Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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I have a friend in purple ranks. Don't know about green. I've sent messages but nothing comes back.
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I'll take my BBQ stack over some whinny kid who can't handle a PvP game.
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Last Year is out.
Go play that and tell us how it went.
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Sure but to balance it, if the survivor crouches after getting hit the chain breaks causing a 5s killer stun.
Oh and a 60s cool down and 4.2m/s movement speed but the chain can be used for movement.
Balanced. 🙂
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@Accullla said:
It's a bug. The devs said they're working on it.
Game is a bug
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Whoever said this is the hardest game to pick up hasn't lived long enough.
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To make killer abilities more fun to use and play against we should implement more cool downs.
Cool downs are the magic silver bullet that both prevents killers from overperforming and gives survivors enough time to goof around and enjoy the game.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/960208#Comment_960208
Admit it, their "we don't want people dodging lobbies" rhetoric is just a BS cop out cover for "our matchmaking sucks, but you should be forced to deal with it until after your rank 20 team mates screw you over".
So if three brown/yellow ranks show up in the same lobby as you, you would stay and play the match normally?
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Don't expect things to work correctly in this game.
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Reading every post isn't good for your mental health.
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I theorize most of the buff suggestions come from those that normally play SWF but have to play solo every once in awhile and want the same experience.
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Finish getting all perks on Oni. About 15 more webs.
Get Oni's perks on the other killers.
Level Yui to 50 and do her adapt.
If I'm able to do all that then start getting Dwight or Meg to P3.
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Correct, it's the 13th of every month. What it sounds like is that you ran into a bug that reset your rank.
You can try opening a ticket with Support but they won't up your rank any. You still need to grind back to where you were.
Try ranking up and see if it brings back your old rank.
Make sure your progress wasn't reset and you still have everything you had before. If your save data was reset open a support ticket.
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Should we bookmark this thread for when you run into a group that knows how to hold M1?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/960258#Comment_960258
Did you see OhTofu's reasoning video? It makes some sense honestly.
I stopped after he blamed mixed rank SWF queing based on highest rank being the cause.
There's more reasons to why the lower ranks are so thin.
It's harder to depip. When leaving a match you used to lose 2 pips and now you only lose 1. Players did this to get away from the upper ranks for mainly two reasons. For quicker queue times or to have easier matches. SWF with lower rank friends was done for the very same reason. Now lower rank queues are longer and depiping takes longer making it not worth it.
The rank reset was changed, twice. At rank 1 you would go back to rank 15+1 and it scaled down from there. The lower ranks would become saturated giving better queue times for anyone playing there. If you ranked up too fast, then you would be playing lobby sim. This was changed to rank 1s going to rank 10 and deranking past 16 became impossible. Now ranks only go down one color rank. This concentrates the player base towards the upper ranks. Not lower like before.
Player population at lower ranks is thinning. The game isn't attracting enough new players to fill the queues.
That's the reason why low rank queues take so long. It's just the opposite of what it was like for high rank queues before. The player numbers are simply not there to support every rank in the current system.
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Playing solo survivor at red ranks, games without ruin go by much faster than with it.
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Better yet, have actual consequences for DCing.
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Your teammates are just expressing to the Devs that they should nerf Freddy more. Devs will make slight tweaks to make him more fun to
play andplay against. -
Some don't care about the money and that's who the system was built for. You know there were those that dropped 8000 cells into this thing without a second thought.
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Sound has been an issue with this game since the first engine update in version 1.4.0. Footsteps were bugged for months before they were fixed and they still break after each engine update.
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Admit it, you want it back for the reason it was taken away.
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Because a streamer thinks he's top tier doesn't mean we have to bring down the nerf hammer.
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Play how you want
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Two are bad and two just don't want to be alone.
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@KingHEADBUSTER said:
? Face camping does exist, I got face camped by cannibal this morning, and pink mori is like starting the game with devour hope w 5 tokens that can't be cleansed. Change my mind.
Red/Green moris require they be hooked first.
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Thats the stuff
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If you want my attention past the title you better have pictures.
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@Oshi said:
https://forum.deadbydaylight.com/en/discussion/comment/956413#Comment_956413
It's no hard to check steam profiles before and after game for friend list.
As a solo survivor, every once in awhile a killer would cry out toxic swf in chat. I would go through my teammates profiles and see they too were solo que. Some are just too quick to blame their loss on SWFs.
There are things that survivors do that are attributed to only SWF groups that solos do all the time.
