Close call - Survivor Perk Idea
Name of perk - Close Call.
After being in the killers terror radius while not in a chase for 30 seconds, the perk activates.
The next time the killer would grab you while interacting with an object (Ex: working on a generator), you shove the killer back leaving the killer stunned for 2/2.5/3 seconds. Terrified from the incident, you suffer from the Slowed status effect until hit. The perk deactivates on use. Close Call only activates while in the healthy state.
Thoughts?
Comments
I read until the part where it said stun but then I read the hindered part and sounds like a good perk.
I also assume the 30 seconds needs to be in succession and you can't go into chase?
ah yes, forgot to mention that, I edited it in thanks.