Mooks
Mooks
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- Mooks
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2732903#Comment_2732903
Did they gave up on map Reworks? I thought the Swamp was next, it was a pretty long time since the last map rework.
In the last Q&A they said that the Realm Beyond Updates will be continued soon and I guess the remaining map reworks are part of that… so no I don’t think they gave up on them..
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There will probably be some more minor changes. At least some more minor addon adjustments I think were already mentioned?
but I am not expecting something big like further perk or even killer changes, or a new map rework…
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@Phasmamain said:
Bill’s will have to be free if it comes out. Whether that’s through shards or just free access we don’t know
Why does it have to be free?
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@tenoresax said:
Stats show that it's not overused enough, which must mean it's a balanced perk!
-devs
No perk was nerfed just because it was overused.
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CoH is really in need of a nerf/adjustment and the most blatant omission for the PTB.
i still expect it in the (near) future but this shouldn’t be taking so long.
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Can we target and remove obnoxious forum posters next?? Or is this strictly about in-game stuff?
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The next tome will release a few days later, I think actually it will release shortly after the Midchapter release which should be in around 3 weeks.
there is always a short time span between tomes
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Yeah this one I was really excited about when I saw it got a change.
And then pure disappointment.
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@Minecraft said:
also keep in mind that the hatch doesn't spawn at all in either of the swamps or raccoon city as there is no proof to claim otherwise.
it also just doesn't spawn at all sometimes
What are you even on?
i have escaped multiple times on Swamp and RPD via hatch..
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Me too.
but that’s not a community question and should be put in Feedback and Suggestions:
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2727557#Comment_2727557
What do you say now?
I say now complaining is warranted.
CoH needs adjustments after all. And though I did expect it I never told people it’s safe to come.
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Yeah
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@Smuk said:
Its the one with hundred holes obviously. Apperantly forum cant handle picture upload from iphone. Ge..I wonder why.
I mean, the whole forums is not even phone optimized. since you cant even see notifications. Why am I suprised. Apperantly the webpage is from same year as their anti cheat system.
Just had a match, whenever I picked some1 up, I got flashlighted thro back of my head. Seems its a sign to take a break, and do some civilazation
I am on an iPhone and can upload images as well as see notifications just fine.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2728854#Comment_2728854
I don't. It tastes and smells like feet.
Don't ask me why I know what feet taste like, that's none of your business! 😡
You know that there are many types of Swiss cheese right? I don’t like those feet smell cheeses either…
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Who doesn’t like Swiss cheese?
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the community won’t be satisfied with the reworks either way. So new maps for me, at least from visual design point of view I like the maps very much
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Yeah that message was really salt in the wound…
There have been some legal issues with some DLCs or something. We really don’t know what happened. But Switch Cross progress now doesn’t have an estimated time of arrival as the devs can’t foresee when it comes.
but as far as I know it’s still supposed to come eventually. And you will be able to link your accounts then even if you start a new account on PC (Steam or Epic)
remember that Windows Store in PC doesn’t support cross progress at all and might never be added
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Rift IX already had bonus rift fragments from the Halloween tome as well as the Advent Calender…
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No there is no way.
its possible to get a ‚fresh‘ account when you create a new account and use family share but that’s not what you are asking for…
i guess you need to develop stronger willpower to stay away from the game. If you are on Steam I think you can delete the game completely from your library so that you would need to buy the game again to be able to play it..
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2728028#Comment_2728028
Good lord. They still can't admit a mistake, can they?
If they want to bridge the gap between SWF and SoloQ; Just. Add. Voice Comms. Then balance Killers around that.
Boom: SoloQ has the exact same advantages as SWFs, and Killers can be balanced around it. Easy bloody fix. No need to tiptoe with half-measures.
But nope! They once said that voice comms barely affect the game, and they need to spend at least 4 years riding that stance into the ground before they will possibly, maybe admit that they might be, just a little but not really, wrong. Like their stance on Phase 2 of the Hook for years. 🤦♂️
Voice comms won’t make people actually coordinated use them and you have still the problem that many people can’t talk to each other due to speaking different languages.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2728013#Comment_2728013
Novel idea but why don't we wait and see what they will be (if any) before judging them...?
Nope.
Too late.
the judging has already ended. The actual changes are irrelevant.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2727999#Comment_2727999
So, what was this recent survivor nerf and killer buff that was complained about and when was it?
