Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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Um, stop DCing? AFKing is a shorter wait than 6 hours.
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@[Deleted User] said:
Sacrifice your eardrums or sacrifice a perk slot, make your choice
No, Stridor, Nurse's perk that increases survivor breathing and pain sounds.
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Waterlogged Shoe
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RIP Billy
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@fitch said:
- Nurse Woo Woo Woo Woo bug
- Nerf Hex: Undying
- Remake Hex: Ruin
- Nerf Freddy
- kill Hillbilly
- Nerf Spirit and Add-ons
- Nerf pop
- Remake Doctor
- Nerf Huntress Add-ons
- Remake Nurse Add-ons
- Nerf The Legion
- Nerf The Executioner
- Nerf The Plague
- Nerf Behead
If you slience,your favorite killer will nerf or dead.
If they nerf Behead I'm quitting this ######### game.
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@hiken said:
ye... after trying i got 3 today. still, it was weird even at the lowest rank i was facing good survivors, you know 2 dead hards, 2 borrow times, 2 ds, doing gens while injured... u usually dont expect that from the lower ranks but i guess is easier to rank up
Grade. Ranks are no more. You are match with survivors around the same MMR as you, not the grade.
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I have 3k hours and still not done maxing out my characters. Just them adding Pinhead alone adds 16 million BP to grind out. Every little bit helps.
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Just getting the 10-15 safe unhooks is time consuming. Either the killer doesn't get any hooks or another survivor make the rescue before you.
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Quiter
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Not to mention he was also rocking a legendary outfit
I didn't know the shop was locked behind a playtime wall. 🤔
I hate to say this but, how is this much different than before?
Curb stomping survivors at rank 1 was common due to many different levels of skill before. Being a solo survivor you must know the feeling.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2511243#Comment_2511243
I did.
That really isn't what they advertised.
If I play a brand new Killer, I shouldn't be placed with the same people who I faced with a Killer whom I have hundreds of matches under my belt.
Iirc, they said they wanted a system where you could play a new Killer without fearing getting stomped your first 10 games.
What assurances did the Devs give? I think people are taking expectations and making them into promises when none were given. Devs told us how they envisioned the end result would be and that nothing was definite.
Yes, some of the PTBs and test did have bottom tier MMR for unplayed killers but that highlighted an issue that shouldn't make it into the live release. An expierenced killer shouldn't go against new survivors just because they had a daily. The overall MMR was added towards the end of the testing to prevent noob stomping. One way to kill off your game is to scare new players from ever playing again. It was a necessary change.
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@mollis said:
I don't think it's strange that the door has 99%. But I think there's a problem with survivors getting 99% healed and running around.
Lets think, Does it make sense for a human running around bleeding to run a generator without falling over?
Name something that makes sense in this game.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2511233#Comment_2511233
I can testify against this.
I have NEVER even played Freddy. I didn't even own him before a few days ago, I had zero MMR. My first game I got the exact same 4 stack that I got with Nemesis, who I play extensively and prior to MMR, I had lost only two games with.
If there is individual Killer MMR, it obviously isn't working.
Didn't read the
Its just your overall MMR is used when you play a new killer. After that the score goes up or down independently.
line did you?
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@GeneralV said:
This title scared me for a second...
I thought you weren't going to do one of these.
🙃
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Killers do have separate MMR scores. Its just your overall MMR is used when you play a new killer. After that the score goes up or down independently.
For example, my Trapper gets potatoes while my Nurse gets tryhards. This is because I don't kill with Trapper and mess around getting survivors into my traps.
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If the mori make you sick, then this game is not for you. The mori of early killers are far tamer than later ones.
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@GrimoireWeiss said:
- You find playing killer fun;
- You're a serial killer irl.
You only need to be one of these right? Because playing killer isn't really that fun.
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There's no point in knowing and we unofficially know how they are calculating it.
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Love Tuesdays
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@GuyFawx said:
Id much rather them add in Unranked play so you can test stuff and practice without worry about your skill or rank
If you think sweaty ######### won't go into unranked to bully casuals, think again.
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Maybe able to move your save over to PC. But until Sony and Microsoft support it, we won't see real cross progression.
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She's just pouting over RPD being disabled so many times.
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What? They were bad before MMR because rank reset only set you back one color rank. Being reset to Ash is a near guaranteed double pip. If you can one pip in Iri can double in Ash.
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You have to lose some games. But you would already be doing that with Pig.
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Why do gens even exist? You can just climb over the wall.
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I wonder why such a thing requires a cooldown let alone be useful. Survivors don't stick around to hear the sound. They take off once the animation starts.
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Do you not understand Steam? This is how it always worked!
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Thought you were going to like NOED but then you took it a step further.
🙃
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Mediocrity is the goal.
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Where will the TVs go?
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508703#Comment_2508703
The client side feedback would feel so disconnected if it waited for the server to validate it before playing for you, comparatively every hit would feel janky and disconnected in this method. With the system right now you only notice the validation when your input reached the server after your opponents input did.
Exactly
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Finally, a real suggestion.
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Unable to break a totem: Code Red, disable the map!
Unable to break a pallet: Not an issue. We'll fix it Mid-chapter, maybe.
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Sounds like it was a long time coming.
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Have you tried Civ V?
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Before the validation the pallet still hit you first. Its just your swing wasn't canceled before. Now it is.
So the argument is even though the survivor stunned me before I hit them, I should still get the hit.
Hits sounds and blood splatter are client side functions. If you don't want to feel cheated then ask for server side verification before playing those sounds. I feel this would make the overall game feel worse though.
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MMR, some players want to say they are the top X of DBD so they sweat. It's the same thing that happened ever rank reset. After awhile they get bored or frustrated and stop playing or derank.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2507208#Comment_2507208
The rbt used to explode in the gate if it was active or not but they removed it bc reasons I guess. I just want that feature back bc endgame pig used to be so much fun and so reliable but not op.
Yes, but they do explode if active still. Not like it all was taken away. You can see the reason though, EGC has a limited time. Placing a trap on a survivors head would pretty much kill them without any further effort.
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The complants about tinkerer here is making me think these survivors are too busy staring at the gen to notice an aproaching killer. How do you all handle Wraiths, Myers, GF, and Pigs I wonder?
It is my experience, Tinkerer only has value once per survivor. Once you know the killer has it you can bait them fairly easily.
One way, repair a gen to tickerer prompt. Move away from the gen. Killer comes and gets upset to find a lonely gen. Killer kicks and leaves. Go back to repairing gen. You just wasted a lot of the killers time. In turn your teammates would proc another tinkerer forcing the killer away freeing you to finish your gen.
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Ruin does nothing if the survivor holds M1. If the killer is able to pressures 4 survivors at the start of the match, its on the survivors.
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@SomberNokk said:
BHVR decided to realease tuesdays patch early on the Series consoles. Im in the same boat here. Dont expect it fixed this weekend.
Fix is when everyone else gets it. Which is most likely Tuesday.
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If you suspect a survivor is nearby, don't kick the gen.
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They need to double penalty.
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Oh, that was you?! 😲
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A slider set to max you mean. I don't think anyone is going to reduce it outside of memes.
Instead of asking for a slider maybe ask that the default FoV just be made wider.
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Another early update 🙄
Crossplay off is your only option until the update is pushed to other platforms.
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@JustWhimsical said:
I guess I just didn't use rancor enough, I always thought it worked kind of like noed but against the obsession.
Its dependent on the wording
Rancor
Once all Generators are completed
NOED
Once the Exit Gates are powered
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Hag, laughs in triangles