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NMCKE

NMCKE

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NMCKE
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  • The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill
    Did you read my thread?
    Nickenzie said:

    DEATH TIMER:

    The timer will only be paused in these conditions... Being chased, in the killer's grasp, in dying state, working on a generator, or opening the exit gates.
    The death timer will be paused when you're working on a generator or opening the exit gates. If the killer just sits on the hatch then you'll be able to power on all of the generators easily, especially with the repair speed increase!

    Thank you for the civil feedback, I appreciate that! :)
  • Gibberish said:

    The blood rain and thunder is a really unnecessary cosmetic effect. Plus it would look dumb on the indoor maps.
    The death timer is dumb, I dont like it at all. One of my favourite parts of the game is sneaking around repairing generators when I am the only one left and the Killer is desperately searching for me.
    Repair speed bonus is unnecessary, theres already a perk that does exactly that.

    Other than that, not bad.

    Reasoning:
     The blood rain won't rain inside (It would look very stupid), but windows that lead outside will appear red and sometimes the ceiling will leak a drop of blood.

    The timer prevents you from making the game last way longer than it should last, there has been multiple cases where a survivor wasted 30 minutes of my time just stealthing around to a point where I just gave up and DC'D. Besides, 4 minutes is a lot of time for you to stealth around, if it isn't, sorry, you took too long! Can't win every game!

    The repair speed gives the survivor a way to punish the killer for closing the hatch multiple amount of times. Additionally, the killer will be patrolling generators and a extra repair speed can mean the difference of escaping or not. Besides, Left Behind can be reworked in the future!

    Thank you for the civil feedback, I appreciate that! :)
  • no
    Care to elaborate? Please?
  • @Nickenzie To answer your question about No Mither, if a Survivor enters the Borrowed Time bleedout timer, they can either enter the Dying State through getting smacked or waiting the timer out, or they can get healed into the injured state. People with No Mither equipped cannot be healed into the injured state while Borrowed Time is ticking—they have to go into the Dying State. Right now, the only thing that can pull an NM Survivor into the injured state from BT is Adrenaline activating.

    I thought so, I usually don't run to a survivor when I'm in the BT state with NM. I just run to a corner/locker and recover from dying state by myself (after I exit the locker)! Yeah, I understand you now!

    @Nickenzie Also if the DS nerf goes through it won’t technically “stun” the Killer anymore so Enduring is lost on it.

    Oh, okay! Then I'm totally with all of your ideas, you should join BHVR! :p
  • Make Your Choice: Only lights up when you are far enough away from a hooked Survivor, similar to Devour Hope.

    I agree with this, the perk should light up when your exactly further than 32m away!

    Whispers: Is not activated by hooked Survivors

    I agree with this as well since it can be difficult to tell why Whispers is activate!

    Spies From the Shadows: Chance to trigger a cue increased to 100%.

    Definitely love this huge buff, to be honest, it should be 100% chance with every tier with the range increasing slightly with every tier! Just my opinion through!

    Enduring: Reduces stun from Decisive Strike by the same amount it reduces stun from pallets (currently T3 Enduring only reduces DS stun by 55% rather than 75% as described).

    I actually disagree with this because DS is getting nerfed (hopefully in the next patch) and I don't see a reason to nerf it again after the DS patch. Just my opinion through!

    Resilience: Increases any and all action/interaction speeds and is activated while in the Dying State (allows for faster recovery).

    This is very cool and I seen this on your previous threads, I like the dying state recovery addition!

    Iron Will: Activates while in the Dying State.

    Yeah, I always wondered why Iron Will doesn't work while in dying state. I like this idea a lot and it discourages slugging since you might not find the survivor since it will be harder to hear them! Nice QoL buff! :+1:

    No Mither: Can be healed out of the Borrowed Time bleedout timer.

    Elaborate because I don't know how this will work! Will you get a SC option when your in the BT state with NM? Are fixing a bug (that I never heard of) where you can't be healed by other survivors while in a BT state while using NM?

    Lithe: Activates upon moving rather than activating immediately after a vault.

    QoL, I use Lithe a lot so I can say that this will definitely help this perk out a lot!

    Overall, I rate 9/10! Great ideas and keep it up @No_Mither_No_Problem! :)
  • Master said:

    @Salty_Pearl said:
    Since we do know that licensed killers will be getting new outfits, could we ever see a casual Amanda outfit for The Pig? I think it would be scarier/creepier to see an actual human chasing you.

