Nebula
Nebula
About
- Username
- Nebula
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Discussions
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Holding people after spearing them just for an immediate double tap and insta down seems like this is not something that was play tested. Spear someone, hold them, wait for huntress to snipe the stationary target, immediately hit them, profit. I get that people will have different opinions on whether or not double teaming like this is enjoyable or whether it should be encouraged, or even a st9 comments 192 views last activity
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Chaos shuffle, 2v8, etc. Some kind of game mode needs to available 24/7. The base game mode feels awful to play after playing these modes. Just so dull, same thing every single game.6 comments 101 views last activity
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This game feels absolutely miserable to play in its base mode now. Just make the game mode permanent. I beg you.4 comments 111 views last activity
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This is always something I struggle with. Most of the time I try to leave them alone throughout the match and end up giving them hatch, but I always struggle with the thought that maybe I'm depriving them a chance to learn and get better? If I do end up chasing them, I'll usually try to whiff a couple of times or path poorly to get their excitement up, but part of me still does feel bad that it m21 comments 451 views last activity
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I'm really hoping that the next game mode released (probably around the anniversary if I had to guess), will be more than something you play a couple times and get bored of. 2v8 has been my biggest hope for this game for years now, and they've shown that they'll release these game modifiers without too much thought of balance and that they can modify the maps pretty easily like in the My Little61 comments 1,184 views last activity
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Does the hitbox collision improvement confirm that hug tech will be removed with it? If so, is this a good change? I'm conflicted on removing things that increase skill ceilings and promote skill expression. Yes, Blight is dominant, especially the good ones that can utilize hug tech to get hits at almost every pallet, but do we really want to lower skill ceilings?54 comments 1,632 views last activity
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Such simple QoL changes that should have been added years ago. The hook bubble being there has never been properly explained for why it was added (who asked or likes this?), and changing aura colors / scratch marks should have been added with colorblind mode. This event has made it even more clear that this game is just so overly saturated with red.2 comments 31 views last activity
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I know there's NA East and NA West, but I have internet that quite literally reaches near or at 1 terabyte per second download and somehow have never had lower than 50 ping in this game. I'm located in the midwest and wondering if that's for some reason splitting me between both servers. Games like Rocket League I sit at a consistent 20 ping. All I want is to be able to run around a corner an0 comments 201 views last activity
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Xbox Series X Sent back to the title screen Upgrading Doctor and possibly clicking too fast through the bloodweb?0 comments 41 views last activity
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I see this brought up so often whenever kill rate is brought up, with many pointing out that kill rate doesn't equal win rate, and while yes, that's true, I don't think a lot of people actually understand what this means or look further into it. I wanted to clarify this topic that I see quite often when discussing statistics in this game. Here's a breakdown of the actual statistics at play bas32 comments 8,799 views last activity
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I'm not sure where I exactly stand on this. My friend brought this up yesterday and I thought he had a good point, so thought I'd share here. Why is the highest mobility killer in the game still a fully functioning M1 killer outside of his power? Especially when his power recharge is so short and forgiving compared to many killers who have even worse powers. Would this even be a meaningful cha25 comments 471 views last activity
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I feel there’s a lot of misconceptions surrounding the topic of people at “High MMR” on this forum. I typically will see people laugh off many peoples opinions when they mention they’re high MMR and state things as “everybody on this forum thinks they’re high MMR”. And while it’s true that Mandy has stated that only around 5% of the playerbase is truly considered “High MMR” (I would guess this24 comments 1,081 views last activity
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Too strong / safe? Too many deadzones? Too contingent on luck / RNG?62 comments 1,162 views last activity
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Most of them might as well just say “Go throw the game 1 time, do this in a single trial”37 comments 974 views last activity
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Seriously, how is this still a thing. It’s been like 2 years that this has been in the game.0 comments 21 views last activity
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Screenshot 2024-02-19 at 3.15.48 PM.png Screenshot 2024-02-19 at 3.15.55 PM.png But hey, don't worry guys, Huntress got real buffs that absolutely no one asked for!16 comments 313 views last activity
