Nebula
Nebula
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- Username
- Nebula
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110 comments 1,241 views last activity
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Haven’t seen a spirit in like 2 weeks. Keep doing God’s work ladies and gents.0 comments 21 views last activity
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Title pretty much. Don’t think it would be that hard to do, and it’s not like they’re shelling out a bunch of bps anyways.0 comments 21 views last activity
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50% of the time it makes your game freeze for half a second and you have no clue where you are when you come back. 40% of the time you dead hard in place and don’t move an inch. And the remaining 10% of the time it actually works :))5 comments 61 views last activity
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If this games going to be cross play it’s only right to give the same visual options to all sides. Not only does it make it much easier to see on low graphic settings, but I also believe that this would tremendously help with console optimization issues.0 comments 21 views last activity
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Not only would the game run smoother, but it just looks so much nicer to me IMO when watching PC players on low settings. I feel this option would help a lot with current optimization issues on console.5 comments 121 views last activity
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I feel like there’s like 5 maps in the rotation a day. Either I have rngesus on my side or getting midwich three games in a row is common.8 comments 131 views last activity
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Would this not help with some performance issues that console players have been begging to be fixed for years? Hard for me to believe that they simply can’t do it.2 comments 61 views last activity
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Genuine question. Do you think the overall game health would improve if more changes were to be made that improved the solo queue experience or do you think this would ruin the experience of the game? One example I can think of could be something like adding a variance of kindred as a base perk for solo queue players, maybe only showing the locations of teammates when someone is hooked and not7 comments 51 views last activity
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Started playing dbd again after taking around an 8 month break, and have played around 60 games since then. It seems like almost every single match I’m getting hit through pallets when I’m 90% sure 8 months ago I’d get the stun. Just started throwing pallets early now, but it takes away from some of the fun of trying to get the 1 extra loop. Is this a connection issue or are other people experi10 comments 151 views last activity
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I haven’t played DbD since around August. There were a couple reasons I stopped playing but mainly was just disappointed in the gameplay side of the game (bugs, latency, hitboxes, etc.) how is everything looking now?2 comments 41 views last activity
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You’d think that with the addition of cross play, queue times would shorten, but if anything they’ve gotten longer. How does this work?16 comments 2,071 views last activity
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Killers like Freddy, Doctor, and Pyramid Head naturally just have so many passive factors going for them pretty much just by normally playing the game. Freddy has the passive fall asleep, oblivious status, his base power, natural stall, and teleport. Doc has his madness, random skill checks, possible tracking methods, fake pallets, and fake terror radius going for him. Pyramid Head cancels a ma2 comments 91 views last activity
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Everytime my friends and I play, without fail, we will have to restart our apps every 30 minutes to an hour because it will either say "In a match" when we're not, or one or two of us will load into a game while the others in the lobby. It's literally just become routine now. This happens even more frequently if one of us has been playing for a little while before the others hop on. It's getti0 comments 1 views last activity
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This discussion has been merged .0 comments 11 views last activity
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This discussion has been merged .0 comments 81 views last activity
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I play on Xbox where the new matchmaking is being tested, and I main Demogorgon. I really don’t enjoy sweating very much in this game as I’d much rather have a casual experience (playing this game hardcore can be very draining). The past 10 matches I have played as Demo have been nothing but well coordinated 3-4 mans with multiple DS/Unbreakables and Dead Hard. I don’t really mind losing in t0 comments 61 views last activity
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I get that they probably want to promote cooperation, but doing a gen with 2 people takes 45 seconds while solo takes a full 80. So why do I only get a measly 1250 points for doing one solo and I get like 3000 for coop? Wouldn’t you reward the harder challenge with more blood points instead of the much easier version?7 comments 181 views last activity
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Tried playing on 100 when they increased it a couple months ago, but I would end up spinning myself more than the survivors would lol. Recently I've been playing on 75 and starting to get pretty comfortable with that.8 comments 611 views last activity
