MrDardon
MrDardon
About
- Username
- MrDardon
- Joined
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Comments
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Getting jumpscared by Creepers falling down the ravine while I mind my own business and mine Iron.
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I don't think it works like that. Had someone mending recently but he was in Madness 3. I guess Mending is now the priority
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I expected the "everbody plays the same way" to be the hit and run Ghostface. I guess not.
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Or just reduce the DS stun instead?
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A friend found this game and I was watching a Let's Play back in the day. He asked me if I would buy it because then he would buy it also. 3 years later I still play the game and he hates it like hell. He said he did regret buying it.
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Wraith has the same issue. But he can not endure this bug which nerfed him unlike Spirit.
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Probably all players left the chat, therefore, the chat goes offline. Otherwise you would talk to yourself. That's my guess at least and it's pretty obvious when they don't write anything for like 7 seconds.
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@thesuicidefox said:
My main issue with the Spirit change is the post-phase speed curve. It's literally like hitting a wall and feels like crap. I hope they change this back to more like how it was.
I also don't agree with Amulet changes. They should have just reduced the numbers instead. I see absolutely no reason to take the speed loss. Unless they make the duration infinite with this, it is now a worthless add-on.
Everything else I can deal with. The vault animation needs to change because it just looks awful, but the concept of it is sound.
The speed curve must be a bug, because she moves nowhere when lunging. They said it will be similar to Wraith before the patch came out. Wraith got his normal speed burst out of cloak like Spirit would have to get. Now both of them move nowhere when lunging out of their power. Has to be a bug.
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The only thing which bothers me is the lunge range you get, which has to be a bug, because you literally move like only 2 metres far when lunging out of phase. Same with Wraith apparently. But Spirit still endures it unlike Wraith, that's why I won't touch him until it's fixed.
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I also like the Haunted Ground cosmetics. They expose me everytime I go outside with them.
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The Pin addons are ok. Sloppy doesn't work anymore, but therefore you got the yellow Pin addon. You don't rely on Frenzy duration anymore because you got more speed. Also, it's almost impossible to dodge any Frenzy hit now when Legion vaults a pallet because of how fast he does it. Bamboozle is now pretty good. The only thing I don't like is the 4 second stun and a few Add-Ons. Otherwise he is pretty fun and solid now.
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@[Deleted User] said:
Bug.
It feels like slow motion when lunging with her.
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@PistolTimb said:
Her and Wraith are both having lunge issues from what I understand
Basically
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Yeah, her lunge feels very short, shorter than a base lunge.
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It's effective, that's why it's meta. But I don't think that it's fun to use the same build over and over and over again. I like to switch things up sometimes.
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It's funny how the ranger med kit says:
- Tremendously increases the speed at which you heal other Survivors (50 %).
- Moderately increases Skill Check success zones.
- Moderately increases Skill Check bonus zones.
- Unlocks the Self-Healing action.
But I noticed when healing with it that the Skill Check bonus zones are actually smaller instead of bigger. Normal skill check zones are bigger like the description says.
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They should just switch the condistions from "merciless" to "ruthless", then it would be possible even with the broken emblem system.
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- Timer activates for 60 seconds after an unhook.
- If slugged, the timer pauses.
- When someone else gets on a hook while DS is active, the Perk deactivates.
- If you are slugged while DS is active and someone is being put on a hook, the Perk will pick you up from the dying state and deavtivate. (Not disabled until you miss or hit it, just deactivated)
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There is no need to buff DS. If it should get something it should get more of a nerf, but first off they need to change the green and red Moris + the Keys before they change DS at all.
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@Hoodied said:
Go into a locker, what is he gonna do, stare at the locker for a minute
Also, Head On and Inner Strenght exists. Anti Tunnel Meta.
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They tried out this change, for some reason? But reverted it because it would have given you a pocket Whispers.
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Even on old Spirit you could tell when she was vaulting. Her red stain moved in front of the window which meant that she was vaulting. When there was no stain visible, she faked it.
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Meanwhile I play without any Ruin and still get constant 4k's in red ranks.
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Good thing that I am bi.
Hot/cute males: Dwight, bearded Jake, probably David
Hot/cute females: Kate, Meg with her upcoming new skin looks kinda attractive, maybe Feng.
And that's pretty it
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@GodDamn_Angela said:
"But most of the Perks are either useless or situational and that's why I made them changes."
You list Brutal Strength, Spirit fury, Stridor, Third Seal, Knock Out and Bamboozle.