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OoO icon will still light up if you look in the direction of the killer.
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Some people are too quick to blame SWF for bad games. Solos can take hits for others and body block too. Run BT, DS, repair gens, and be toxic.
But teams of four good survivors do exists.
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Sadly you will find survivors with +1k hours say the same things.
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Need to make that money before slightly tweaking him.
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Green keys are broken.
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@Khroalthemadbomber said:
Fixing of the random dedicated server resyncs that make it so the survivor I'm chasing spontaneously teleports 20 meters ahead of me when I go to attack them.
We don't call that lag. They're called balance frames.
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A tale as old as time.
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As a red rank survivor I find green and purple killers.
As a red rank killer I find green and purple survivors.
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Do bones
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@CakeDuty said:
https://forum.deadbydaylight.com/en/discussion/comment/955697#Comment_955697
They've stated they'll be changing one killer at a time. Would be too drastic and too much work to change and balance too many killers at the same time. Also note they said they'd CHANGE killers, not rework them.
Slight tweaks
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Because of the massive uprising that would follow if they did it all at once. They are going piece by piece. Nurse is done and Doctor is next. Billy will get a charge mechanic, Bubba will tantrum after every chainsaw, and Pig's traps will only remove one health state.
It's coming, have patience.
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That's just your conscience. You can ignore it and eventually will go away.
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Out of the streamers mentioned in this thread, Ardetha is the only Nurse main mentioned. The threshold of a good Nurse has been lowered some it seems.
Is the Nurse still strong? Yes and no. Depends on the survivors and the map.
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You can get matched against survivors +-6 of your rank. As long as those rank 2s are not really rank 1s, they are within range.
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Here's your cookies and chocolate.
🍪🍫
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Nerfed again? 😉
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/954300#Comment_954300
Except Killers always beg for more nerfs AND get to choose who they play against.
I take all comers
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@Tr0g said:
You can report this. Working with the killer isn't allowed.
This has been addressed many times by the Devs themselves. Farming isn't against the rules. Teaming with the killer to grief other survivors is.
The report button for this shows a robot because it was intended to report farming bots, which was a problem a few years ago.
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This Tome is based on Trapper and Claudette's background lore.
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@AshleyWB said:
I found a match only to be tunneled AND facecamped by Freddo himself. Oh how I hate him.
Beggars can't be choosers.
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@Mister_xD said:
this is my honest opinion as a Trapper main:
the more players THINK he is a bad killer, the better he actually is.
if Trapper were to become a usual sight in games, trap paranoia would screw him over massively, as many players would be aware of the good trap spots and those would be checked more regulary.
but yeah, i agree that he is very underrated. he is a very strong killer, if played right - but he can just as easily be a very unviable killer, if played wrong.
i would still say he needs some improvements though.
as many have already said, the time to set your traps is too much, therefore gens get done in that time. on top of that, he has some mechanisms that imo are very unnecessarily restraining his potential power.
here a list of changes i'd give him to make him better:
- start with all (6) traps in hand and be able to always carry all of them. (bag add ons would just increase the amount of traps in the trial to a maximum of 9. stitched bag would need to give something extra though (idk maybe faster setting speed or something?), so it is different to the trapper bag). this would allow for a much faster setup and fight the problem he currently has where gens get popped before you could even place 4 traps.
- remove the trap deadzones around hooks and other traps. instead, give the freshly unhooked survivor a very short invulnerability to traps on the ground (like the invincibility frames he has) to prevent them from getting trapped immediately after being unhooked before they have a chance to avoid it (this will also be given to the killer uppon stepping on his own trap, to avoid scenarios like the bug that is currently going on where you will be stuck in 2 traps forever). ever since the multidirectional unhook ha become a thing, these deadzones have become very unnecessary tbh. all they do now is block potantial trap spots at loops, which just makes life unnecessarily hard for Trappers. also, give me one good reason why i am only allowed to place a trap at least 5m away from another one. this is a very unnecessary trap deadzone, if you ask me.
- make escaping a trap an action with a set time. this time can be increased when someone helps you, though it should be decently long. i'd say escaping a trap should be 15 seconds on your own and 5 with a friend helping you. (add ons that decrease the chance of a trap escape would now increase the time it takes to get out of the trap). cause trap escapes on the first attempt suck.
To tell you the truth, I die to Trapper because of trap paranoia.
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Sitting at level 30 you still have plenty of perks to unlock.