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The past 3 out of 4 killers that have been released have all had amazing zoning potential. Demo can force survivors into abandoning loops by simply holding shred, and can immediately M1 after letting it go. Slinger zones simply by existing and pressing M2 for a tenth of a second. Pyramid Head literally leaves the survivor with no choice if he is in range for his wave attack and they are appr9 comments 111 views last activity
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My friend and I both are currently rank 5 after reset, and in 8 out of our 10 games tonight we have had our 2 other teammates be rank 17 or lower while the killer has consistently been rank 7 or higher. This isn't anything new but it is incredibly frustrating when my friend and I run the killer for multiple minutes just to see our teammates crouch walking around the edge of the map. Please fo5 comments 111 views last activity
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This is an option in almost every single game, and I’ve seen threads in the past asking about this very thing. Following scratch marks and blood is extremely difficult as everything starts to blend in to surroundings. I know myself and many other people would greatly appreciate this option.12 comments 101 views last activity
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Rotten Fields especially, the whole map is nothing but corn. Not to mention playing killer on console is already hard enough, all a survivor has to do against Oni with his power is literally change directions one time and they're gone forever. It's been years, when is the corn blindness going to be addressed in this game?9 comments 121 views last activity
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The number one complaint myself and many others have when playing against spirit is the lack of information that is given to you to make a proper play. If a map-wide noise is made similar to Demo's teleport or Billy's new yell when he starts his chainsaw, survivors wouldn't get hit by Spirt's "mindgame" when she just stands still. Much more information would be given to survivors within and out11 comments 81 views last activity
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This would take so much confusion away especially for newer players. I have a friend that is just getting into the game and he is constantly bringing add-ons for survivor and killer that are practically worthless, but because of the wording of the descriptions, he thinks that they're amazing. Things like Demo's red moss that says TREMENDOUSLY increases the undetectable status after exiting a port60 comments 1,222 views last activity
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Like I'm honestly so confused at how the balance team comes up with some of these nerfs and buffs. In what world is a rare add on worthy of a 5% movement increase when a flashlight is shining on you? Any player that has a remote clue on how to play this game knows that this is completely and utterly useless. Unless the survivor is brand new to the game and thinks he/she can blind the killer whi0 comments 11 views last activity
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Games now on both sides go way too quickly (I'm talking average of around 8 minute matches), and it feels like when playing survivor if you're not getting chased there is literally nothing else to do but do gens. With the old ruin most survivors didn't do gens off the start of the match and it gave them something else to do by looking for the totem. Playing killer with old ruin was so much more27 comments 252 views last activity
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Running up and hugging the basement on most maps results in you being stuck for a short period of time and the cars on Autohaven maps around the cranes have insanely huge hitboxes that makes looping around them miserable and in most situations kill you. These problems have been the game forever and need getting looked at.0 comments 21 views last activity
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I understand that they made getting event items more common now in the bloodwebs which I love, but I shouldn't be spending 100k+ to find one cake in a bloodweb when just a week ago I was getting nearly 3 every single one. This event is honestly getting more and more discouraging.21 comments 271 views last activity
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If there are more than two survivors still alive when all the gens are finished the Killer is left with very little choices. Get a down, slug, and attempt (key word) to prevent one of the two exit gates from being opened (if there are split apart by a substantial distance good luck, its a guessing game) OR Get a down, hook the survivor, and ensure your kill. Hoping that the team will get altru14 comments 431 views last activity
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Like how they did back in November 2019. Seeing the kill-rates for killers at certain ranks and platforms, map survival rates, etc. I find stuff like this very interesting and can spark some good discussions within the community.24 comments 151 views last activity
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I play survivor a lot and can say that getting hit from multiple feet away can be really frustrating at times and take some of the enjoyment away from the game, but as survivor you still get 3 chances even without second chance perks. Killer though, is a whole different ballpark. One small, tiny mistake can lose you the whole game. Simply missing one hit on a survivor and the chase dragging out49 comments 1,511 views last activity