All of these Perks are either strong/"meta" or good in specific builds. A Perk being "situational" is not bad. Stridor is, basically, core on Spirit. Bamboozle is good in speedy builds, Third Seal and Knock Out are strong in Slugging builds. Changing them to what you think are "good" ideas would either make them less useful overall or too strong in their specific builds.
About your fanmade perks. I find them to be, over all, poorly designed.
Hold Up is literally a worse Pop Goes The Weasel.
I'll Give Up is already BoP on the PTB.
Destroyed Cohesion... I can't decide if this is a terrible perk or overpowered.
Partners in Crime so situational and restricted for so little. You also should never run this in Solo.
Broken Partnership not really sure why you would run this ever.
Perception Disorder is just a huge HUGE BP buff to SWF. Solo survivors would die way to quickly, and be too useless to their group, to make enough BP to justify ever using it.
Also, what happens if two people run Partner perks? What happens if more than two run it? What happens if everyone does?
Well, the thing with Brutal Strenght was because in the past, Save the best for last worked right of the bat. Brutal Strenght also works right of the bat, that's why I made this token system. Other Perks are useless or to situational like Cruel Limits. But those changes aren't even all, it's just some of them I made.
Hold up was made before the announcment of the Beast of Prey Change. Hold up or Pop could still be nerfed if the combination is to strong.
Partner mechanic should work like this where every Player can see who his Partner is due to the circle around the names which wouldn't make Destroyed Cohesion that overpowered because it only works up to 32 metres which is the base Terror Radius. Just stay away from the Terror Radius.
Broken Partnership seems like a fun gimmick and I'd definitely try it out.
Also, if 2 Survivor run Partner Perks or all there will be 2 Partner groups chosen at random. If someone has Broken Partnership equipped while someone else has Partners in Crime well that's unlucky. But like you said, who would run Partners in Crime.
Perception Disorder is a Perk for Players who like challenge, like me. That's why I made this Perk. Because sometimes I play without sounds which is extremely fun. Oblivious and Perma 5 Token lullaby.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/882114#Comment_882114
That was alot of sarcasm that my text didn't add, it seems.
Still funny how people think sarcasm can be recognized due to a text.
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@UlvenDagoth said:
Oh good. Take New Shadow Born so any Killer can be Legion! (with less of a stun)
No, it's meant for map pressure not really for copy cat'ing Legion. You wouldn't be able to attack anyways while it's active.
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@Galklife said:
@MrDardon at 1st you would have to add that on screen, because if surv wouldnt know who is his partner it would be terrible, and then even if you know that perk pretty much require bond to work (you have to know where your partner is) if that would be built in that would be too op
some ppl have problems with jumping obsession during game and then you want to add sth on similar base
there is 1 more thing i can think about at 5am and its usefullness in SWF and in soloQ and thats night and day, and thats it main problem (because remember soloQ dude wont know if its positive partner or negative, from killers or other survs perk)
Well, the indicator would be the coloured circle around the Player's names. Maybe it would encourage more people to actually use Bond, which is a nice Perk and which will push some people away from the full Meta builds.
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@Fibijean said:
The changes to Brutal Strength, Shadowborn and Play With Your Food aren't bad, but I also don't think they're necessary. Particularly in the case of the first two, not all perks have to have complicated activation conditions. Perks like these that grant passive abilities are good too, and in many ways better for new players.
I don't think Stridor, Beast of Prey, Blood Warden, Bamboozle, Spirit Fury, Mad Grit, Corrupt Intervention or Furtive Chase need the changes that you're proposing. They're in a good place as they are.
I actually quite like the changes to underpowered perks like Third Seal, Overwhelming Presence (although this one comes off as a little overpowered, could use some adjustments), Knock Out and Hangman's Trick (though I think the rescue time element is too much and encourages camping).
The Cruel Limits buff could be good, although I don't like the idea of breaking pallets automatically because sometimes keeping pallets unbroken can be advantageous to the killer. In fact, if I read the current perk description correctly, breaking the pallets would actually be a nerf to the perk. Also, are you proposing that vault locations be blocked within 32 metres of the generator, or the killer, when the perk activates?
As for the fan-made perks, I think Hold Up sounds interesting but is pretty underwhelming, especially since it doesn't take very long for survivors to regain that progress and the perk can only be activated at full power 4 times per match. I'll Give Up is just like the new Beast of Prey, but worse. Destroyed Cohesion sounds interesting, but I worry that it would encourage resentment and toxic behaviour among the survivors.
