Mr_K
Mr_K
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- Mr_K
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Comments
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@vacaman said:
When they talked about Ghostface i thougt they were going to buff most of his useless addons, not nerf the only useful ones he has.
Thats where people keep getting it wrong.
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They keep ######### up David for some reason. He looked like a guy whose been in one too many bar fights. Now looks like he's been fighting hornets nests.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2531761#Comment_2531761
Oh really? I thought it was P2P since someone mentioned on Otzdarva's stream that the reason Ghost face's leaning was so smooth and you don't get stuck was because it wasn't on dedicated servers.
You have a ping to the server as killer.
There's still plenty of server lag on the killer side.
Plenty of "dedicated" bugs pop up on the PTB.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2531755#Comment_2531755
Oh really? Because i remember seeing videos using this add on and it didnt have that part in the description when they showed it. So i've always thought it was useless because of that.
The "Only One Obsession Per Match" is on every perk/addon that uses an obsession. Its just there to state only one survivor can be the obsession at a time. Not that it can't be move between survivors.
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@Myla said:
I wonder if the stalking thing really did get fixed. But isn't it because the test server is peer to peer while the actual matches are dedicated servers?
Everything runs on servers.
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Stop DCing and you won't get locked.
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PTBs typically go live with little changes if any.
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Could be any of us...
even you. π
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Did you expect them to buff her?!
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Just as expected.
The Oni
- Add-on β Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)
Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2527791#Comment_2527791
It is on any map that isn't indoors, phantasm traps are mear impossible to see on most maps. Not to mention the fact that a lot of Hag players use a macro to instantly teleport to their traps.
Macro? Or spam they key or spin the wheel.
If Hags do instantly teleport why is the absence of a jumpscare detrimental to the survivor?
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/2527948#Comment_2527948
I love how eloquently you encapsulate Nurse problems.
I was playing on Midwhich and it felt awful that even with both CD addons they could just W through the hallways and there was very little I could do about it. That's why I want them removed; so I stop feeling like they're mandatory to play her. I'd actually like to use different addons from time to time but not at the cost of walking as the slowest killer in the game for even more each game...
If they reduced it from 3s to 2s (make it basekit) I will agree with you.
Why they forced walking Nurse playstyle on us is frustrating to say the least. Pile on a single blink could cost up to 1.99 charges.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2527948#Comment_2527948
Recharge is 30% and 20%.
0.9s and 0.6s, respectively.
You are quoting PTB numbers. They were nerfed before going live.
Dark Cincture: 0.4s
Fragile Wheeze: 0.6s
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/2527806#Comment_2527806
I don't see how it would be an issue with a 50% increase to the CD. It'll take ages to save for that 3rd blink to comedic effect. If anything it's a better training addon now than the regular one is.
I just don't want to see a repeat of how it was before. Extra blinks gives too many redos and back in the day it didn't take much skill having 3,4, or even 5 blinks
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@MrDardon said:
I expected a nerf to recharge and range and a buff to literally everything else (or most). Seeing that only Torn Bookmark got changed surprised me a bit.
It also surprises me that following Add-ons didn't get changed:
- Tombstone Piece
- Alchemists Ring
- Scalped Topknot
People need to get off this recharge and distance addons being problems.
The old distance addon was a problem. It buffed more than distance including shorter charge time and travel speed. The current addon was deemed balanced two years ago. What changed besides people moving goal post? You only gain 4 meters on your 1st blink only plus you have to charge 20% more for it.
Recharge just shaves off 1s if you use both addons (0.6+0.4). Maybe why its ran so much is because 6s of downtime feels awful. Especially against survivors that hold W when they hear heart beat and dead hard after chasing them across the whole map.
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I'm fine with it now. Why would I want them to touch her addons? They did such a great job the last time. /s
Really, this is the best outcome I could hope for after seeing the UR addon change. I just hope the down side to that addon is enough where I won't see 3 blink Nurses unfairly increasing her stats.
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"Broken" == I don't like it
Rusty isn't bad once you know she has it.
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Thats a nice QoL.
No more Fat Myers though. π₯
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No no no, the time spent in the locker offsets the advantage. π
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2527442#Comment_2527442
Come on, no need to try to hamper people's excitement. I am just excited for positive changes, can you let people just be happy for good changes to the game, or is that a no-go for you? I honestly don't get why people are being so toxic.
