Mr_K
Mr_K
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- Username
- Mr_K
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Comments
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@bgbomb said:
you need to hit the survivor to get the emblem point
Probably the most likely reason listed so far.
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Ruin will go live as it is in the PTB. Any negative feedback will be dismissed. Doc might get some tweaks before going live but the ship has sailed for the perk.
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@OhMyWords said:
Your ineptitude makes it look like you're trying to sabotage the game.
And the players, especially to legion/nurse players. Just, delete the game, and don't let yourself get mad at a bad game. It's not worth it, bro. You don't need to buy a new monitor, like me, because the game and the devs are unfair to you. FeelsGladMan Left the game 3 months ago; got myself a chick, a lambo, and a pc that can run Crysis.
I call π©.
No PC can run Crysis.
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Gens before friends.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/972951#Comment_972951
Ironically, the clown is a bad killer. π€‘
Which one?
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NOED
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I can see devs and mods trying to calm the spirits down,but it doest seem to be working.
From what I've seen so far the Devs have only fan the flames.
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I'm taken back that your offering out did theirs.
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I was promised a poll.
π€¬
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I'm sure killers aren't bring their strongest addons and mori's too.
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It's now 4s. π
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Just pressure gens, gosh.
π
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Enjoy your freedom.
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DCs should be punished for both sides.
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@Marcus said:
Clown is still probably worse.
Idk, Clown can still hit you after throwing a bottle.
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That shouldn't be affected.
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Yes I know this is just the PTB but if we dont give feedback during it they will release these changes.
π€£
You crazy.
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@TAG said:
No more bork bork bork?
Too hard to translate
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Patch notes are out. No changes to rank in tally screen. Lets hope this was a fake leak or worse case the Devs saw this to be a poor change and removed it.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/973250#Comment_973250
I mean, BHVR isn't acting randomly, I think they nerfed Ruin to prepare for a future change. However, since you are a game designer and feel you could be a great asset to the BHVR team, you can find job opportunities at BHVR here:
About Ruin
I just said that I agree with BHVR because most of the community is acting like you need Ruin to win when in reality, that's definitely not the case β I'm a red rank killer, I main Nurse and Pig. I don't use Ruin because it makes me adapt and become a better player.
Another thing is the PTB hasn't came out yet, can we at least wait to test out their product instead of assuming the worst? It could look a lot better in practice rather than on paper. ππ€
I think they nerfed Ruin to prepare for a future change.
Those type of changes should go hand in hand. A lot of this π© storm can be chalked up to the Devs dismissal to the varying reasons why 80% of killers feel the need to run Ruin to begin with. Instead we get a non reason and a fix to a minor issue while ignoring the larger issue.
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@twistedmonkey said:
I feel this may be due to a background change we don't know about yet.
Who knows maybe the matchmaking is being opened up and just mixing everyone into one huge group.
That's my thought as well.
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Vets already spent their money. Need new blood with fat Steam Wallets to buy more cosmetics.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/975100#Comment_975100
How will it fix match making?
Remove ranks from lobbies to reduce dodging.
Remove ranks from score board to reduce complaints.
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Its to fix match making
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/975055#Comment_975055
Were they taken out for PC?!
Yes, it was just a 48hr test.
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If Ruin somehow survives to late game it would only be useful if the survivors three gen and those gens are really near each other.
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4) WE NEED DC PUNISHMENTS
FOR CONSOLES! -
Civ 5 is $29.99 on Steam right now.
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Doctor was annoying to players that want to hide in the killers Terror Radius.
Even though only the 1st tier was instant and the other tiers took a lot of time to build up. Clearly it was a broken ability and very frustrating to play against.Doctor in treatment mode has reduced speed that limits their movement around the map. Lockers could be used by survivors to negate the static field effect. The static field was π© and offered no counter play. No killer deserves to know where any survivor is at anytime by simply walking around. -
@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/118198/the-reason-for-ruin
I'd actually like to see the evidence of 1.5 minutes.
80s to repair a generator.
1 min = 60s
0.5 min = 30s
60s + 30s = 90s
Yeah, turns out OP is wrong.
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Gens are fine.
Ruin only helped in getting Iri Gatekeeper.
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Yeah they have. Gens will be fine now. The Gatekeeper scoring event change will make playing killer more enjoyable.
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With the Gatekeeper changes, why would I need to run Ruin anymore? I mean, thats why 80% of killers run it, right?
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Um, survivor spawning near ruin makes dealing with it less frustrating. It's the killers fault for not pressuring the survivor off of it.
π
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Enjoy your matches where you never interact with the killer.
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It's 100% about the Emblem. I cannot fathom another reason why.
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For me it's not about the perk. It's the justification the Devs put forward.
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So when survival rate goes above 70% you'll be the first to come out and demand killer buffs?
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I don't use it but understand why it's used and it's not because of Gatekeeper.
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@xEa said:
"...and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him." - BHVR
I actually love versing Doctor, can anybody tell me why someone would think it is frustrating to play vs him? Beside maybe new players with less then 50 hours of course.
Answered your own question.
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I like how this is from May but still relevant.
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Killer A.I. must be close to completion.
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@Mandy said:
Can I remind you that it's still got to be tested on the PTB - numbers can still be adjusted, please just try it out, then give feedback on it.
Worked for Nurse.
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PS: Where are the audio fixes?
It's not frustrating to play against a killer who can't hear.
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Just about. π
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Basically, if he's too strong we will fix it.
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@Mandy said:
I'd suggest trying it out on the PTB before writing off the changes, you might be pleasantly surprised by the changes.
The logical outcome to the changes as stated in the Dev update is easy to see. Killers will drop Ruin in favor of Pop or Corrupt Intervention. Survivors that don't let go of M1 everytime they hear heartbeat will continue without Ruin even being a bother. There was a reason why it was used 80% of the time. Because the survivor objective is too simple and easily accomplish before a killer can begin to do theirs.
I'm somewhat happy about this change. Ruin has masked the real underline issues of this game since it's bug fix a few years ago.
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You're right OP. It's gutted. The point of the perk is to prevent three gens from popping after one chase. You can only chase one survivor at a time leaving three to hold M1. Since new Ruin only works if a survivor doesn't hold M1, well damn.
Bright side, Ruin will no longer mask the real issue if the game. Killer's power will be seen for what it always was and survivor escape rates will invert.
It does seem the live balancing team only understands the survivor side of the game at a low skill perspective. I based that on the rationel of their recent changes to killers.
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Isn't that what we have now? π€
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Depends on the platform. If they're both Twitchies its just a squabble. But if it's a Twitchy and a Mixer....
