Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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When you have nothing there's so much to do.
When you have everything there's nothing to do.
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There was no leak. Who's bring up leaks?
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Rank 14 killer
Rank 2 survivor
Reddit verified. ๐
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/comment/909384#Comment_909384
and Keys soooo...
.... fun for everyone! ๐ฅณ
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Other languages get numbers.
๐คซ
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If they get rid of them that would make more room for Moris in the bloodweb.
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Hitboxes don't change.
Hit detection is what you are complaining about. Where the killer sees you and where you see the killer is whatever your two pings combined is in the past. It might look to you that you cleared that window vault but to the killer you are still in animation. This is a product of latency and there is nothing the Devs, short of predicting the future, can do about it.
https://youtu.be/6EwaW2iz4iA -
2400+ hrs and Devotion 5. ๐
In other words, sucks if you started playing before the Devotion system.
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Dev 1, Well, we can't do nothing or players will say we're ignoring him.
Dev 2, We can nerf him instead?
Dev 1, Yeah, lets do that. Why does he start with a trap again?
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I've witness just this the other day in the red ranks.
To their credit there was Ruin but was already broken. Gen tapping + not paying attention.
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Where is the hillbilly, nurse, etc?
You have some nerve. ๐ก
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Some bugs do warrant Hotfixes over Chapter patches.
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UnbreakaBill to speed up that recovery time.
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@tylerlogsdon1 said:
I can't read this. Caps on every word physically halts my brain
Whats Wrong With Caps On Every Word?
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Which killer?
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Trying to kill red rank survivors I see.
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@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/908496#Comment_908496
It's hard to be patient when you're about to poop your pants and there's 3 people in front of you in line to use the toilet. It's not hard to be patient when it comes to bugs in a video game. Play any other game, or literally just wait. That's all you have to do
Just let it go.
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Who doesn't already have it?
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It's not the survivors fault really. The game has always been this way. With more and more survivors just realizing how little of an objective they have to do. It just shows the imbalance between the two objectives.
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@LetsPlayTogether said:
Killers are still scared of SWF even though the majority of them doesnt tryhard like those redrank killers with their ebonys and OP Addons. They wouldnt even understand that they would get done in by solo players ######### just better skilled. Also killers are highly sulky to any kind of change which doesnt benefit them. Survivor are just adapt to changes, while killer quit. Looks like mental problems on killer sides.
Survivors are saints
Killers are #########
Got it. ๐
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There has always been a large number of SWF at high ranks and I don't see that being the reason behind a lack of killers.
IMO, Ruin's long term effect is becoming more apparent with survivor's more actively going for Great Skill Checks instead of just hitting a skill check. Decreasing the survivor objective time even more. Quick matches aren't fun for either side and being forced into using Ruin puts off a lot of killers.
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Wraith's a M1 killer that can be completely neutered by bad map rng.
Like it or not Tru3's opinion influences a lot of players. If he says something is viable a lot of people are going to believe him and copy. This is just the flavor of the week. That's all.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/908586#Comment_908586
Killers can do their job with or without perks. Nobody NEEDS bbq but its run just for its utility. And trapper is one of those killers that doesnt need to find survivors quickly. Trapper wants to herd survivors to his already activated traps. If trapper is waiting until he finds a survivor to use his traps then he's most likely going to lose.
Trapper: All my traps are now in place. Time to find those pesky survivors.
*doors power*
Trapper: Damnit
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/111828/ummm-what-changed-why-is-the
Its a tru3 thing lmao.
Spot on. I wonder if he's trollin. ๐ค
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/908554#Comment_908554
I can feel the new code coming into my data processors now.
*Grabs the fire extinguisher*
Ready! ๐ฌ
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Its subjective with which is easier. As a rank 1 killer I could say ranking up as killer is easier. As a rank 2 survivor, that isn't an amazing survivor, I can say survivor is too easy. It about how much you want to devote to playing.
Ranking in this game isn't based on skill. The closer to rank reset the more potatoes make it to the upper ranks on the backs of other potatoes. Which makes it easier for somewhat good players to rank up on their backs.
Unless the Devs track skill and match players accordingly the ranking system will be nothing more than a sliding window with a ceiling at rank 1.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/908506#Comment_908506
+1 to the 17th and its the right date
18th then?
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Mid Chapter is still a ways off.
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Should damage all gens on the map.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/907889#Comment_907889
Good advice, but I would edit that second-last line if I were you. Encouraging someone else to exploit a bug is against forum rules and could get you punished and/or banned.
Issue is that bug is unavoidable. Holding the 2nd blink into fatigue is very common.
At first I thought it was a random server bug but discovered its consistent issue. A bug report has already been submitted but issues like this don't get fixed quickly.
