MrDardon
MrDardon
About
- Username
- MrDardon
- Joined
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Comments
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I think that the Chapter 14 Perks seem quite useful. But I am disappointed in Demogorgon's and Ash's Perks. I do not mind if there is 1 useless Perk out of the 3 teachables, but on them 2, all 3 are useless or barely effective
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Spirit: Gets nerfed
Ghostface: Next viable Killer
sUrViVoR mAiNs: Is this Killer op?
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@mistar_z said:
can someone link some videos of this said new way of playing him?
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Hopefully the fix will come out today. I was wondering, 17k players but no lobby neither as Killer or Survivor.
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He's really fun to play, that's why. I use the Anti Heal Build.
- Sloppy Butcher
- Nurses Calling
- Corrupt Intervention
- Save the best for last instead of Thanatophobia
Save the best for last is good because of the free stealth hits you'll get and with 8 Tokens it's practically an insta down.
I still stalk at times and when I feel it's good to.
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Survivor:
- Sprint Burst (allows for risky plays)
- Fixated (less time wasted on walking to things, better than Urban because it's faster, good for stealth because you can get to hide spots faster)
- Empathy (to see injured Survivors for the next Perk)
- Solidarity (With Empathy I can see and heal anyone and also myself to reset Fixated, since it only works while not injured)
That'a a synergie I can only recommend, and it's something else than Meta and also works very well.
Sometimes I switch Solidarity with Second Wind.
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Looks very nice. Wanted to create something on my own as well, but time is something which isn't in my favour :,D
Hands off seems a bit to strong from balance department. It could work with a 30 - 45 second exposed timer and a bit longer cooldown.
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Or I use Feral Frenzy on rainy days to sprint home.
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I feel like I am walking at 4.6 m/s every day when I am about to go home after work.
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Those are my favourites for my characters.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/853644#Comment_853644
Kate? Kimura? Both blonde.
Dwight is pretty skinny, too.
Dwight is a thicc boi
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I can compare myself with the power Evil Within.
Tier 1: 06.00 till 09.00
- Reduced movement speed
- Slow actions in general
- Barely speaks or observes things what others say
Tier 2: 09.30 till 14.00
- Normal movement speed
- Normal action speed
- Observes most things
- Is still pretty introvert
Tier 3: 14.30 - 16.00
- Increased movemend speed
- Fast actions
- Observes things and tells others what to do
- Extrovert
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The Oni
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@premiumRICE said:
I guess you could just hit her?
not if they're on the other side of the pallet.
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No. As Killer you cancel the reset with the destroy pallet prompt. Tested it in kyf
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Tutorial to every Killer and their power to get used to them
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I think Devs said that offerings shouldn't change the game to much. But some of these ideas seem interesting, especially the shrine one with an rdm buff. But I think the Killer should get it also.
Like 5 % increased movement speed for 60 seconds
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"Every buff is something small"
So, that's why Freddy went from the worst Killers up to the best.
Ok.
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Definitely Spirit, her story sounds very interesting.
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Adapt your playstyle. Play stealthy and be on gens, it's not that hard
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@ZackAndCody said:
Pig when crouched gain the undetactable status effect, what makes impossiple to see the aura. That should be an bug. And just wanna say that, you can't see stealth killers but you can know his direction by looking if it activates, wich makes OoO not completely bad
I played against a Myers yesterday with Object. The Perk never activated while he was in Tier 1 and as soon as he got Tier 2 I was able to see him, which means the Perk doesn't activate even if the Killer see's you or look in his direction when he is undetectable.
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@TeambossFloze said:
I find a lot of the negative crap you get on here especially from survivors and salty killers is about escaping, how they cant escape, how ppl do gens too fast etc.
If you played with the mindest of playing for pips and not playing to survive the game is way more fun.
I've sacrificed my escape many times to save someone off a hook even if it means im going to die as I know I've got my desired pip already
Ideal way to play this game.
Solo Survivor = fight for a pip or black pip if you're rank 1
Killer = fight for Bloodpoints and don't even care about your rank in the slightest.
SWF= Just meme around and don't be the new "look at me" bit** I am amazing queen while you're not.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/827038#Comment_827038
2k is the target, not 1k. 1k on average would mean they're very weak and desperately need a buff.
If a 2k is the target then you shouldn't black pip like everytime when killing 2 Survivor's. That would destroy the purpose of this "target".
And regarding black pips, most of the time you even black pip with 3 kills and derank with 2 kills. Not a good target.
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Meanwhile I do both while playing Ghostface
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I thought this thread was about the same as the Spirit mindset.
Spirit get's 4k = Spirit op
Spirit loses = Spirit Player is bad
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@LaraVermillion said:
yep, I really don't like the dark red font over the black background. But you can click the dots of your browser menu and select "View desktop version", it helped me a lot.