    We know that?
    I have heard nothing, and even then, probably not all licensed killers will get new skins

    They are talking to the licensed people about getting permission to make cosmetics. However I don't know what licensed killer that it will be tho.
  • BlackHack said:

    when they throw them self on you to force you farm, how you deal with this? and he said (act like you'r farming) come one man p3 nurse farming? getting bored of this ######### i just wanna play the game normal.

    Salty, yeah they can't take a loss, typical. Just understand that survivors are so used to being the power role that they sometimes forget where they are in a food web.
  • If I understand your thread correctly, if a survivor started a chase against a killer at 10m with your conditions listed in your thread. It would take 40 seconds to down that survivor which is a lot of time just to down one survivor.

    I agree with @Orion because a simple chase that he wrote in his java script would take 40 seconds. If a simple chase is 40 seconds long then who knows how long a complicated chase would be if a survivor knew where every pallet was at and had DS. I don't see any problem with his claim, he's just saying that a simple chase takes too long and if we added more complications... this would take a lot more than 40 seconds which could cause the killer to lose. However I don't think a 5% movement speed increase is needed since it's really pallets that you see. I mean yeah in your script a 5% movement would definitely cut the case down a lot but a survivor won't run in a straight line at high ranks, they will find pallets and jungle gyms. Pallets need to be fixed and after that, we can look at movement speed. Hopefully this was the reply that you was looking for! :)
  • Yeah, always been wondering on why this wasn't a thing already.
  • I was in at the gas station at autowreckers looping, used lithe through a window, and the huntress was inside, threw a hatchet through the wall which hit me on the corner of the gas station. She's broke and needs fixing

    She's 50/50, sometimes your like "OMGOSH how did that hit?!?!" And other times your like "OMGOSH that shouldn't have hit!!!"
  • So you have to hook someone twice, injure them and then get right up on their ass to grab them on the third chase, and then stand still for 10 seconds to perform the mori? This is a buff, how?
    There will be times where it would be too difficult to hook someone. Let me explain please: DS, Flashlights, Sabo Squads, and overall it saves time since you don't have to take them to a hook. Also, this was my bad, should've put that on my thread, you can move while you grab someone. I'll put that on my thread :)
    Master said:

    Am I understanding that correctly that you can only mori after the surivor have been hooked twice. Then by moring after the 2nd hook you waste a lot of time and also emblem points and BP?
    Whats the point of the mori then if you only do worse instead of 3 hooking someone

    Same thing that I said to @Tzeentchling9, remember your not always supposed to do this! There will be times where it's beneficial to and times where it won't be, you'll have to judge that. If you always had a advantage by mori'ing a survivor that has been 2 hooked, then it would be boring for both sides.
  • Leatherface. Activate chainsaw. Move your aim in circles. Team kill.
    #########.

    I cant believe ppl actually request to buff this character.

    That's at low ranks. When you get to higher ranks, you'll see less of this and please just stop with the unsportsmanlike attitude, killers have it way worse than a survivor does these days! :+1:
  • I think the basement needs more to it actually. Maybe add a 6th totem that always spawns in the basement and maybe add a second room to it with a desk?
  • Nickenzie said:
    fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I was being nice and told him that I was just playing around lol. Nothing to see here! <3
    so if I say "just kidding" it negates anything that precedes it?
    Well, it let's him know that I'm just being playful and don't actually mean it. Now you can't say extreme stuff then say "JK" because it doesn't work like that lol. Even the person I quoted knew I was just being playful lol.
  • Spiritbx said:
    Maybe if he was immune to pallet stuns while in his chainsaw charge. Getting hit by a pallet would only increase his rage and increase his duration and movement speed during that charge. Breaking a pallet with the chainsaw would stop it like it does now.  
      
    This would force survivors to drop pallets early or face bubbas wrath.
    Yeah, LF will still be stunned by the pallet if it's dropped directly on him during his chainsaw swing.
  • popoles said:
    I want a killer that isn't walking, but floating. It's more scary and supernatural imo. Just like the Nurse.
    OR a killer that moves differently. The only killers that aren't walking normally are Hillbilly and Hag.
    I'm sensing nurse vibes here! ;)

    Yeah I agree! :+1:
  • Seriously how exactly do I do this because some of the discussions I make don't really go anywhere because most people don't feel like discussing them or too lazy to really read.

    If I make a discussion that doesn't really go anywhere I might as well delete the thing.
    Ask a mod, like use the @ method to get their attention then just ask. MandyTalk deleted my duplicate when I simply asked her to! Try it! :)
  • fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I was being nice and told him that I was just playing around lol. Nothing to see here! <3
  • The Killer is being punished for doing his job. He then has to get looped for a few minutes all over again. It also has no good counters. Enduring doesn’t stop the strike from happening and Unnerving skillchecks can still be hit by Survivors. The nerf that it’s getting is good. 

