Mr_K
Mr_K
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- Mr_K
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039264#Comment_3039264
Nurse literally ignores windows, pallets and jungle gyms lmao no other killer does that. She does not abide by the most basic in game mechanics.
she still needs two hits to down a surv which is easier when u can ignore walls. Huntress has to be smart about her hatchets and throw them through smart gaps in order to hit survs. As long as nurse is able to see a surv its a hit. Billy has a high skill ceiling for his unforgiving turn rate, still has to worry about loops. Same as bubba. Their lethality has downsides. What is the downside to blink? Being out of breath for 2 secs? Cmon
Yep, because Nurse has basekit aura reading whenever a survivor breaks LoS. No way to counter. Might as well run in the open.
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For that content.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3039714#Comment_3039714
They need to remove her ability to blink through walls and pallets. She's been the top tier killer for too long, nerf her to Trappers level and buff Trapper to Nurses level. The same killer should not stay at the top for years at a time. It's time for a different top tier killer.
Yes, because her three blink addon wasn't complete trash before they changed it.
Maybe, use that wall to make her mess up besides running in predictable patterns.
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- It's too late for the Devs to implement before the mid chapter.
- Retroactive gifting anything after the mid chapter will bring complaints from those that decided glowing portraits wasn't worth the grind.
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July 19th
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039264#Comment_3039264
Mustn't have faced a Starstruck + Agitation Nurse lol
Look I get she needs to do the "2 hits, hook" thing but she really doesn't follow the main rules of the game. I don't think any killer is designed to completely ignore the two things survivors use to defend themselves, pallets and windows. I fully believe if the Nurse was to be released today she wouldn't be anywhere near as good.
So a Trapper running Starstruck + Agitation is breaking the rules?
A killer that can damage over pallets and windows is ignoring the game rules?
Huntress, Hag, Plague, Deathslinger, PH, Twins, Trickster, Nemesis, Pinhead, Artist, and Dredge excluded right?
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@CashelP14 said:
First off Blight is S tier when he uses any of his 7 great add-ons together.
Secondly they shouldn't be creating anymore S tier anything. Killers, perks or add-ons. The only reason Nurse is S tier is because she ignores the rules of the game.
The game is a lot healthier with A and B tier killers. Once the devs get around to fixing broken maps, then we'll see a lot more A and B tier killers winning matches.
I believe Nurse still has to chase survivors, down them with two hits, and carry them to a hook.
It's like saying Huntress breaks the rules because she can down a survivor cross map.
Or that Billy and Bubba break the rules by one shotting survivors instead of going though attack cooldowns between health states.
Or Buuba downing four survivors in one attack animation.
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@IsJustMe said:
Iam not 100% sure, but the devs said they would never make killers as powerful as Nurse or Blight again?
That quote has floated around prior to Blight. So the statement is a contradiction to itself. ๐
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Your P1 will be P2.
I suggest not prestiging because you will lose all addons, offerings, and perks especially if you gone beyond level 50.
Its too late anyways as the midchapter is but a few weeks away. It takes a long time to prestige multiple characters that you will be throwing bp away. You be better off trying to get as much perks as possible on all your characters before the update hits.
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They would dc against a no blink nurse because they are derange.
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I don't agree with the stun time reduction. The deactivation after gates are powered is already a massive blow to the perk's worth. 3s just makes it useless.
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No word on a fix and we are past both hotfixes.
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So if the killer doesn't hit you does it still deactivate?
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We already have the Twins.
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Never gone against a camping Bubba during an event I see.
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Caution: Internet Math
31 Survivors totaling 93 perk with 279 perk tiers and 14 global perks with 42 perk tiers. Total of 321 perk tiers.
Current Grind for 1 survivor all perks
- Estimated 1,058,000 bp for level 1-40 for 30 survivors.
- When main survivor reaches level 50 they should have 62 perk tiers unlocked. (At least stopping at Level 42 until more perks are unlocked) Estimated 1,466,000 bp.
- Main survivor would have to grind 130 Level 50 bloodwebs for the remaining perk tiers.
Current Totals
- Main Survivor: Level 1-49: 1,466,000 bp
- Main Survivor: Level 50-180: 6,444,000 bp
- Other Survivors: Level 1-40: 1,058,000 bp x 30 = 31,740,000 bp
- Total: 39,650,000 bp
Rework Grind for 1 survivor all perks
- Estimated 1,516,000 bp for level 1-50 for 30 survivors.
- When main survivor reaches level 50 they should have 62 perk tiers unlocked. (At least stopping at Level 42 until more perks are unlocked) Estimated 1,466,000 bp. Level 50 web estimated 50k bp. Total: 1,516,000 per prestige.
- Main Survivor would have to grind 85 bloodwebs for the remaining perk tiers. (3 perk tiers are automatically unlocked by leveling other survivors)
Rework Totals
- Main Survivor: Level 1-50: 1,516,000 bp (perk tiers 3-64 + 90 from unlocks)
- Main Survivor: P1-1 - 50: 1,516,000 bp (perk tiers 155-215)
- Main Survivor: P2-1 - 50: 1,516,000 bp (perk tiers 216-276)
- Main Survivor: P3-1 - 42: 1,129,000 bp (perk tiers 277-321)
- Other Survivors: Level 1-50: 1,516,000 bp x 30 = 45,480,000
- Total: 51,157,000 bp
Conclusion
For single character grinding the grind does increase. Even though you will unlock 90 perk tiers instantly by leveling other survivors to P1 you are limited to 1 perk tier per 39 webs as you will reset back to level 1 after reaching level 50. The current grind allows 2 perk tiers per level 50 web that goes on forever.
