Mr_K
Mr_K
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- Mr_K
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Issue becomes, if a bird sees a worm they are going to bite it.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/325068/if-i-get-left-to-bleed-out-one-more-match
This is why I've always argued that if a killer leaves a survivor on the ground for too long they should naturally recover instead of just bleeding out to death. Its never made sense to me that a survivor can get grabbed off something, dropped and then bleed to death.
How about getting mow down by a chainsaw?
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So, other killers can bring the strongest addons/perks and retain the right to complain about gen rush and perks.
👍
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@Leguś said:
https://forum.deadbydaylight.com/en/discussion/comment/2966867#Comment_2966867
"I'm bad at the game so it must be fine."
It's seriously not a good mindset. Really. That's like saying Nurse is fine because most players are at bad her but doesn't mean she needs changes.
Happened two years ago. Why you still bad?
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@Yankus said:
You face Billys?
I see a lot of Leatherbillys.
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They're cryptic because they haven't decided what to do.
Personally, it shouldn't matter but in the long run it's just going to cause another "legacy type" debate if its something good. Even though it doesn't matter to me it will to some with P3s already.
some kind of indicator in the Hud
Nail on the head if you ask me. This is the most probable outcome that causes the least long term damage.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2967376#Comment_2967376
he does yeah, it's 40 metres same as huntress (although less obvious when you're only just inside it)
Adding to this, Trickster's lullaby is donut shaped. So when the TR is gone he is silent when close up.
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He's also the only range killer without a lullaby. Give him one and his TR can be 24.
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You should play a killer because you find them fun to play.
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Deliverance doesn't even work if your the last survivor in the current game.
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So the mori will never happen if the survivor has No Mither?
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@Basement_Bubba420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965041#Comment_2965041
Thanks for your comment. I fixed some of my math.
It seems that this change reduces the growth of the grind per new killer but forces players to grind all killers instead of just killers they want to play. I.E. if I only play Bubba with the tierless system I would have to grind SIGNIFICANTLY LESS than the prestige system, but if I play ALL killers equally then the grind is significantly higher.
Would you agree?
If you want to only play a select few killers then the grind would be the same as it is today. Any new killer would need to be leveled to P0-40 for their teachables or unlocked them in the shrine. As for players that want to level every killer then the grind is reduced. The option to P1 a killer is being removed, you are forced to P1 once you reached level 50. Same for P2, P3, Px. This will naturally unlock perks on the other killers as you level them.
As for this line:
For killers the next chapter will include three new perks. Assuming perk tiers are reduced to 1, that's 27*3*5000 (using 5k as the cost of the perks) that's only 405,000 BP to acquire the new three perks across all characters.
You are removing the total cost of the bloodweb. It would be nice to select three perks in one go but the entity will eat up the third. Then you have to finish off the second web to make way for next chapter killer. That's why it take 7 million in my calculation.
The one major benefit with the new system, at least in my situation, I don't have to grind all perks on survivors. All my survivors are P3-50 and once the update hits that saves me 191,048,000 bp right off the bat. All those tome challenges using x survivor will now be tolerable.
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I did some calculations awhile back and reducing the perk tiers to 1 would buy you nearly 2 years (7 chapters) before getting back to the levels of grind we have today.
You need to look at the bigger picture and not just for one character. If you P3 a character, that character's three perks are now on all other characters. That means you don't have to spend bp directly on other characters when a new chapter comes out, just the new character.
For example, the next chapter alone will cost me 7 million BP just to get the three teachable perks on my other killers. That's not including getting all perks on the new killer. To P3 a character it takes 4.5 million to reach P3-1 and 6 million to reach P3-50. But with the new system, you would have every tier 3 perk before reaching P0-20 if all other characters are P3. That's where the grind reduction comes in.
With the new system every chapter will have the same level of grind as the previous. Yes the amount will increase from the perspective of a new player but that is true for the current system and tier 1 only system.
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People run the meta because the meta wouldn't be meta if people didn't run it.
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BHVR, please add a way to mute voice chat.
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@humanbeing1704 said:
A myers mid stalk animation loses collision pretty sure it's so he can't trap someone in a corner and get tier 3 instantly
Correct
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I would rather it make it suppress only injured noises instead of all noises. Like it did prior to the 1.4 update.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2963136#Comment_2963136
I pretty much only play Nurse now, that being said, I think she's op and should get some kind of nerf, even if it affects my enjoyment I think no one should be subjected to playing against a Nurse that mercilessly slugs and kills.
