NMCKE
NMCKE
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- NMCKE
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/689163#Comment_689163
Borrowed time exists. Also sometimes you have to try without BT. Teammates can play smart and tank hits for each other or maybe somebody brings an insta-heal. There are just so many variables.
That's when you have to judge the situation as the hooked survivor, the game can't do all the thinking for you - it can only do so much without human input.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/687716#Comment_687716
Unfortunately, this would get abused by trolling survivors.
Have some conditions:
You can only kick a survivor when...
- You're in LoS to the killer.
- When the killer is within 16 meters to you.
I'm just spitballing some ideas here, don't expect these to be perfect!
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@Mandy said:
Planned to be released and promised to be released first of all is two different things!
I would much rather dedicated servers were held off on, and released when they're working correctly rather than release them with the issues that were in the PTB which were game breaking.
I guess it's a case with some people of damned if they do and damned if they don't - fortunately from what I've seen, most people are happy to have the dedicated servers delayed until they work properly, rather than release them early when they're clearly not ready!
Couldn't said it any better, I would rather have a finished product in my opinion! :)
Also, I love what you did with the last paragraph! π₯π
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@GrootDude said:
Small game is better than detectives hunch @NMCKE :p
I use a map that can track totems, so Detective's Hunch will add the totems revealed to me to my map! :D
Nice try, Detective Hunch OP. I win this argument, EZPZ. Hagr9jehd0qbsd8dhw
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Do you like being exposed; does it bother you? I'd like to see you answer your own question! π
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-Doctor still eats FPS for breakfast
That made me laugh, not because it's true but the way you worded it to be humorous! π
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/688931#Comment_688931
While that's currently true, this question asks every individual.
This is about what you, Masantonio and every other person personally considers the worst to have. π
I know, was giving him my reasoning on why being exposed doesn't bother me as much.
I typically use Dead Hard or Iron Will so I can somewhat counter out the disadvantage of being injured. :)
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I don't mind exposed because we have a no heal meta. :)
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@Boss said:
AFK
Passing a dull totem :(
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@Boss said:
Here's a fun (not really, but i'm setting the mood) question for any Survivors players.
What Status Effect do you want to be afflicted by the LEAST?
Blindness, all it does it make SWF even stronger and it destroys solos. :(
It should just remove all HUD and UI related icons in my opinion.
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@AetherBytes said:
Idea 1
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Every time you hook a survivor, gain a token. When the exit gates are powered, if there is a dull totem remaining on the map, this hex is applied to it. If there isnβt, a hex totem will be reconstructed at random, and the survivors will be able to see itβs aura.
For every token increase you movement speed by 0.5/0.75/1% and, depending on how many tokens you have, the following effects apply:
3+ tokens: Survivors suffer from the haemorrhage status effect.
5+ tokens: Survivors suffer from the exposed status effect.
7+ tokens: Survivors suffer from the exhausted status effect
9+ tokens: You can kill survivors.
The Hex effects persist as long as the related Hex Totem is standing.
βThe beast exhausts us, wearing us down until we no longer can stand.β
Idea 2
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Every time a survivor loses a hook state, a token is applied to them. Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
Depending on the amount of tokens on a survivor, the following effects apply to that survivor:
0+ tokens: The survivor suffers from the exhausted status effect for 60/90/120 seconds
1+ tokens: The survivor suffers from the exposed status effect
2 tokens: The survivor can be killed.
Tokens can not be earned once the exit gates are powered
βThe closer to death we are, the more unlikely we are to escape it. And weβre always one foot through deathβs door.β
What do you guys think? Maybe a few numbers could be tweaked, but I think these would be good reworks.
I like idea number 2 better because it doesn't render the survivors' counter play null, and it needs killer input to get an extremely strong effect. :)
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/688498#Comment_688498
I knew i could get you to comment. π
Look at our pictures, our battle is inevitable! π
Your totems aren't safe when I'm around, may the Devour Hope get the worst totem position! π
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Do we have a problem here? >:(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/688426#Comment_688426
Oh, I didn't mean that as being OP, I meant that for all the DS change whiners. Combine those two with something like Unbreaka-bill and maybe deliverance and have a total second chance build
Even if you fix the protection hits, they still have to take 3 protection hits in order to get the Endurance status effect. :)
I don't think this combo would be anywhere near as powerful as old DS.
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@NoShinyPony said:
@NMCKE It's not a useless perk but you can't compare it to the old MoM which was available only with money. If anything was "pay to win", then it was the old MoM.
BBQ aside, do you think any other perks are problematic?