I never even said that happened.
and… we both know even if I gave a legit example you wouldn’t accept it either way.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2727984#Comment_2727984
Nothing like that ever happens though lol
lol
these forums are actually great entertainment
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@GannTM said:
People will be eating their words if there are killer buffs announced tomorrow lol.
These people will just ignore any killer buffs and call the devs survivor sided and cry.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2727841#Comment_2727841
the team i faced who'd all finish the gens w/ busted op perks + add-ons but then purposefully all die to EGC to avoid raising their MMR would love this
Hopefully you just typed ‚ggez baby noobs‘ and then left the chat immediately for them to rage?
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Eh.
we shall prepare for… everyday DbD forums?
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2725900#Comment_2725900
They said that was the main reason in a dev stream right before it got nerfed but sure
Mains always forget huh
I swear everyone on the form acts like theirs not a single person that plays both sides and that they are some magical unicorn and the only one
Don't be so naive
Please give the source for this. It seems like you are twisting their words to match your narrative.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2727865#Comment_2727865
I don't think there's really anything else they could implement in place of skillchecks though.
It wasn't too big of a problem for me because when I was having trouble with skillchecks I'd just go and run the killer instead but now they've changed hook struggling and are going to change wiggling to skill checks too. Idk at that point I feel like I'd just not bother playing because it'd just be frustrating for me.
I really can't see any reason why there isn't already a toggle option.
The Beta actually makes me hopeful for those toggle options to be introduced :)
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@PlaysByShady said:
Great news about the incoming accessibility updates in the developer update... in addition to adding new accessibility features, how about fixing the ones that were broken and left? Like the ability to use controller + mouse which worked perfectly up until the Trickster update? It's still broken :(
It worked perfectly up to Trickster for some people??
it never worked for me at all
and I am playing since around Clown release
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2727859#Comment_2727859
At this point at least getting the recording/replay system would be enough for me. As long as they get banned I dont mind reporting.
additionally having to manually find the Steam ID64 or what ever it’s called is something i find outdated and especially since crossplay is a thing (and turned on in default setting) it shouldn’t be necessary..
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2727843#Comment_2727843
Ehh I don't agree.
I probably didn't explain myself well but I have a mental disability that affects my ability to concentrate. When it plays up I can find skill checks really difficult. I have 3000+ hours in the game and have spent ages practicing them and I can usually hit them pretty consistently. But when my disability gets bad I literally can't play the game because of it otherwise I just fail skillchecks constantly and lose.
They're used in repair, healing, glyphs, struggling, DS, Cages of Torment, Jigsaw Boxes, Solving the Lament Configuration etc.
I understand the need for accessibility and I'm happy the game is becoming more accessible to players with repetitive strain injuries and other physical disabilities but if they continue to implement changes like this without providing the ability to opt-in to the old wiggle then they're excluding players with conditions like mine 😟
That seems like it would be better to have an alternative for skillchecks in general though… (and I do like the idea of making struggle and wiggle having a toggle setting so you could choose if you use old or skillcheck system - as long as one doesn’t give an advantage over the other)
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@OnryosTapeRentals said:
There's going to be a part 2 have some patience.
While I do use this argument a lot as well regarding nerfs/buffs etc…
i don’t expect them to acknowledge anything about the cheaters in such a dev update.
they have stated multiple times that EAC is being used as the anti-cheat measure and that there will always be people finding workarounds to cheat and then EAC has to update accordingly to fix that etc. and it’s an ever on-going process.
i mean.. I hope they will acknowledge it and getting more active against cheaters (eg reworking the whole report system)…
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2727805#Comment_2727805
I also think skill checks are becoming a tad overused now. Like everything is just being turned into skill checks to the point where they're becoming a bit overbearing IMO.
Skill checks are a lot harder for newer players. There's already a big gap between new players and experiences ones, I don't think we should be actively making it more difficult. I have a friend who picked up the game recently and is finding skill checks a complete nightmare to learn.
Struggle and wiggle being skill check based (with those skillchecks being easier to hit) is actually helping new players to get adjusted to them….
Also… except for those two where were skillchecks used anyway? (Just asking because I genuinely don’t remember… it’s not called overused just because of struggle and now wiggle getting changed after all)
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we should all be guinea pigs!
finally they are letting us be
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2727677#Comment_2727677
They've said they want to be more transparent for over 5 years now. At what point, according to you, would it be appropriate then to point out that they've been anything but transparent for those 5 years? If I said every month for 5 years that I was going to give you 100 USD, how long would it take before you decided the money just wasn't going to show?