    Just kidding! Don't take it to heart! I just love this meme and I can't help but use it here since this thread is a killvivor war on DS! <3
  • I was watching one of HybridPanda’s videos and one of his fans suggested what I thought was a very good idea! They suggested that she should have 2 different types of mori’s.

    If anyone hasn’t seen the movie Carved (2007), When Kuchisake reveals herself to someone, she asks them “Am I Pretty?”

    (Mori 1) If they say no, she will kill them. 
    (Mori 2) If they say yes, she carves their face like hers. 

    They should base her mori off the movie.

    Maybe, give the survivors a button/gesture for the yes or no button when she’s ask them the question and whatever the survivor’s answer is, it’ll lead them to mori 1 or mori 2.

    This idea is not mine, btw! Thoughts?
    Awesome! This is very unique and a cool way for ths survivor to be mori'd. Question: What happens if the survivor DC's? Will the killer curve a D and a C on them since they didn't pick their mori lol.
  • Is that all we get for prep? They let us know it'll be out Tuesday and then go onto the "play with the devs" garbage? Did they give any information about what is going to be released on the PTB? What changes are being tested? What the survivor and killers perks and/or powers are? Anything other than "It'll be up Tuesday?"

    I swear, this company...

    Be thankful, the developers do everything to make DBD awesome and it really makes me upset when someone just whines. Please just give the developers some props! :)
  • I think this would help him, besides what's the worst that can happen if he's OP? Survivors would need to play against LF as of he's going against a nurse since he's so dangerous.
  • @Nickenzie said:
    I didn't think it would be that good, this would need to be tested on the PTB tho.

    Oh its good.

    It adds a real unique spice to Leatherface that he is missing and I would be all over this if it came true

    P.S I hope you don't mind that I made a discussion out of this!

    No, it's all cool! I'm just waiting for the haters :p
  • I didn't think it would be that good, this would need to be tested on the PTB tho.
  • Hello amazing developers, I have a question from the previous Q&A thread!

    @not_Queen Have the DbD team tried making a mechanic where in any instance you stop healing, you'll have a steep regression penalty? If they've not tried this idea, could this be a possible nerf to all healing actions instead of just Self Care? I really think this would help out with the Self Care situation and it doesn't punish you for just stopping for a brief moment since you wouldn't have lost much progression!

    Thank You! :)
  • I think they should get rid of the hex idea all together it's never going to work lol
    I still have faith for Hex perks, give the developers some time! :)
  • Don't pallet loop the nurse, her real counter is stealth. Use perks that allow you to be stealthy such as Iron Will, Calm Spirit, and Urban Evasion. DBD should have more nurse like killers because your getting awarded for skill.
  • Vietfox said:

    I read: > @Nickenzie said:

    I wanna see more sex perks

    Nice edit lol.
  • To drop a survivor or drop the item that you are currently holding as a survivor, hit circle! :)
  • Moonbyul said:

    Wow, that's cool! <3
  • yeet said:
     He went through like 5 accounts in a week before he gave up on pc, don't think he's coming back.
    Good, he's a bad influence on our DBD community.
  • Vietfox said:
    It's not a matter of better or worse, being too sensitive is simply unnecessary and harmful to yourself.
    Some people lack of sense of humor, which i think is the path to be mentally stable, and those who are too sensitive are always bothered by meaningless things, making their own life worse without a real reason.
    I'm not that sensitive but if someone was like "Wow, such an idiot!" Then yes, that would hurt me and other males would probably end up fighting it out. I'm more of a chill and avoid the drama type of person, I'm not use to people saying stuff like that to me. However something tells me that this isn't how the world is. Overall, the lesson from this thread was to encourage more positive behavior.
  • chemical_reject said:
    It's never my intent to "hurt". It's not my fault people get so fragile over everything. 
    I know but you know, try and be kind! Sugar is often underrated!
  • Maybe it's just me but if somebody calls me gay over the internet I'm not about to cry.

    But I guess maybe other people would so whatever.

    However not everyone is like you, take that into consideration.
  • Vietfox said:
    I know it's 2018 and people are so sensitive nowadays, but we need to put some limits on what's actually harmful.
    Who cares about what people post? There have been some salt mining attempts like this one: https://forum.deadbydaylight.com/en/discussion/10761/i-tried-having-a-nice-conversation-with-the-survivors/p1
    And obviously is way better to stop this than single comments.
    I mean yeah but I just ignore those types of threads. It's not worth my time, remember?
    Nickenzie said:
    2.) If you are upset, don't say anything at all!