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The Devs want a 2 kill 2 escape average so they balance the game to reach this goal.
The Devs designed a ranking system that punishes killing less than three survivors at red ranks.
The Devs nerf killers that "overperform" at red ranks.
ย ยฏ\_(ใ)_/ยฏ
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They are saying its the killers ping.
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/908331#Comment_908331
Sure that's green ping issue dud
That's your ping to the server. The killer also has a delay to the server.
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The PTB is a seperate download that changes the gamefiles to a test build. The most likely reason why it's not on console is due to patch verification with M$ and Sony. Steam doesn't give a damn if you break your game and even offers a beta tab to allow users to select different versions of a game.
Bottom line, its because of the platform.
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You want it changed to BT? So it's pointless if the rescuer has BT. Feel like you just made the perk useless.
If you're wanting a BT effect added to it, I think you are balancing it more towards fun than fair.
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Family Residences is full of them too.
On Grim Pantry, the area around the killer shack is a dead zone and at some spots you'll be forced into the basement.
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/908229#Comment_908229
Because the fun of a lot of killers I play live and dies by their add ons and those add ons are not permanent, so I constantly have to put blood points into said add ons. The only exception is Ghostface, and his BP gain is terrible.
I had a feeling it was because of addon economy. Thanks!
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Typical Laurie
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I really have no clue what snow plow you're referring to. I must of missed it before it was removed.
It's still a ๐ฉ map.
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/908006#Comment_908006
There were a FEW more like this, and there would probably be more, but I have effectively stopped playing nurse because I got what I wanted out of her (teachables for Legion)
Off topic a bit, but why do players feel the need to play the killer if all they want is the teachable? You can play the killer you like and put points into other characters. Is it an addon thing? Where you don't want to fall behind on the amount of addons you have?
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I feel really bad for you. ๐ข
The Devs prioritize the new map and its buggy as hell for the Nurse. I just float around and let the survivors do gens. No point in getting cucked by bad map testing.
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Double blinking is still prefered over single blinking acrossed maps.
I'm still trying to work out which is better, but for now, in chases always have 2 blinks before attempting to blink at a survivor. Yes its the boring way of doing it but you don't want to get into a cycle of 1 blink attempts. Don't use the second blink unless you have a high chance of getting a hit to reduce the cool down between attempts.
One exception. If you only have one blink but can do a short blink for a hit go ahead and take it. Avoid long blinks with only one charge, they are a waste of time against any competent survivor.
Choose your targets wisely. If a survivor is a good distance away and is running away it may be better to check elsewhere. Your effective speed in straight lines is 4.3 m/s. Passing through objectes is where she gains distance compared to other killers. So find that sweet spot where its worth chasing someone over finding another survivor.
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Learn to count to 6. ๐
Blink timing is important but is a minor piece to being a good Nurse. Depending on the rank, survivors will react differently to you. Learn these patterns and use it to predict their movements as your default meathod. Adjust your tactics from there when a survivor doesn't fit the norm.
From what dont_ask_me_again stated earier, the "flick" technique is a higher level technique use against survivors who pay close attention to your movements. If the survivor runs without looking at you then it's just a wasted effort. To use, you have know your blink timing well enough to move the correct distance and land where you want while not looking in the direction you want to blink. Save this one until you are confortable with your blink timing.
Know where you cannot blink. Where the Nurse can blink is handled the same way as A.I. pathing. Unfortunately, this path or mask is often corrupted when the Devs mess with tiles. Expect dead zones whenever maps get touched.
Avoid the two Yamaoka Estate maps as they are full of dead zones right know. Statues on the new map and just about every structure on Family Residence.
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Instant queues at rank 1 and Central US.
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@Thanatos_x said:
-Devs change hardly anything about Nurse
-"Wayyyy too much wrong with her rn" as opposed to "Extremely OP pls nerf"
Does anyone else see the problem with this, that when people want change they eventually get change, but still complain?
It's because she can still blink through objects. They want her to be like Demogorgon but with the same base stats.
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/906786#Comment_906786
They definitely weren't potatoes. They looped the hell out of me whenever they could. The ONLY reason I was able to kill 2 was because I got was able to time the blinks right and predict some of the loops. When I got a crazy ass blink hit or was inches away from one landing I knew she was broken. The idea of a good nurse player who would have actually MEANT to do some of this horrified me
Sounds like they died trying to loop a Nurse. That or they thought you were a baby and wanted to mess with you.
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/906076#Comment_906076
Just saying, I'm completely trash with nurse and barely play her but even then I'm able to get 2 kills at least with her.
Same here with me and Huntress. It depends how potato the survivors are.
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Is this still real life?