MrDardon
MrDardon
About
- Username
- MrDardon
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Comments
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Kinda ironic. Those people want dbd dead by all that matters, "waiting" to uninstall when a new game drops and it's good.
Why do they play dbd in the first place again?
Like dude, those people will complain in any game about anything, so what's next?
"Can't wait to uninstall X New Game because trash!!1" or "Can't wait to reinstall dbd!!1".
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/321809/nurse-direction
Making her weak line oni at beginning could work but then should she has instadown then when she gets her blinks... That would at least change that she would have to run loops as m1 killer first but how she would get her power? stalking or collecting something? But for real I think she is pretty fine maybe her add ons need some nerf idk.
She ASMR's Survivors to get ho**y until the power gauge is filled.
Then she can blink with instadowns.
*cough* balanced.
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Trapper has Coffee Grounds. He moves 5 % faster for 5 seconds after setting a Trap.
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I've seen only 1 Ghostface since the update, we all escaped.
He also used the 10 % movement speed for 5 seconds Add-on with "Philly", reduced stalk time. He had decent Add-ons, wasn't enough.
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I like playing against new Legion. It requires a lot of teamwork, strategy and brain function. Not the regular boring hold W and drop a god pallet for ez outplay.
Regardless of the music, Legion adds a thrilling presence and an interesting kind of gameplay. But I'll bet they'll get nerfed anyways because some averages who mend while he is still in Frenzy complain about them because they can't escape every game.
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@IlliterateGenocide said:
artist can see as well. ive gotten many grabs from locker hiding dwights
Yeah, but not many know that Artist fact.
The Legion one seems kinda obvious.
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My Legion experience?
CatJam
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Didn't know that Survivors automatically mend.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2914185#Comment_2914185
Tbh. I think spirit needs 2 things. Mostly add ons. An add on that disables chase music. Bring back fathers glasses.
As someone who is damn near deaf. It's impossible for me to use her. Since I can't hear most things you need to hear when playing spirit.
Fathers glasses gave me the chance to use her semi decently. And I think an option to get rid of chase music so it doesn't drown out the sounds I CAN hear would be a welcome add on
Father's Glasses need a return, yes.
Hell, I'd even trade MDR for FG, MDR is op in every single way imaginable. Cherry Blossom also needs changes.
An add-on that disables chase music isn't necessary but I'd make a QoL change, as soon as you start activating phase, the chase music fades (currently it fades once you start phasing)
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I'll pass. I don't want people hiding for 2 minutes every game.
But I'd rather have gens go 50 % slower for 2 minutes or once the first down happens. (Because the Killer will get pressure once the down happens).
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@Mr_K said:
Haddonfun
HadNofun field
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@BlightedDolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/2918222#Comment_2918222
Iām pretty sure Eruption takes priority, turning the generator yellow and making Surveillance useless.
They should just make Call of Brine and Eruption white and then have it turn yellow with Discordance or Surveillance. This would make it easier to understand as then white gens would represent long term effects whereas yellow gens would represent short term effects.
That'd be great with the "long term" "short term" making them different colours.
Or just make half a gen yellow and the other half white.. just kidding.
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A different thing, does anyone know how or if Surveillance works with Eruption?
Eruption makes gen Auras yellow after kicking, Surveillance makes gen Auras white when regressing (which usually happens when kicking).
About Discordance and CoB, not that great. You get definite Discordance value at the start because you didn't kick a gen yet, but after kicking a gen with CoB it could mean 2 things:
- They either hit a good Skill check, notifying you. (CoB)
- Or 2 people are on the gen, notifying you. (Discord.)
It's just another awkward Perk oversight, like "Surveillance and Eruption" I mentioned above but at least with Discord. + CoB, you know you'll find a Survivor on that gen no matter what.
