Mr_K
Mr_K
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- Mr_K
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2494157#Comment_2494157
Only 6.1% of PC players have Rank 1, despite playing 192 hours on average. So, I call BS on what you believe about rank 1.
I had 200 hours and I only got to rank 3 as survivor. Now my goal of getting to rank 1 is gone forever.
The top rank achievement is Zealous with 52.7%. So half the people who bought the game actually played it. If we are going by % unlocked, Adept Trapper is a better trophy.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2494124#Comment_2494124
Yes, rank 1 emblem was special to me. I'm it's not special to you, I'm happy for you and you can move on. Jessus, it seems like half the people on this thread just trying to belittle random person who they don't know just because that person finds importance in something they don't care about. Don't you have anything of value to say?
The issue with the Rank 1 is that it didn't represent the top. Rank 1 was a mix of potatoes and decent players. All it really took was play time.
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If anything it's more competitive now. The more you win the better the killers/survivors you'll face. Or did you think the Rank 1 emblem was something special?
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It wouldn't surprise me any. Two gens yourself or with others? You don't get full gen points if you work with others.
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it's the same as before. Be helpful if you screen shot the emblems in these situations.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2491632#Comment_2491632
They haven't been ignored those people get banned but the problem is it's probably not their real account that they're using and it's so easy to make a new account , if you're hacking you're gonna have everything immediately anyway so there's really nothing they're losing by doing it , there is no way for BHVR to stop that its more on easy anti cheat than it is BHVR because that's supposed to detect the files and prevent the game from loading it up
Edit: I would also like to point out that by never using their main accounts and constantly using backups they don't have to buy the game over and over because they can literally use file sharing on steam and only the account hacking is gonna be banned , I watched a guy Livestream hacks the other day for like 6 hours he got banned on one account and immediately logged in the other and kept streaming
I believe Steams policy is if a family shared game gets ban it also gets ban on the main account.
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https://twitter.com/DeadByBHVR/status/1437400873609609216?s=20@Ludicris said:
Has there been any update yet?
a wait and see
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more than likely, they will tell us to open a support ticket.
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@Triadequinaxor said:
https://forum.deadbydaylight.com/en/discussion/comment/2492805#Comment_2492805
There is no such thing as a blood point economy", you cant even distribute it to other players amongst themselves. the game is unplayable without bp
What they meant by it, which by the way were the Dev's words, caused players to gather a lot of rare items from bloodwebs.
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@Triadequinaxor said:
What is the reward? because i surely did not receive
being bhvr'd harder than usual
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Their all sick and can't play
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Long time ago. It broke the BP economy and they vowed to never do it again.
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Same thing everyone in the other discussion is saying.
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If you were in a match at 00:00:00 UTC, you crashed at the end screen and got reset without reward.
That's what its looking like.
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Sucks for anyone playing at the time, including myself. 😢
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Mod moved another post with this to Technical Issue. Expect a new thread every few minutes.
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Gold GRADE and it means nothing.
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Hard Anti-cheat bricks the players PC when it detects a keyboard macro.
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your ping to the server must be horrible. The higher your ping the worse she is. Dedicated servers 😰
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Nurse's post blink lunge is also affected.
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P3-50 All perks all killers
P3-50 All survivors, with one survivor with all perks
Once thats done I can start playing the game.
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Don't look directly at it or you will never look away.
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🤣🤣🤣
Every killer gets their day I guess.
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Explanation warranted.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2487719#Comment_2487719
Let's be honest they won't. People will still inheritly try to assign value to the grades.
True true 😩
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A killer-only chapter just came out, and everybody's testing out the new killer, so why aren't the killer queues short and the survivor ones long?
Think you are misunderstanding the concept of supply and demand.
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You're gold which places you at purple ranks in the old system. Are you saying you never faced red rank survivors as a purple rank killer?
Two more days and we're all Ash and these post can go away.
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Locked in 3... 2...
Really what do you expect to happen here? The mods won't do anything besides ban you for name and shame.
Open a support ticket with evidence.
