Mooks
Mooks
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- Mooks
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Thx!
haven’t seen the setting before
(also then the question is: why am I not authorized yet?)
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She could generally get some love in regards to her outdated power…
license holder doesn’t seem like they are against it (they got original created cosmetics in the store and rumors say they might be getting a rift like bill… nothing officially announced on that though)
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You would also be screwed because you couldn’t play any PS exclusive game or other games that don’t support cross progress in your scenario…
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2716993#Comment_2716993
Yeah I noticed that "permission problem" as well. Have you encountered that before? I haven't. Maybe they changed their name and the link got busted? Or they got deleted? Dunno
i think I have seen it before but it was only shortly and after a third try it didn’t came again.
maybe it has something to do with the ban/jail system
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Wait.. since when do we have private profiles on the forums?
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2716900#Comment_2716900
In the basement as well?
Nope, it was on an Autohaven map and was in the first week after Artists release so I don’t remember that much. But I think it happened again after that?
i just remembered it after reading the OP because I also thought about the survs cheating at the moment..
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I think i had the problem with Artist and not being able to use M1/M2 as well and it might have been a rarely occurring bug and not a cheat/hack??
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people are gonna to get dodged for not running meta perks or get m insulted for running specific stuff like No Mither, Haddonfield offering etc.
good idea in theory but I think this would actually encourage toxicity even more
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No, there should be no such thing.
Queue times can be very long though depending on time of day or week, your role, server location and your mmr..
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As I understand it in-game currencies should get merged (besides auric cells bought directly from the corresponding platform) and BP cap should be ignored as these BP should not count as earned in a match.
not sure though and if I was in the position I would make sure to spend all BP on one of the platforms just to be safe…
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If it’s not working for you it should be considered a bug and be reported here
https://forum.deadbydaylight.com/en/categories/bugs
you can use the forum search function if it was already reported and if it was upvote the bug and maybe comment on it to give additional info.. otherwise create a new bug.
edit: there is already a big report
@Göhst3r said:
Dead Hardy
So i came across this challenge and thought that would be easy but that was not the case. Tried in 3 matches where 2 of them should have counted. dont know if it's because of it's a new killer (plague) which was'nt around at the time the challenge came out or what the reason is but it just wont complete.
https://us.v-cdn.net/6030815/uploads/SU6SHPV7U77Z/sk-c3-a6rmbillede-282-29.png
This video shows that the plague was basic attacking near me when i was dead harding
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I am pretty sure I remember a match where I let go of a gen and it got blocked even though someone was still on it. Not 100 percent sure though..
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what is it with people making unreasonable and exaggerated complaints instead of… trying to sound believable?
we all already know what broken state killer is in when playing against coordinated (not necessarily swf) and experienced survivors. this is not it though.
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Consoles except for Nintendo Switch are NOT confirmed to get cross progression at this point.
if it ever comes, you should be able to use all cosmetics and dlc/purchases you own on all platforms you have linked to your BHVR account. Progress should be merged from your accounts, favoring the higher progress if a char for example has P1 lvl 10 on platform 1 and P3 lvl 50 on platform 3 after the cross merge it should be p3 lvl 50.
but… as i said, consoles are not confirmed to ever get it and if they ever will be there could be exceptions to battle pass stuff etc? Idk how that works tbh
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There is a disclaimer in these very forums that this is currently not possible and is being worked on:
We're currently undertaking maintenance to resolve the issue of players unable to add friends in-game. The issue is proving more complicated than originally anticipated to resolve, but rest assured we have a team working on restoring this feature and will update when further information is available. Thank you for your patience.
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@Pig_Is_Pog said:
https://forum.deadbydaylight.com/en/discussion/comment/2713412#Comment_2713412
that sucks. xbox are generally pretty flexible, they have cross progression on a lot of other games. sony have always been pretty stubborn with cross progression/play though. maybe just maybe one day.
Hopefully yeah.
we can really only speculate on what’s the problem here..
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2713224#Comment_2713224
I didnt think of that.
I guess it’s good that Yui is out then.
Rin probably will be fine. With her being kinda dead and all… her being sliced up will make the little space also less problematic
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No there is currently seriously nothing that can be done.
BHVR knows the community wants this and tries to get it so it’s really likely it’s up to negotiations with the platform owners Microsoft and Sony (as the other platforms all already have it or in Nintendos case.. well that one is special on its own now).
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Happy holidays and Merry Christmas to you all!
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Krampus is one of the best skins in the whole game. Nothing against Santa Clown, as it’s still good, but Krampus is easily better
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I hope you have thought about airholes??
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@CheerfulSpirit said:
Would you suggest playing survivor on controller?
