Mr_K
Mr_K
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- Mr_K
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/954182#Comment_954182
No. The Survivors are from the same pool of experienced players. So they play full rounds with each playing the Killer in turn. Takes a while for the full session. Methodology is very important in these things. As I can't go into 100% detail about all this, it's possible you guys will have some questions about it I can't answer. But we have data scientists around who help us construct these sessions. :)
Hopeful the ones chosen are equally skilled on both sides and aren't bias to voting for the version that is easier. If it's for a certain killer, in this case Doc, that players that main him would be allowed to give feed back.
If Nurse was given this same type of testing then I'm doubtful any comptetent Nurse player would give a high enjoyment rating having to go into constant cool down just to move around the map.
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Once you hit rank 16 you can't depip any more. So, once you reach rank 16.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/954138#Comment_954138
We have experienced players play the old version then the new version one after the other, then they take a survey which asks questions about relative frustration and fun levels.
Are there certain ways the killer is told to play? How experienced are we talking here?
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By what standard are we measuring annoying?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/954054#Comment_954054
Are you remembering the same Nurse I am? 4k no add ons or perks at red ranks. Maybe I'm thinking of a different game?
Maybe it's a difference in skill.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/954037#Comment_954037
The problem with her basekit being the best is that it was so good survivors had no chance of escaping. You want all killers to have that much power basekit? Well that's what I get for thinking a killer main wouldn't be biased.
BS. I've ran good Nurses. A Trapper has a better chance of killing me than a basekit Nurse.
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Ruin is a band-aid soaked in sewage. The high usage of the perk shows the poor state of the survivor objective at the same time masking the true issues with the game.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/953750#Comment_953750
I wouldn't trust the main of one side to give feedback on that side if I was a dev. I probably wouldn't even trust them to give feedback on the opposite side. For example: Many Nurse mains thought Nurse's basekit was fine. While the change to it they did made her miserable, her basekit being better by far than every other killer is slightly problematic.
Basekit was fine the issue was her addons which many Nurse mains stated for years needed to be change. Many survivor and non-Nurse mains also saying the basekit was fine. You will find strong opinions on both sides and also those that believe they didn't go far enough.
Regardless, the overboard nature of the change and the feedback given about it was completely ignored. No suggestion from players that actually played the killer were taken into consideration.
To the point of best basekit among other killers maybe that needs to be fixed by improving other killers instead of balancing for the lowest common denominator.
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It's all about the game time to grind out that xp.
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Short chases, bc hooked lost those chases.
Got hooked twice.
Didn't save anyone or omitted saying so.
Did half a gen.
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Player population.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/953840#Comment_953840
He waited to drop the pallet and got slapped. Frankly this shows the reason comms and swf are so powerful rather than trapper being not good, almsot any killer would suck with these people against 'im
They did 100 games without coms too. You could narrow it down to four survivors knowing what to do. SWF or match making RNG.
And yeah, any killer stands little chance against this.
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@Tr0g said:
https://forum.deadbydaylight.com/en/discussion/comment/953850#Comment_953850
If you don't chase at all, using Brutal Strength makes gen-kicking very fast. And then you can shock the other 2 gens immediately after with the insane range. Everyone will spend so much time in madness tier 3 and fail so many skillchecks I believe this is sustainable. Especially if you also hit people and force them to heal.
Hitting survivors requires chasing.
Not saying its easy. It depends on the skill of the survivors. If we are talking low ranks then yeah it's probably impossible.
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I'm fine as long as I'm not playing lobby sim.
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You blanked out the good stuff. 😥
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Yeah, on Dedicated servers. Since you are on xbox I call speed hacks.
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You are asking for new maps with new tile sets.
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Overcharge would require kicking a gen which takes away time. Even if you miss it the time it takes to recover isn't that much. The more time the Doctor waste breaking your gen the closer the other one is to completion. It's a matter of attrition. Gen pressure can exceed his map pressure if done correctly.
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@Tr0g said:
If you are lucky with gen placement, and you have a meme doctor build with 125% extra shock range, you can hold down all the gens forever.
This is pure theory but it would be funny.
That's a bit harder to deal with. Basically have to take turns repairing while one snaps out of it. Not going to be the most enjoyable gen repair ever.
But hey, the live balance Dev found Doctor to be annoying so the rework should fix all that.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/953764#Comment_953764
Ive noticed once you prestige them, it seems you get the better perks a lot quicker, and more rare add-ons. Dunno if it's a coincidence, but I've done it with Freddy, Myers, GF, and working on Doc now for the re-work. I'm on 0 with pig, been at 50 for forever, and STILL can't get ruin in the gd blood web! I swear I've spent over 2.5mil. Yet with p2, Myers, Freddy, and GF had ruin by level 20... Got it with doc at level 9...lol. But poor piggy.... Guess I'm gonna have to level her up too....
All RNG. You'll get them eventually.
There is a slight chance to get rarer items in P3 webs but the chance is too small to tell the difference.
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@humanbeing1704 said:
no console optimization yet :pepelaugh:
It's called abandon current gen and work on next gen consoles.
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@LustForBP said:
What is fun about gen-rushing and completing a game in 5 minutes? 4 survivors all equipped with toolboxes, rushing separate gens to finish the game as soon as possible
You barely get BP, most I’ve seen when I play against it is like 13-15k. It’s just as boring as hook camping also not very rewarding besides a win.
Teabagging the killer at the exit and trash talk in endgame chat.
Why you even asking?
