Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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Either
A: survivors do gens too fast
B: survivors die too fast
C: game crashes
Mostly C
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503401#Comment_2503401
I know that you were joking but I caught on late.
So what’s this thing being referenced about survivors that abused something on the PTB?
A survivor would keep the killer near the hook to pause the timer giving their teammates plenty of time to finish what they were doing before going for the save.
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RIP Satelite players
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503273#Comment_2503273
I get you’re trying to be funny, but it’d be nice if you just answered the original question.
😐
Not funny if you have to explain it...
You don't know what a PTB is because you play on console.
I replied as though I don't know what a console was.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503262#Comment_2503262
You do realize that console doesn’t have access to the PTB when it’s active, right?
What doesn't have access?
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502291#Comment_2502291
What’s confusing about me saying I’m a console player? People are talking about PTB stuff which console is excluded from.
I'm still not getting this console thing. 😕
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2501277#Comment_2501277
What are you referring to? Console player here.
Console player?
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idk, the community is already pretty sensitive already.
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... and instead drop pallets to piss you off
But but, the CJ... 😢
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Find a survivor
Dance around with survivor to show you are friendly.
Throw the yellow gas to the side. (Remember it has a delay)
Switch to purple gas and throw at the survivor.
Survivor runs through yellow gas.
Repeat
After completed, kill survivor.
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An offering to hopefully spawn DH in that one specific spot.
That killer is the devil I say.
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Undying is like having two Ruins.
Two is better than one, right?
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@Marik13 said:
Already been tried. Survivors abused it. BHVR reverted the changes. The end.
Was a PTB but yes, these ideas aren't new.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2501043#Comment_2501043
No it was always 40 seconds remember? Back when Sprint Burst came back midchase. And was definitely the superior exhaustion perk.
I'm probably confusing the tiers.
While looking it up, you know originally Sprint Burst had a 20s cooldown? 🤯
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2501016#Comment_2501016
That’s because survivor players are generally fragile babies that must be coddled. Just because there’s an outcry doesn’t mean they are correct.
All the exhaustion perk nerfs have been a good thing. And yes, they should probably be looked at more. 40 seconds is a pretty short cooldown for a powerful perk.
Its 40s because it pauses. It was higher back when it didn't pause.
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It pauses when they run. Do you know how long it took to get to this?
Here's the timeline:
- Speed boost perks had their own timers. ie Sprint Burst into Balanced Landing meta
- Global exhaustion. All speed boost perks are now exhaustion perks tied to a global cooldown. The timer reduced without pause. Still multiple speed burst while in chase.
- Global cooldown now decade at half speed while the survivor was running. Still multiple uses in chase.
- Global cooldown pauses while survivor is running.
Each change came with an end of world outcry from survivors. The fact that it pauses now is nothing short of a miracle.
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The real reason we see people begging for a Myers rework. The tombstone. 🙄
If he ever does get reworked, I hope the tombstone stays the same.
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Run Plunderers. Worse case you don't find a Rainbow map or Key. Best case you gain a new item.
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Nice, voice chat. How do I mute it?
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📌
Ty
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I had withdrawal symptoms for a week. Good thing it was fixed so I can get my fix.
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Lifeguard Whistle is a Very Rare Of the Abyss Add-on . Add-on descriptions may vary from in-game descriptions for reasons explained here.Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.On mobile browsers, the values are displayed in small text after the modifier words.(Unfortunately, due to the move from Gamepedia to Fandom, this is currently non-functioning until Mobile CSS is reinstated.We apo
here you go
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2497677#Comment_2497677
whats the difference? it has to complete those 32g checks like 3 times before i can play said patch
Difference being you're not downloading the game like you stated.
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I only download the 400MB patch. Maybe you are misreading the new Steam download page. That 32GB is Steam patching the files on your drive. Not it downloading the game.
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I thought you could transfer your data from PS4 to PS5?
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We as a community need to get together and find game breaking bugs on RPD in order to force the Devs into disabling the map.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2497258#Comment_2497258
Given just how much it happens (at one point it was nearly half the time) it seems more like a bug than bad luck.
as often as skill checks appear, I can see it happening as often as it does.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2497343#Comment_2497343
Uh-huh. Because it's perfectly within the capacity of the human body to react to something hurtling itself towards you at about 8m/s.
13.33333333333m/s
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I'm interested in the part about grind reduction. Having the Devs say they want killers to use addons and at the same time add tens of millions of BP grind every chapter. Some of us completionist cannot fully level characters and keep our addon stock full at the same time.
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because it's an impossible standard. The emblem system, as you go higher, nearly require you to kill at least three survivors to pip.
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@Impose said:
https://forum.deadbydaylight.com/en/discussion/comment/2497296#Comment_2497296
"all blinks are impossible to react to"
Then you're playing drunk.
The Nurse or survivor?
😉
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@MojoTheFabulous said:
https://forum.deadbydaylight.com/en/discussion/comment/2497258#Comment_2497258
It is a bug. Pretty certain they fixed this before and then it came back at some point.
It's always been in the game. You can even hear the skill check notification as you let go. It's just unlucky timing.
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We don't even know if they do proper logging to catch something as simple as speed hacks.
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I don't see how floating around at 3.85m/s for 6s every time you want to use the only real means of transportation you have is a bad thing.
I mean, its not like survivors hold shift-w to the other side of the map the moment they slightly hear a heartbeat or anything.
Yeah, yeah, everything with her basekit is fine.
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Had a Trapper match the other day where a survivor dropped a pallet into one of these dead ends. I placed a trap at the pallet and left.
They were there for a few minutes before just vaulting into the trap. 😆
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/2497086#Comment_2497086
I should've mentioned it happens when they are charging their second blink but just as they are about to be fatigued from holding it for too long, they can M1 and are then fatigued. And to clarify, they do not actually use their second blink.
This is a client side issue and its been around for some time. The survivor client will show the Nurse charging or fatigue when she really isn't. One way to tell is if she instantly goes into fatigue after a blink. In reality, there's always a time window after blinking before Nurse goes into fatigue.
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There is no bug that allows the Nurse to swing before landing. There is a bug that prevents the Nurse from swing thou.
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Is the title a reference to 90% of all forum post?
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Not a bug. Just really bad timing or a sick joke from the Devs.
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/2497138#Comment_2497138
What they need to change about that is the killer no longer sees or hears the sound of the person being hit. Not entirely sure if there is a way to do that (and they would break the whole game doing it, let's be real), but it needs to be changed on the killer side.
To do such a thing means the client must wait for server confirmation. This would add a delay to all hits (the client doesn't know if a stun is coming) which would give jarring feedback to the killer.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496856#Comment_2496856
That makes no sense if they have to run back to the pallet when I'm in mind swing through the pallet?
I've seen this type of hit from both perspective. On the killer side it looks like a hit and the sound is played. On the survivor side the stun happens before the killer can swing.
Its all about perspective. Players need to learn they are seeing other players positions in the past and tightly timed actions won't always turn out the way you think it should. This includes being hit thru windows or a hatchet that hits far away from you.
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The survivor stunning you reached the server first.
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What's rank 1?
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Its a 80% higher chance for corn if you play Nurse.
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@Ludicris said:
So they gave everyone in the game 500k, but when will the people affected get their 500k?
Not a good sign
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Don't think they're comparable. They may use the same mechanic but the risk and reward are completely different.
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Pull the pin and count to five.
That's a far as I got.
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Remember when they changed it so survivors needed to be within your FoV to blind you? That didn't last long.
