Mr_K
Mr_K
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- Mr_K
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Comments
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@Object said:
https://forum.deadbydaylight.com/en/discussion/comment/3020903#Comment_3020903
You are looking on it just from one angle. Nurse has very little counters, but Spine Chill is one of them. You can see that she is blinking towards you from really far away and hide before she charges her blink fully and surprises you. While it may buff stealthy killers, it certainly buffed the top tier ones, as well as killers like Huntress.
There are more cues to Nurse that you are missing. The edge case that helps you is if she is running perks that hide the terror radius. Otherwise you shouldn't be getting caught offguard against a Nurse.
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No, they buffed stealth killers. If perk changes are to be consider buffs to individual killers.
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I think its a good change. Still useful for killers that need it.
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/3015018#Comment_3015018
Fact is if they trigger DH when they start to hear the swing, the server validates it.
When i was playing (cause i have stopped DbD), at a good MMR most survivors timed it perfectly even when trying to bait it with head movements.
Only for lunges. Quick hits don't have an audio que.
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So was the Corrupt Intervention change a nerf to Nurse? Don't we need to be logically consistent?
I guess the buffed Plague and Legion because of Thano changes too.
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That something turned out to be the MMR.
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Since the limit is 100.
1: I 2: II 3: III 4: IV 5: V 6: VI 7: VII 8: VIII 9: IX 10: X 11: XI 12: XII 13: XIII 14: XIV 15: XV 16: XVI 17: XVII 18: XVIII 19: XIX 20: XX 21: XXI 22: XXII 23: XXIII 24: XXIV 25: XXV 26: XXVI 27: XXVII 28: XXVIII 29: XXIX 30: XXX 31: XXXI 32: XXXII 33: XXXIII 34: XXXIV 35: XXXV 36: XXXVI 37: XXXVII 38: XXXVIII 39: XXXIX 40: XL 41: XLI 42: XLII 43: XLIII 44: XLIV 45: XLV 46: XLVI 47: XLVII 48: XLVIII 49: XLIX 50: L 51: LI 52: LII 53: LIII 54: LIV 55: LV 56: LVI 57: LVII 58: LVIII 59: LIX 60: LX 61: LXI 62: LXII 63: LXIII 64: LXIV 65: LXV 66: LXVI 67: LXVII 68: LXVIII 69: LXIX 70: LXX 71: LXXI 72: LXXII 73: LXXIII 74: LXXIV 75: LXXV 76: LXXVI 77: LXXVII 78: LXXVIII 79: LXXIX 80: LXXX 81: LXXXI 82: LXXXII 83: LXXXIII 84: LXXXIV 85: LXXXV 86: LXXXVI 87: LXXXVII 88: LXXXVIII 89: LXXXIX 90: XC 91: XCI 92: XCII 93: XCIII 94: XCIV 95: XCV 96: XCVI 97: XCVII 98: XCVIII 99: XCIX 100: C
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100 is infinite.
๐ค
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The fact it disables at end game makes the 5s to 3s stun reduction overkill.
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I don't see why anyone would run it over CoH.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3010386#Comment_3010386
That would get out of hand if prestige is indeed infinite.
Imagine a P388 nurse: CCCLXXXVIII
Or P500
D ๐ค
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They are a whiny bunch that jumped on one of Otz tweets.
Then you have those that move goal post whenever its convenient for them.
Believe it or not, the 3s cooldown per blink drastically changed how Nurse was played. Because Nurse main have gotten used to it doesn't mean you have the right to destroy her further.
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I feel like going to a real Hospital after playing on Lery's. Just be happy they patch the T shape.
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Nothing is going to happen because nothing can happen.
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Nurse charges a blink for 3s
Survivor holds W and doesn't look behind them.
Survivor wonders why they are dying on hook.
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Idk what it is, but every time I get 5 (cakes, flam, streamers) it is the most toxic game I've played that day.
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Yes, its getting increased to five minutes.
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P7 but still Devotion 1
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RIP Roman Numerals.
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Survivor mains got what they wanted.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3004641#Comment_3004641
I was going to do that. Then I realized 2 weeks is a long time, and playing like that is ######### boring
Most people will be done after a few days.
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I'm not. I'm playing super nice and letting everyone go. Only time I kill is if they don't unhook a teammate and that teammate was try to live (struggling on hook).
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It is. One way to tell for sure is to swing at a down pallet with the sus survivor on the other side. If they dead hard its because the script triggered.
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@MysticMusician said:
https://forum.deadbydaylight.com/en/discussion/comment/3004567#Comment_3004567
It looks like it was confirmed earlier in this thread by a mod that after you get the 40 you can't contribute anymore
Quite the opposite, the mod stated you can contribute more.
Edit: I'm taking what Peanits stated as the case. Unless he revokes his statement.
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Unless you know what the change is (if anything), this is pointless.
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Why did you think the 40 was all you could contribute over it being the threshold you needed to unlock the node?
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As killer, escapes and kills don't matter. You only need to collect the invitation.
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Better than Hiding within 10m of the killer for 60s while only using No Mither as David King Master Challenge.
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2 killers, not 4. ๐
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They added a yell at the beginning of the chainsaw. He was never the same after that.
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Because it's not an "issue". It's a feature.
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A real Hag would trap you in a basement with 20 traps.
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Unless you know how/if its changing, then you might be waiting another 6 years.
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Twins
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Should be fairly easy now with Ash emblem standards.
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Same problem existed before but in waves. Every rank reset the most competitive would get to upper ranks soon after. For a week or so that would be todays "high mmr". After some time casuals would make there way up and dilute the upper ranks.
Thats why you had YTers and Twitches saying sweat squads are rare outside tourneys. (Same ones that complain about MMR now.)
Players would rush to rank 1 near the end if the season and go back to casually playing on the 13th.
But now that MMR does not reset, you find those that avoided the 13th rush to the top have found themselves to be in that situation every match.
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Well, its not instant death on 2nd stage anymore so you could pull them off and force them to play or get down again.
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Like you stated, Dredge's aura is shown after a short time. It's no different if they stand in front of the hook instead. The point of lockers being blocked is to prevent the quick teleport back.
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Well, you are making it to endgame to find out.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2994550#Comment_2994550
He did that when he still had 3 gens.
And two got out doing what your supposed to do against a camping killer.
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Survivor
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EGC
Where would you have him go?
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Its a bad map for Billy. Every bush or shrub's hitbox pulls you in.
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@IsMmrReal said:
https://forum.deadbydaylight.com/en/discussion/comment/2994376#Comment_2994376
WHY!!!! It makes 0 sense to take that way from killers. All survivors do is body block and force drops and they take the killers only defense away? Geez!!
It was too slow to make a difference anyways. The survivor would bleedout before making any difference
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Because they like Dredge more than Huntress or Trickster.
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If it wasn't for one bleeding out I would say just let him have it. But given the circumstance the killer is being a sore winner and should of pulled you out long ago.
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Game is 6 years old, there's going to be many players in the thousands of hours with varing skill levels.
(For all you know they just came back to the game just like you)
The SBMM system tracks kills and escapes. Unless you've been doing nothing but losing in your 300 hrs, your MMR score is going to be high enough to match with veteran players.
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Write your representative.
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Check reddit