No, I wouldn’t.
i think it’s easier to learn 360s on controller but I don’t think they are that essential. And you can still do them with M&K.
i just personally can’t give you tips on how to dodge with M&K since I play on controller. I believe it’s even easier to change directions quickly or dodge range attacks on M&K!
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2709542#Comment_2709542
Yeah she looks like DBD Jill. That means she doesn't look like her. Like Tapp doesn't or Quentin or Laurie. Now I want you to look at Leon. Leon looks jut like him. Jill looks nothing like her. Anyone who has played RE3R a ton would probably say the same thing. She is just a DBD version of Jill which is not even good. It's bad. The best looking licensed survivors are Leon, Bill, and probably Ash or Steve. Those actually look a bit like the character and Leon and Bill look PERFECT. Like seriously, how do people see Jill in DBD's Jill? She doesn't even look like A Jill. She looks like a Sarah or something.
the Fortnite version looks like a cartoonified version of a Jill cosplayer.
DbD Jill looks great. It’s mainly the body pose and mimic that could be improved.
also. Tapp, Quentin and Laurie are specifically designed to look different to the actors. They look fine for what they are.
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A Xenomorph - Ellen Ripley - The Nostromo (Alien)
or
Fisherman - Helen Shivers - South Port Docks (I Know What You Did Last Summer)
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@GoodBoyKaru said:
Map offerings, luck, and several crying sessions.
Not fair!
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2711498#Comment_2711498
Oh no...
What's next? Counterforce gunna be complained about now?
...Oh Wait...
lol
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@lauraa said:
The stats dont lie; Nurse badly needs a buff for every bracket :(
Also Pig needs nerfs. But that we already knew.
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then I can’t really give any tips as I am on Controller
but I think especially Oni is easier to master on mouse, since flicking is easier to get those dodgy survivors.
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The square I also noticed last night.
Also i reported a Visual bug with his jacket:
https://forum.deadbydaylight.com/en/discussion/300710/quentins-jacket
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Could be lag/latency
Are you playing M&K or Controller? I think on M&K it’s easier to change directions quickly without slow acceleration while on controller running circles/360s are easier to learn
also if you play killer on controller you will have worse aim than M&K
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Even this would be a better topic..
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2710716#Comment_2710716
only took them several years for each of those changes so should we expect the CoH nerf in 2023
Yeah they take way too long for literally everything.
i still expect some kind of nerf for CoH soon though… since they are reviewing new chapters after some updates and all…
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@BigSwanginRatnuts said:
I'm a killer main (so yes there's some unavoidable bias here) who's been playing less and less recently because personally in order to get a decent 2k I feel like I have to sweat incredibly hard and it's often very stressful.
I think there's problems on both sides, and I definitely have really annoying matches against basement campers etc. as survivor. But in general I think the game is currently skewed a bit too much towards survivors, in the following ways:
-STRETCHED RES low graphics max brightness, and worse, full on hackers (sometimes blatant, more often times subtle) are becoming very common especially as you climb in rank
-DEAD HARD, I'm tired of seeing it, I'm tired of hitting someone but then getting that desynced survivor client dead hard where they don't actually get hit (also the auto-dead hard is a thing as well) and honestly I don't want to HAVE to bring dead hard as survivor either.
-GEN SPEEDS, too often I get a good fun chase, but it's costing me majorly in terms of gens. It's not in my interest to entertain any chase unless it's one I can end VERY quickly. If I mess up on a loop early on it's likely gonna cost me 3 gens to pursue that down. Which is unfortunate because both survivors and killers enjoy chases as the most exciting part of the game. I think multi-tasking and chasing multiple survivors around gens you don't want to finish is a killer skill you should have to use, but it seems as though the game is SO reliant on it that I can't pursue
-STALE PERK META for both sides. Handful of strong perks that you see every game. Moreso on survivors since killer choice often dictates perk build obviously. Although hook camping builds are becoming very common as well as its a way to guarantee kills (which is also why everyone is running BT nowadays)
-giant maps with ridiculously strong structures that make it unfeasible for me to even attempt to protect and patrol gens as killer outside of maybe patrolling a potential 3gen also unlucky tile/pallet spawns that can often make an entire area of the map a safe zone for survivors who know how to use the tiles.
I'd like to just add that I don't agree with a lot of other killers who complain about comms or SWF. I like survivors who play as a team and communicate, and it's the most enjoyable way to play survivor. The problem therein lies with the game not being totally designed with this in mind. Also it's fruitless to complain about SWF on comms, it will always be around.
I think it's a double-edged sword that survivor is becoming more enjoyable to play and giving us a larger survivor pool and faster que times. Obviously survivor should be fun to play, and playing as a team is fun and good teamwork should be rewarded. It just seems to me that it's coming at the cost of making killer more and more frustrating to play.