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@UnknownKiller said:
Im just saying that if the entity wants some fun gens cant go such fast with such unfun chases
Always been an issue with the game. But because potatos are matched with decent players it went under the radar. Even with people showing the inbalance. If MMR works right these issues should become clear to more players.
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Probably the one trained to kill people.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2487576#Comment_2487576
Huh? The win condition is being met? That's so unhelpful.
Better than 20s chases where the team is crouch walking the map parameter.
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As long as it's not Iri head its possible. Far better chance than against a Bubba. But if its early in the game you're best to M1 gens.
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No one wants to talk about an old boat unless its under water.
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No one is saying you should. Play normally and the system will place you where you should be.
Its probably one of the reasons we're not told our MMR. To avoid human nature's will to compete and one up one another.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2487502#Comment_2487502
"Why do survivors run IW so much? I see it used just as much as Dead Hard. Is it because of the off chance they run into a Spirit? Or because it's a very good perk against many killers?"
I run Iron Will, but not Dead Hard. And for me, two reasons:
- Spirit
- Just as a "feel good"-Perk. I dont like to hear the Injured Noise of Survivors. I simply dont like them, some are even very annoying to hear.
As much as I'm complaining about IW, I do run it. Killers simply cannot hear you around objects. The dead silence of the perk allows you to get away with stuff you cannot do when normally injured.
I also like not hearing the pain noises.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2487502#Comment_2487502
Finally, thank you for the answer.
There are 87 killer perks. Are you trying to say that 83 of those must be useless junk?
No, I'm saying that out of those 87 killer perks, some will counter survivor perks and some will be countered by survivor perks. Stridor was one such perk (until the recent change), and it is (or, was, thanks to SBMM) possible to play and win in DBD without the ultimate super duper ultra meta sweat builds from both sides due to the state of matchmaking, the emblem system in general, and the fact that not everyone does play for ultra sweat mode and instead play for their fun.
Why do survivors run IW so much? I see it used just as much as Dead Hard. Is it because of the off chance they run into a Spirit? Or because it's a very good perk against many killers?
I think it's a bit of both, if I'm being honest. Before the Nurse nerf it was a good perk- still as strong as it was pre-stridor nerf- and yet wasn't ran that much. Post Nurse nerf, when the 4 blink no downside uber slowdown Nurse players found out she needed skill and migrated to Spirit, Iron Will became commonplace because it helped grant counterplay to Spirit players without Stridor. I know the reason I first started using it was because Spirit pissed me off so much.
Afterwards, people discovered it was actually good against everyone and barely anyone used Stridor, or an add-on which increases noise made. So they started not taking it off, because it was just that good, and due to the looming threat of Spirit deciding she'd had enough of survivor players enjoying themselves ever in matches against her.
It's similar to Dead Hard For Distance (DHFD). Initially it was a dodging perk. Dedicated servers showed up and decided that suddenly dodging shouldn't be a feature because someone decided to not update the netcode from P2P to Dedicated, hence the issue with DH and grabs. Someone started using it for distance, instead of for a dodge, and people cottoned on. Now it's used over Sprint Burst.
If you wanted the dynamics between Stridor vs IW and why it wasn't widely used then here's my personal answer.
Stridor didn't help. 50% breathing from an IW user doesn't help over the chase music. Stridor worked better against non-IW users to overcome the increasingly louder chase music. But still other perks are far better. Doesn't mean IW is any weaker because it's "counter" is useless.
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Objective bug. Some action is more than likely adding points to this category.
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It's midnight somewhere.
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You're here making threads.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2487494#Comment_2487494
Eh.
I have seen far more posts complaining about Spirit than about Stridor. The only thing that can be said was complained more often than Spirit or Stridor was Stridor-Spirit.
The Devs did not nerf Stridor instead of Spirit because they thought Stridor was the problem. The Devs just dont know how to nerf Spirit without making her too weak or expecting a huge backlash.
Yes, Stridor-Spirit. Nearly every complant was Stridor-Spirit and the Devs saw an out. Like you said, it was far easier to nerf a perk over a killer.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2487494#Comment_2487494
But you still haven't answered my question of, if Iron Will is this powerful, why was Stridor not used? We know it's a strong perk, but there was a hard counter and it was not used- why?
