Mooks
Mooks
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- Mooks
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you can turn crossplay on or off still in the settings though you have to access the settings from the main menu. If you are already in a lobby then the option should be visible but diabled/greyed out.
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@tippy2k2 said:
These are NOT cute and cuddly! They are a menace to my bird feeders and should be dealt with like a toxic bully squad you Blood Warden'ed into a 4K; with spider monster hands bursting out of the ground to stab and crush!!!
https://us.v-cdn.net/6030815/uploads/KHAHD52V96E0/pxl-20221110-140427162.jpg
Still cute and cuddly, even if evil
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@TeabaggingGhostface said:
Give every survivor and killer a feng skin
No. You got it backwards. Give Feng a cosmetic based on every survivor and killer.
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You spin my head right round right round..
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3259861#Comment_3259861
You gotta get those prestige 100s though, lol
i am already freaking out about the cluttered inventory’s I have on Wesker, Ada and Rebecca. useless items, offerings and Addons in numbers I can never get rid off 😓 and they are all just around P6
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What Seraphor said.
can be caused by several survivor or killer perks (and powers/addons)
David King has an infamous perk ‚No Mither‘ which makes the survivor permanently broken for the whole match.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3259826#Comment_3259826
I only started playing again in mid october after a year long break. Before I left, MMR reset along with grades. Is that no longer the case? Also, my point was to illustrate that there are many ways to "exploit" the system to get more pips, suggesting OP has a weak point.
MMR never reset at all.
though before MMR was introduced the ranks (now grades) were used for matchmaking and those were reset every month.
I think they will introduce a very new mechanic(or have they already?) were MMR goes down a bit if you aren’t playing at all for a longer time..
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What? Can you elaborate what exactly is wrong with that description and how it should be?
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I don’t care about my grade and pips at all anymore.
BP don’t seem valuable to me anymore as I am playing way too much anyways and since the new system had all characters on P9 anyways.
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@Kalowk said:
https://forum.deadbydaylight.com/en/discussion/comment/3259826#Comment_3259826
No clue I posted in reference to the pip system being unbalanced and in the killer's favor but people latched on to the tactics and other nonsense
The pip system doesn’t need to be balanced though. This is an asymmetrical game. Survivors losing a pip because they got tunneled out can move on to the next match quicker than killers who always have to stay to the end. Also you can’t de-grade anyways so losing a pip isn’t that much of a deal..
also you were the one talking about double depips which are gone for a long time now?
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What even is this thread?
exploiting the pip system when it doesn’t even have anything to do with gameplay?
double depip as survivor?
survivors can „tunnel out a gen“?
exploiting the MMR system as if MMR resets every month like grades?
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i have been running Distortion for quite some time now and didn’t notice anything not working.
could obviously be a bug that’s only happening occasionally or with certain builds/on certain platforms or something.
@TheArbiter said:
Did you run out of charges? Distortion only has a certain about of uses per match which I believe is 3. Lethal pursuer uses 2 distortion tokens which leaves you with 1 left, for one proc of bbq
Lethal Pursuer only uses one token (though it used to be two? Don’t know she it changed)
also you can recharge the perk which happens inside the TR and if it’s not Huntress or Freddy or something it’s pretty much passively recharging
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TFW even Splatoon has better fog than this game where the lore is all about thick fog
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@squbax said:
I mean, people would just play the survivor with the most usefull passive/better obligatory perk, and now you got only 3 survivors bring played, I do like that you propose the discussion of the "should it exist" in the first place as this suggestion has been done before without thinking this specific question.
I mean… same can be said about killers, only the strongest will be played.
it would need balancing and especially changes should come more often.
the main problem I see is that the current version where survivors are just skins is established and people would get upset if their main they spent millions of BP on get a passive/ability they don’t want/like etc.
i would like to see something like this, having character have a positive but also a negative trait. Number changes if anything comes out as too much etc. But i wouldn’t expect it at all - maybe in DbD2
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Need this rn
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Definitely wouldn’t want to just see it reverted as it wasn’t in a good state before.