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It should counter attacks, but not how it currently does. For it to be balanced, it needs a re-design. It mostly screwes M1 Killers because of the ######### "Press E for free distance"
Nurse and Blight can bait the I-Frames pretty well, but against every other Killer, Dead Hard is immensely overpowered. I just cringe every time someone uses DH for distance, it let's me know that they're relying on that Perk, otherwise they would go down in chases immediately.
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- Remove lullaby.
- Give a different debuff for each "Condemned" Stack (Gen debuff, Blindess, Oblivious etc.) The debuffs wouldn't add to another, just a different debuff for each Condemned stack.
- Reduce TV cooldown from 100 to 60 seconds.
- Make Bloody Fingernails basekit.
Those changes would probably make her more enjoyable at base, maybe not viable or "Nurse" level (which she doesn't need to be) but at least more enjoyable.
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Did you try turning up your volume?
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2914717#Comment_2914717
If you have played with the killers you are most skilled at, it's what is expected.
I mainly played Legion yesterday, to get better with them once the update releases š
Anyways, matches were pseudo balanced, but I guess losing 1, winning 2, losing 2, winning 1 is one way of balance.
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I played a few Killer Games yesterday.
Some were unfun but others were okay. I mean, they said they want more variety in opponents so that happened yesterday for me at least.
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How about, Sole Survivor: (rework)
For each Survivor sacrificed or killed, gain a Token up to a max. of 3 Tokens.
- 1 Token: Increases Healing Speed by 20/25/30 %.
- 2 Tokens: Increases Repair Speed by 20/25/30 %.
- 3 Tokens: Increases Exit Opening Speed by 20/25/30 %.
Increases the chances of becoming the Killers initial Obsession by 100%.
This is basically a different "reverse" Pentimento. It activates the same as before but with more utility. The numbers are examples but could work.
The current effect is far to lackluster, it only works against Range attached Auras, but does nothing against Bitter Murmur for example.
This suggested version would definitely help in situations with less and less Survivors.
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In the hands of a good Spirit? That would be busted even with basekit stats.
Now add Add-ons on top of that... holy macaroni.
It rather seems that you aren't really great with her, keep playing her a lot and you'll see results. Also, what are you struggling with her specifically?
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@Pulsar said:
Holy ######### when you said university you really meant it.
Those threads give me Star Wars intro vibes.
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I recenly made an overhaul to all Survivor Perks, varying from buffs/changes/nerfs/reworks to nothing if they are fine and I think I changed CA to following:
- You start the match with 2/3/4 Tokens and gain a Token every Time you succeed a great Skill Check up to a max of 7 Tokens.
- Every time you or a Survivor cooperating with you misses a Repair or Healing Skil Check, CA consumes a Token and considers failed Skill Checks, Good Skill Checks.
Basically a tweak. It should work with healing as well, gave it a Token Buff and it should also apply to yourself.
It would make those "I just wanted to let go off the gen" situations not as frustrating.
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8) Go to Starbucks, wait 20 minutes for a Cappucino, realize they have no money, steal the Cappucino, run 2 metres and spill the coffee all over them.
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They did this in the 1st anniversary. Doing something a million times and everyone got a cosmetic.
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My personal change:
- Everytime a Survivor loses a Health State, all vault locations within 32 metres are blocked for all Survivors for 20 seconds.
- This effect can be triggered once every 50/45/40 seconds.
I would make it similar to Blood Favour, but not make it a Hex.
Edit: Forgot to add a range requirement.
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@Sludge said:
Now post this on twitter so people will actually believe it's OP
Or Reddit.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2912677#Comment_2912677
You want classic + p3 mask imo. That's the sweatiest tryhard outfit. P3 body still has the stupid cloth that sticks out from behind corners and raining blood has the red on it which is a no-go.
Yeah, because playing Ghostface is so sweaty.
I use it because it makes Ghostface well... Ghostface.
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@EvilJoshy said:
My favorite survivors are the ones that try to pallet loop nurse. It just makes me ask "you know that doesn't work on this killer right?"
