Mr_K
Mr_K
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- Mr_K
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Comments
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Survivors think they won when all gens are done. NOED removes that feeling.
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Data shows it was a success. ๐คข
Tome 2 will bring more fun and exciting challenges. ๐คฎ
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Play how you want within the confines of the Killer Rule Book.
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Patches would be faster if they weren't trying to sync PC and console versions.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/947880#Comment_947880
In order for that to work, you have to rescue someone first, which means half the team would not have the chance to do so. Not that I care what they ran, there was still validity in their reasons for doing it.
@LetsPlayTogether if you are that concerned about having a quote, go dig through @Peanits past posts. I remember there being several conversations on this in the past, but am not about to spend significant time digging up a quote to assuage your concerns. This is a message board, not a journalism site. Do your own homework.
True, but at the same time relying on 4% chance over two getting it every game is kind of silly.
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If you can, record and report. For the 4x UE a report at the end of the game at least.
P.S. This topic is General Discussions, SO ADMINS DON'T DELETE OR PUT IN SOME BUG REPORTS!
Oh no, now you pissed them off. Moving to Off-topic in 3..2...1...
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/947590#Comment_947590
Nope. Developers have already said they don't consider this a violation of any kind.
Many on this forum have tried to balance the tightrope of this being a team game and also being a solo game. Too altruistic, or not altruistic enough when the killer wants you to come back to save the hooked survivor while gates are open. This falls into the same realm. You play how you want.
I've had an entire team suicide on first hook for no apparent reason. I did not camp, was not toxic. Afterwards I asked why and they said they were all working on kobe tasks. They were trying to maximize their time so if they did not get off the hook, they died and went to next game.
As much as it sucked for me, there was a solid argument in their plan. Heck, the game encourages efficient play, and they were playing efficiently for their goals.
If only there was a perk that guaranteed a kobe. ๐ค
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@Icomplain said:
https://forum.deadbydaylight.com/en/discussion/comment/947804#Comment_947804
I don't read books, i guess that's why i made them dc :3
Ignorantia legis neminem excusat
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Some people want to bm
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/947810#Comment_947810
I kill myself when the killer just tunnels, especially with a nurse its great to get saved or save someone and she comes back right away.
Im not going to play along with such scummy pathetic behavior sorry
I've seen many killers run back to the hook. Spirits, Wraith, Billys, etc. Why single out the Nurse?
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Toxic, yeah. Even if you do it in a "non-toxic" way you will still get survivors who will DC or run to the opposite side of the map. It's currently my only challenge not completed in this tome.
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They DC as a way to punish the killer and somehow in their mind not lose to the killer. Killing themselves on hook won't accomplish either.
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I've had both survivors and killers help me with challenges and I've helped both sides with challenges.
One I cannot get is Six Feet Under because survivors will run as far away from the basement or DC if they are too close.
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0.2 m/s more would make her OP.
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It used to be that after a rank reset high rank killer queues were very long, reaching at times 30 minutes. During this time I would let survivors escape to prevent ranking up so I could get more games.
Within the last few months high rank killer queues have been very good. So I stay at red ranks.
Simply, I want to be in red ranks as long as I'm not playing lobby sim most of the time.
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Same answer I give for making Kindred basekit.
No
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/947599#Comment_947599
She's dead and the pride of people that played her is now buried under the ground.
For the rest of us, that know she's been broken SINCE RELEASE, have party streamer offerings.
Yeah, she was. Then they removed one of her blinks and made her slower than a survivor. Going back to the steam forums during this time period would show your types telling others, Nurse is now balanced and to git gud. Well they did. Then survivors wanted more changes and they got it.
If Nurse somehow makes a come back and the players overcome the road blocks the Devs placed on her. Then the screams of nerf will return again.
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Of course she was OP at low ranks
Unless a good Nurse deranked to bully low ranks survivors, she was not OP. It's the other way around, survivors bullied low rank Nurses.
The number of Nurse players dropping is predictable. Too many were abusing Omega blink and multi blink addons artificial boosting her stats. That was her issue, the addons. If they kept her base the same they wouldn't of received as much backlash as they got.
Why many aren't talking about it lately? Go through the threads talking about it and count the number of red profiles.
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They added an artificial limit to her power. It takes less skill to run away from a Nurse and dead hard if she finally catches up. That was the Dev's goal, to make high rank survivor easier. High rank because low rank Nurses were bullied and had the lowest kill rate.
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@AThiccOni said:
https://forum.deadbydaylight.com/en/discussion/comment/945075#Comment_945075
Why do YOU care? Lol
I don't but there has to be a reason you do.
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Why do you care?
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Monitor == Stop asking
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I've heard that if you stand near it and listen really close. You can hear all the past killers grunts of pain.
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Dead Hard works for every survivor I've went up against.
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It bugged out with one of the emblem system updates and they decided to make it a feature.
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@snozer said:
i use to get 144 fps with my rig, it is at 120-130 now...
It's been hard cap it to 120fps.
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Bought with shards.
Real question, do you now feel ripped off if you paid money for Oni?
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Killer has a high ping to the server. Can also tell by them swinging a good distance behind you.
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I keep getting DCs.
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Cool down is a mess. I'm spending more time floating after survivors than chasing them. Then to have them Dead Hard after chasing them in a straight line. You really know how to make a killer feel like dirt, Devs.
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The challenge itself isn't too difficult to do, it's survivors DCing that screws you.
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No good deed goes unpunished.
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๐คฃ
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When this does happen. We're going to blame you.
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Couldn't be due to his health.
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Pseudo random
They have the ability to remove maps from rotation and prioritize maps.
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Same thing on both sides. We need a working DC timeout/ban system.
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/934539#Comment_934539
Hey I'll take that change, if it means if my grab animation starts it'll pull the survivor from where they ran into my grasp because on my side I clicked :P
That would be killer sided. Can't have that.
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If only killers camped better we wouldn't have this tunneling issue.
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So to the killer PoV. They hit you, you go down, then pop back up and dash away.
๐คจ
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Space esports
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On top of that it significantly buffs already STRONG
Killersurvivor perks,ftfy
I NEVER see anything addressing about bring killers up to be able to contend with it
My thoughts exactly.
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The beam recoil would knock you into the dying state.
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Sacrifice all four in the basement.
Survivors are actively DCing if you attempt this challege.
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You can still dodge as survivor.
For example, if anyone types in chat
GLHF
Get the ######### out of there.
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One, two years tops.
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So many red icons.
Having a cool down just to move around the map is what makes the basekit change unfun for me. If a second cool down was needed then it should only be tied to blink attacks.
Muscle memory is not affected by the change. Dedicated servers on the other hand do have an effect on timing. You lose about a meter for every 100ms of delay to the server. Noticable more with short blinks. Fully charged blinks still move you the full 20 meters. I suggest not playing Nurse unless your connection is around 60ms or lower.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/933179#Comment_933179
Using the keyword would mean those attacks have to actually hit the Survivor.
If thats what you're advocating for then more power to you.
But currently even missed swings remove tokens.
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https://youtu.be/DzEosOqhDpk
14:28
Also point out this is 2 years ago and still the same amount of secret offerings are in the game today.