Then don't play like that. Any killer can slug and kill. Hell, I did that yesterday with Pig. 4 man slug.
You can say your a Nurse main. But what you said is what others said 2 years ago. That they were happy with the changes and she was fair now. How the goalpost moves. How things are never enough. Even if it ruins your enjoyment? Yeah, say that to Spirit. Say that to Billy. Keep holding the hands of those that don't want to think while they run pallet to pallet.
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@Brimp said:
Ehhh... against people that know how to play against billy you 100% need perks. Cause back revving can only get you so far unless you're one of the few curve billys left.
That's where you're right but few survivors know how to play well. Many quit playing him after the addon rework that the new generation of survivors rarely go against him.
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@Entinaty said:
https://forum.deadbydaylight.com/en/discussion/comment/2962947#Comment_2962947
Spirit would like to have a word with you regarding Iron Will lol
A lot of killers would like a word.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2963075#Comment_2963075
Lol I know it's gonna happen as sad as it is, I'm honestly expecting a total rework at some point even though it's my main killer and I hate for it to be that way
No worries, its just people who think if they kick and scream enough they can get their way. In the end of the day they will never be happy.
Nurse has gone through many changes that these crybabies were fine with unill they started killed by Nurses again.
They add a 3 second recharge to every blink. Then you see Otz calling three blinks OP when she used to have 5 with zero cooldown after fatigue. They think fast blinks are broken when the very addon that did that years ago was never once complained about.
Its a moving goalpost that I wish more people would stand up and defend.
Survivors nowadays are so bad it hurts. Running predictable patterns then crying when it does work. 😮💨
/rant
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@The_Krapper said:
I challenge you to play nurse with no addons and only 2 perks of your choice for a month straight and I promise you will be mopping the floor by the end of the month if you endure the hazing you'll get for the first couple weeks you'll notice a big difference in your ability with her, this is how I remastered her after she was nerfed
Remastered? How dare you! Now she must be nerfed again!
/s
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2962905#Comment_2962905
Not too long, but I have been playing her almost exclusively since end of January. There can be times where I don't queue for 2 weeks and then I play 10 games a day for 3 days straight or something, it's all over the place.
2k sounds right then.
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If you P3 every character and a new chapter comes out. That killer/survivor is going have +90% of perks already unlocked at tier 3.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2962774#Comment_2962774
That did it.
@Vlarian So to answer your question, 2000.
Edit: That seems kind of small, but given the period Nurse was disabled and several breaks I took for other releases, I'm assuming that it's right.
All depends how long you've been playing her.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2962637#Comment_2962637
Maybe people should stop camping pallets
Blasphemy!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2962633#Comment_2962633
"Their teammates suck without realizing the teammates probably think the same of them."
That's just not true. Most of my teammates (that I can see) have less than 100 hours and 99% have less than 500. Sometimes they just immediately throw the game because it's funny to them or they could just be so inexperienced they run from nothing and can't hit skill checks. I'll post clips of recent games once they're uploaded and suitably blurred.
Like, what am I supposed to do here?
I'm sure its true for someone.
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People want to camp pallets and its hard to do that with a freight train heading your way.
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Entitlement.
A false sense of not really losing because the killer didn't kill them.
Their teammates suck without realizing the teammates probably think the same of them.
The ideal killer playstyle wasn't being utilized.
The ideal killer wasn't being played.
First survivor went down too fast.
They went down first.
Muscle memory.
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They are referencing the stat. It's something only Steam players can see, iirc.
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I don't think it would be a great idea
Agree
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I don't buy into cosmetics equaling skill or bhvr.
Now, if four survivor pop up wearing the same stuff then I'm likely to take the match more seriously.
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It should also come to your attention that there are far worse cheats currently being used that do more than just unlocking everything.
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Never found Dead Space's menus to be all that interesting.
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@foxofthestars said:
If someone DC's whilst I am playing killer I just go stand in a corner. I know how unfun it is to play in solo queue and have a killer play sweaty AF with a DC. I try my best to just be nice and let the survivors do gens and leave.
What if they're a swf and the teammates game crashed? 🤔
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Maybe if survivors didn't DC or give up on hook the killer wouldn't find it beneficial to tunnel one survivor while three others M1 gens.