DS is pretty good at low ranks, and sometimes at higher ranks. You can use it to bait killers, or do game winning chases against them.
Save The Best For Last is very underrated for M1 killers because you would get hits that you normally wouldn't get as the killer.
Spirit Fury is decent by itself, but combined with Enduring you will be able to either waste the survivors' pallets faster or down survivors from dropping pallets on you.
Deliverance is not bad because you can unhook yourself when someone else doesn't want to go for the unhook. This is really powerful because this takes the killer's pressure away even when you're hooked.
We're Going to Live Forever is not as good as BBQ, but it's something to cut down the grind if you main survivor (you even see recommend leveling David King for that reason). I have the special edition of Dead by Daylight so I get him for free, but this is mainly considering PC players.
Hex: Ruin is pretty decent at high ranks because it slows the game down for killers who can't do map pressure as well as other killers. This is another luxury of having the special edition of Dead by Daylight because this is free for console players.
I could go on and on, but these perks are somewhat pay to win if you don't have the money to buy the characters.
All in all, I prefer the bonus 100% BP is baseline for everyone. :)
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@[Deleted User] said:
If they'd fix detection hits, mettle combined with New DS is about as close to old DS as you can get.
We shouldn't leave something broken because X perk combined with Y perk is OP.
Perk synergies are something I adore in Dead by Daylight β I'd hate to see them go! :)
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/688399#Comment_688399
Unfortunately, the glory days of BBQ are over since nowadays everybody is hiding their aura. Other tracking perks are much better if you want to win a match.
Most killers, me included, don't use the aura part of BBQ β it's the bonus BP we are after to be honest. :)
Furthermore, you do occasionally get a survivor who doesn't hide their aura so it's something!
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@NoShinyPony said:
Perks from purchase-only DLCs still appear in the shrine. And the original killers and their perks are obtainable with shards. I don't feel like this is pay to win.
Do you have certain perks in mind where you are seeing a problem?
BBQ is a great example because you have to literally pray to the bloody Entity that BBQ is one of the four perks in the Shrine out of 125 perks.
There should be a reroll mechanic for the Shrine for 500 Shards. :)
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/687634#Comment_687634
Nah, the aura reveal is not an issue. Because if you're good then is highly probably that the killer leave you alone. But protection hits need to be more consistent. Right now we only know that you're granted a protection hit if you receive a hit when the killer is carrying someone. Because receiving a hit where another injured survivor is near sometimes doesn't grant you a protection score everytime.
It is an issue because it's so unnecessary when the perk is extremely difficult to activate. I would know this because I use Mettle of Man a lot, and I can say in a unbias way that it doesn't deserve a negative! :)
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@NoShinyPony said:
I haven't seen the developers state that they think the survivors' objective can get done too fast and there is the need to change something.
Actually, here's a quote from @Peanits:
@NMCKE said:
Prologue
https://us.v-cdn.net/6030815/uploads/484/XLSDN1S2CAD8.png
It's getting real tiring to power through generators with Ruin, and I understand that killers need a that time to get sacrifices... but man, it feels so terrible to stay in one place for the majority of the game, ya know? I, and as well as the community, want the monotonous time we spend repairing generators be dispersed into other small, fun tasks.
I know you get told this a lot as the developers of Dead By Daylight, so instead of suggesting something, I would like to know if you have anything planned to shake things up for survivors. It's okay if you don't have an exact date or a Soonβ’ to share, but something as small as "We are thinking about it" or "It's definitely possible in the future" will really soothe us! :)
I already suggested something to mix things up for survivors, click the link below to see my suggestion if you're at all curious! π
It's definitely something that's being considered, but there are no solid plans I can share.
It's trickier than it seems. Increasing the times a bit doesn't slow the game down much (even if you add 20 seconds to a generator making it 100 seconds, that only adds an extra 100 seconds over the course of the game, some of which can be done simultaneously).
Meanwhile, reducing that time and adding additional objectives around the map removes points of contention. Suddenly it's way harder to find survivors because they're not clustered around generators, they're spread out all over sneaking around.
And then there's always the conundrum of 'if it's harder, it's more fair for the top 5%, but less fair for everyone else' thing.
We are trying to see what we can do though, but it's definitely a lot more complicated than adding a new objective and calling it a day.
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Okay, I'm going to reboot this thread:
I'm okay with your suggestion since it's nearly impossible to get Mettle of Man, but I prefer protection hits getting fixed and the negative getting removed. :)
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/687506#Comment_687506
We can rule these forums!!