I'm not sure how to fix the games problems and balance, but I know this much. The game cannot be improved by adding MORE band-aid perks to try and address the overall games health. There needs to be bigger changes similar to when they implemented the collapse or reworked tiles/maps. And I think a good place to start would be addressing gens and alternative survivor objectives as a whole (they kinda flirted with the idea with the more recent totem perks). Also doing a balance pass over the entire perk pool (on both sides) would definitely do a lot of good for diversifying builds.
I hope I dont come off too much like a whiney killer who needs to just git gud or like I'm complaining that I don't get a 4k every match. My issues really aren't with "win" rate. Matches should be enjoyable for both sides, with wins and losses for both.
Don’t worry, you don’t sound whiney at all and make great points with explanations and without crying/blaming the devs or survivor mains :)
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That’s why they nerfed OoO, DS, keys and hatch. Gotcha.
(also what if they need CoH? Would you at least acknowledge that or just ignore it and complain about the next best thing?)
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2710426#Comment_2710426
"get reasonable" he says, my god, you are helpless.
Yeah it’s clearly me who is helpless :)
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2710152#Comment_2710152
"still here" not really, in these last months i mostly spend my time on the forums and i barely touch the game because as a main killer, is unplayable right now....
"spreading lies", what lies? the devs are arrogants and stubborns,they refuse to fix the game and further ruin it with unwanted changes(boon totems/hit validations/new surv animations), they encourage toxic gameplay(tunneling/slugghing/camping, can you say otherwise with the recent changes?) and force the game to be stale( because you know, more than half of the roster is useless and YET they nerf low tier/mediocre/average killers), they always side with survivors and when few minor buffs for killers happens, it's like they did a miracle and half of the problems are gone and it's proof they aren't survivor sided but equal on both parts, not to mention that EVERY-SINGLE update, they break something and make everyone unhappy because something(either surv or killer) is not working as intended or at all, and on top of that, BH thinks that giving few bloodpoints for free, is going to fix everything and make everyone happy.
no, i didn't tell lies, i just said the truth, everything i said is what i saw while playing this game.
but you said they were telling lies yet you still haven’t provided one actual lie they told.
‚Unwanted changes‘ - subjective and parts of the community welcome those changes still
Toxic playstyles get promoted but then you proceed to call camping tunneling and slugging as toxic? Seriously? Circumstantially they can be toxic but overall they are just valid strategies that are sometimes smart and sometimes dumb to follow.
overall it seems you are only looking at high experience/high skill level gameplay while ignoring every other part of the community… get reasonable. Many of the things you mention need to be addressed in some way. But you are unable to express this in a reasonable manner.
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2710000#Comment_2710000
i said that and i will keep saying that, becaus the actual state of the game is atrocius, and people are leaving everyday because playing dbd is like having a second job that gives you unsatisfying and a giant headhache.
everyday this game is a living lie, devs telling people that everything is ok and the game should be as it is right now or some other BS, with killers being a big joke and survivors being more entitled day after day, screw this!, t
then survivors keep whining and asking why the only killers they face is either blight or nurse tryhard, with the same ruin/undying build or that after 10 or more mins of queue, they keep facing killers that are camping/tunneling them, because this is where behaviour is leading the game, to a BM-fest where the only purpose of the game is make the killer feel as inferior as possible, AND bh IS EVEN PROMOTING THIS by adding broken sh** patch after patch, boon/perk or some stupid hit-validaiton mecchanic.
DBD is the biggest lie i ever saw.
And yet you are still here. And spreading lies about the devs just because you don’t like the state of the game and can’t argue reasonably.
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@DBDWeeknd said:
https://forum.deadbydaylight.com/en/discussion/comment/2710000#Comment_2710000
What haven't the dev's lied about?
Here is three off the top of my head...
You'll be able to see your MMR rating but others will not
Mori's have been nerfed and keys will be having a big change.... months later we find that the hatch is only revealed after the last gen pops or you are the last remaining survivor...
We'll be implementing MMR... well they gave up and made a game balanced on kills or escapes via the gate and called it SMMB instead
Infinites? breakable walls will fix that... and we'll also put them everywhere to waste the killers time
Boons? they will only take a second of the killers time to find and cleanse... well firstly multiply that by that of the 4 survivors time, trying to locate them and that it isn't cleansed as they can be blessed again, and again, and again...
This is what happens when I only mean't to write about 1 lie....
When have they said you will be able to see your own MMR?
Keys and hatch mechanic have been changed and they never promised a date for it when Moris were changed either.
its still their form of MMR, the only lie here is that they said they tried it being based on Escapes/kills and ditched that while later on revealing that it is only based on Escapes/kills. (I at least hoped this blatant lie would be called out by you haters but apparently no? You are grasping at stuff that you just don’t like but where the devs didn’t lie)
There are no real infinites left though? And breakable walls.. well I don’t like them either but they were not introduced as a way to get rid of infinites.
