Mr_K
Mr_K
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- Mr_K
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Like I said. I know they are not. I know survivor is smaller.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/912700#Comment_912700
How else can they loop 🙄
You don't understand. For years, YEARS the Devs told us the "pill" for both killers and survivors were the same size and that loops were possible because survivors have better control over their movement.
Now, we know this is bullshit. Fat shames exists as proof. I just haven't seen a Dev own up to it. So I'm a bit shock to see it and want it clarified.
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@Peanits said:
Hi. I did read this, like most of the posts here, even if we don't get a chance to respond to all of them.
First and foremost, there's isn't necessarily auto-aim, so to speak. What happens is that the game checks a cone shaped area in front of you to see if a survivor is there. If there is, it registers that as a hit and pulls you and your camera towards them. This is just to make your weapon looks like it visually appears to go through the survivor. The important thing is that when this happens, the killer has already gotten the hit. It's "movie magic", as it were.
As for making the survivor hitbox smaller, that wouldn't really be possible. The hitbox is already about the same size as the survivor themselves. Here's an example from a previous dev stream:
https://us.v-cdn.net/6030815/uploads/146/AFJZEMD24Z51.png
Making them smaller would have huge ramifications on other parts of the game. For example, survivors would be able to fit through even tighter gaps that the killer cannot (fat shaming), clip through walls, and take loops way tighter than the killer.
If we're talking specifically about hits through windows, this comes down to latency, not the hitbox itself. The hitbox is working as intended, the issue is that what you see as the survivor and what the killer sees on their end are two different things. There's only so much we can do about that unless you're physically in the same room as one another, since it takes time for data to get from one place to another.
Making them smaller would have huge ramifications on other parts of the game. For example, survivors would be able to fit through even tighter gaps that the killer cannot (fat shaming), clip through walls, and take loops way tighter than the killer.
You're not implying survivor's hitboxes are currently smaller than killers, are you?
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Pull up Civ 5 in the background?
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Typical buff main wanting to nerf nerfs.
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No flick for Billy
No flick for Oni
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@symptom101 said:
That flick was busted anyways, doesnt make any sense to be Sonic, have a one shot down and do sharp 90 degres around objects while in the middle of a demon dash.
Yep
Sonic wouldn't do that.
Shadow would. 😈
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/911462#Comment_911462
I checked and nothings fixed. Trying to get red rank (stuck at 5 for ages) is hard when survivors just DC when you do win. Got denied a kill which I was 1 off from pipping. SWF too and I had no ruin.
They DC’ed because I didn’t give them DS btw... I waited it out.
Typical
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Someone said it was fixed but not listed in the notes.
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The 6 rank rule does not apply to ranks 20-15. This is to ensure you can find a match
against the strongest playersand be able tobeaten into submissionplay. -
No u
😐
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/912165#Comment_912165
Then you are irrelevant. I don't mean to offend but the devs don't care that you don't have fun as survivor. There are many people who do and the devs need to maintain this group. You are not in the survivor audience so you have no reason to comment about how they might be affected. Or am I wrong?
My fun playing as survivor is subjective to me. My enjoyment of the role does not shadow my knowledge, understanding, or experience in it.
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@Myers_Is_My_Dad said:
https://forum.deadbydaylight.com/en/discussion/comment/912088#Comment_912088
Solo survivor not that fun though is it? You will get tunneled/farmed/camped many games, and you don't have interesting powers like a killer has to spice things up.
I don't find the survivor role "fun" as it's not my style of play. When I'm forced to play it I would play solo. Killer does what they need to do to kill me and I do what I need to do to pip. Notice I didn't say survive.
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The A.I. is still having issues staying near hooks. Maybe Q3 2020.
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You can abuse a worthless game mechanic.
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Survivor's fun. 😐
I thought that was implied.
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/912002#Comment_912002
Professionals? All you guys are doing is complaining about the same thing over and over. The devs have already acknowledged this issue. Posting the exact same thing over and over does absolutely nothing.
Thats how it works. Complain until its changed. Once it's changed, complain that it wasn't enough and move on to the next subject. Never give an inch.
Now are you going to sit there trying to extinguish this dumpster fire or help fuel it? The decisions you make now shapes the future.
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@Scal3r said:
Can we get 10 more posts about this just so everyone knows about it? I don't think there are enough
Where's your post?
If you're not going to be part of the problem then step aside and let the professionals work.
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Its not all we do here.
We also ######### about other peoples bitching.
😁
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Didn't know toolboxes addons weren't working.
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@Laakeri said:
People who were good with Nurse still dominate with her while your average "Ruin Nurses" struggle.
Never ran ruin on Nurse. What are you going on about?
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Nope, everyone runs in straight lines and in circles.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/911010#Comment_911010
Hmm... I might stop playing nurse for the time being xd was fun though ngl. Wonder if they even fixed her with the new map or maybe thought to give her less suction. Or possibly fixed the M2 bug. Who knows.
Nothing listed about the dead zones being fixed. 😢
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Oof, look at those % drops.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/910850#Comment_910850
Happy accidents can occur though, no one’s complaining about it in how it affects her performance... there’s the meme “not bugs but features”... but really it’s an indication that if that’s gone she needs something in place and where she’s kinda weak... large objects are one of those things because it’s pretty damn predictable for the survivors what the nurse plans to do around those.