But we cannot :(
Yup, we will rule the world! >:D
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@FishFry247 said:
I just wander why they didn't ever have any, Ultra rares usually do something interesting but Leather face and billy never got any. Anyone know why?
I got information from a
very reliablesource, it's coming out in SoonTM/SoonTM/20SoonTM :D -
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/686573#Comment_686573
I can makeup some add-ons on the top of my head:
- After performing a lethal blink attack with your first blink, see the aura of the survivor you attacked for 5 seconds.
- After performing a lethal blink attack with your first blink, the survivor you attacked will suffer from the oblivious status effect for 60 seconds.
- After performing a lethal blink attack with your first blink, the next time you are fatigued, you do not suffer darkness effect of your fatigue.
- After performing a lethal blink attack with your first blink, your next blink will travel 150% further than it's normal distance.
- After performing a lethal blink attack with your first blink, upon downing a survivor, see the auras of all survivors for 5 seconds.
- After performing a lethal blink attack with your first blink, the next time you are fatigued, the duration of the fagutie will be reduced by 25%.
I can go on forever, and sure, some of these are powerful, but it has a lot of conditions. Inexperienced Nurse will waste time trying to get these add-ons to work in their favor, but Nurses who are skilled will have an easier time β not a cake walk. :)
Can you give me feedback on this then, it's from this thread. :)
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/686998#Comment_686998
Appreciate someone sort of having my back..this..discussion got rather hostile quickly
Well, I'm all for the add-on rework, but I think her base is fine to be honest.
If that defends you, well, cool. :D
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Nurse is fine, it's just the add-ons that take away her skill to be honest. :)
Through she is powerful when mastered, that should always be the case with any killer.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/686544#Comment_686544
They have to be careful though. The problem I see is that Nurse's base power is already really strong. So of course any strong addon has a high chance of making her op again. I do understand why people wouldn't want those useless addons, but I do feel like it'll be tough for the devs to come up with addons that don't make her in any way op. They'll probably have to make the addons very lackluster, even the high rarity addons probably won't have too much effect, similarly to Demogorgon's addons.
I can makeup some add-ons on the top of my head:
- After performing a lethal blink attack with your first blink, see the aura of the survivor you attacked for 5 seconds.
- After performing a lethal blink attack with your first blink, the survivor you attacked will suffer from the oblivious status effect for 60 seconds.
- After performing a lethal blink attack with your first blink, the next time you are fatigued, you do not suffer darkness effect of your fatigue.
- After performing a lethal blink attack with your first blink, your next blink will travel 150% further than it's normal distance.
- After performing a lethal blink attack with your first blink, upon downing a survivor, see the auras of all survivors for 5 seconds.
- After performing a lethal blink attack with your first blink, the next time you are fatigued, the duration of the fagutie will be reduced by 25%.
I can go on forever, and sure, some of these are powerful, but it has a lot of conditions. Inexperienced Nurse will waste time trying to get these add-ons to work in their favor, but Nurses who are skilled will have an easier time β not a cake walk. :)
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I don't mind an add-on change, but I don't want:
Inflict the hemorrhage status effect for 60 seconds after a lethal blink attack without using more than 1 blink.
Inflict the blindness status effect for 60 seconds after a lethal blink attack without using more than 1 blink.
Give us add-ons that are interesting, don't do a Z-Block because it's far from useful in my opinion. :)
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@yukairi said:
Why it's not possible for the surviver to take the portail? Like the demogorgon?
Demogorgon is a dimensional killer, and survivors are just humans. I don't think survivors would know how to use them, and even if they could, it would be very dangerous for them.
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@ajbustetter said:
Mine was when i literally just spawned in as survivor the camera spin hadn't finished yet and i hear Billy revving his saw........ and WHAM downed didn't even get to move β οΈ
NMCKE playing Dead by Daylight: Special Edition. View more XboxOne clips at XboxClips.comThis was my dead moment, like I shouldn't even be alive right now! π
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/685365#Comment_685365
We don't allow alternate accounts on the forum, in game you can purchase the game (or steam family share on PC) and have more than one account, unless it's being used to evade a ban.
Oh, I see what he was talking now Mandy, he was talking about a Dead by Daylight account. I'm so sorry, I thought he was talking about a forum account because I was like woah really! :)
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@Peanits said:
We don't ban for alt accounts unless they're being used for ban evasion. Everything else is down to the platform you are playing on (though if you have multiple profiles on a PS4, for example, that's well within the rules).
Wait, so I can have an alternative accounts? I thought you can't have an alternative account, period.
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@BlueFang said:
How much more time is left in the contest?