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At this point in the game there are enough killers, survivors, and cosmetics to go around and the main issue myself and many others have with the game are the endless bugs and lack of optimization. Playing on console is a nightmare at times as almost everything results in frame drops, and not to mention the game STILL runs at 30 fps even after being promised console optimization years ago. Ra1 comments 71 views last activity
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The past 2 days I have been playing as both survivor and killer. I usually play survivor with a buddy of mine and we are both in red ranks and have consistently (I'd say around 3/4 games) have been getting paired with two grey rank survivors while playing a red rank killer. Killer for me has been nothing but new players and grey, green, and purple ranks even though I sit at rank 1. These games10 comments 111 views last activity
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For me personally I would say Demo has the best and Michael is a very close second.19 comments 161 views last activity
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Going on these forums you can clearly see that much of the community complains about tunneling and camping issues. Sure they're valid strategies (if you want to call them that), but they make being a survivor extremely frustrating some times, especially as a solo queue player. So when the new killer came out wouldn't you think that they would make one that promoted going after different/multipl3 comments 51 views last activity
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Sort of similar to how Fortnite does it, I think it would be a cool idea if you could unlock loading screens through things like the rift and equip which ones you want. There is tons of art in the game currently and around the community that could be added. This new anniversary loading screen made me realize it's a lot more enjoyable to have something to look at when loading into games (especiall2 comments 41 views last activity
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Sort of similar to how Fortnite does it, I think it would be a cool idea if you could unlock loading screens through things like the rift and equip which ones you want. There is tons of art in the game currently and around the community that could be added. This new anniversary loading screen made me realize it's a lot more enjoyable to have something to look at when loading into games (especiall0 comments 11 views last activity
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Similar to how they did in Stranger Things whenever he would get close, I think this would be a cool addition to Demo that would add to the overall experience while playing him. If they really wanted to go for it they could make actually like it is in the show and make the lights slowly flicker when you enter his terror radius and then get faster as he gets closer.15 comments 181 views last activity
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Similar to how they did in Stranger Things whenever he would get close, I think this would be a cool addition to Demo that would add to the overall experience while playing him. If they really wanted to go for it they could make actually like it is in the show and make the lights slowly flicker when you enter his terror radius and then get faster as he gets closer.1 comments 21 views last activity
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For me I would have to say that I dislike playing Freddy and Spirit the most. Freddy to me is just extremely boring and tedious to play against as almost every game against him is the same (Snare, Down, Hook, Teleport, Pop, Repeat). Spirit is just a guessing game with very little counterplay, and if they have ears then you're more than likely dead. Favorite killer to play against though I would40 comments 511 views last activity
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I play on the highest sensitivity for console and still feel like i have very little control over where I aim. The turning while having his power activated just feels sluggish and bad honestly. Anyone else feel this way?5 comments 291 views last activity
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Was wondering if this was a recurring theme or if this simply due to my location. Survivor queue times during the day are often under 1 minute while killer queue times are around 3-10 minutes. Pretty much at exactly 8 pm every day the queue times almost seem to exactly flip. Anybody else or just me?2 comments 41 views last activity
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Both of these items are extremely outdated and take the fun away from the other side when used. There's nothing enjoyable about getting tunneled off hook and taken out of the game right off the bat, or when you're playing killer and all the sudden the game just ends because they had a key. I know that mori's are big selling points for their new killers but I would not mind at all if they just del23 comments 151 views last activity
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Both of these items are extremely outdated and take the fun away from the other side when used. There's nothing enjoyable about getting tunneled off hook and taken out of the game right off the bat, or when you're playing killer and all the sudden the game just ends because they had a key. I know that mori's are big selling points for their new killers but I would not mind at all if they just del9 comments 131 views last activity