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That's why Bamboozle, Beast of Prey, Brutal Strength, Dissolution, Enduring, Fire Up, Save the Best for Last, and Spirit Fury are so good and over powered because Nurse can't benefit from them.
๐คช
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It has been that way for a year or so.
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@sonata93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3029894#Comment_3029894
That would never work because killers with high mobility (Nurse, Blight, Dredge, etc.) could just get straight back to the hook in a matter of seconds.
๐ why would they?
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/3029877#Comment_3029877
We shouldn't be trying to minimalise the issue that the grind is worse for new players now, it was already one of the biggest factors that drives many players to quit the game, and disregarding those players in the grind rework is a terrible idea.
The new system is only really beneficial to someone whose goal before the change was to P3 everything and max every perk on every character. Even being someone like that, I don't think that's who a "grind rework" should be aimed at.
Catching up on 20 chapters of DLC's grind is an unbelievably long undertaking, and the only positive thing that can be said for the rework is pretty much "well now it will be better for you after you spend hundreds of hours on a worse grind than before!"
I'm going to disagree. The grind is better even if you only play a handful of characters. The only issue I see is the bonus bp being removed from BBQ and WGLF.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3029894#Comment_3029894
Huh? Do you mean blocks unhooking unless the killer is 32 or more meters away from the hook? And presumably the hook timer is paused or something?
Nope, meant what was stated.
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To truely stop camping make it so the Entity blocks unhooking when the killer is more than 32 meters from the hook. That way the killer is incentivise leaving the hook.
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It's a crap perk unless you are able to sneak up on the survivor.
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So you're upset about 10 more levels per character?
Also, if you ever decide to play something else you will have all tier 1 perks unlocked for them.
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Even if they release official stats, it will be instantly dismissed because it wouldn't match their preconceived notion.
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That makes it worse ๐คฃ. Killers have ways to hide their terror radius.
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I agree with survivor because even if you escape you may not have enough emblem points to pip. This is based around how interactive the killer is.
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Because CoH
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3027937#Comment_3027937
Bodyblocks will still work + maybe new Borrowed Time with endurance and speed boost + maybe Hope with infinte 7% speed boost...
I really hope the speed boosts do not stack.
Idk about after the update but right now some speed boost do stack.
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When can we play as the Entity and mess with other players matches?
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The game isn't balanced for direct communication.
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I'm afraid this is on you. Got too greedy going after addons maybe.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/331056/end-the-dc-penalties
https://us.v-cdn.net/6030815/uploads/GLU0PIVYI97B/image.png
You did us a disservice lying and coming back.
So OP has a history of quitting?
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Put it in the suggestion box.
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As long as they don't open the exit themselves, yes it will be stronger in some ways.
If the survivor is put into endurance at/near the hook and the killer is able to down them before reaching the exit. Then there's nothing the survivor can do themselves from not being picked up.
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Get rid of the Leave Match option and I will consider it
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3027535#Comment_3027535
That doesn't seem to be true. That 'tier 2 perks are uniquely tied to prestige 2'. But that Prestiging (any number) acts as upgrading the teachable perks +1.
This is apparent as buying the perk on the Shrine of Secrets will also upgrade the perk.
E.g. You P1, unlock Tier 1 teachables perks, then you purchase the perk from SoS and get tier 2 on all characters, then you P2... and get tier 3 on all characters.
Otherwise, there is absolutely no point in purchasing perks from the SoS.
Think of it this way. If you unlock a level 30 teachable from the shrine, do you see it in the character's bloodweb at level 30?
You simply unlock it sooner that you would of normally. Reaching the required level does not mean you reached the requirement for the next.
Take note if you reach P3-1 prior to the update. You won't have the perk tiers to boost you to P6. That means P4, P5, and P6 mean nothing because the bloody outfits are already unlocked for you.
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BT is pointless with OtR change. It just shifts the burden to you having the perk equiped.
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Nurse ignores pallets (vs) Pallet Stunning also makes the Nurse instantly bypass Chain Blink Window.
๐ค
Nurse is holding back all other killers from getting buffs (vs) How could the Devs buff killers, don't they know this buffs Nurse?
๐ค
Pick one. Everyone is talking out both sides of their mouth and its annoying.
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Game is dying.
๐คฃ
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Sometimes its to buy time for the other gate to open.
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Stick to your convictions and don't come back.
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At least they can't dead hard over traps anymore.
Trapper buff. ๐
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@Seraphor said:
It's better in one half of It's uses for those skillful enough to use it.
It can't just be used for distance anymore.
Plus it causes slowdown via mending.
If someone gets a DH off against you, it may be more efficient to drop chase and pressure someone else, someone who doesn't have to mend.
Plus it will no longer cause powers to whiff via hit validation. You won't for example be able to DH a Doctor's shock, or over a Trap.
1s of invulnerability is 4 meters.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/3024428#Comment_3024428
Opening an exit gate added as well. I assume that means DS is deactivated as soon as you begin opening an exit.
Moving forward, Decisive Strike will now deactivate once the Exit Gates are powered.
Exit gates powered is when the last gen is completed or the hatch being closed. DS doesn't deactivate by touching the exit gate because it wouldn't be active to begin with.
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Besides being disabled endgame, it's the same as it is now. The unfortunate change is the 3s stun time.
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Being unhooked
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151,000,000 per character.
I believe in you.
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@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/3020903#Comment_3020903
So not saying these are the only stealth killers, but it seems the nerfs were made to directly counter Myers and Ghostface, who need to have line of sight to stalk someone. They can get closer now but cannot stalk easily, so I'm confused and annoyed about that part because why make it useless except for two of the killers the nerf should've been for?
A buff though. Might not be the perfect buff but Scratch Mirror Myer's got something.
The indirect buff will be less survivors running it.
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Stop doing stuff that get you grabbed.