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@ThisGuuy83 said:
They should either do your idea, or make it once you unlock a perk, it unlocks it for ALL killers. It's a pain trying to get the good builds on ALL killers. Survivor is diff, cause they pretty much play the same. Every killer has a diff play style though, and most casual players will NEVER get all killers up to p3 50 with the best perks. I've been playing for 2 years and stil ain't even half way but I'm a casual gamer. Used to be like 7-10 matches a night, but since the power role is surv sided now, 3-4 matches a night before it pisses me off if I'm lucky.
If you stay at P0 you could get all perks with nearly the same amount of BP required to get to P3-50.
I understand if you want all P3. I'm too working towards that goal.
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Most Devs don't know how to play their own game at high levels. It's not uncommon.
The team that responsible for balancing the killer power just listens to what survivors find annoying and they try to fix them without taking in mind the feedback for the player that main those killers.
100%
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I like how red rank survivors get green rank killers and red rank killers get green rank survivors.
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Tunneling and/or camping and not de-pipping
Well if you didn't lose a pip then you already dealt with it well enough.
Lagging skillchecks with ruin
Skill checks are client side so this is a direct issue with fps. If you are on console then not much you can do about it. On PC with the right hardware you can unlock fps up to 120.
Face camping and not even being able to touch the hooked survivor
You can touch them just fine. You might get hit or grab in doing so. Not everyone can or should be saved.
Getting farmed
If it's right before you hit the next stage it's to give you a chance. If it's an issue start running DS.
Mori
Hide all match or sandbag your teammates. 😉
Oni and Hag in general
Oni is easy. Tight angles are now impossible for him in his dash. Jungle gyms, buildings, L T walls. If you know that you will go down jump in a locker. This forces his cool down and prevents snowballing.
Hag. Depends on her addons really. If you know where traps are, destroy them while she is carrying someone. Same for hook saves. If she is picking up someone run for that unhook. In general same for all killers, hold that M1 on gens.
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So infinite kobe attempts?
Personally, I'm against removing choice from the game.
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Does the skill of player reset with each killer?
Should someone like me with 2.5k hours who predominantly plays Nurse at rank 1 go against rank 15s because I got a Freddy daily?
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They are planning to rework most maps.
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Ranking up is based on the general skill of the player base and nothing to do with a defined threshold. In theory, a group of new rank 20s can reach rank 1 while playing like rank 20s. It's only when they are paired with a killer with greater skill do they not rank up. This why rank doesn't mean that much unless towards the extreme ends of the scale.
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If the killer three gens from the start then four survivors could reasonably be alive with one gen remaining. Repair the two gens furthest from eachother in pairs. When the killer comes to your gen start running towards the completed side of the map. When the killer gives up chase run back to the gen. Nothing the killer can do about it. 44 seconds wasted by the killer is one gen pop.
Plan for NOED.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/953640#Comment_953640
When preschool was reworked we got entirely new loops/textures/paths. Like the door on the side of the school people use to loop the window now. That didn't exist at all beforehand.
Are you saying thats better or worse? 🤔
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Imagine if all window vaults were fast. 🤔
Wait, they were like that! 😲
It's why we have slow and medium vaults now.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/953623#Comment_953623
Also means Lerys will be changed a lot.
Not really. It will just be 5 configurations instead of randomly generated.
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Just means you're five times more likely to get it.
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Farm it and hope you get survivors that understand.
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Any map?
😕
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I used to before BHVR decided that cool downs are fun and interactive. Now I need them to purchase killers and survivors.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/948546#Comment_948546
Oops. Corrected as you replied. I misread! My apologies, honestly lol
Np
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/948536#Comment_948536
Lmfaoooo. “Doing something wrong when it comes to how the game is supposed to be played”??????
Survivor Final Objective = ESCAPE, NOT “complete killer challenge”
I'm not saying you're doing anything wrong when it comes to how the game is supposed to be played.
Read a little closer.
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Nope
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/948485#Comment_948485
Explain how in the world that’s being a toxic survivor for trying to escape? Just because you’re the last you should forfeit all will?
Ludicrous lmao.
I specified two requirements.
Last Survivor
Passing other hooks.
If they weren't going for the challege the survivor would be dead anyways. Only reason at that point is to deny someone a challenge. That's being an #########.
I'm not saying you should do it. I'm not saying you're doing anything wrong when it comes to how the game is supposed to be played. Just don't think that doing so isn't being an #########.
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If you're the last survivor alive and it's clear the killer is trying for the Six Feet Under challenge.
Catches you and passes other hooks just to hang you in the basement.
You wiggle free and run as far away from the basement as you can.
Yes, you are an #########. Is it okay to be an #########? Yes. Just don't pretend you're not.
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Moris and keys are here to stay for the same reason Nurse is still capable of three blinks and Killers need 2 pips to adapt. Devs are too afraid to change the text or requirements of achievements.
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@ALostPuppy said:
Nurse is fine. She isn't being talked about because the changes were big, and if there's one thing human beings can't stand...
She is still the best killer in the game, she's just not an easy one to pick up and learn anymore and that's fine. You're punished for not knowing how to blink properly as well as incorrectly reading survivor movements and I like that. It's your fault that you didn't make the right play (unless your blinks bug out, making it impossible to blink twice for the rest of the match it's my favourite bug) and the cooldown is fine considering she still has the most powerful ability in the game.
not an easy one to pick up and learn anymore
She was before?
blinks bug out, making it impossible to blink twice
My favorite one too. Didn't last all match though, just about a minute.
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It's OK to camp
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As a killer, why would I wait? The moment you pick it up you could throw it down again. Better to break it.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/947929#Comment_947929
Now that you mention it.... Three, take it or leave it.
The three that were highlighted at the start.