Mooks
Mooks
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- Mooks
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Spoopy lamp with boon contrast
@Grigerbest said:
Man, your post just make me realize, that I'm such a lazy person. xD
I didn't took any screenshots of this event, wow...
me neither except for these two yet though i usually never think about taking them
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Jack-O-Chillas for Halloween
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2. Solo Q- yes its rough, but we know it's being worked on. If you have listened to dbd streams there is some stuff coming to help out. Be patient guys!!!!
is something coming though?
they have talked about it in the January dev update but nothing for Solo-Q improvement made it into the actual roadmap, even though they have talked about concrete features like action icons..
in hope this is gonna be a major focus for the next anniversary chapter or at least next years roadmap..
as for MMR, they just announced adjustments for the upcoming PTB.
and old rank-based matchmaking was not better and actually never even worked in the first place, they could just make it completely random at that point,
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It could theoretically be a completely new player but… yeah it was very likely a troll and I would report it if I had a video of it. If that player gets reported for this kind of „playstyle“ they would probably get a warning/temporary ban? But not for one time doing it i suppose..
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Chinchillix
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Well he was never completely hidden right? There were monsters and stuff trying to get to him and all.
but I thought he would end up as a survivor at some point, kinda like how they had Blight and Haddie introduced as lore characters that turned into playable characters
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@C3Tooth said:
I have them for a while : (
Did you apply?
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Since when are cosmetics considered love by the devs? -.-
if main game got all of these cosmetics then the complaint would be that they focus too much on skins instead of balance.
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@MeltingPenguins said:
Digging this up because I did some research (wrote it down and all, all scientific):
out of 100 matches against wesker I ended up being the obsession a whooping 76 (!) as Chris. With any other character i ended up obsession 34 times against wesker (do you know how LONG this took to get 200 matches against wesker? Because we want out-in-the-field data, not custom match data)
But did you consider your perks/addons and those of the others?
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Almost forgot the Halloween chinchilla of the day.
though.. this one was too tired for Halloween and costumes anyways..
(it’s literally melting, maybe it still counts as a costume?)
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Probably a DC bug and not blight specific?
also, bug reports go here (if not already reported):
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@jamally093 said:
I rarely play killer because of the fact matchmaking screws me over even when I try to hook someone or even chase a single person I get screwed over because of matchmaking so I feel like just standing in a corner and not doing anything is the only way to lower my mmr.
You shouldn’t just stand in the corner as this is against the rules (if you do it once in a while because of real life issues etc it’s not a problem but doing it regularly is against game rules)
instead, try to play the game, improve and learn in chases, how the survivors behave etc.
if you really want to lower your mmr, just don’t kill anyone but let them all escape, try to get everyone at second hook stage and then slug/leave chase etc.
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@MeatBycicle said:
To be honest I don't think it lowers at all. I play against the same sweaty survivors that I go against on my main killers with as I do on a new killer that I just leveled for their perks.
New killers don’t start at zero mmr but get some average mmr calculated from those killers you have experience on.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/3246744#Comment_3246744
But hit boxes go both ways, ones that should hit don't because a bush is suddenly a giant square, or that car bonnet i can't actually put my arm over and throw, or that one that did land but lag worked for you. Or pre "fix" dead hard when the hatchet would hit you in the back but dead hard saved you.
So don't complain about hatchet's sometimes you eat sometimes you're eaten.
I wasn’t complaining. Just saying that many people/survivor DO complain about hatchets and I wouldn’t use that as an argument here as those won’t agree with you anyways.
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P4,5,6 instead of 1,2,3 now.
1,2,3 unlocks the personal perks for every other character at Tier I,II,III
and P7,8,9 unlocks charms of the personal perks
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no. Why would you, it’s literally your objective as killer to get survs on hooks.
even if they report you, they would need to have evidence of your ‚bannable offense‘ and there is none as you just played the game regularly. So don’t worry.
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@Barbarossa2020 said:
It was a stupid bug and needed to be fixed.
If i was able to throw a hatchet through a locker would that be fine?