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Why create new and fresh concepts just to only use it for a week and then go back to normalcy? Why not just keep the game mode to give more options? This games not small enough to where splitting queues should be an issue, so why not just keep the game mode? I don't think people are going to fret too much if there's balance issues, and if there are, you can just go back to the base gameplay. What38 comments 1,746 views last activity
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https://www.xbox.com/play/media/fZr7NkKz7C https://www.xbox.com/play/media/XzcYRjnrgn1 comments 91 views last activity
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I was under the impression they were taken out of the game like 6 months ago, yet managed to accidentally get one yesterday. Was this reverted, never a thing in the first place, etc.?5 comments 552 views last activity
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I think we all know that the MMR system doesn’t quite work as intended, but not for the reason that most might think. I think the system actually works quite fine, but the main issue comes down to dodging lobbies. When this happens, the game foregoes proper matchmaking and instead backfills, prioritizing speed over proper “fair” matchmaking. This leads to an imbalance in the matchmaking system1 comments 31 views last activity
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Hillbilly is the most overtuned killer I’ve seen in a hot minute… the amount of pressure he can put on now is insane. No penalty for missing (why would they add cooldown add ons to misses??), overcharge is insane, there’s no distance to be made on making him miss. I no joke think he’s better than Blight now. The Alien map and new Macmillan rework are definitely a thing… I saw the tightest three8 comments 161 views last activity
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Ever since the event ended, my survivor games have been absolutely miserable, like quit playing the game miserable. I’m not even joking when I say that 95% of my matches since the event ended have either had; face camping at 5 gens, tunneling the first person hooked, Skull merchants holding the tightest three gens at the start of the match, or hardcore slugging without hooking anyone. I genuinely6 comments 191 views last activity
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I’m getting 90+ ping and huge lag spikes in 80% of my games still. Getting hit from 5 feet away and survivors teleporting has been a regular occurrence this entire event…5 comments 71 views last activity
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There have been numerous threads since the 7.0 update and even more after the Anniversary started about how every other server seems to be having a panic attack upon people loading in. The majority of the games I'm playing, everyone in the lobby is at least at 100+ ping. Can we get an acknowledgement of this problem? Is this something that is being worked on or fixable in a short period of time2 comments 91 views last activity
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Xbox Series X - Can pause game but can’t move or do any inputs upon loading in. I think this has to do with the controller disconnecting in either queue or in game lobby. This has happened to my friend and me as well now. Can disconnect from match but cannot do anything in the game itself.2 comments 62 views last activity
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Probably the easiest killer / playstyle in the game and with the healing nerfs it just feels like an absolute chore to play against him. Sloppy, bamboozle, shadow dance and boom you win 90% of your games. I hate to sound like I’m just complaining but playing against Wraiths just always feel awful and the dude absolutely destroys solo queue teams.9 comments 1,071 views last activity
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This perk grants negative value. Haven’t seen a single person use this effectively and have seen it run a grand total of 2 times in my 50+ games since the update…6 comments 121 views last activity
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Why is there only one button to activate both of these perks? Why not make it like Reassurance where it's bound to another button? The only way I've found to get Blast Mine to activate first is if somebody else is on the gen with you. Why does this game have so many actions and interactions tied to the same buttons?5 comments 161 views last activity
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I get why they have it loud, they want it to be difficult to pinpoint survivors that are out of your LOS, but it’s so loud that most chase themes are grating and distracting. Turning down the chase music for both sides would be such a simple fix, it actually allows Killers to track using more than scratch marks and faint grunts, and allows survivors to listen for the killers sounds / footsteps.3 comments 231 views last activity
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I see so many RPD, The Game, and Lerey offerings from my teammates and when I play killer. Hell, I even see more Midwich than maps like Azarovs or Macmillan. I get these maps can be strong but am I the only one that absolutely despises playing on indoor maps as both survivor and killer?19 comments 661 views last activity
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Because this might be one of the worst survivor perks in the game now. Glad enough people complained about a perk that would have never been used anyways… A8044C96-9FCC-4206-80D2-E6F7B1F4A8D8.png85 comments 5,564 views last activity
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I get this is probably made for new players so they can become more familiar but why is this not a toggle-able option? Especially for survivors as they’re literally all the same.1 comments 71 views last activity