Partners in crime sounds pretty overpowered, like Borrowed Time and We'll Make It rolled into one. As a survivor, I would never equip Broken Partnership. The inability to interact with your partner is potentially fatal, and the boost is nowhere near advantageous enough to mitigate that risk. Perception Disorder should grant a higher bonus, otherwise it's just a more dangerous We're Gonna Live Forever. Having said all that, I do think the partner system is an interesting mechanic which has the potential to be utilised in some cool and unique perk designs.
Cruel Limits should still work in the radius of that completet generator.
Well the I'll give up idea was made before the new Beast of Prey was announced.
Partners in Crime might sound op but the conditions are very high. Your Parnter needs to unhook you, you can't be chased by the Killer for 20 seconds otherwise you don't gain your Token for extreme healing speed.
With Perception Disorder, I would actually like how it is because some sort of challenge is alwayd nice. Sometimes I play Survivor without sounds, so it's basically Oblivious with permanent 5 Token Lullaby. But it's pretty fun.
Anyways, thanks for the feedback.
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@Galklife said:
brutal change i like
shadowborn that would be better as new perk than rework
lightborn when you use it its impossible to blind you so that wont do a thing
stridor kinda too op for tunneling point (like T3 for doc)
pwyf would be too op for killers that could use only m2 to kill
Overwhelming 80% for skillcheck but do you know surv has X% for skillcheck and that is checked like every 0,1sec? and you think about unnerving not overwhelming
BoP would be too op
hangmens is neat buff
bamboozle and SF dont need buff
mad grip that dont match with perk
corrupt dont need buff
furtive chase well that perk has chase in name for reason
cruel limits would be too problematic to do
hold up is PGTW in token system and that wont be a thing because of same reason why PGTW -> hostage doc
i'll give up is pretty much inside beast of prey on PTB (you didnt looked on PTB my friend)
destroyed cohesion would work with obsession (because adding new ingame mechanic would be too problematic)
those surv perks with partner its kinda ify (it would work like you and obsession ... and you have less chance to be obsession)
last perk i'd love to have it
Why would a new mechanic be problematic?
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@BunnyTheHutt said:
Brutal Strength: Way too many tokens. You are pretty much guaranteeing a free hit once they drop a pallet, especially if paired with Enduring.
Shadowborn: It's interesting but It wouldn't work since it would be super broken on someone like Spirit, who would find you then simply phase hit you after the stun.
Lightborn: I like this change actually.
Stridor: No. This would be so annoying for both sides too hear constant screaming for 3 seconds EVERY TIME you hit/get hit.
PWYF: This wouldn't work since some killers just insta down, so they would be up too 15% faster and could down everyone and only loose 2 stacks. personally I would just want it too keep a stack if you down your Obsession like what happened during Patch 3.0.0
Third Seal: It would be worse then the current version because the current version has instant use.
Overwhelming Presence: It's not bad, but I don't see it being any more useful then it currently is.
Beast of Prey: The current buff it's getting on the PTB is fine for what it needs, plus it would have more then one use unlike the proposed change.
Knock Out: I feel like this is just too mean, No one knows where they are already, but too make them not know where there allies are would make bleed out a constant thing.
Bloodwarden: It doesn't need any change tbh. It's a niche perk and one that may not work every game, but when it does it's already a game changer. The proposed change is just not needed.
Hangman's Trick: This would either make hooks saves impossible, or it won't change anything since most survivors will save when the killer isn't near, or they have BT.
Bamboozle: Nothing is changed, it's just less wordy.
Spirit Fury: Absolutely not. Enduring is already a 50% stun reduction, and then you add another 10% on it survivors will have literally no chance too escape. Spirit Fury is a great perk already, it doesn't need a buff.
Mad Grit: The perk is fine as is, and there's really no reason too hook faster then it already is.
Corrupt Intervention: This would literally make all other gen slow perks useless. The start of the match would literally be the most boring because no one would do gens until it ended, so you would just walk around and see nothing until a minute has past. Corrupt is already a great perk and a good rival for Ruin, it doesn't need changes.
Furtive Chase: The reason it doesn't effect Terror Radius out of the chase is because you would loose 12 meter's of Terror Radius, and then add Monitor too that then you have lost 20 meter's of Terror Radius. Huntress would have 0 Terror Radius at max stacks, and Hag would have a 4 Meter Terror Radius. It's simply too strong with the stacks too allow it out of a chase.
Cruel Limits: This is literally just broken in all aspects. Cruel Limits is niche but it's not bad.
Honestly, most of these perks simply don't need changing, or the changes said are way too strong too be in game. Most of the idea's aren't bad, but the numbers are way too high or there's something in the changes that makes it too strong.
