Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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Every match and more often the longer the match goes on. The PTB has a tentative fix but some are still experiencing it.
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They never said anything about them going away.
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Where have I seen this before?
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I think that both sides could disagree with this one statement. A rare feat.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2959146#Comment_2959146
I see, you're mad because you never played survivor POV against a nurse.
https://forum.deadbydaylight.com/en/discussion/comment/2959228#Comment_2959228
?
https://forum.deadbydaylight.com/en/discussion/comment/2958966#Comment_2958966
Why would I P3 Nurse if I didn't play her?
Yeah, in my 4k hours I've never faced a Nurse.
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I've read it won't be cosmetic.
I'm curious if P3 characters with all perks would be P6 or something after the update.
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It's something that completes itself if you play normally. It will just take longer than you like.
What's wrong with White glyphs? Once I found out you can still run while holding it, it wasn't a big deal anymore.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2958952#Comment_2958952
As a killer main I should know all of those things, Nurse has extended lunge range occasionaly, end of story.
Nurse range was normalized years ago.
This is the second thread in the last two days and its starting to feel coordinated. Stop making up 💩 because you don't like Nurse.
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Its the same range as every other standard M1. If her red stain reaches you she can hit you. Stop thinking lunge range is belly to back. That's just killers waiting out dead hard.
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@MikaelaWantsYourBoon said:
Mechanic is fine. But we have not choice, that's my problem. It should be optional.
Maybe i wanna give hatch to last survivor? Or i have hook mission? Or i am trying adept my killer, so i wanna get more hook points?
Mechanic is alright but it should be optional, not automatic.
The end mori would most likely count as a hook.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2958069#Comment_2958069
base?
we cant even get a weekend bloodhunt with double BP
edit: noticed you said XP after I replied
You're correct with my intent. I should of said BP.
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@[Deleted User] said:
They are going to make changes to the perk and base game because it's overused. This does not mean they are going to directly nerf it.
So they going to make double XP base?
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Earn by trading with other players. If you just play you will never earn plat.
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Either a new meta emerges or every perk is equally bad.
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RIP easy wins agaist Ms Piggy. I'll miss popping 5 gens at once.
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@YOURFRIEND said:
I don't understand how unlocking perks with prestige works.
So I have to get trapper to level 50 three times in order to have the good versions of his perks? I can't get the max level of a perk unless I buy it three times on the shrine? Is that 6000 shards then? I just don't understand how this is less grindy than before.
P1 Trapper = every killer gets Trappers three perks at tier 1 by default. You can grind bloodwebs for tier 2 and 3.
P2 Trapper = every killer gets Trappers three perks at tier 2.
P3 Trapper = ever killer gets Trappers three perks at tier 3.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2955479#Comment_2955479
Wait, is that what they meant about the mori being automatic for the last player? If so, that's an awful change - not just for losing hatch carries, because that's a fun part of the game's culture, but because ideally I'd want to see moris see a little more light of day than just one at the end of the game. Like, at that point I'd rather use a red mori. Imagine only being able to take a Ghostface selfie when nobody's going to run by and photobomb...
If you want them to have hatch you can't down them or it goes straight to mori animation.
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No more giving hatch.
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I would imagine they would want to avoid pissing off players and save such changes for mid chapters.
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56 hours, absurd?
This game requires thousands of hours. If 56 is a lot I'd suggest cutting your losses here.
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I once pulled a survivor off a totem and they died on first hook. They legit had 0 points. This was prior to the new hook struggle.
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Seems to happen more the longer the match goes on.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2953960#Comment_2953960
Yea it does not increase the travel time the way it’s supposed to. So you cover more distance in the same amount of time, or cover the same distance in less time.
You can see it in action in these matches here:
https://m.youtube.com/watch?v=5TrttypWNaw
(It’s easiest to notice in the third game where he uses both addons, but it also happens with either one of them individually.)
The charge time was fixed. What players are complaining about now is the blink speed.
@Ula default charge time is 2 seconds for 20 meters. Using both distance addons allows you to charge an additional 1 second (3 seconds) for 10 more meters (30 meters) for the first blink only. The second blink is time limited by the chain blink window of 1.5 seconds.
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2954388#Comment_2954388
blatantly incorrect, I've been playing Blight on console for over a year now and been doing more than well.
Inconceivable!
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Because while playing addonless you killed enough sweaty SWFs to justify more matches with them.
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Survivors kill themselves on hook because the match isn't going in their favor. They are too weak minded and self-centered to hold out to give other teammates a chance, even for just a few seconds.