It ends today as soon as @Gay Myers (Luzi) gets back to me. She told me this Friday, and I'm really excited because I wanna see how happy the winners are! :)
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@Kasaki said:
So my teenager plays this game and I saw that alt accounts can get you permabanned , can I be banned for my family playing on a different account but the same PS4 ? I know it may be a dumb question but it never really specifies and if I have more than one account linked to my IP I don't want get in trouble if that's somehow against the rules
Do you use two or more forum accounts? If yes, you're going to get permanently banned because you are not allowed to own two accounts under any circumstance. However, if you only use your forum account, and yours only, then you're fine! π
Would probably ask a moderator to clarify about your situation, here, I'll tag a wholesome person:
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If the killer was to be original, I want a werewolf!
If the killer was to be licensed, I want a Xenomorph! :)
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/684201#Comment_684201
Iβm not really a fan of myc since I main LF.
That's fine, but it's good to have your options! :)
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/683768#Comment_683768
It's funny, around here if killers DC it's because the game is imbalanced against them. If survivors DC it's because they're entitled and need to get gud.
They have one thing in common and I hate to be the person who says this, but they are both sore losers. If you're going to lose, take it in like a champ, ya know? Losing is apart of games, no one will win every game.
Even I was guilty with this because it's so aggravating to get stomped. :(
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/684151#Comment_684151
I definitely gotta get this perk, I hate DS! :D
Yo GrootDude, you can use MYC to avoid DS because it has a 60 second timer that both starts and ends with the unhooked survivor's DS timer!
If you tunnel, you get a hook after 60 seconds,
If you don't tunnel and happen to find the rescuer, you get a hook.
It's a win-win the moment you equip the perk! :)
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@Fibijean said:
@Ihatelife @KillermainBTWm8 @NMCKE @Hoodedfengm1n
Wow, thank you guys so much for the support! I really appreciate it. What an amazing thread to wake up to β€οΈ
You won man, go check it out!!!!! :)
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@OMagic_ManO said:
Gonna treat myself by eating out with friends and buying a few cosmetics. :)
Weather sucks right now but I'm gonna take my mom out shopping, hang with the family and my brothers for my special day of September 12th. I saved around $100 from leftover money of my checks to go out with my pals.
Happy birthday man!!!!
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/683275#Comment_683275
OH MY GOD, I JUST LOOKED AD FIBIJEAN'S GUIDE
I feel like mine will be crushed by that dear GOD
That is amazing!
Mine too π
He better get first prize! :)
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@KillermainBTWm8 said:
Hopefully someone who deserves it wins. Two of the best I have seen are from @Fibijean and @NMCKE of course I haven't really been watching that many. Hopefully people who deserve it win. Mine is trigger trash compared to most of yalls. But I did it mainly for fun personally.
I think @Fibijean deserves it more than I do β their guide was lit. :)
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@Hoodied said:
https://us.v-cdn.net/6030815/uploads/052/46VJ8OMDF3K7.png
@NMCKE Couldn't tell if it was a TV or microwave
Mods!!!!!
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@Ksoni said:
https://forum.deadbydaylight.com/en/discussion/comment/682478#Comment_682478
I just wanted to post a video that my friend recorder when we were testing things on the ptb. If it doesnt count that's okay. I just wanted to leave that here.
I mean, I can count it, but the moderators will review them to see whose video is the most wholesome. :)
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/682889#Comment_682889
The beginning of anything is rough at first... Especially on Dead by Daylight.
Yeah, we messed up, which is okay, but we repeated history with the healing nerf.
All I'm saying is we should understand how hard it is to balance the game, and give the balance team some slack. :)
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@GrootDude said:
@NMCKE most people didnβt play Freddy right, me, @PhantomMask20763, @DocOctober, @DudeDelicious and @LordGlint all mained (some of the mentioned still main Freddy) old Freddy, I even mained him in high ranks and if you knew how to play him then you could destroy, although he was very boring to play against.
I know that, but I'm not talking about that, I'm talking about at the beginning we didn't give him enough time to see how he was. People assumed at the very beginning and it didn't help the balance team at all, that's what I'm talking about. The same thing happened with the healing nerf because everyone assumed longer healing means slower generators.
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@Gcarrara said:
Good job! Which app did you use if i can ask?
Also, calling in:
@Boss @GrootDude and i suppose @NMCKE!
π
Ooo, they look pretty! Can you do one with Detective's Hunch? :)
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Can you pick a different video? That is not considered wholesome in my opinion.
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The NOED destroyer is here, your totems are mine! >:D