Sry, you weren't the one who was saying that a new mechanic would ne problematic.
I just read that you think Bamboozle didn't change. The vault speed is now a flat 15 % increased speed and Tier 1 and 2 block durations are increased
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@BunnyTheHutt said:
Brutal Strength: Way too many tokens. You are pretty much guaranteeing a free hit once they drop a pallet, especially if paired with Enduring.
Shadowborn: It's interesting but It wouldn't work since it would be super broken on someone like Spirit, who would find you then simply phase hit you after the stun.
Lightborn: I like this change actually.
Stridor: No. This would be so annoying for both sides too hear constant screaming for 3 seconds EVERY TIME you hit/get hit.
PWYF: This wouldn't work since some killers just insta down, so they would be up too 15% faster and could down everyone and only loose 2 stacks. personally I would just want it too keep a stack if you down your Obsession like what happened during Patch 3.0.0
Third Seal: It would be worse then the current version because the current version has instant use.
Overwhelming Presence: It's not bad, but I don't see it being any more useful then it currently is.
Beast of Prey: The current buff it's getting on the PTB is fine for what it needs, plus it would have more then one use unlike the proposed change.
Knock Out: I feel like this is just too mean, No one knows where they are already, but too make them not know where there allies are would make bleed out a constant thing.
Bloodwarden: It doesn't need any change tbh. It's a niche perk and one that may not work every game, but when it does it's already a game changer. The proposed change is just not needed.
Hangman's Trick: This would either make hooks saves impossible, or it won't change anything since most survivors will save when the killer isn't near, or they have BT.
Bamboozle: Nothing is changed, it's just less wordy.
Spirit Fury: Absolutely not. Enduring is already a 50% stun reduction, and then you add another 10% on it survivors will have literally no chance too escape. Spirit Fury is a great perk already, it doesn't need a buff.
Mad Grit: The perk is fine as is, and there's really no reason too hook faster then it already is.
Corrupt Intervention: This would literally make all other gen slow perks useless. The start of the match would literally be the most boring because no one would do gens until it ended, so you would just walk around and see nothing until a minute has past. Corrupt is already a great perk and a good rival for Ruin, it doesn't need changes.
Furtive Chase: The reason it doesn't effect Terror Radius out of the chase is because you would loose 12 meter's of Terror Radius, and then add Monitor too that then you have lost 20 meter's of Terror Radius. Huntress would have 0 Terror Radius at max stacks, and Hag would have a 4 Meter Terror Radius. It's simply too strong with the stacks too allow it out of a chase.
Cruel Limits: This is literally just broken in all aspects. Cruel Limits is niche but it's not bad.
Honestly, most of these perks simply don't need changing, or the changes said are way too strong too be in game. Most of the idea's aren't bad, but the numbers are way too high or there's something in the changes that makes it too strong.
Well the thing with Spirit Fury having the stun reduction is because I'd make Enduring like Brutal Strenght, token based. So it won't work right of the bat and Enduring could be countered in my version.
Also, those things might sound op. But if something gets implemented you could still buff/nerf or change it. But most of the Perks are either useless or situational and that's why I made them changes.
Also, why would be another Player mechanic to problematic? I actually like the idea of partnered Survivors.
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I feel that the devs will do something against this, but unfortunately they are to slow. They really need to stop with 4 chapters a year and instead focus on balance changes for items, offerings, Perks, mechanics etc. Many people will lose their patience and leave the game if the devs don't do things fast enough.
That's just my opinion. But I really think they're slow with that what they're doing.
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When the Killer stays in one area for 1 minute he is wasting a huge amount of his time which will make him lose the game. So it's not a big deal when he stays in one area.
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Die with friends.
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Keys, Moris
Undeserved kills, undeserved escapes
Perfectly balanced, as all things should be.
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All of those God Windows should be reachable trough stairs. Let's say there are stairs in the inside of Ironworks with the window on top and when you jump you fall down on the other side. You can't jump trough those windows from the outer side anymore.
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@Pellet said:
https://forum.deadbydaylight.com/en/discussion/comment/862307#Comment_862307
The main goal of introducing this perk would be to add some risk related to searching chests - there is no risk at the moment (other than the sound of searching it that might give away your position). I'm not completely sure what would be the optimal exposed/cooldown ratio, but I appreciate your suggestion. Perhaps 35/40/45s exposed timer, and 25/30/35s cooldown would be better?
