About killer emblems
So... I've thought about this for a long time now and I'm still not quite sure I understand.
There's a basement. There's a perk called monstrous shrine. There MANY things to encourage use of the basement. There are 4 indestructible hooks in the basement
However.
iridescent Emblems punish killers who:
A. hook less than 9 times.
B. fail to hit survivors 12 times
C. fail to win 26 chases
D. fail to make the game last 9 minutes or end before 3 generators are repaired.
So what does this mean?
in order to stay at rank 1 you have to get 12 points. that means if you fail to get gold on every emblem OR better you will not rank up.
devout requires all players to die.
gatekeeper requires you to prevent the escape of any survivors OR make the game last 9 minutes with at least 2 generators most of the time.
malicious requires you to ensure no one heals the entire match and that you at least down everyone 1 time and hook them. 2x4=8 + 2x4x3= 32. you need 30 points for gold.
and chaser wants you to get 1800 points. 55 per hit and 150 if you do it fast enough. so 8 chases. or in other words down everyone within a few seconds of starting the chase.
SO my question. WHY do people pretend like utilizing the basement isnt an option? you can get 4 gold medals from that alone assuming you don't sit beside the survivors?
Comments
The Devs want a 2 kill 2 escape average so they balance the game to reach this goal.
The Devs designed a ranking system that punishes killing less than three survivors at red ranks.
The Devs nerf killers that "overperform" at red ranks.
¯\_(ツ)_/¯