Because there are better perks. Killer can only use 4 perks against 16. Gens defense is more important?
There are 87 killer perks. Are you trying to say that 83 of those must be useless junk?
Why do survivors run IW so much? I see it used just as much as Dead Hard. Is it because of the off chance they run into a Spirit? Or because it's a very good perk against many killers?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2487468#Comment_2487468
I'm just asking why the up-until-recently hard counter to Iron Will has been in the game for the entirety of the time it has been bugged and nobody used it.
Surely, if it is, and was, such a problematic strong perk you would bring a perk to counter it? Or is that a flawed argument since you don't know which perks the other side are bringing into a trial?
Iron Will is a strong perk against most killers. I'm a Nurse main, nothing to do with Spirit. I don't even play her outside dailies. In other words, I don't give a ######### about Spirit.
Irow Will to me has always been an issue and thats even before Spirit was release. The only reason other people give a damn about IW and Stridor is because they are getting killed by Spirit. Because Spirit player used Stridor, they blamed that instead of the killer. That is why the Devs nerfed Stridor instead of Spirit. Because survivors can't get there message across blaming a perk. Now Stridor is nerfed and Spirit is back in rotation. All of the sudden Stridor wasn't the issue.
Besides, I don't care about Stridor or Spirit. Iron Will making a survivor completely silent in chase with music covering up all other sounds is my issue here.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2487391#Comment_2487391
And yet, if people realised the strength behind Iron Will after those bugs were fixed, again I ask why Stridor stopped being used on anyone that wasn't Spirit for the best part of 3 years
We know why Stridor is used on Spirit. Same as why STBFL is used on Demo-puppy or M&A on Myers or Deathslinger. It synergizes with their power or attributes.
My issue really isn't Stridor or its nerf or whatever. It's Iron Will and the bugged state its been in for 3 years.
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@GoodBoyKaru said:
All I'm saying is that if Iron Will was so strong, and the countering perk "Stridor" has existed since August 16th 2016, why was it only ever Spirit players that used it? And why is Iron Will only ever brought up in the Spirit debate, and rarely anything else? Surely, if this perk was so strong and makes finding survivors impossible, almost everyone would be using Stridor to counteract it?
Spirit was, and is still, a problem due to a lack of feedback and counterplay in general. Because guess what- shockingly, with footsteps fixed, it doesn't matter if you have Iron Will or not because she can still hear you!
Iron Will has counterplay, known as eyeballs. The only time it's really an issue is when paired with Lucky Break, but that's a Lucky Break issue.
Gann, I love most of your posts but I think playing Spirit so much has gotten to you at last.
People saw Iron Will as a weak perk back then and Stridor was widely used by Nurse mains until the 1.5.2 update. Myself used IW back then and advocated it was a strong perk. But the meta at the time didn't involve hiding or losing the killer.
The strength of IW wasn't realized until after the audio occlusion bugs were worked out and you could hear survivors around obstacles again. With the decrease in pallets and map reworks, stealth has become an adopted strategy in upper ranks thus its increase in use.
While there were some, players for the most part didn't complain about Spirit until Nurse and Billy were made more "fun and interactive". Once Spirit became the easy killer to 4k with and with streamers promoted her did the large wave of Nerf Spirit threads start.
We see more complants when certain killers are played more than others. Survivor correlate they loss because that killer must be busted. This is why nobody bitched about Spirit when she was bugged and turned their attention to Blight instead. Now with her bug fixed and being played again, the Spirit OP threads are started up all over again.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/279096/how-is-iron-will-not-a-problem-but-spirit-is
I just listen to their footsteps, you can still hear that.
Depending on the update and time of day.
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I would want the chain hunt not to end until it's solved but can also see how that can be used by trolls.
There needs to be an exponential penalty to holding onto the cube.
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The filter does #####
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Iron Will has been bugged for years that its nearly consider a feature by now. The perk originally didn't mute all sound from the survivor. You could still hear the breathing and heavy breathing while they were injured as it only surpressed injured audio. This like all audio changed with the engine update 1.4.0.
Iron Will is a problem because its not working as it originally was.