Spirit should have a map-wide sound notification when she starts her phase

The number one complaint myself and many others have when playing against spirit is the lack of information that is given to you to make a proper play.

If a map-wide noise is made similar to Demo's teleport or Billy's new yell when he starts his chainsaw, survivors wouldn't get hit by Spirt's "mindgame" when she just stands still. Much more information would be given to survivors within and outside of her terror radius, and IMO would make facing her a lot more engaging.

Comments

  • No..global sounds are an unnecessary and huge detriment to anyone who cant insta down..look at demo for proof of that..only someone who can see her should get any visual sign..global sounds just hand over the game needlessly

  • @immortalls96 said:

    No..global sounds are an unnecessary and huge detriment to anyone who cant insta down..look at demo for proof of that..only someone who can see her should get any visual sign..global sounds just hand over the game needlessly

    I really don't believe that a map wide phasing sound for spirit would be a huge detriment to her. All it does is give more information to the survivors which they are desperately lacking against her.

    Also, Demo's portal if placed over 8 meters away from a gen still makes it very easy to sneak up on survivors, given the 2 seconds of undetectable.

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437760#Comment_1437760

    I really don't believe that a map wide phasing sound for spirit would be a huge detriment to her. All it does is give more information to the survivors which they are desperately lacking against her.

    Also, Demo's portal if placed over 8 meters away from a gen still makes it very easy to sneak up on survivors, given the 2 seconds of undetectable.

    At that point survivors would likely see it..plus they know hes coming and hes loud even without a tr..I just dont think it wise to eliminate every element of surprise she has..

  • Her power comes from the fact that she has that "mindgame" it also fits lore-wise

    IF you want that then make her TR 32m and have her passively appear...JOKING BTW

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437779#Comment_1437779

    At that point survivors would likely see it..plus they know hes coming and hes loud even without a tr..I just dont think it wise to eliminate every element of surprise she has..

    I wouldn't consider Spirit standing still and faking a phase an "element of surprise" or a "mindgame". It is purely a lack of information on the survivor side as there is no tell when she is phasing or not.

    On smaller maps like The Game where you almost constantly can hear the killers terror radius, Spirit shines because no one knows when she is phasing or not.

  • @Nebula said:

    The number one complaint myself and many others have when playing against spirit is the lack of information that is given to you to make a proper play.

    If a map-wide noise is made similar to Demo's teleport or Billy's new yell when he starts his chainsaw, survivors wouldn't get hit by Spirt's "mindgame" when she just stands still. Much more information would be given to survivors within and outside of her terror radius, and IMO would make facing her a lot more engaging.

    I mean prayer beads already does that all she needs is to have a phasing sound inside her terror radius or a distinction between her and her husk

  • @Nebula said:

    The number one complaint myself and many others have when playing against spirit is the lack of information that is given to you to make a proper play.

    If a map-wide noise is made similar to Demo's teleport or Billy's new yell when he starts his chainsaw, survivors wouldn't get hit by Spirt's "mindgame" when she just stands still. Much more information would be given to survivors within and outside of her terror radius, and IMO would make facing her a lot more engaging.

    That would be a buff. Because then you don't know if she's near you or not. That's why the new prayer beads does this.

  • @Nebula said:

    The number one complaint myself and many others have when playing against spirit is the lack of information that is given to you to make a proper play.

    If a map-wide noise is made similar to Demo's teleport or Billy's new yell when he starts his chainsaw, survivors wouldn't get hit by Spirt's "mindgame" when she just stands still. Much more information would be given to survivors within and outside of her terror radius, and IMO would make facing her a lot more engaging.

    She already has a tell when shes phasing she resets her animation its very easy to see because its not like her normal jerking motions.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/171452/spirit-should-have-a-map-wide-sound-notification-when-she-starts-her-phase

    She already has a tell when shes phasing she resets her animation its very easy to see because its not like her normal jerking motions.

    You must have the best eyes ever because everything that I've seen online and in game, there is no tell when she is phasing or not. Animations, crystals lighting up, or otherwise.

    @BubbaMain64 said:

    https://forum.deadbydaylight.com/en/discussion/171452/spirit-should-have-a-map-wide-sound-notification-when-she-starts-her-phase

    That would be a buff. Because then you don't know if she's near you or not. That's why the new prayer beads does this.

    Totally understand this, but what I'm saying is more of a whoosh sound right when she enters phase mode. The vacuum sound when she is close to you and coming out of phase would still be the same. Prayer Beads would be unaffected.

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437848#Comment_1437848

    You must have the best eyes ever because everything that I've seen online and in game, there is no tell when she is phasing or not. Animations, crystals lighting up, or otherwise.

    https://forum.deadbydaylight.com/en/discussion/comment/1437846#Comment_1437846

    Totally understand this, but what I'm saying is more of a whoosh sound right when she enters phase mode. The vacuum sound when she is close to you and coming out of phase would still be the same. Prayer Beads would be unaffected.

    She very normally Arches her back and raised her right hand up to her breast. It basically resets her into a default position if you pay attention its easy to notice.

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437807#Comment_1437807

    I wouldn't consider Spirit standing still and faking a phase an "element of surprise" or a "mindgame". It is purely a lack of information on the survivor side as there is no tell when she is phasing or not.

    On smaller maps like The Game where you almost constantly can hear the killers terror radius, Spirit shines because no one knows when she is phasing or not.

    Well that's the point of her..however..I made a post on this a moment ago..perhaps it's a good middle ground