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This is literally blood rush and Hyperfocus all over again. This perk is the equivalent to built to last and next to no one will run this. It’s RNG dependent and a perk that 95% of the playerbase will not find enjoyable. I won’t name and shame but there are multiple streamers who are already crying for a nerf for this perk with extremely limited actual gameplay. This just leads to group think and52 comments 1,823 views last activity
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I find this to easily be the most annoying / boring perk to play against as depending on map rng it can take away your only means of delaying hits for half the map. It doesn’t feel like it promotes healthy interactions imo.17 comments 421 views last activity
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Bond and Shadowborne gotta be mine they literally never leave my load out (BHVr pls make shadowborne base kit I’m begging you)6 comments 91 views last activity
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It looks and feels awful to get hit from 2-3 feet away because every killer has the same lunge distance but not the same lunge animation. Wesker, Skull Merchant, Freddy, etc. all swing like a foot in front of them but hit like 5 feet in front of them. Why not just make them physically lunge further to compensate?5 comments 111 views last activity
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Came back to the game after taking a year break and have seen a lot of really solid quality of life changes, but why are the daily challenges still so bad? Why is it still one a day? Why are there not at the very least different dailies for survivor and killer?9 comments 141 views last activity
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For real though, I love the Ringu chapter. Everything is really well done and the killer feels very balanced. Keep up the good work people.17 comments 201 views last activity
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I know, I know, another camping/tunneling post. This problem though, is apparent in at least half my games, where the first person to get hooked will be tunneled and or camped out of the game as quickly as possible to turn it into a 3v1. This just perpetuates a cycle of survivors complaining about these problems, running meta perks to counter them, then playing killers who don’t do either of88 comments 2,591 views last activity
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Anyone else experiencing this? I'm getting these in every game I play, regardless of killer or survivor. The game will start to lag for a couple seconds then completely roll you back a couple seconds once it starts. I've missed a good number of hits and went down a solid amount of times due to this.2 comments 51 views last activity
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If you can do it on Switch to help improve performance you can do it on other consoles. I don’t understand why they seem to refuse to do this as it could possibly fix some of the huge issues consoles are facing right now.1 comments 42 views last activity
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No lullaby only could hear the heartbeat when she got within her terror radius. There was also no chase music to coincide with this.0 comments 1 views last activity
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Bought the RE DLC about 20 minutes ago, checked my card to see if the purchase went through and it did. Still do not any access to any of the characters and the game is telling me I have to purchase them again.3 comments 31 views last activity
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My ping is always stable around a 60-70 and I can't even count how many times a killer has gotten a hit because they're lagging. Hitboxes, in my opinion, have not changed at all since they implemented the server side validation all the way back in December. Do I have a wrong understanding of how it works? Is it supposed to favor killers? It feels awful to get from 5 meters away because of somethi17 comments 161 views last activity
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I really don't understand this, man with gun has an easier time sneaking up on you than the assassin type character does. They really need to update Pig in my opinion.18 comments 322 views last activity
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Last one I can remember was like 1.5x blood points and that has to have been close to if not 2 years ago. I took a 6 month break though, so it’s possible there could have been one in that time span. You’d think with how much content is in the game now though, and with how old it is, these events would be more frequent.15 comments 251 views last activity
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Please add this option on console, I should not have to manually turn my TV's brightness up to 100 just so I can see 5 feet in front of me on dark maps. It astounds me how many more perks there are to playing this game on PC, but there's still no form of cross-progression either. Adding graphic settings to console would at least be one step in the right direction to bringing them closer together.1 comments 51 views last activity
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Watching a survivor that just got unhooked with BT try to bodyblock for his friend then I simply count to 12 and watch them proceed to freak out15 comments 111 views last activity
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Like they did in the first season of stranger things. I think this would be such a cool addition that would enhance gameplay against and for demo so much more.1 comments 31 views last activity