I mean sometimes loops help if you predict her blinks point black and end up stunning her with the pallet.
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Are we gonna go through those kinds of threads again , huh?
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Fixated agaist Spirit.
Bond against Legion.
Spine Chill or distance Perks against PH.
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Yun Jin's wiggle sounds.
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Getting a legit 3 blink grab as Nurse.
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3.68 m/s or 92 % is the base value.
Agitation increases your carry speed by 18 % (multiplicative) so you end up moving at around 4.38 m/s or 108 %.
Survivors move at 4.0 m/s or 100 %.
And like @Mr_K said, he might've had PwyF as well.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2907411#Comment_2907411
Isn't she listed as 'Average' Height?
Not sure. I thought she was referred as tall. She looks smol because she doesn't stand straight.
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@TeabaggingGhostface said:
Imo stacks should only be lost if you actually injure the survivor
Maybe then it'll be playable on kpop man
It's kinda funny how they changed how PwyF works with Blight as you don't lose Tokens anymore while using a Rush.
1 blade doesn't injure a Survivor but it spends a Token.
1 Lethal Rush could injure a Survivor, but it doesn't spend a Token.
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Making her neck long is one way to make her a tall Killer š¤·āāļø
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5.261 hours.
Around 50/50 each. Some days I feel more like playing Survivor and on other days I feel like playing more Killer.
But there are no days where I don't play each role at least once (unless I do a swf evening)
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@YOURFRIEND said:
I'm really wary of it. I'm not sure what they're pushing for is what I like about legion. It is a buff though.
I was hoping they wouldn't rework them. Seeing how Freddy's rework failed and no one plays him now made them aware that Killer reworks are a bad idea.
Legion is indeed buffable without reworking them as it seems.
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2903773#Comment_2903773
Yep same goes for me. But this was a really needed update and BHVR actually nailed it
Yeah. Even though they aren't really weak atm, they feel bad to play. Long cooldown, slow speed. The new update gives them that extra upgrade which makes them feel nice to play.
And that chase music is probably gonna distract me more than it should xD
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@AlkaloidssOP said:
Same here, I want it to go live already!
That's the first time I am really hyped about a Killer/Killer change.
Usually I am like "whatever"
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Spirit:
Fix the bug where she starts slow when starting to phase so I don't have to M1 everytim a match starts.
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Pyramid Head, Freddy, Michael, Nemesis need it the most probably.
Michael has 3 stalk movement speed Add-ons like Ghostface did, change them. He also has a Tier 3 duration Add-on on all rarities, with yellow and brown being completely pointless.
Scratched Mirror was once funny, now it's time to change it a bit so Michael isn't as hindered with it. Tombstone Piece needs a nerf.
And the glass fragment Add-ons are also pointless except the green one.
The best Add-ons are Stalk efficiency, Dead Rabbit and a few others. He needs it also.
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Spirit
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New Ghostface could use his 2 Iri's quite well for snowball.
Mark a Survivor, down him, get your power back immediately and see all Survivors.
Rince and repeat.
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I was in Croatia the last few weeks because of reasons but at my great aunt's place, they have 7 cats and 3 dogs.
They're farmers, they have their own vegetables, trees and animals.
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/2893887#Comment_2893887
Lmao
I think it was just my phone's bad camera making all the light around the sun look like a giant ball.
Definitely looks cool š
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Any Means. You throw a pallet and lift it back up for 500 BP.
Saboteur. 500 BP
Boons: 1500 BP
Commodious Box with Wire Spool and Protective Gloves for many sabos. (About 7)
Those are some I use.
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@Lx_malice said:
https://us.v-cdn.net/6030815/uploads/YP1VU2300MA9/20220408-155235.jpg
Took this omw home from a day at six flags.
Oh hell what's that. A nuke?
Do you live on Mercury?
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Not sure what it even does.