Potentially. But I like the effect like Make your Choice had. Cooldown during the Exposed time while the cooldown has the same lenght as the Exposed timer
40/50/60 second cooldown while 40/50/60 seconds Exposed.
It could work just as fine here with an 35/40/45 second cooldown while the Survivor is Exposed for 35/40/45 seconds at the same time.
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SURVIVORS:
Meg Thomas:
- Fixated: Allows to walk faster, hide better when hearing the Terror Radius
- Sprint Burst: Allows me to do unsafe gens, works well with fixated because I can walk faster while wasting less time doing it
- Empathy: To see other injured Survivors and to try and heal them
- Solidarity: While I heal them injured, I also heal myself and reset my Fixated-Sprint Burst combo
This is my favourite non Meta Perk build. It has great Synergie, all Perks work perfectly together.
KILLERS:
Legion: Stolen Sketch Book and Susie's Mixtape
- Thanatophobia: Slow down, specifically on gens while easily injuring people
- Corrupt Intervention: Early game slowdown, gives me more time to cover smaller areas to find Survivors. Also, they can't do gens right at the start.
- Discordance: If they dare to touch a gen together I will see it, stab them, build up my Thana, get information due to Susie's Mixtape + longer Frenzy due to Stolen Sketch Book
- Enduring: A just in case Perk if Survivor do make mistakes on pallet drops I can punish them with the short cooldown and grab them if they throw the pallet on the wrong side. Also, some Survivors tend to run away if they stun the Killer. Against Enduring, you can't just run away.
This build is specifically made to find Survivor's early on and build up my slow down as fast as possible to be aggressive in chases afterwards.
Ghostface: Olsen's Adress Book and Walleye's Matchbook
- Sloppy Butcher: For slower healing.
- A Nurses Calling: To see people healing while in stealth.
- Corrupt Intervention: Early game slowdown, basically making the map smaller at the start.
- Save the best for last: Building up my Tokens due to stealth hits. With 8 Tokens I practically get an instadown. I sometimes stalk if I feel that it's the right situation, otherwise I hit and leave them to catch the off guard.
This build can also be referred as "Anti Healing Ghostface". I only use Save the best for last instead of Thanatophobia just to get this shorter cooldown and semi Insta Down after surprise attacking people.
I could keep on with this list until I have every Killer written down, but most other Killers have kind of the same build with 2 main Perks. Also, the comment would be very long so I'll stay with those.
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Just make it where you get exhausted no matter how much the generator is repaired and increase the Exhaustion timer after the repair action to 8/9/10 seconds. Vuala, you have an alright Perk.
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I play every Killer but sometimes I have times where one of them is the most fun for me until another one is more fun for me.
But at the moment it's Legion.
I get a ton of Legion daylie's which give me the opportunity to get to know this Killer better. And I somehow enjoy playing him now. Recently it wad Huntress but now it's Legion, and I also seem to do very well with them.
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My today's list:
- 2 Demorgon's
- 2 Huntresses
- 2 Trappers
- 1 Spirit, Bubba, Legion, Billy, Freddy and Pig.
2 Demogorgon's more than usual. I was also quite shocked seeing no Ghostface or only 1 Spirit.
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Legion seems quite ok in my opinion. Idk if he will get nerfed again, but the changes which are coming seem more like a buff/QoL change to me.
Some people say he is the worst Killer. I don't think so, he has quite potential if played right. He feels like old Freddy if played right, not the worst how people refered old Freddy as but he can stall the game pretty good and gets good information with his power.
The worst in my opinion is Doctor, for now. With the already inconsistent shocks which seem to block a Survivor sometimes and sometimes not + the addition of the inconsistent Dedicated Servers, he got hurt a lot.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/868547#Comment_868547
The devs specifically said that any matches with disconnects are disregarded.
Key word here being matches.
And they still have enough material to make stats of even if like 50 % of all matches have at least 1 dc in it. Something isn't right there but ok.
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It's funny how they say that DC's don't count. But in the end it's a 3 vs 1 because of the dc, which is gonna be the death of the 3 Survivors most likely.
So practically they still count the match as a 3k even if the Killer had an easy game because of the dc, which means the dc still counts passively.
Unless they completely ignore matches with at least 1 dc, which I don't think. Because then, they wouldn't have enough ressources to make stats out of them.
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Coffee, cola, Radler (beer with lemon juice), water, cow titty juice.
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You spelled garbage wrong.
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DayZ, Minecraft or the Jak and Daxter series on my PS2
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The only time something like this happened to me was against a Nurse on Coal Tower where I spawned in her Terror Radius but good that she didn't find me.
After that that never happened again.
