MyNamePete
MyNamePete
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- MyNamePete
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Comments
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@Yohan said:
https://forum.deadbydaylight.com/en/discussion/comment/548467#Comment_548467
I mean why don't people play Killer this much on regular basis.
Now we know why it used to take forever before.
a lot of people play killer during double bp and events like this that give more bp
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Limit daily: 100k instead
but I’d be down because the grind is so eeEeEee and takes so looOONG.
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nothing will beat the killer using bond glitch
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We’re gonna live forever and BBQ and chilli are a thing, you could soo easily farm points but its lowkey necessary with the grind tbh
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@Killmaster said:
At the very least make it dark for survivors and bright for killers.
yeah make hiding survivors easy to see but make stealth killers like ghostface and pig impossible to see 🤡
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thats because everyone is playing killer so of course you’ll get survivor matches faster. Ghostface just came out, you get the cake offerings much more as kller, and you get a ton more bloodpoints as killer in general.
Wish it was like that for killer though, spending 10 minutes for a lobby 😔
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were you against a legion with the blade addons? He makes survivors vault speeds superslow.
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@yes said:
bruh did you even read what you just said
bruh you really stealin my joke and also usin it where it makes no sense at all? You lookin like a real 🤡, clown of the day if you ask me 🤡.
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bruh did you literally even read what you just said
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I agree i main legion and like 80% of his addons are useless, i dont understand franks mix tape like that with the stab wound article makes it 4 feral frenzy hits, not to mention you need to wait for your gauge to refill and you could still miss.
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@PhantomMask20763 said:
https://us.v-cdn.net/6030815/uploads/810/TQLO0X0HXAKW.jpg
Splinters are no longer a thing. Pig was the last killer with a splinter
BRUH
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bruh
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98/100
like bruh “when did not_Queen make her debut?”
WHAT
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@Renork said:
No one plays legion anymore, just let it die and maybe he will get a rework.
mfw no one plays legion anymore, boy you lookin like clown of the day over here 🤡🤡🤡
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I can finally play survivor with no headphones without having to grab the remote and turn down the volume everytime i get into a chase
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Can you make a skin for ghostface that has the old flip-phone mori?
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I managed to get all the main ones for platinum but Evil Incarnate is a 🤡, i always get close but the last survivor dcs
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I really hope consoles can get cross platform considering we all experience the game the same
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some of yall actin like 10% more recovery speed to unbreakable is a game changin buff like chillll out fr
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@PolarBear said:
I read until the part where it said stun but then I read the hindered part and sounds like a good perk.
I also assume the 30 seconds needs to be in succession and you can't go into chase?
ah yes, forgot to mention that, I edited it in thanks.
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@TheLastGreatStar said:
I don't either. As I personally find him more of a viable killer now, especially with the speed boost. But I suppose the world would be a very dull place if we all liked the same things.
all i want are some addon buffs/changes
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I agree it does need a change. One of my ideas was to let you see the aura of the hatch when youre close enough or show you the killers aura outside the tr when youre the last one.
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@OMagic_ManO said:
No one would sacrifice movement speed for the lessened darkness, I think you get either worse or better darkness effect with FOV boosts.
thanks for the FOV info but I didnt say it would make you slower?
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Are there any plans to rework the ‘Left Behind’ perk? With the new Endgame changes, it practically renders the perk useless.
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@brokedownpalace said:
My new build: Unbreakable, Tenacity, Flip Flop. What should my 4th perk be? Sprint Burst so when I pick myself up they can't immediately down me again?
either the FRESH No Mither or Boil Over to help with wiggling
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BHVR I think you hug the ever living hell out of survivors and kick killers in the 'nards, why I say this?
this brings me back to whenever survivors would constantly get nerfed while killers got buffed, but when a killer gets nerfed every killer player freaks out
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This is very simple idea I had. It would massively reduce the grind for the high end players. What I'm proposing, is different levels of teachables.
but prestiging is worth it, you get free clothes n junk :)))
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zoinks
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this would help with the big grind n junk
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Well yes, but actually no.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/461038#Comment_461038
How would they know that you have MoM? If you're the Obsession, there are multiple possibilities on the Obsession perks that you can equip.
About the farming thing, just report them for griefing and hope for the best. Some perks can be abused to create a toxic environment such as Object of Obsession.
If you hit someone after they got off the hook and rehook them, you’ll probably notice they’re in the same hook phase
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The overwhelming advantage that the killers have over survivors not only with speed differences, no recovery time when falling out of a building, larger hitbox than your character, multiple aura reading perks and add ons that can only be countered by 2 perks, 1 of them which you just lose the tokens in a rapid succession anyway depending on the killers aura reading., the amount of 1 hit down opportunities due to add ons and perks, the fact that every killers red add on is extremely useful but the survivors 3 total red add ons 1 installs 25% on a gen but only if you hit 2 hard skill checks, the other for a flashlight that maybe adds 2 more seconds to being blinded which the killer can rock something to negate that, and the last being a 1 time only insta heal and now your medkit is gone, granted thats probably the most useful but you only get 1.