Adding rummaging as a guarantee for a Medkit even when all chests are opened sounds great, but I guess like Residual needs to be limited. Also having the perk active in the beginning wouldn’t hurt as well though i don’t think it’s necessary. Also also, the speed increase should always be active.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3259083#Comment_3259083
Hanging around? Really? Couldn't have said anything else
Your traumatizing them
I am very Bad at telling bad news to cute baby cows okay? That’s not my fault.
🥺
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Oh no!
No Ollie, that’s just aunt Alma hanging around because she is tired. She is okay. Let her sleep and go play with your friends.
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What?
that’s a cow and been there since 2016? Or what am I missing here ?
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not completely indifferent, I prefer the older style but I wouldn’t say I hate the new ones and in the end I guess I am okay with it
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@BarnesFlam said:
This is something we need to ask the team next time they are doing a Q&A.
I am pretty sure they are done with them.
sadly the community asked/upvoted mostly stupid questions that were clearly not gonna get answers like that and then blamed the devs..
its sad as some of the answers actually gave insides and even hints that many just didn’t get..
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I don’t think everyone is at the same campfire all the time, that would be crowded as hell.
as to Min (and others) seeing fictional characters: maybe they think it’s a dream? Though lore is pretty messed up anyway.
Do survivors forget everything after a trial or not? What about campfire-time, do they remember those, do they actually teach eachother their perks?
also what about encounters with themselves from different timelines?
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@FreddyVoorhees said:
https://forum.deadbydaylight.com/en/discussion/comment/3258827#Comment_3258827
Did behavior ever mentioned that they have trouble with the licence for Freddy or that the licence holder is unwilling to cooperate ?
Or is it just a fan theory ? Maybe they are absulolutely capable of enhancing Freddy even though its the reboot one , but are not having the time for it atm.
It would be nice if devs said something about it. The char has been bare bones since they added him.
They didn’t outright say it (which is reasonable as that would complicate things even further) but they did state that some license holders are easier to talk to than others - and Nightmare on Elmstreet is the only license to not have gotten any cosmetics later on.
though for gameplay stuff, that’s not relevant. Freddy did get all his reworks (one of which completely changed everything about him) without problems and the devs stated even for Stranger Things that balance stuff is completely in their hands.
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I don’t really see Freddy getting new music tbh, as the license holder doesn’t seem too interested for new things generally
also wonder how Leatherface and Pig didn’t get new music already when BHVR clearly was in contact with the license holder about other stuff
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Yeah, Dredge solely won that. It’s a shame because Yun-Jin cosmetic really deserved it too. I hope this doesn’t mean we will never get those cosmetics - but then it’s unlikely they will do the ‚loser‘ set next year -.-
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3258257#Comment_3258257
I dont think that they said that last years Halloween-Outfits will be exclusive, but that they will appear in the store when it is appropiate, so earliest the following Halloween. It is new that they are now time-exclusive as well.
And thx for the Quote, I have not seen it in the article I have read. Personally, I dont mind it too much, since those Outfits from Tier 71 onwards are recolors. And I also wanted some things above Tier 70, since the Rift was done quite early for me most of the time.
@Mandy said:
These were items that were only able to be earned during the Event I'm afraid.
https://us.v-cdn.net/6030815/uploads/UNMBQES2ABJ0/0yl2apl-5b1-5d.png
it was kinda stated they were exclusive..
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3257878#Comment_3257878
https://deadbydaylight.com/news/haunted-by-daylight-celebrations
It says they are exclusive to the Rift here. No Rift has ever returned nor has there been an announcement that past ones will become available again.
🦆🦂
Hm, that kinda contradicts their previous statement that all cosmetics will be available later in the store?
but they also said that last years Halloween tome outfits were exclusive too iirc and this year they were available in the shop. So who knows.
thx for the info though
Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift.