  • fcc2014 said:

    @Nickenzie i posted the great job you wanted on your wall. I want you to feel better about yourself and not victimized by the cyber bullies.

    I never asked that tho, don't get me wrong I appreciate that! :) However just in general, try to be more nicer to people because it can do a lot! :+1:
  • Vietfox said:
    Lol cyber bullies? I think chemical has been quite respectful, even with people who clearly posted dumb ######### and deserved worse.
    Your definition of "respectful" is wrong then because he clearly doesn't care about who he hurts. Additionally who cares about what people post! That still doesn't justify being a complete jerk to them, I think this forum is long gone!
  • chemical_reject said:
    Dude I'm gonna have to call u out now. We are all adults as this game is Rated M so I should not and WILL not treat anyone in game or on this forum with "kid gloves"  
    Yeah I get it, you two are clearly cyber bullies. It's whatever tho, I tried telling you that your actions do affect people but you wouldn't care.
  • Tie it to an item. Thats it, a single use item, make the perk decisive strike enhance the usage of the item, similar to self care or sabutouer. Also make the stun duration similar to that of a pallet.
    The rarity of the item will act as the nerf decisive strike needs while keeping it strong and usable.
    I wouldn't mind this for multiple reasons actually.

    1.) Survivors can't use a flashlight, insta-heal med-kit, and BNP (Even though it's nerfed).

    2.) If the item is ultra rare, not many survivors will have it unlike a perk since perks aren't consumable while an item is.

    Not a bad idea, guys, give this guy a chance! :)
  • fcc2014 said:

    I don't think everyone needs a pat on the back even if they didn't earn it. Have you never faced criticism? It is just a game and this is just a forum.

    I'm just gonna call you out and say that mindset that you have right there is the reason why so many people are toxic here. You think it's just a "forum" but your so oblivious to your surroundings! People are getting hurt here, people are scared to even post a single suggestion because they will get bombed by others saying "Nice stupid suggestion!" "Wow, garbage thread!" "Nice trash thread!" You need to understand the difference between polite criticism and harmful criticism, seriously because I hate seeing others getting hurt. I wish that you could say the same tho... :-1:

    Edit: I don't wanna talk to you.
  • Boss said:

    It's hard for me to be nice when they're the opposite of nice, i'm not a make the first move guy.
    And no, that's not me saying i'm being the opposite of nice as well, that's just me saying i'm not nice.

    has chat closed as a standard

    Usually when someone is aggressive to me or they doesn't give me good feedback, I'll tell them give me proper feedback and if they are aggressive, I'll tell them to drop their attitude.
  • I just want to see all the "git gud" comments dissappear. Most childish statement that I find on these forums.
    Yes, I agree!
  • fcc2014 said:
    Why do i feel like i have shut my door on you when you came by with your pamphlets?
    I know that my suggestions are sometimes bad and I'm very sorry, I'm not perfect. However I want this community to be more accepting and more forgiving for people who do make bad suggestions... They are human too!
  • Acromio said:

    @Nickenzie said:
    LF, while being a close range punisher needs a weakness that survivors can capitalize on

    Hop a window/put down a pallet/sprint burst away. Ez pz.
    Your rework is utter garbage, it would end up making Leatherface even worse than he currently is.

    Yeah, thanks for the amazing feedback! <3 Seriously you definitely help me understand how to make LF better by saying "Your rework is complete garbage!".
  • Vietfox said:

    @Nickenzie said:
    Guys, killer and survivor mains... JUST HUG! <3 Yes, sugar everywhere and absolutely no salt! :)

    Yes, JUST HUG!

    Well, not a death HUG lol! <3 Overall this thread is basically a WW2 (World War 2) war zone, I just wanna ease the fire from both killer and survivor mains! 
  • Guys, killer and survivor mains... JUST HUG! <3 Yes, sugar everywhere and absolutely no salt! :)

  • I think we can all agree that Leatherface was one of, if not the least thought out killers added to dbd. He didn't even get a map or a survivor, and his add-ons were a lame copy of billy's. That being said, even if some ideas seem unreasonable given his current state, it doesn't hurt to talk about how things could be different. Maybe even a total noob (not saying you OP) could have a good idea just because they're not accustomed to the normal way of thinking about the game. Discussion is good!
    What do you think about these changes?

    Edit: Thanks for the sugar and no salt! :)
  • I’m averaging 18 FPS on console and there is no chance of me even connecting a hit, they just zip right past me. Pair this with toxic survivors, and you got a recipe for a ######### game

    Yeah, sometimes my hit doesn't register! I'll hold my attack button but for some reason, I don't lunge! Hmm, idk anymore lol.
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