*insert shrek saying Good Question meme*
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@thesuicidefox said:
It would be cool if there was some sort of silly mini-game everyone could play in the lobby. IDK what it would be, maybe something along the lines of a card game. Something chill and non-competitive just to kill time.
However improving the matchmaking would make this feature obsolete. I would rather than honestly.
give us uno while we wait
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lol just hide in a locker so the survivor cant see you duh
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The only problem I Have with this is how killers could just rehook you and farm you for points or just follow you and wait to down you and hook you again like borrowed time.
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@ChesterTheMolester said:
MyNamePete said:The new DS change and nerf is cool and I can 100% see where the devs are coming from. I play killer more than survivor but I fear that this perk would be useless against the higher ranks. (red/purple/maybe green).
If i get downed as soon as I get unhooked, theres a high chance I would be dribbled back to the hook. If i get downed I could easily just be slugged until the perk
deactiviates.
Idk if they said enduring wouldnt work with it now, but if they didnt then it shouldnt. The stun would only last about .75 seconds which would actually make this perk useless unless you have survivors to take hits for you.
I really dont know what else they could do to fix problems like these. Against skilled killers this perk is almost like “hey remember when you kept getting slugged and didnt enjoy it? Well this perk slugs you for a minute!”
Either increasing the timer or making it so you get freed if the killer hits “drop” but DS is consumed. Its like thinking of buffs for The Legion as I feel like this wouldnt help anything. Many people are happy about this change and to you guys I hope you enjoy it and im glad DS finally got changed, I just wish they put a little more thought into it.
pp
Killers can't dribble anymore as the skillcheck appears during the pickup.
Also if the Killer is really bent on keeping you slugged for 60s straight he can lose 2-3 gens easily in the process, remember that those 60s do not include the time it takes to pick you up, and bring you to a hook and even that does not include the time to redown you if you get back up. So don't worry about that.I wasnt aware of these changes, thank you

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I agree but they also receive points for hooking as well i believe. I do hope they increase the amount as to give a reason for killers to go for the vessels.
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eat em
ggez -
if this game were to last last 5 more years as they stated, that would be an absurd amount of cosmetics you would get for an event. Around 15 or more outfits. Still wouldnt be any point of getting on as “there’s always next year.” It actually sounds dumb thinking I wouldnt play this game for 5 years but would still unlock everything for free. The devs don’t make enough money for this.Proxi said:@MyNamePete said:
im assuming you mean this as the same skins will come out next year? There would be no point in playing the event as you wouldnt be gaining anything and the outfits were different last year for the eventobviously devs would make NEW skins for every event but ALSO "unlock" old skins of THAT particular even from the years before.
hope you understand now. -
I mean like, in order to do get 45 on both you have to do really well. I honestly dont think I ever did all 5 gens when I’ve played survivor. -
im assuming you mean this as the same skins will come out next year? There would be no point in playing the event as you wouldnt be gaining anything and the outfits were different last year for the eventProxi said:@MyNamePete said:
They stated they don’t want any more exclusives in the game, but hey at least we get them for freedon't you understand? skins will not be 100% exclusive if you can pick them up every year during the same time.
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They stated they don’t want any more exclusives in the game, but hey at least we get them for free -
I will say better, but still doesnt fix the issue with this idea. A better solution would to give it a perk effect that isnt a perk, so bascially creating a new perk only for the offering and making sure it doesnt conflict or promote with other offerings/perks.Maelstrom10 said:@MyNamePete said:
the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.Solution, make a new tier of offerings, ie ultra rares/only give them out for completing killer daily's
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@Crythor crazy how you ignore the point I made towards you and instead targetted the point I stated that didn’t have to do with what you stated. if you could please stop acting ignorant and trying to make yourself look better and actually make an argument for what you said we could have an actual discussion on the subject. Thanks. (not to mention you didn’t state what you meant by luck, which you shouldve, to avoid confusion) -
They shouldve just buffed the numbers, and left leader alone. This game is slowly drifting away from what it once was and becoming more and more unplayable and unbalanced.
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Luck doesn’t affect chests, also keys spawned from chests before so I don’t know why you use this for an argument. If you see someone with a key, kill them. Simple enough.
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the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.
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F I N N A N U T
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seems they did a good job if it was so much to post it on the forums, dont you think?
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I agree with this, but it's really good for just knowing what perks the killer has to try and avoid them without tokens.