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@Aven_Fallen said:
Time-limited so far means that they are available for a limited time on special occasions. E.g. the Halloween-Outfits which were time-limited this year will be available next year.
Deep Rift-Items seem to be gone for good after the Rift ends. But those are "only" Recolors.
do you have a source for that Deep Rift statement? Haven’t seen it or can’t remember it at all.
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Definitely no exclusive stuff for something like this, where many people can’t get it.
some kind of compensation in form of shards/BP or if possible retroactively unlocking the achievement if it can be seen in the account/logs/whatever that the requirements were reached would be cool oc.
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@AssortedSorting said:
I’m fine with reoccurring time-limited attire.
EG: A catalogue only available during Halloween, which is what the previous Halloween cosmetics fall under. (However I’m unsure of how the Killer Weapons skins will be handled or the Tome cosmetics)
It’s the one and done time-limited stuff that just doesn’t make sense for me, especially for a non-subscription based live service game.
I think the tome-limited stuff from last year was time-limited in store this year (Mikaela and Doctor skins), so I kinda expect the same for this years Halloween time skins.
though no idea about the weapons and skeleton tops
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I think I never even had a corn dog?
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@pizzaduffyhp90 said:
The ice Hillbilly and Trapper skin were originally on Mobile I'm pretty sure and they then brought them to the main game.
But I think to that time, DbD mobile was in the hands of a team from BHVR themselves and the current version with the wanted Outfits is by Netease
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Usually it stays one week, so would end tomorrow?
but then the live update should come in two weeks already
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Ghostface even got his fitting mask added just recently so that pretty much confirms him as well
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Robin best girl.
though Hopper would be cool too and I guess him and Joyce are the most likely since they have been mains since the start.
Eddie is cool too, but way too small of a character in the long run.
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same as your list, though switch Felix with Tapp. And add Haddie I guess..
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looks like they wanted to make the entity be in the woods then changed it later on
not sure if you are serious here, but I don’t think it was ever the idea that the Entity was literally only in some woods preying on victims?
otherwise yeah, they are just making up stuff and contradict themselves quite often, not only with specific characters backstory’s but also the whole memory erasure stuff and.. everything.
adding in multiverse didn’t really help but I guess it can be used to explain everything they want
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Not sure tbh. If it was a cheat, why wouldn’t the killer use sometbkng that would actually give them an advantage? I would say bug but still report it just in case. The support team can look into more info..
remember that an additional support ticket with a link to that clip is required for them to look into it
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3255821#Comment_3255821
That'd make him quite good at tunneling and basically a reverse Bloodlust, making Survivors slower.
Not sure if promoting tunneling in a Killers power would be a good idea.
Not sure if promoting tunneling in a Killers power would be a good idea.
Pyramid Head says Hi
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3255799#Comment_3255799
That's what I meant. Jason will just be another copy cat, which would be an unfortunate fate for an iconic character like him.
But I can't think of an original idea for him.
Myers is unique.
Bubba is more or less unique in his own way, just cuz he has a Chainsaw like Billy but he plays quite differently.
Freddy WAS unique.
Pig is quite unique as well.
Other licences after that became quite similar.
Ghostface, similar to Myers
Demo is simple but unique I guess
PH is somewhat unique but similar to Demo with his M2, just deadlier.
Nemesis is PH 2.0. and weaker with a questionable AI reinforcement.
Pinhead is actually quite unique.
Sadako is like a Wraith who can morph around the map.
Wesker is like a fairer Nurse with more restrictions and built in slowdown. (He's still fun though).
Jason is damned to become just another copy+paste, but I'd be for it. It doesn't mean that he can't be fun.
i think Jason has potential to get a very unique kit, especially when you think Bubba is already unique.. we can only assume what the devs would do though, and I don’t think it’s fair to judge them or Jason based on assumptions.
