamedTunaFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2228409#Comment_2228409
Why are you trying to use it to try and dodge hits?
Dead hard will always bail you out if you use it correctly, which is to make distance/get to a pallet or window. You dead hard to a pallet and instantly drop it.
Except half the time your not around a window or pallet, and like people have been saying, half the time it simply bugs out and doesn’t work
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2227838#Comment_2227838
I am so tired of hearing that "it never works" or "it barely works" crap. That's what it is. Absolute nonsense.
If it never works, why the hell does everyone continue to run it? Get off it. You're not fooling anyone. It's just as ridiculous as the "JuSt sWiNg ThRoUgH iT" excuse. Or the "JuSt BaIt iT oUt" excuse.
https://forum.deadbydaylight.com/en/discussion/comment/2227879#Comment_2227879
Yes, cause dead hard totally isn't boring for the killer. Who outplayed you and now you press E for a free health state. People like you are why killers camp and tunnel. To you, only your fun matters. Legit get over yourself.
Dear lord the sense of entitlement on this guy, “only your fun matters”, like there’s not dozens of options that killers can run to take fun away from survivors
-
@GoodBoyKaru said:
I don't feel like reading through 60 new comments but uh, has anything been said asides from Mandy saying she'd talk to the devs about it?
No, and considering its been over 10 days, my hopes are getting real slim
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2226704#Comment_2226704
That's not unusual,unfortunately.
We already had a similiar thread with 30+ pages and the only thing we got from the Community Managers/Devs was the super helpful "We will look into this" type of response :)
Very encouraging :))
-
God I also just realized that the initial post of this has 136 likes and still no dev response :)
-
@Pulsar said:
Oh boy look more videos.
Elodie said "Reported for hacking." Claudette said, "Trash, couldn't hit shots." Yeah, no duh I can't hit shots when ADS freezes the game.
You can see how confused and disoriented I was.
If this forum allowed you to straight up post Xbox clips, I'd have easily 50 clips I could post, I just don't want to go through the hassle of posting them to youtube.
I've played 3 games so far today and no joke have been downed three times due to sloppy butcher straight up freezing my game for a full second.
Just like the post of this hilariously long thread states "It's getting harder and harder to enjoy this game".
-
There are a lot of moments in solo queue that I find hilarious.
The start of the game on Lery's, two other survivors and I spawned in the back corner right next to a chest. Proceeded to all trap each other, than praise the medkit we found for a solid two minutes before the trapper decided to join us.
Needless to say that match did not turn into a serious one :)
-
@GoodBoyKaru said:
well someone's done my job for me sorry guys summary's cancelled
I don’t think it’s possible to top this summary
-
Today is the day, fellow Console gamers
Fingers crossed
-
@QwQw said:
Nice to see the thread is still going strong.
Hopefully Mandy can get an answer from the devs soon.
I’m really hoping they say something in their anniversary steam because if it’s not on the roadmap for this year....
Im gonna take that as we’ll never get an answer
-
@LowrenceVonQersrick said:
https://forum.deadbydaylight.com/en/discussion/251088/what-is-the-point-of-reworking-maps
The point is to add 5 years experience of making DBD to old, obsolete part of the game. Updated gameplay, design and visuals are necessary changes in multiplayer game after so long time. If you have further problem with online game being updated can i suggest Atari games for you? There are no updates whatsoever and games on that system will stay forever the same. That should suits you perfectly. :)
Oddly aggressive...
-
@TGB said:
Yeah. So... what uhh...
What determines the win, if it's not points OR pips???
(Don't say something lame like, "Having fun!")
There’s no determined win condition in this game. This has been stated by the devs, in fact they’ve been on record saying that a 2 kill 2 escape is an optimal game for both sides
For me when I play survivor, it’s making sure I get my teammates out.
for killer, I don’t really care about kills but more so whether or not I thought I made some cool plays, and gave the survivors a tough game
-
@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2209131#Comment_2209131
I'm curious now that you mention that do they have a breakdown as to who plays by what methods somewhere?
I can’t seem to find it, but I remember there being an old Reddit thread from like 2018 or 2019 that did the math based off achievements and found that Xbox and PS4 had more than 10 million concurrent players.
Consoles are much more prevalent than gaming capable PCs are and not to mention that there have been multiple times where the game has been free through a sort of game pass on both Xbox and PS4.
This isn’t even counting the Switch player base as well.
-
@PerfectlyPink said:
If you're on Xbox one or ps4 (or even switch) this has been a thing for 5 years and it's only really gotten worse. It won't be fixed because the devs don't seem to care
It makes no sense to me considering the majority of their player base plays on console.
Why would a company cater towards their smallest market while continuing to ignore the complaints of their main player base?
-
I’ve only played Billy once since coming back from a break over a month ago :(
-
@NightmareKiller said:
- An escape for just yourself isn't a win.
I'd say 100% of survivor players disagree. I'm getting tired of them doing ANYTHING they can for the hatch. Winning the game fair and square? Nah, but letting teammates die, or camp the hatch, or use a key, or having your SWF DC so it immediatly opens? Hell yeah.
"Nooo nooo Spirit can't stand still! it gives her a kill with no skill required!" but everyone seems to be ok with an insta win magic door that spawns on the floor with no skill requirement.
Pack it up boys, Nightmare Killer said you can’t get hatch if your three teammates died because it’s not winning fair and square :(
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2208501#Comment_2208501
Kinda sad that i'm more excited to hear about news on optimization than about the Resident Evil chapter 🤣
For real, I’m praying that we see optimization in the new road map because if not....
Its more than likely never coming then
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2207640#Comment_2207640
Game sense won't help you knowing if that Meghead dropped a jungle gym pallet.
Windows of opportunity carries me on indoor maps and makes me realize maps like Lery’s and Midwich can have some really nasty tiles spawn for survivor
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2207427#Comment_2207427
Well if the killer has Ruin then using the perk will be bad for the survivors because the gen will be regressing as long as the gen is blocked. It really only works well againt Pop and even then it just encourages the killer to chase you immediately and you won't be able to work on the gen for a while so it potentially saves the killer about as much time using Pop on the gen as it does blocking it with Repressed Alliance.
Repressed alliance stops gen regression when active, so it does counter ruin for the 30 seconds the gen is blocked.
If you’re a solo player as well you can use it to block you’re team from 3 genning
-
@GannTM said:
https://us.v-cdn.net/6030815/uploads/ALVRQERWMSAH/survivor-perk-tier-list.png
There are a lot of perks so this is a pretty hard list to make. What are your thoughts about this? I'd love to see any agreements or disagreements people have.
I might do a killer perk tier list as well at some point.
You’re sleeping on Repressed Alliance
Perks really good when facing a killer with either pop or ruin, which is most killers
-
@TicTac said:
I had a killer respect the 12 seconds when the survivor didnt have bt. So i got my safe rescue.
😂 I’m sure I’ve done this at least a couple of times before