I… uhm. I don’t think hatchets should be brought up here with how often they get complained about because of hitboxes and/or lag
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3246721#Comment_3246721
I suppose they are thinking more modern rugby balls. the weird white ones.
Just googled it.
well, I guess the American football is way more recognizable and I personally wouldn’t have even known what kind of ball that white one is 😐
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Mostly liking it, didn’t expect bots in a chapter but mid-chapter so that’s a nice surprise!
not too fond of the new breakable wall though.. well let’s see in the actual gameplay/map/environment..
as to flashlight saves… gonna guess especially the buffer time will get much negative feedback and will be adjusted for the full release anyways as it’s a significant survivor buff - gotta see how much of a buff it actually will be..
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Yes, but it needs to be balanced/not too strong and not too easy to use.
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yeah it’s been inconsistent since his release, though sometimes getting slightly better, sometimes worse. Though if you play yourself, you get revealed from behind LoS blockers where even the third person view of survivors shouldn’t make it possible -.-
Also even worse on controller, as slight movement and trying to adjust the position with the stick is making this even harder.
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Thor, Chilla of Thunder
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@Cybil said:
He was the only one who truly understood how entitled and childish the community really is :(
Eh. It’s not hard to see and he was certainly not the only one.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3244888#Comment_3244888
You don't use a BNP immediately anyway. Save it for at least half way through a gen.
What if the killer had Lethal and came straight to your gen?
I use distortion
but it was just an extreme example how it can screw you, sure.
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@usesPython said:
There's also clips of people working on a gen for a few seconds before it gets blocked by corrupt intervention
Ugh I hate that bug.
good bye BNP that I just used for a challenge to complete gens or something.
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Kinda depends on the bloodweb
personally I would always go for perks first to let the Entity start the consumption as soon as possible. Then depending on the web either try to navigate the entity so that it gets huge chunks and/or prioritize lower rarity.
so basically everything you just said.
i won’t make a huge difference anyways.
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Survivors are ‚just‘ skins and most of the strongest perks are already basekit or part of free survivors, so i would suggest to get a killer you want to try
also I would suggest to try out different builds, as killers do have quite different synergies with different perks
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I had the odd match where everyone got high pings but it’s super rare for me
maybe server issues in your region?
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@Nirgendwohin said:
https://forum.deadbydaylight.com/en/discussion/comment/3244790#Comment_3244790
6 games so far and nothing
I guess you should open a bug report.
is it possible for you to create a clip/video of such a match?
i would also suggest trying with a different build, maybe streetwise and/or built to ist are the problem?
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@Nirgendwohin said:
I'm on steam and i brought COH, DH, Built to Last and Streetwise as perks and as toolbox addons i brought wirespool and scraps.
seems like i'am the only one with this problem.
Hm I definitely got it on Steam with a commodious , wirespool and scraps, didn’t do the gens alone but with someone else and I had prove thyself equipped..
i guess you had the problem on several different gens and maps?
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TWO Loki chinchillas.
@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3243654#Comment_3243654
I will not but Holly promises nothing
Holly better behaves or Loki chillas will take revenge!
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Maybe the missing tile/loading bug as well as this point towards Swamp graphical update as well as this sewer thing coming in either in the reworked maps or a third map in this realm?
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@lucamar said:
https://forum.deadbydaylight.com/en/discussion/comment/3244269#Comment_3244269
Oh you are right, I also made the same report month ago.... I always forget
Sorry
Lol.
though to be fair, they have introduced a second action button just for reassurance so it’s really weird how this perk has still this dumb limitation
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We don’t know ✨ don’t expect anything for chapter releases. Maybe midchapters but the last few ones were quite different to what we are used to..
though I don’t think you can expect complete redesigns for the killers. It will just be graphical updates.
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Hot Chilla.
Please don’t eat.