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@Grigerbest said:
Jason might be a skin for Trapper. <_<
Only if you are just going by appearance. Jason isn’t even well known for bear traps outside the game which would very likely not be the source by which DbD devs would base his power on…
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@MrDardon said:
What would his power be? In F13 the Game he could sneak (Myers, Ghostface), throw knives (Trickser, Huntress), place traps (Trapper), morph to other locations (Hag, Demo, Freddy, Dredge, Sadako) and teleport towards a Counselor (Nurse, Spirit) and he could break windows to injure and slow Counselors (Clown to some extend).
Other than that, he is just a big guy with a machete. And we already have Trapper.
If you'd add anything from the above, he'd just be another copy cat of an already existing Killer.
If you want to, you can call any killer added after nurse a copy cat of one or multiple of the before existing ones.
Jason has plenty of potential, sure nothing ground breaking new. But since DbDs core gameplay already limits the mechanics, this is not an excuse against Jason.
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Well the license is split currently with the first one (including Pamela as the killer and camp crystal lake naming) to one entity, while the Jason we know with the hockey mask belongs to another. So it’s either or as far as Friday 13th goes..
i think this license would make sense as an anniversary chapter - if they decide for a licensed chapter again and if they even want Friday the 13th in this state..
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Hi and welcome
love your hamster and cat very much
Here are my chinchillas
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@Zokenay said:
If i recall, the perk doesnt work if youre Exhausted
Yeah, my partner doesn’t run any exhaustion perks. Will try to look if it only happens on killer addons with exhaustion though, didnt think about that!
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Sorry for jumping but still happening and still very problematic when the display prompt shows the wrong button
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3254945#Comment_3254945
Not everyone agrees that buffing killers accordingly would be the right idea. We have people on these forums that flat out stated they don't think killers should be compensated at all, or they flat out said only the low tier killers should be compensated. Or their ideas of compensating killers are super weak buffs like "make generator noises louder", or other things that absolutely wouldn't be good compensation.
And we still have zero ideas from BHVR on what compensation they would give killers. We know from the meta shakeup that instead of fixing issues that are frustrating for killers, they would rather just give killers a few generic number buffs, that killers never asked for, and really don't feel like they help at all... but the stats say they pushed the kill rate exactly where it should be, so killers are stuck with these buffs, instead of having buffs that would make the games feel less frustrating to play as killer.
Everyone*
*reasonable
And just to be clear I am talking about buffing killers upon text pings and not voice comms added. As text pings would be available for pretty much everyone while voice comms wouldn’t be.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3254808#Comment_3254808
I thought some people really were talking about map pings, in past forum threads, because of how powerful they are in VHS.
Text pings can encourage more camping. Why should a killer bother to leave a hooked survivor, if the survivors can ping each other when the killer is near them, or when the killer is leaving them…which makes it much easier for survivors to fix generators when it’s safe, and to hide when it’s not safe? That makes it too much of a risk to leave a hooked survivor. The killer might patrol the map, and find zero people because of the text pings, and survivors will just save each other when the killer is far away, and the killer ends up being way off worse than if they had stayed near the hook.
People really don’t seem to understand the fact that extra survivor communication makes it more difficult for the killer to find survivors, and that killers really would need some way to deal with that somehow. Because right now the solution is to just camp even more, which isn’t a fun solution for the killer.
I don’t think it would encourage camping like that..
if killers camp more because of it survivors would be more effective against it as they don’t individually have to check the hook to see the killer camping there and instead do gens - which in turn will make camping less effective. but this should be tested of course. If the killers wants to camp they will do it regardless of comms or not. Depending on the given text prompts it could also make coordinated hook safes easier(?)
And of course more communication would make survivor side stronger - but you are forgetting that it only really strengthens soloq as SWF have these communication Infos already for free. if text pings turn out to shift the balance then I think everyone would agree buffing killers accordingly is the right idea as it wouldn’t just punish soloqs but affect survivors in general.