Can't be happy for something I haven't seen yet. Besides I'm a addonless Nurse main. I would use the recharge if I could afford them but the continue grind prevents that.
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https://youtu.be/vINB7N9NKOE@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2524132#Comment_2524132
You could just... play normally.
They have a literal sound que for Boon Totems, idk how it'll be so hard to find.
Your choice how you distribute pressure; nothing has changed.
Yeah you're right.
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Soonβ’
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2526475#Comment_2526475
That's probably it lol, thanks.
18 seconds does seem a bit long though, hopefully it won't be that bad.
idk how some are coming up with 18s. 3blinks*(3s*1.5)=13.5s
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I hope more survivors take this to heart and do the same.
π
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They should delete it. Its the most broken item in the game.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2524132#Comment_2524132
I'm convinced they're just subtly trying to make the game so easy for survivors that KILLERS just quit altogether lol
The replacement AI still isn't there. Just yesterday I faced a Nemesis and twice zombies face camped hooked survivors.
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@Jago said:
You guys think it will be OP ? If the nurse misses, hold W and win.
If the nurse didnt have recharge time, I'd agree. But these days are over. The only players that play Nurse regularly are too high MMR for 90% of the playerbase.
Even so, people will find ways to criticize and try to get her nerfed more.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2526483#Comment_2526483
So 13.5 seconds of cooldown.
That is bonkers. There is no way that is allowed, right?
Its the price for three.
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@DarKaron said:
If the calculations are right, either Nurse is gonna be on cooldown after that third blink for a whopping SEVEN SECONDS, or NEARLY TWENTY seconds, which sohnds entirely bonkers crazy.
50% more would be 4.5s per blink. 9 for 2 and 13.5 for 3. The default 6s is painful enough and againsts those that hold W, you waste a lot of time just catching up.
I hope its enough to keep people from using it.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525819#Comment_2525819
Oh ok on the wiki it says 2 seconds. Unless I am missing something.
You are probably reading how long it takes to charge a blink as in holding M2.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525410#Comment_2525410
Wait, why 18 seconds? One blink takes 2 seconds to recharge, and 50% of that is one second. So I would assume a blink will now take 3 seconds to recharge, so all 3 would take 9 seconds in total.
Base blink recharge is 3s per blink.
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I detest three blink Nurses. Lack of skill is apparent in most of them. Was happy with the old downside.
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π«
#########
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To open a closed hatch.
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Commodious/Anniversary Toolbox
It's not about how long it takes to charge.
It's how fast you can pump a gen before the killer checks it again.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/282991/more-dull-totems
Survivors can bless a Hex Totem removing the Hex.
It takes the same length of time as cleansing the totem does (or a little bit longer).
Question. If a survivor makes a boon totem over a Haunted Grounds totem does it act the same as breaking it?
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@ThanksForDaily said:
100% justifable nerf to the killer called Deathslinger. The most unhealthy power in the game.
Insta shot, insta cancel, almost instant reload with double add ons.
Power with 0 downsides.
Just dodge!
If you can dodge a bullet. You can dodge a ball.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2524352#Comment_2524352
It's not about killers. Keys were broken.
Literally, damn green keys. π‘
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Two weeks
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They can only nerf so much.
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It slipped through the QA team. Interns, am I right? They will fix it before the PTB goes live.
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@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/2523934#Comment_2523934
I am very excited about VHS and I genuinely hope it succeeds.
It's a game where survivors actually have to outplay the killer for a change. In DBD outplaying the killer is optional so long as you have enough bullshit stacked in your favor.
Hate to say, but any 4v1 game were the 4 can kill the 1 is going to be exploitable.
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Clearly killers have too much time on their hands.
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Pyramid Head is nice enough to give you a warning before killing you.
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Welcome Slinger mains to the club!
π
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By the wording of the perk you are correct. NOED would not activate.
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2523937#Comment_2523937
The biggest issue with ADS has never really been the walking speed but the aiming speed. It's almost impossible to hit a survivor if you don't aim scope, since you cannot move your aim fast enough to compensate for the survivor that actually is aware enough to not move in a straight line.
Sure, that would be part of the feeling I was trying to convey.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523999#Comment_2523999
Or Hex Blessed Grounds -
Blessing a totem will slow the killer by 5% for 60 seconds.
Until cleansed.
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With the current bug/feature you can find the hatch if it spawns in normal locations.