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It shouldn’t be before it activates. Though I remember many many people had trouble getting the challenge done back when it just released and I imagine it is kinda buggy?
maybe it has something to do with the angle/how you look in the direction of the killer. Killer might move out of it or something… maybe try to combo it with some kind of aura reading? (OoO for example?) otherwise I would say try and try again..
if you are sure you got it done right and have a clip of it then not registering you can open a bug report (but I don’t think it would be high priority…)
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I think they should come back next Halloween. But haven’t seen a confirmation and they probably wanna ride the FOMO train for now to maximize the auric cell sells…
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/3242912#Comment_3242912
I don't think they helped with either. All they did was allow Netease to use their concepts and/or gameplay design. At least I believe that's all they did. I could be wrong.
We’re excited to announce that Behaviour Interactive is now working in cooperation with renowned Chinese game development company, NetEase Games.
We’ve given our consent to NetEase to incorporate gameplay elements of Dead by Deadlight in their new asymmetrical mobile game, Identity V.
Our director Mathieu Coté and product manager Alex Lin have been invited by NetEase to serve as consultants on Identity V, providing input and offering advice to help make the game a global success.
We’re so glad to see the continued support and love shown to Dead by Daylight as well as the growing demand for asymmetrical multiplayer games. We hope you’ll enjoy Identity V and we thank all of you for playing the games we are so passionate about.
coudlnt find the original post by BHVR but this is a quote from Reddit (that also included an now invalid link to an official DbD news post from their website)
so at least they didn’t just give permission but helped in form of consulting.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3242871#Comment_3242871
damn, i forgot netease also owns identity v
when did they get kfc though lmao
Didnt BHVR help developed/design Identity V?
they should have a good relationship, why can’t they bring these skins (after some mobile exclusive time) to the base game 😭
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3242798#Comment_3242798
at least give us the licensed skins like really? for all we know Netease is gonna get exclusive licenses or something. like new killers and such and i would be really mad
Dont give them ideas
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Just make one of the item variances a crowbar (it could function the same and there are different green and purple toolboxes after all)
and give me Moira.
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Grass is always greener on the other side of the fence.
but yeah I agree most of them do look great.. such a shame they are exclusives
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Batchilla
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@Alen_Starkly said:
Jonah is adorable, very handsome, and deserves more cosmetics. I don't care what he did in his lore.
Also, if BHVR doesn't want to supply characters other than Feng, Nea, Meg, etc. with cosmetics then why even bother creating new characters in the first place??
Why not just release a new killer with each chapter, but scrap new survivors altogether? If you're not gonna give them cosmetic love, then stop releasing new survivors that will be deprived of cosmetics, and just give Feng 50 new cosmetics per year. >.>
Well new survivors also come with new perks!
oh wait, almost all of those are forgettable as well and don’t see much usage…
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But they are just a company and don’t really careawesome, and despite their obvious flaws they are not an outright bad company.
still would hope for more DLC packs like the charity case but oh well.
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i would prefer Moira Burton over Sherry (but both would be great to have)
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@Alen_Starkly said:
https://forum.deadbydaylight.com/en/discussion/comment/3241539#Comment_3241539
Even if so, I can't imagine the mobile version being nearly as apealing to play as the standard version. Playing the game on a big screen feels so good. Not having awesome cosmetics in the main game feels like a failed business plan imo.
I completely agree.
it’s not even the screen for me solely, but also those damn mobile controls
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@Alen_Starkly said:
I mean, I play DBD on Steam, I'm not gonna start playing it on mobile as well, just to own certain skins. If they are smart, they'll release the outfits on all platforms, and make much more money than if it stayed just on mobile (and only Japanese mobile).
Wasn’t it stated that the NetEase version would become the main mobile version everywhere? Thought I read something like this but could be wrong..
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it looks great!
(You don’t have to point out every ‚flaw‘/difference to the original source, artistic freedom after all)
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And no they arent just "busy" or need to "pee". Stop making excuses for the majority of DCs especially when the same users do it multiple times.
But reallife stuff can still happen. Who decides how often is too often? Also internet connection issues outside of the control of the player.
stop punishing those that already suffer from stuff like this just because the majority abuses DCs