Fixed an issue that caused The Nurse to move at 3.85 m/s when fatigued if she charged the 2nd blink.
Devs bought insurance
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Did something happen?
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Maybe the current intro reflects reality while the previous was how it was envisioned.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/910908#Comment_910908
I stand corrected. Is the Spirit bug on PC too?
idk, wouldn't doubt it.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/910868#Comment_910868
This is true for all killers :)
Correct. Nurse just plays differently than other killers.
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@[Deleted User] said:
It's a bug and I'm pretty sure it's a console only bug. Spirit suffers from the same issue.
Also on PC
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Sounds like we are failing as a community.
Are we going to let LoL community beat us!
I THINK NOT!
Time to be the toxic community everyone believes we should be. 🤮
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@Aura_babyy said:
It's pointless for me to say my experiences as a "Rank 1", since my queues usually are filled with people either in purple mixed in with some reds, or just reds by itself, likewise for the killer.
I believe in one night of gameplay I've encountered 9 nurses out of 28 games. The rest were Ghostface, Wraith, Oni, Spirit, and Trapper.
In all of those 28 games ruin was present and I cbt mark how long they lasted but that's deviating from the topic at hand.
In the 9 nurse games,
I escaped 5 times.
Died 4 times.
To tally the nurse, I wrote down on a notebook how many kills she got and how many gens were left when the game ended, and what map. To summarize, from Game 1 - 9...
1. 4 kills, 4 gens left (I died) - Swamp
2. 3 kills, 1 gen left (I died, randy got hatch) - Coldwin Farm
3. 2 kills, 0 gens (Escaped) - Crotus Penn
4. 1 kill, 0 gens (Escaped) - Hawkins National
5. 2 kills, 2 gens (Escaped with randy's Key) - Lety's Memorial Institute
6. 4 kills, 3 gens left (Died to Moris) - Gideon Meat Packing
7. 1 kill, 0 gens (I died to tunnel/mori) - MacMillan Estate
8. 3 kills, 1 gens (I escaped by hatch) - Haddonfield
9. 2 kills, 0 gens (Escaped) - Badham Preschool
I'll let you guys decide from here.
To me she's fine, shes not broken anymore, but she's not weak or falling behind either.
Played against a Nurse the other day on Gas Heaven. Start off by saying she was not a bad Nurse and I was found several times. All gens done. One dead and two on death hook.
She never hit me the entire match until the very end where I stood at the exit and let her hit me as I left.
If you know how the Nurse works you can move against her easy enough.
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No news is good news, yeah?
🤔
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/910819#Comment_910819
Take into account that bug though probably gives her the necessary extra distance... if that’s patched I hope they at-least make traversing through large objects take a bit less suction on the blinks. Right now there’s no chance blinking to a survivor around those there’s too much time.
Yeah, if you take a bug into account and only chase with one blink. But we shouldn't base things on bugs.
Without abusing bugs she's 4.2 m/s with one blink and 4.3 m/s with 2 blinks in a straight open field. That's if you go max distance with perfect timing.
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It's a bug
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/910760#Comment_910760
She‘s faster than survivors moving in a straight line but you have to read them... if anything she is now what you’re referring her to be... a mindgame killer... before she didn’t need that and would always just eventually catch up for free giving several chances to land on the survivor’s legs.
She’s fine now but the game objective isn’t nor is the swf-solo gap.
She is faster but slower than a 4.4 m/s killer in a open straight line.
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I expect any Hex perk that becomes base to lose the totem requirement.
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6 seconds after two blinks and the timer starts at fatigue. So it's not a feels like, it is 3.5 seconds after 2.5 seconds of fatigue.
I'm not saying it makes her weak. It makes her boring to play when your chases are broken up into micro segments because someone at BHVR thinks cool downs are fun and interactive. Consider that the Nurse requires her blinks to move around the map outside of chase.
A better approach would of been to apply the cool down after a hit or a miss swing. This would preserve her map movement and keep her chases fluid and engaging. It also keeps with the goal of allowing survivors to gain distance after being hit by forcing Nurse into cool down.
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You'll be rank 5 come reset. Don't take too long.
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Yeah, just had something like that today too.
Playing Doctor and was moving towards a survivor and then was instantly where I was 3 seconds ago.
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They knew what they were getting into.
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Looks like PS4.
The basement looks like Pale Rose or Grim Pantry. Do you remember what map it was?
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Survivors wanted a tell.
¯\_(ツ)_/¯
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Why I ask is for example Mr. Bing Bong. You see a survivor go for the unhook so you cloak. The terror radius doesn't go away instantly but shrinks.
The question I'm asking, are you fully without terror radius when the survivor is unhooked?
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You play killer and get the best teams.
You play survivor and get the worst teams.
😉
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Issue I see with it is what happens if you have max bp? Do you lose it or does it over flow the cap. If it goes over the cap you would be forced to spend it before playing any matches.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/909384#Comment_909384
It would only increase Cypress mories.
Slots will still be Yellow/Brown it's just instead of a brown sachet you get a brown toolbox, or brown addon.
That means more Green Keys @LemeTheMeme
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/909401#Comment_909401
Idk how this is relevant but I already mentioned that I found it on reddit
Just checking your sources.