Boons: uh. Where is the lie here?
you guys should really look up the definition of ‚lie‘
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2709758#Comment_2709758
"hexes and boon are not equal thing" yeah, i know, boons are way way better than hexes
"this is an asymmetrical game with two different roles"
yep, that's right, there are The survivors and there is the sacrifical meat, also called killers.. couldn't agree more with you, this game is totally asymmetrical, and the tip scale is pointing on a specific side, i don't think there's the need to specify wich one.
You still said the devs were lying which they needed to be fired for but you couldn’t provide one actual lie.
just because you are not happy with their balancing decision doesn’t mean it’s okay to wish for all devs to be fired…
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It’s another Us vs Them post.
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2709597#Comment_2709597
Hex and boon are basically the same thing, with a difference that Boons have 14 seconds of blessing BUT can be blessed infinitely and aside the sound, the killer has no other tools to find a snuff the boon...
Hex are pure Rng, and once they're gone, they are gone, and surv have tons of ways to find totems.
Not a lie? They said that old hex undying, which i remember you it has the same mechanic as boons, but without the possibility to be relitted infinitely, was not ok....then behsviour proceeds to release a broken version of self care/unbreakable and shadow step.....it's either a lie or a very bad joke from the devs in regards of killers....
Yeah. That’s not a lie on their part but a misunderstanding on your part.
hexes and boons are not equal things.
you realize this is an asymmetric game with two different roles, right? Boons and Hexes work significantly different and should not be directly compared.
(And again, I agree that CoH needs a nerf and is in its current state OP)
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I think introducing something like this would make things too complicated and even more unbalanced. They should fix and improve the current roles first..
it’s a cool idea for a new game mode though.
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2709595#Comment_2709595
I have few time left, I will continue later, but another thing is
Old undying too op, can get out if hands, broken, can't bd like this.
Also devs: ah yes, boon totems ok.
Not a lie just because they have another opinion on Hexes and Boons.
Ruin+Undying could be very oppressive and did need a nerf.
Boons in general are not the problem, CoH is a massive problem. And I do expect a nerf soon.
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2708805#Comment_2708805
Pinhead chapter, ring a bell?
If you are referring to NFTs then no. That was not a lie per se.
it was bad communication on their part for sure, but the devs didn’t know about this for a long time as well during development and BHVR gave two statements regarding it. It wasn’t the devs responsibility to tell us about it.
try again (there have been lies told by the devs, I just wanted to know if you were aware or if you were just parroting)
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Am sad we didn’t get more licensed outfits for original characters. Such a cool idea. Birkin for Blight could be a thing… silent hill nurse for.. Nurse I guess?
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@Superyoshiegg said:
Here is a much better comparison image I made in Photoshop just now.
https://us.v-cdn.net/6030815/uploads/J2ZO7LGMJ1DI/image.png
On the left is an in-game screen shot of Jill in DBD. The middle is the official Jill Valentine render from the Resident Evil 3 Remake (2020). The right is the promo render for Jill in Fortnite.
DBD's depiction of Jill matches much closer with RE3's, especially the face (which is surprisingly accurate considering they most likely did not get the actress's likeness much the rest of the licensed characters bar Ash.) Of course, Fortnite is a very stylised game, so that is to be expected.
Fortnite's Jill simply doesn't look like her. If you gave her any other outfit, she would not recognisably be Jill Valentine.
Not even mentioning Chris's depiction.
https://us.v-cdn.net/6030815/uploads/BKNTN73S5Y0F/image.png
Fortnite's models might be cleaner, but DBD's are more accurate.
Thank you so much for this. I was almost at the point to do such a comparison myself.
i don’t get how in the world anyone would say DbDs Jill doesn’t look like Jill in RE… it’s a really good translation from RE into the fog and matching the DbDs artstyle.
as for the Fortnite version? It looks like a plastic version of a cosplayer of Jill and not like Jill to me. I guess the body position here may be misleading?
as to Chris? I am very sad they didn’t make a version of this Chris in DbD.. I wonder if we could get another Chris legendary using the same voice??
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@Pacciani said:
https://forum.deadbydaylight.com/en/discussion/comment/2709009#Comment_2709009
sorry prof. i missed an "H" ( context means nothing in some conuntries)..... surv can they can easily win without perks so why they should have perks?
You didn’t just miss an ‚H‘, most of your sentences don’t make any sense.
and I have seen killers winning easily without any perks as well. That’s not an argument. Stop focusing on only the bad matches.