Thanks for the tip. Didn't even know that was possible.
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Well, I think she was overperforming.
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Due to some community feedback we found out that The Trapper is overperforming and should be looked at.
We will announce those changes to the Trapper. Note that those nerf.... we mean, changes might not be final and there are possible changes incoming.
- Fixed an issue where the Trapper was able to see Trap's Auras.
- Fixed an issue where the Trapper was able to place Traps in front if windows and pallets.
- Fixed an issue where Survivors needed to do the "break out of Trap" action more than once. Survivors will now escape Bear Traps in their first try consistently.
- Setting a Trap will set you on cooldown for 30 seconds. After those 30 seconds you can set up a Trap again.
- Reduced Trap disarm time to 0.5 seconds.
- Sabotaging a Trap will now render the Trap useless again. We tried to make Traps respawn, but this change didn't feel very fair so we changed it back to it's original state.
- Traps can no longer be placed inside of grass, we put an indicator like the Freddy Snares where it will show you spots which are trapable.
Add-On Changes:
Bloody Coil:
- Disarming a Trap will make you scream and reveal your location to the Killer for 1 second.
Iridescent Stone:
- Traps will randomly reset every 60 seconds instead of 30.
Honing Stone:
- Increases the Trap escape time by 1 "Escape Trap action"
Every Add-On will now be Ultra Rare due to being to common in the Bloodwebs. This change will also apply to every other Killer to bring consistency.
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Today's meme isn't "Trapper op, pliz nerf,".
Today's meme is: " Trapper is overperforming, we'll have to look at him and make some slight changes to his basekit."
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Well, I am not a Singer Mommy Main but I play her and I did fill in the survey, hope I could help.
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My personal playstyle when I know I have a good team.
- Don't cleanse when there is no reason to.
- If someone is on a hook, one should cleanse on a pool as far away as possible from that hook.
- When you hear the "drrrrinnng" sound, play super stealthy for the next minute, Plague can be seen easily because of the sparks which get out of her head. After that, she wasted her corrupt Purge and maybe everyone can cleanse at certain times as long as there is stealth involved while she has Corrupt Purge
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"The next day"
Devs: We think that Ghostface is overperforming. We'll have to look at him soonTM
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Prayer Bead's effect needs to be reworked completely. I can't agree that by making it Ultra Rare that it would make a big difference.
My personal idea to change it completely woulf be:
Prayer Beads Bracelet: (Ultra Rare)
- Allows the Spirit to phase trough pallets and windows.
- Increases Yamaoka's activation charge time by 25 %
- Phasing trough a pallet or window will disable your phase walk and set it on cooldown
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@LordGlint said:
Been doing the chest challenges for both mine and my GFs accounts using plunderers. Ive gotten a purple or red key every game...lol
I was like: "What? Your Ghostface's account? What is that?"
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No collision would be more of a buff. If you know someone is running to a window/pallet you can just appear in front of it and block it off
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The numbers are percents, not how often you did something
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Match replay function of every Player. If I play Killer I clould watch the match from my PoV to recognize mistakes better or what the other team did well.
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It is, just got many rift points and it switched me to the Archives.
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Yeah, purple insta gives endurance for 8 seconds instead of 15, and syringe will heal you over 16 seconds instead of 8
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They could make this Perk:
Perception Disorder:
- You'll start the match with the Oblivous status effect
- Get 50/75/100 % more BP for any actions after the Trial.
- Perception Disorder will disable your ability to read Auras.
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I always do bones. Leaving 1000 BP is hard for me.
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I am so terrified of keys, I even had a Nightmare yesterday where I was Killer and therw spawned like 4 or 5 hatches and every Survivor used a key on them
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Just wait. Today maybe you'll get points fpr wasting pallets, vaulting infinites during chase and pressing A-D consistently
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I can just agree with my 70 brown med kits.
Nah I have a collection to get.
70 brown, 60 yellow, 50 green, 40 purple and 30 pink Items.
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I love playing Killer. Even if it stresses me out almost every single time. But somehow I still like the juggling around 4 Survivor's. I also like playing Survivor and having fun chases instead of holding M1 for 80 seconds or teammates who dc or kill themselve instantly.
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I guess you're not the guy who likes being chased. Sometimes I make myself obvious just to get the Killer's attention. Chases are the fun part, not holding M1 for a huge amount of time
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Pink mystery boxes in the bloodweb will give you clear reagent like in the old times.
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Me as Killer not. But I think in one of Tru3's videos I saw one Survivor getting hit, not going down but instead getting this white outline. Tru3 thought it was Borrowed, but there was no Deep Wound timer. So it was definitely Mettle of Man.
And no, it wasn't pre nerf MoM.








