Mr_K
Mr_K
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- Mr_K
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Comments
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@twistedmonkey said:
It took 7m24s for the gens to be done That not really a gen rush TBH and a Nurse should do better at controlling the game but Swamp isnt the easiest with any killer. Also not everyone plays geat every game and mistakes do happen, The Nurse player could just be having one of those bad games.
Now look at this video from Zubat as a counter to your one.
https://www.youtube.com/watch?v=xZzzmNMkgyk
High rank play, Nurse no perks on road to rank 1 series.
You might want to choose a better video to make a point with.
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Coordination and communication is whats powerful. A group that can utilize both of these effectively is powerful.
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Unless something major happens they should keep the system in place.
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Was it a last second attempt? You might of gone into second stage at the same time as the kobe.
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It's a thing because of dedicated servers.
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/926340#Comment_926340
Survivors can just split up or start running from the killer a little earlier. It seems to have a fair amount of counter-play and build-up time, and it requires two of the killer's four perk slots. It would be a bit too powerful if it was like before where the only condition was the obsession be alive, but the change to STBFL and the proposed change to Unrelenting wouldn't make it as easy to pull off and snowball from.
They could of split off back then as well. Didn't stop the Devs from gutting STBFL and removing the earlier buff given to Unrelenting.
This suggestion adds back Unrelenting's succesful attack cool down reduction.
I've rather not have a situation where the Devs overreact and nerf everything that would orbit this combo.
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/926345#Comment_926345
They didnt even bother to check out the patch notes, they heard "spirit got nerfed" and called it a day. Then they went home and now they sit waiting to grab their pitchforks against any next viable killer
Doesn't need to be viable. Any killer the mob deems to be annoying to play against is enough.
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Sounds get bugged after every engine update. It gets somewhat better in later patches. Then they update the engine again.
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The mob got some of what they wanted and will circle around later for the rest.
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What made that build strong is when survivors crowd up. With the proper amount of STBFL stacks it will be very much like the old build.
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The perk needs to be fixed if its not fuctioning properly. Nerfs and buffs should be evaluated on working as intended effects.
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Hillbilly:
-now has a cooldown on his chainsaw which can get reduced by his "new addons" and 'tremendously' by his new ultra rare add on
I'm sorry, but that Ultra rare seems too strong. Is there an equal downside we can add to it?
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Machine gun build.
Look it up.
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It works.
When you use it will be based on the killers connection to the sever. Killer has bad ping, you have to predict when they swing. Waiting for the swing noise will only get you hit. Killer has good ping, works about the same as before.
Only "bugged" part of DH is the exhaustion after being hit. This is because the server registered both the hit and the activation. Since activation isn't the same as iframes the hit counts. Its also possible exhaustion timer is client side.
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@Auron471 said:
BHVR Legit buffed BT and nerfed legion when they made the deep wound changes. If they ever change BT again is gonna be another buff, because thats how BHVR rolls.
BT buff and a Legion nerf!
Where do I sign! 🤩
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Desync
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Quit trying to make prestige more than what it already is. No one is forcing you to do it and thats the way it should be.
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No need to hate on a game. You can play either game or both.
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@Boss said:
Classmates have a lot of things to do, like beating up The Killer
Right there: My #1 reason to not play this nor Friday The 13th.
Sorry to those games, but i'm just not one to like getting literally beat all the time.
Why you play dbd then? 😉
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@LetsPlayTogether said:
You probably do not go against strong optimal teams consistently, cause that would mean you play always against the same people cause such teams doesnt exist that much.
This soon after a rank reset. What do you expect to occupy the upper ranks?
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@Gplays2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/906686#Comment_906686
You don't understand it do you?It doesn't matter because then we all will get about 30 Ping :) We survivors don't have to suffer anymore because of the bad internet connection of the killer.
You don't understand but you will soon.
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Matchbox Nurses? 😉
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Small map + close survivors = somewhat
Large map + spread out survivors = M1 only
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/918456#Comment_918456
Lol i bet you wished that was the case.
It is the case. 😐
@Brady Not doing much better there, buddy.
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A game can basically end in 5 minutes without a mori.
😉
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Ranks 20-15 ignore the 6 rank rule.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/918194#Comment_918194
@not_Queen he is stealing your Soon™, isn't that illegal?
😱
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Really though, Bill does say why.
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Yep, especially the ventriloquist one.
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Yep
Been like that for a few chapters now. Plenty of bug reports.
Still not ######### fixed.
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I can see complains about tryhards in casual down the road.
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They won't remove either one.
Why?
Same reason Nurse still has three blinks.
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Game is already casual mode.
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Only Killer Rulebook I'm aware of is authored by Survivors.
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If you can dodge a mori you can dodge a hatchet.
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Sounds like someone hasn't played against Plague.
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In the end the new system will congregate more of the player base at the upper ranks.
I suspect the system will change again in a few months.
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Soon™
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Hook time is 2 minutes. 😐
Hurry your ass up.
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P3 everyone.
All perks on all killers.
All perks on all survivors.
Build your stockpile of addons or items.
Let it sit at 1 000 000
Sky is the limit.
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About the same as having to chop off my hand because it was possessed by an evil spirit.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/917929#Comment_917929
Of course sweaty players will win. Same can be said about playing with no mither is fine until you play against a sweaty killer
That's a very accurate comparison. 😲
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/917888#Comment_917888
That vid was a huge mess to watch. You chose to not blink so you spent a good minute walking as nurse, you got your first hit but lost them. Luckily found a sneaky claudette and hit them but lost them too. It took you a little over 2 minutes for your first down, which you slugged so you got no use from bbq. And you honestly got them due to them goofing up badly in chases. But you kinda threw the game at the start with how little pressure you inflicted. Not trying to belittle you in the slightest but that was a pretty rough game. The survivors literally had nothing else to do but gens.
Its not the best Nurse play ever but what would of changed if this was Trapper and all that setup time? Took 45 seconds to find their first survivor. That's over half the time on 4 gens if all survivors found their own gens to work on.
3:34 is the time from start to last gen.
This also shows why kill to escape is a stupid metric to balance on. Three downs and one hook is all they got before gens were done. What will the stats show? Nurse overperforming, 3k plus a DC. 🤮
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A survivor dying before gens are done just shows how imbalance killers are. Keys are there to protect against overperformance.
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You're the host on XBOX. Might want to test your internet.
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You need to get some rest and drink plenty of fluids.
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Must be stuck in a locker
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Confused?
¯\_(ツ)_/¯
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Game is perfectly balanced.