Eh. I haven’t seen them saying this directly often. But I wasn’t here from the beginning and may have not paid attention enough. I at least think that the dev update now seems like a good step in the right direction and is in fact showing more transparency than I am used to.
for your great analogy: I would confront you pretty quickly and give you an ultimatum if you would not deliver in time. If you then still wouldn’t change I would break any ties and relations I had with you because i would know you are not to be trusted and there is nothing worth to keep up the contact.
guess what I would not do? I wouldn’t constantly sit by your side and cry about it if I knew the cries wouldn’t be heard. I can live very much without you or the 100 USD after all.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2727641#Comment_2727641
Exactly, they never told us about any internal variables, they only very recently even kind of admitted that on survivor side it appears to be based solely on whether you escape the trial. (And even then, that may not be accurate)
Do they have to be transparent? No, but if they are going to pretend like they are, and then proceed to not tell anyone anything as they have been, then they fully deserve to be criticized for that hypocrisy and lie.
They just said said want to open up and be more transparent.
that doesn’t mean they have to be 100% transparent about everything and it doesn’t make sense to call them out for anything regarding this new statement.
(I agree that the explanation of how SBMM works was weird and directly contradicting an earlier statement but apparently this is something the community is okay with..)
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2727578#Comment_2727578
Because the explanation of that change, in a vacuum, is useless.
For example, they could say "we changed the DC state so that when you DC it stops the top variable from rising but doesn't hamper the lower variable from falling"
Technically that's transparent, but since they never told us what either variable is, it's nonsense.
but… they never told us about any internal variables and they don’t have to to be transparent.
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For instance, they say they are 'changing' how disconnecting works with MMR: we still don't even know how it works now, so knowing it'll be changed tells us absolutely nothing! How is this transparent?
but… they just said they want to be more transparent with how they are working on this etc and gave explanation on how dcs work with SBMM…. And then you complain about them not being transparent enough?
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Eh.
CoH is busted and very much problematic.
Boons in general not so much.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2727550#Comment_2727550
The source is the devs themselves :/
I just asked for the source? Which was already given to me. Thanks for replying without giving it though. Very thoughtful.
@SunsetSherbet said:
https://forum.deadbydaylight.com/en/kb/articles/294-5-2-0-hellraiser
- The Cenobite's voice over lines have been removed due to complications with the audio files.
I guess they could pull an Obiwan and say legal issues are complications, so it wasn't wrong, from a certain point of view...
thx! Haven’t seen it worded like that. I mean. It could be interpreted as „legal“ complications with the files but eh. I am with you on this. very weird as it shouldn’t be too hard to fix audio files?
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As usual people are getting out their torches before they know everything.
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@SunsetSherbet said:
From the devs who couldn't even be transparent about Pinhead's voice lines being removed and made some lie about audio issues and to this day we only know anything because others did digging. Hey, maybe they will be transparent, but I'll believe it when I see it.
Where is the source on them blaming it on audio issues?
all I have seen them saying is they ‚can’t they more on it‘. Which heavily implies legal issues.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2727500#Comment_2727500
I shouldnt need to practice. I've played for 5 years.
but… isn’t the fact you can still learn a new killer with a fundamentally different working power something that makes this game good??
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/2724839#Comment_2724839
the proof is not there, that's the point.
It is there. That’s the point. The achievement got changed but you still have proof you unlocked it before the change.
you are making a drama out of nothing
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2725833#Comment_2725833
They literally said it (ruin) was nerfed because it was overused word for word
If they said it literally then you have a source right?
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@Bwsted said:
That's simply not true. They simply gave the figures, never said anything about it.
The reasons of the change where clearly detailed in the devs' notes:
We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified:
- Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
- The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer.
- Its inconsistency due to the random nature of the appearance interval of skill checks.
Source:
https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin
Thank you!
reading the OP I was rolling my eyes way too hard… I don’t get what people think they will accomplish by spreading misinformation like that and using it as the basis for their argumentation…
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I am not necessarily highly expecting Alien but looking at the last years and the current licensed chapters it should be a big franchise.
that or they could blow out a meaty original chapter with many significant core elements changed/added: that new game mechanic about hatches/Moris base game, the mechanic that used to be planned as Early Game Collapse but evolved to something different, new/more interesting survivor objectives, …
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Oh well
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You have a symbol in the store that tells you the cosmetics are in a set and you can’t mix and match sets in the store as well. It’s really not hidden.
also there are no refunds for something like that. (I think there was an exception because of a bug for the RE linked sets)
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are you sure the killer didn’t have the perk Mad Grit, which has exactly this effect?