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I would like to see Sadako's power work more like the Dredge or at least a shorter cool down to TVs.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2961194#Comment_2961194
Is that still a thing ? I've always been addicted to double diatance
Omega, no. Range addons, yes and its +10meters more but you have to charge a second longer.
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You have to play without them for a long time.
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@BrotherLove said:
https://forum.deadbydaylight.com/en/discussion/comment/2960857#Comment_2960857
The first graph represents what is Supposed to happen Mathematically. 75% Chance of a 0K. 25% Chance of a 1 Pop, 6.25 % Chance of 2 Pops, 1.56% Chance of 3 Pops and 0.34 Chance of 4 Pops. The graph adjusts to make it 100%.
The second graph shows how we did vs the Math.
Oh, ok.
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Why two graphs?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2960260#Comment_2960260
how it works on every other spot on the maps
.If I go in coal tower and put a crow on top where the path is out the window it doesn't just dive down.
if I put one facing off the side of a dock on the swamp maps the path doesn't dive down.
Or if I put a crow on the side of the swamps main building the path doesn't shoot up.
Mounds are slopes. Some sides are too steep to run up but still a slope.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2960158#Comment_2960158
Yes but that only applies to ramps/stairs. Not direct uphills.
Says who?
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Birds are designed to follow the terrain within the damage range.
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It's tradition.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2959237#Comment_2959237
As far as I know the nurse NEVER had a longer lunge. In fact if my memory serves me she actually had the worst lunge in the game when her moment speed was set to its current value due to it being based off of base movement speed.
Secondly just because you prestige a character doesn't mean you play them a lot. I prestige Michael because when I play him I actually like his prestige cosmetics but that doesn't mean I play him a lot.
Finally her lunges have always looked wonky simply because of the latency and weird auto desist the game has still...For some reason despite everyone hating it.
The latency issue also effects Freddy teleport/Spirit reappearance due to the hit going off before the game properly moves the character model into the correct position.
She used to have a special lunge. You were forced to do a full lunge and it had auto-aim. There were times where you land directly on a survivor and auto aim would spin you around for the duration of the lunge animation. (2017 timeframe)
Btw that was true auto aim not the aim assist killers have today.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/2959523#Comment_2959523
if you wanted to prestige characters now : you can level up faster by not buying so many perks - depending on web shape. When I played on test I got to 50 on the dredge in about 1.5M points. This was far less than I expected. In the past usually It takes 2M to get to that point.
I'm working under the idea the OP unlocked perks past P0-50 already.
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@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2959523#Comment_2959523
So for example 62 for survivor is 1-50. So For Survivor x 3 is 189 levels?
Could be. But I'm going by 109/125 level 50 bloodweb.
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Purely Speculation
1-50 is 62 perk levels. You can gain two perk levels per web.
Killer thats 109 webs/levels past 50
Survivor thats 125 webs/levels past 50
If the Devs still view 50 as being the prestige threshold, then ever 50 would be a prestige.
So a P0-50 with all perks would be P3-9 killer and P3-25 survivor.
You can adjust the numbers for how many perks available to you.
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@Laluzi said:
I don't need a perk to tell me something that I can keep an eye out for manually, though. That's why I took off Spine Chill after the first 200 hours.
It has uses, yeah, but the thing is, there are very few genuinely useless perks (probably... Buckle Up, Monstrous Shrine, and Up the Ante?) It's just that you only have 4 perk slots and 100+ choices, so you're going to pick the ones that give you the most bang for your buck. I don't see why I'd go for Deja Vu when I could grab Windows of Opportunity and have perfect vision on all nearby loops and their pallet status, or Iron Will for silent looping, or Borrowed Time to extract teammates from camping situations... and so on. Deja Vu isn't good enough to compete.
It's also not going to stop your teammates from 3-genning you by clustering on those corner gens while you get chased (either randomly or deliberately, because the killer wants to create a 3-gen.) When you look at Kindred - the perk is so good in solo queue because it gives everyone else information, not just you, and your teammates will (hopefully) act smarter as a result. Deja Vu doesn't give your teammates that neon warning sign, just you. "I know what to do" isn't the same as coordination.
That's why I took off Spine Chill after the first 200 hours.
How disappointed are you in the community now that Spine Chill is consider meta?