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I got it today. Although most of my pounces didn't even register as hits. I've literally slid off a survivors repairing a gen, cleansing totems, and slight elevation differences. I don't recall having this much problems with the Twins before. Maybe its with the map, Pale Rose.
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Yep
Suggesting a fifth perk slot for survivors is quite the hot take. Regardless of how stripped down you try to make it.
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The new wiggle is a beta feature so accept that there will be bugs or go back to the old method.
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@Lx_malice said:
So to the people saying that Nemesis's tentacle functions like a push...can you explain this?
From my PoV you were clearly aiming for the breakable wall.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2950822#Comment_2950822
Considering the way that it's coded I would assume that it's completely intentional
Maybe in any other game.
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Wireless and Satellite Internet exists.
Also
"Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us."
Is clearly there for cheating software. Unless you like to ban gaming mice and keyboards with built-in macro buttons.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2951456#Comment_2951456
I am talking about Bubbas skin underneath the Claudette mask. It was darker for Claudette’s cosmetic compared to his other cosmetics, thus making it unintentionally Black Face.
as to why you don’t notice it: are you a person of color and was this always apparent for your opponents? If not then of course you won’t notice it often. We are talking about streamers that had to endure this in their streams.
Looking at the current ingame model right now and the eye sockets are dark as hell even with brightness turned all the way up.
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🧐
15 survivors? Now your obligated to all perk the other 15 as you can't stop halfway. 😈
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I mean, after 543 days you could of bought Oni with shards.
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Sees a Youtube video, goes to the forum and sees a post about the video.
Happens more often than I like.
This is just part of a larger issue. There needs to be a husk left behind or an AI to take over.
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No, never.
🤥
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Congratulations.
The perk grind is like P3ing them all over again. Good luck!
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2947912#Comment_2947912
What the …?
QA at BHVR, what are you doing? -.-‘
QA at bhvr?
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If your living shard to shard then of course its going to seem slow earning them.
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If the Devs don't kill the game, the bots and cheaters sure will.
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2947252#Comment_2947252
You fix camping and tunneling by balancing the game properly.This doesn't make sense, if the game was balanced properly, there should be no benefits from camping and tunneling, meaning camping and tunneling must be balanced too.
https://forum.deadbydaylight.com/en/discussion/323038/another-idea-to-remove-facecamping
Unfortunately, this would create the possibility to make a game last forever. I think it doesn't address the facecamping issue, which is it's impossible to guarantee a safe rescue when the killer is facecamping unless:
- at least 2 survivors participate in the rescue to prevent grabbing (baiting isn't reliable);
- the killer can not 1 shot the rescuing survivors.
I think they should at least remove the ability to grab survivors while unhooking (at least for healthy state), and tweak killers that can effortlessly 1 shot any survivors going for an unhook. I don't think tweaking these killers would hurt them much, because they're in a good spot if survivors come rescuing.
I think they should at least remove the ability to grab survivors while unhooking
Then there's no punishment for running to the hook with BT and rescuing the survivor in front of the killer. Regardless if they were camping or not. It would be old BT all over again.
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@Sumnox said:
It might get addressed. After they release 50 more Meg skirts, and Claudette has another 20 sets of wigs.
So, two weeks?
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@Mavericks said:
https://forum.deadbydaylight.com/en/discussion/comment/2946584#Comment_2946584
All need is to remove or recycle the alchemist's ring and iri tag. But they are trying to break the character's mechanics, which have been perfected for months
Until it doesn't. Once you "fix" one thing another is found to be a problem/broken. Change or remove the ring will just give way to the next needed nerf.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2947513#Comment_2947513
Might want to read what the post is about before making a comment like this. Nothing to do with the exhaustion recovery rate.
No, I get you want to add to it. I feel it would be unnecessary as the debuff works exactly as it should.
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Imagine you are a DBD map designer. You carefully craft the map. The distances between playgrounds. The possible pallet locations. The location of the main building. Killer shack. The distances between each of these and how they affect gameplay. Is this loop too strong? Etc..
Tell me you're a new player without saying you're a new player.
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Be thankful we have exhaustion.
Speed boost perks used to have their own separate cooldowns.
Exhaustion once introduced, decayed even when the survivor was running.
After some time it was changed to decay at half speed while running.
Then finally what we have today, the timer pauses if the survivor is running.
What more could you ask for? Why is goalpost moving so prevalent in this community?
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Fine. But Self Care is also basekit.
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HWIDs can be spoofed.
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Consider XP is time base. You could AFK yourself to Grade 1 with this system.
